Completed DFrog vs. SimonSays! Psychotic bird women!

Discussion in 'ASB' started by The Wanderer, Jan 12, 2013.

  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    [​IMG]
    Hello again. It's been a while.
    Tonight's visitors are...

    DFrog:
    Frank - Scrafty @ Black Belt (open)

    [​IMG]
    Scrafty* [Frank] M[​IMG]
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    Abilities:

    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    EC: 6/6
    DW: 5/5

    MC: 1

    Moves:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Swagger
    Headbutt
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Drain Punch
    Dragon Dance
    Detect
    Ice Punch
    Fake Out
    Thunder Punch
    Fire Punch
    Zen Headbutt
    Dig
    Double Team
    Focus Blast
    Taunt
    Super Fang
    Stone Edge
    Dragon Tail​
    Gale - Cyclohm - @ Exp Share (open)
    [​IMG]
    Cyclohm [Gale] F[​IMG]
    Nature:Modest
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus
    .
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    Abilities:

    Shield Dust (Innate): This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Innate): This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Innate):This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    EC: 9/9
    DW: 5/5
    MC: 0


    Moves:
    Weather Ball
    Bide
    Whirlwind
    Double Hit
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Slack Off
    Hurricane
    Discharge
    Hydro Pump
    Dragon Breath
    Magnet Rise
    Flamethrower
    Thunderbolt
    Thunder wave
    Dragon Pulse
    Ice Beam
    Thunder
    Grace - Tomohawk @Amulet Coin (open)

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    Tomohawk [Grace] F[​IMG]
    Nature: Modest
    Type: Flying/Fighting
    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Abilities:

    Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC: 6/6
    MC: 0
    DC: 5/5


    Moves:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Whirlwind
    Aerial Ace
    Morning Sun
    Hyper Voice
    Earth Power
    Heat Wave
    Hurricane
    Yawn
    Confuse Ray
    Roost
    Hidden Power Ice 7
    Taunt
    Toxic
    Rain Dance
    Air Slash
    Safeguard
    Stealth Rock
    Grass Knot
    Protect
    Sky Drop​
    Aphrodite - Necturna @ Exp Share (open)

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    Necturna [Aphrodite] F[​IMG]
    Nature: Quiet
    Type: Grass/Ghost
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    Abilities:

    Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

    Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    EC: 6/6
    MC: 0
    DC: 3/5


    Moves
    Super Fang
    Poison Fang
    Thunder Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Future Sight
    Giga Drain
    Sketch (Earthquake)
    Shadow Ball
    Solarbeam
    Hidden Power Fighting (7)
    Power Whip
    Torment
    Protect
    Horn Leech​
    Grey - Gurdurr @ Link Cable (open)

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    Gurdurr [Grey] M[​IMG]
    Nature: Adamant
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 8/9
    MC: 0
    DW: 5/5

    Moves:
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Drain Punch
    Mach Punch
    Wide Guard
    Taunt
    Brick Break
    Dig
    Payback
    Hammer Arm
    Ice Punch
    Thunder Punch
    Rock Slide
    Fire Punch
    Superpower
    Foresight​
    Desmond - Kitsunoh @ Nothing (open)

    [​IMG]
    Kitsunoh [Desmond] M[​IMG]
    Nature: Adamant
    Type: Ghost/Steel
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Abilities:

    Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    EC: 6/6
    MC: 0
    DW: 5/5


    Moves:
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Tackle
    Iron Defence
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse
    Iron Head
    Shadow Strike
    Fake Out
    Revenge
    Feather Dance
    Meteor Mash
    Yawn
    Will-o-Wisp
    Taunt
    Rock Slide
    Low Kick
    Ice Punch
    U-turn
    Superpower
    Protect
    Perish Song​


    VS.

    SimonSays:
    Creon the SLAKING (open)

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    Slaking (Creon) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt
    Shadow Claw
    Substitute
    Brick Break
    Aerial Ace
    Bulldoze
    Flamethrower
    SolarBeam
    Blizard
    Ice Beam
    Thunderbolt
    Rocus Blast
    Roar

    Fire Punch
    Ice Punch
    ThunderPunch
    Sucker Punch
    Shock Wave
    Low Kick
    After You
    Icy Wind
    Block
    Gunk Shot

    Moves: 52
    Dame the TOGEKISS (open)

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    Togekiss (Dame) [F]
    Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Aura Sphere
    Air Slash
    ExtremeSpeed
    Sky Attack
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Baton Pass

    Secret Power
    Mirror Move
    Psycho Shift

    Psyshock
    Flamethrower
    Shadow Ball
    Light Screen
    Reflect
    SolarBeam
    Thunder Wave

    Roost
    Magic Coat

    Moves: 28
    Cannon the STEELIX (OT: Texas Cloverleaf) (open)

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    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Bide

    Total Moves: 41
    Ace the DRAGONITE (open)

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    Dragonite (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake
    Fly
    Surf
    Protect
    Substitute

    Superpower
    Hydro Pump
    Bide

    Moves: 33
    Vigilante the ROSELIA (open)

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    Roselia (Vigilante) [M]
    Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 5/9
    MC: 0
    DC: 4/5


    Attacks:
    Absorb
    Growth
    Water Sport
    Poison Sting
    Stun Spore
    Leech Seed
    Mega Drain
    Magical Leaf
    GrassWhistle
    Worry Seed
    Giga Drain
    Aromatherapy
    Petal Dance
    Toxic Spikes

    Extrasensory
    Leaf Storm
    Sleep Powder
    Spikes

    Venoshock
    Sludge Bomb
    Energy Ball
    Shadow Ball
    SolarBeam
    Toxic

    Synthesis

    Moves: 25
    Sleuth the SLOWKING (open)

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    Slowking [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse
    Psychic
    Swagger
    Nasty Plot

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast
    Shadow Ball
    Light Screen
    Dive
    Surf
    Grass Knot

    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon
    Bide
    DynamicPunch
    Drain Punch
    Recycle

    Moves: 42

    And since I set up this fight instead of you guys, the first to move be decided by a coin.
    [​IMG]
    It's tails! Which means...
    SimonSays sends out a pokemon + item
    DFrog does the same + orders
    Simon orders
    Bedtime
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    Will post flavour when I get home. Or at least to a computer that can right-click.

