Destiny_Warrior vs. Objection (Korski refs)

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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Rules:
1 vs. 1
No items
ONE ability
2 Recoveries/5 chills

Arena: Grassy field where nothing is special :(

Destiny Warrior:
Gambit(Nidoking)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98(+)
9.6% boost to accuracy(flat)

EC: 9/9
MC: 0
DC: 5/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
Ice Beam
Slime Wave
Flamethrower
Earthquake

Super Fang

OBJECTION:

Honchkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 82 (+) (Accuracy boost: 7%)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack

Taunt (*)
Aerial Ace (*)
Snarl (*)

Heat Wave
Superpower


Objection's actions --> DW's actions --> Korski
 
A tough fight for us Facilier, but let's see what we can do. Facilier will be using Super Luck.

Swagger - Sky Attack - Sky Attack.

If you're at less than 80 HP by the third action, change the third action to Roost
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Ok, let's.....go for it?

I'll be using Sheer Force, which I activate immediately.

Super Fang~Counter~Slime Wave!
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS


Gambit
HP: 100
Energy: 100
Boosts: None
Other: None

VS.

Facilier
HP: 110
Energy: 100
Boosts: None
Other: None

--------------------

Action 1:

Gambit: Super Fang (22 damage, -14 energy)
Facilier: Swagger (-7 energy, Gambit's slightly confused)

Action 2:

Facilier: Sky Attack (20 damage, -9 energy, crit fails, flinch fails)
Gambit: Counter (30 damage, -16 energy)

Action 3:

Gambit: Sludge Wave (18 damage, -6 energy, crit fails)
Facilier: Roost (-13 energy)

~ROUND 1 ENDS


Gambit
HP: 80
Energy: 64
Boosts: +1 Attack
Other: None

VS.

Facilier
HP: 60
Energy: 71
Boosts: None
Other: None

DW --> Objection --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS


Gambit
HP: 80
Energy: 64
Boosts: +1 Attack
Other: None

VS.

Facilier
HP: 60
Energy: 71
Boosts: None
Other: None

Action 1:

Gambit: Ice Beam (23 damage, -7 energy, crit fails, freeze fails)
Facilier: Swagger (-7 energy, Gambit’s Intensely Confused for 4 actions)

Action 2:

Gambit: hurts self in confusion (-4 HP, -3 energy)
Facilier: Roost (+20 HP, -13 energy)

Action 3:

Facilier: Sucker Punch (14 damage, -5 energy, crit fails)
Gambit: hurts self in confusion (-4 HP, -3 energy)

~ROUND 2 ENDS


Gambit
HP: 58
Energy: 51
Boosts: +2 Attack
Other: None

VS.

Facilier
HP: 57
Energy: 46
Boosts: None
Other: None
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Ok, lets try.

Ice Beam~Counter~Counter

If one Counter htis through confusion, we shoukd hopefully win.....
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS


Gambit
HP: 58
Energy: 51
Boosts: +2 Attack
Other: None

VS.

Facilier
HP: 57
Energy: 46
Boosts: None
Other: None

Action 1:

Gambit: Ice Beam (23 damage, -7 energy, crit fails, freeze fails)
Facilier: Swagger (-7 energy, Gambit’s Severely Confused for 3 actions)

Action 2:

Facilier: Sky Attack (20 damage, -9 energy, crit fails, flinch fails)
Gambit: Counter (30 damage, -16 energy)

Action 3:

Facilier: Sky Attack (20 damage, -13 energy, crit fails, flinch fails)
Gambit: Counter (4 damage, -7 energy)

~ROUND 3 ENDS


Gambit
HP: 18
Energy: 21
Boosts: +3 Attack
Other: None

VS.

Facilier
HP: 0
Energy: 22
Boosts: None
Other: None

Destiny_Warrior throws up a “W”

Prizes!

DW: 2 TC

Gambit: 3 MC

Objection: 2 TC

Facilier: 3 MC

Korski: 2 RC
 
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