Completed DFrog vs. Dragonboy52: Fishbowl Effect (Korski refs)

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Korski

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#1
BATTLE ON!

Arena: All it is a big metal bowl *more or less* filled with water no pokemon can go out side the arena boundaries all non water pokemon will drown all fighting takes place underwater weather is unusable.

Rules:
2vs2 Doubles
2 recovers/5 chills
2 day player/3 day ref DQ
All abilities
No items
Switch=KO
LC-eligible Pokemon only

TEAMS:

DFrog:

Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt

EC: 0/6
MC: 0
DW: 0/5

Colosshale (Richard) M
Nature: Rash
Type: Dark/Water

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

HP: 100
Atk: Rank 2
Def: Rank 2
SpA (+): Rank 4
SpD (-) : Rank 2
Spe: 85

Moves:

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Water Spout
Earth Power
Thunder Fang

Earthquake
Hidden Power Ice (7)
Taunt

0/6 EC
0 MC
0/5 DC


Dragonboy52:

Azurill (*) (Male)

Nature: Brave (+Special Attack, -Speed)

Type: Normal

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
Stats:

HP: 90
Atk: Rank 2(+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17(-)

Moves:

Splash(*)
Charm(*)
Tail Whip(*)
Bubble(*)
Slam(*)
Water Gun(*)
Body Slam(*)
Encore(*)
Refresh(*)
Ice Beam(*)
Surf(*)
Return

EC:3/9
MC: 5
DC:3/5

Bronzor(*)
Nature: Brave(Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:Evades Ground moves.
Heatproof:Halves damage from Fire moves and burns.

Stats:

HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 19(-)

Moves:

Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Iron Defense(*)
Safeguard(*)
Gyro Ball(*)
Trick Room(*)
Substitute(*)
Protect(*)

EC:4/6
MC: 5
DC: 3/5


Dragonboy52 --> DFrog --> Korski
 
#3
Richard start with a Water Spout on Bronzor then follow up with a Taunt then use another Water Spout.

Travis use Yawn on Bronzor then use Arm Thrust on Azurill then use Waterfall on Bronzor.

Richard: Water Spout (Bronzor) > Taunt (Bronzor) > Water Spout (Bronzor)
Travis: Yawn (Bronzor) > Arm Thrust (Azurill) > Waterfall (Bronzor)
 

Korski

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is a CAP Contributoris a Forum Moderator Alumnus
#4
Dragonboy52, I did the best I could to interpret your actions. Please in the future put a summary at the end of your post like DFrog did so as to clear up any potential confusion that may arise.

~ROUND 1 BEGINS~

HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

HP: 90 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

Field Effects: None

--------------------

Alright somehow we've found ourselves in a large metal bowl full of water! Don't ask me how! Seeming only vaguely aware of the threat of drowning, DFrog and dragonboy52 square off for a Pokemon battle (perhaps the winner will win an airlift out of here)! DFrog sends out and Travis the Privatyke and Richard the Colosshale to meet faces to faces with dragonboy52's Azurill and Bronzor, who I suppose will be Levitating above the water this whole time and will thus be pretty darn hard to get to with physical attacks!

And DFrog is certainly aware of this challenge, ordering Richard to launch a mighty Water Spout at the floating coin that blasts it hard! Travis, obviously content with Richard doing all the work, floats effortlessly on its back in the water, Yawning lazily. The Yawn looks pretty contagious, as Bronzor looks like it's getting a little drowsy! Imagine that. Bronzor then drifts over to its partner Azurill and lets in jump on its head, carrying it out of the water and thus making it equally as impervious to the opponent's physical attacks! From atop its new perch, Azurill fires off an Ice Beam at nowhere in particular, and appears to be trying to chill the water down! There's a lot of water there, though, so I'm not sure if that strategy will work...

DFrog senses some funny business going on, so he orders Richard to Taunt Bronzor with awful words and gestures. Travis, who has stopped its meanderous floating about, Thrusts its Arm downward through the water and launches itself out into the air to strike Azurill with two more quick thrusts, knocking it off Bronzor's head and back into the water (where it belongs, imo)! On the way down, Azurill tries again to chill out the water with another Ice Beam, and the water gets colder, but still no desired freeze effect! Bronzor follows this up with an attempt at Trick Room but is so riled up from Richard's Taunt that it can't focus and the move fails!

Sensing weakness, Richard fires off another Water Spout at Bronzor, which Travis follows up immediately with a Waterfall! Boy, Bronzor sure is taking some huge damage here; let's see if it can recover! What it tries to do, however, is create a Substitute. With images Richard's awful and grotesque Taunts running through its head, it once again loses focus and the move fails! Now in the water, Azurill tries one final time to freeze the water with Ice Beam, unfortunately, it just cools the water further, failing to freeze it*! And to make things worse, Bronzor's drowsiness has turned into a full-on Light Sleep! Uh-oh, Dragonboy52 looks like he's in a bit of trouble here...

*To be fair, I gave Ice Beam the normal 10% freeze chance on the first try, 20% on the second, and 30% on the third, due to the chilling effect on the water with each try. The RNG just didn't work out, unfortunately.

--------------------

Action 1:

Richard: Water Spout [Bronzor] (20 damage, -7 energy, crit fails)
Travis: Yawn [Bronzor] (-7 energy, Bronzong is drowsy)
Bronzor: Carries Azurill above water (-5 energy <--my discretion)
Azurill: Ice Beam [Arena] (0 damage, -7 energy, freeze fails)

Action 2:

Richard: Taunt [Bronzor] (-9 energy, Bronzong Taunted for 6 actions)
Travis: Arm Thrust [Azurill] (1 propulsion, 2 connect, 10 damage, -3 energy, crits fail)
Azurill: Ice Beam [Arena] (0 damage, -11 energy, freeze fails)
Bronzor: Trick Room (fails, -9 energy)

Action 3:

Richard: Water Spout [Bronzor] (20 damage, -7 energy, crit fails)
Travis: Waterfall [Bronzor] (13 damage, -5 energy, crit fails, flinch fails)
Bronzor: Substitute (fails, -12 energy)
Azurill: Ice Beam [Arena] (0 damage, -15 energy, freeze fails)

End of Action: Bronzor falls into Light Sleep for 1 action)

~ROUND 1 ENDS~

HP: 100 | 100
Energy: 85 | 77
Boosts: None | None
Other: None | None

VS.

HP: 80 | 37
Energy: 67 | 74
Boosts: None | None
Other: None | Taunted (4 more actions), Asleep (1 action)

Field Effects: None

DFrog --> Dragonboy52 --> Korski
 
#5
Well since I can get rid of Bronzor in the next two actions, Richard your drawing first blood. Begin with a Water Spout at Bronzor, then finish him with a Bubble Beam now focus your attention on Azurill and Leer at it to help Travis out.

Travis good old buddy it looks like you'll also be getting s ko this game, help your partner out with Waterfall on Bronzor then switch to Azurill and use Arm Thrust then follow up with a Drain Punch.

Richard: Water Spout (Bronzor) > Bubble Beam (Bronzor) > Leer (hits two opponents, no need to specify)
Travis: Waterfall (Bronzor) > Arm Thrust (Azurill) > Drain Punch (Azurill)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#9
~ROUND 2 BEGINS~

HP: 100 | 100
Energy: 85 | 77
Boosts: None | None
Other: None | None

VS.

HP: 80 | 37
Energy: 67 | 74
Boosts: None | None
Other: None | Taunted (4 more actions), Asleep (1 action)

Field Effects: None

--------------------

The battle continues with another huge Water Spout-Waterfall one-two from Richard and Travis on the poor Bronzong, who gets rocked so hard that it wakes up and fires off a Gyro Ball at Travis! Azurill darts on over to Travis, then, and hits it for moderate damage with a Return!

Bronzor looks like its on the verge of collapse, so Richard fires at it with a Bubblebeam that puts it out of its misery. Meanwhile, Travis sneaks in two Arm Thrusts on Azurill before it Returns the blow with another attack!

Now it's two-on-one, and Richard takes the time to be a team player by Leering scarily at Azurill, who gets distracted long enough to eat a Drain Punch from Travis for huge damage! Azurill gets off another Return in close quarters, but its back is surely against a wall (bowl?) here, so let's see if it can turn this momentum around...

--------------------

Action 1:

Richard: Water Spout [Bronzor] (20 damage, -7 energy, crit fails)
Travis: Waterfall [Bronzor] (13 damage, -5 energy, crit fails, flinch fails)
Bronzor: Gyro Ball (5 damage, -6 energy, crit fails)
Azurill: Return [Travis] (8 damage, -7 energy, crit fails)

Action 2:

Richard: Bubblebeam [Bronzor] (4 damage, -4 energy, crit fails, Spe drop fails, KO)
Travis: Arm Thrust [Azurill] (hits twice, 10 damage, -3 energy, crits fail)
Bronzor: KO'd
Azurill: Return [Travis] (8 damage, -11 energy, crit fails)

Action 3:

Richard: Leer (-4 energy, Azurill's Def -1)
Travis: Drain Punch [Azurill] (14 damage, +7 HP, -11 energy, crit fails)
Azurill: Return [Travis] (8 damage, -15 energy, crit fails)

~ROUND 2 ENDS~

HP: 78 | 100
Energy: 66 | 62
Boosts: None | None
Other: None | None

VS.

HP: 56 | 0
Energy: 34 | 68
Boosts: -1 Def | None
Other: None | Gone

Field Effects: None

Dragonboy52 --> DFrog --> Korski
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
#12
~ROUND 3 BEGINS~

HP: 78 | 100
Energy: 66 | 62
Boosts: None | None
Other: None | None

VS.

HP: 56
Energy: 34
Boosts: -1 Def
Other: None

Field Effects: None

--------------------

Well it looks like Azurill will be going on a bender this round, relentlessly Returning Richard's and Travis's grueling attacks with ineffectual blows on Travis. Eventually Azurill just tuckers itself out and faints from energy loss. Good effort, little guy, and good effort, DFrog, who is our WINNER today!

--------------------

Action 1:

Richard: Water Spout (14 damage, -7 energy, crit fails)
Travis: Drain Punch (14 damage, +7 HP, -11 energy, crit fails)
Azurill: Return [Travis] (8 damage, -19 energy, crit fails)

Action 2:

Richard: BubbleBeam (9 damage, -4 energy, crit fails, Spe drop fails)
Travis: Waterfall (9 damage, -5 energy, crit fails, flinch fails)
Azurill: Return [Travis] (8 damage, -15 energy, crit fails, faints)

~ROUND 3 ENDS~

HP: 69 | 100
Energy: 50 | 51
Boosts: None | None
Other: None | None

VS.

HP: 10
Energy: 0
Boosts: Done
Other: Gone

Field Effects: None

--------------------

~GG TO BOTH!~

dragonboy52: 2 TC
  • Bronzor: 1 EC, 2 MC, 1 DC
  • Azurill: 1 EC, 2 MC, 1 DC
DFrog: 2 TC
  • Richard the COLOSSHALE: 1 EC, 2 MC, 1 DC, 1 KOC
  • Travis the PRIVATYKE: 1 EC, 2 MC, 1 DC, 1 KOC
Korski: 4 RC
 
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