    Sleuth (Slowking) @ Enigma Berry
  3. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    [​IMG]
    Being teleported into the Nexus, one has to look around and admire the Aztec inspired décor and the myriad of doors that line the background of this battle. DFrog looks over at his opponent, Simon, noticing their inverse style of clothing he issues a challenge releasing his Slowking. His team is well equip to deal with such threats but that Enigma berry would slow their freight train of a team down. Luckily he can deal with items too.
    [​IMG]
    <You're too slow! Kehehehe!>
    Fake Out ~ U-Turn ~ Shadow Strike
    If Protect when you would U-Turn use Scratch that action and push down

    [​IMG] > [​IMG]
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    Frisk-ing is a command. With that knowledge, you want to change your actions?

    EDIT: Actually, i was thinking of Pickpocket that requires command. However, Frisk has updated to be an innate ability that ignores Items' effects that reduce or increase damage in favour of the ability holder. Will you re-order?

    [​IMG]
    "Sleuth, disrupt his plans! Work the RNG!"
    Flinch ~ Dragon Tail ~ Fire Blast
    - IF Dragon Tail misses, use it again.
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Well, I've hit a snag on this U-turn vs. Dragon Tail, and seeing as there's no ruling, I'm gonna say their effects cancel out, since they don't take effect until the end of the round. Knowing this, do you guys wanna alter your actions?
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    I'm fine with how they are atm.
  7. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Even if we were to reorder, U-turn would probably be apart of the new set of orders so... I'm fine with the current orders. Sorry about the late reply, needed a little break
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Pre-round (open)
    DFrog (OOOOOA):
    [​IMG]
    Desmond
    HP: 100
    EN: 100
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth @ Enigma Berry
    HP: 100
    EN: 100
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes: -10 Evasion
    Other: None​

    Round 1: Enter Sandman
    ♫Revenge

    [​IMG]
    Sorry about the wait. I'm Monoe, I'll be reffing this fight. The girl to my left is my sister, Monoko...

    [​IMG]
    Hiii~!

    [​IMG]
    And the fellow to my right is Seccom, he'll be providing the music.

    [​IMG]
    <I hate every last fucking one of you dipshits.>

    [​IMG]
    He says "hi" too!

    [​IMG]
    Anyway, This battle is between two visitors to the Nexus - one is called DFrog, he's opening up with a Kitsunoh named Desmond; the other is SimonSays, starting out with a Slowking named Sleuth.

    Desmond starts the battle by attempting to Fake his opponent Out, preventing Sleuth from doing anything, and then makes a U-turn back to his trainer, dodging that Dragon Tail the Slowking was about to attempt on him.

    [​IMG]
    It works the second time, though!

    [​IMG]
    Well, yes. Sleuth suffered a Shadowstrike for it, mind you...but yes, he did connect Dragon Tail the second time around.

    [​IMG]
    Man, Sleuth got hit pretty hard this round! Is he gonna be able to get ou-hey look, his head's turning into a lamp!

    [​IMG]
    Indeed. In any case, we'll have to wait until next time to find out what happens next. Until then, listen to this word from our sponsors.

    [​IMG]
    ...Since when do dreams have commercials?

    [​IMG]
    <Since you started being a pain in the ass.>

    Crunch (open)
    Order: Kitsunoh, Slowking

    Action 1
    Desmond used Fake Out!
    -Crit chance (Crit <= 625 unless stated otherwise): 6802 = NOPE.
    -Damage: 4 + 7.5 - 6 = 5.5 damage
    Sleuth flinched and couldn't move!
    Numbers:
    -Kitsunoh: -4 EN
    -Slowking: -5.5 HP

    Action 2
    Desmond used U-turn!
    Sleuth ate some of his Enigma Berry! (+5.5 HP Slowking)
    -Crit chance: 3603 = NOPE.
    -Damage: (7 + 7.5 - 6) * 1.5 = 12.75 damage
    Sleuth used Dragon Tail!
    -Hit chance (Hit <= 9000): 9343 = NOPE.
    Numbers:
    -Kitsunoh: -5 EN
    -Slowking: -7.25 HP, -5 EN

    Action 3
    Desmond used Shadowstrike!
    Sleuth ate the rest of his Enigma Berry! (+7.25 HP Slowking)
    -Crit chance: 6412 = NOPE.
    -Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75 damage
    -Effect chance (-1 Def <= 5000): 7164 = NOPE.
    Sleuth used Dragon Tail!
    -Hit chance (Hit <= 9000): 6951 = Hit
    -Crit chance: 2031 = NOPE.
    -Damage: (6 + 6 - 4.5) * .67 = 5.025 damage
    Numbers:
    -Kitsunoh: -5.025 HP, -5 EN
    -Slowking: -11.5 HP, -9 EN

    Final Numbers:
    -Kitsunoh: -5 (5.025) HP, -14 EN
    -Slowking: -12 (11.5) HP, -14 EN

    Round's end RNG: 3 = Effect
    Player (1 = DFrog; 2 = SimonSays): 2 = SimonSays
    Effect: 13 = Lamp

    End Round 1 (open)
    DFrog (OOOOOA):
    [​IMG]
    Desmond
    HP: 95
    EN: 86
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth
    HP: 88
    EN: 86
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes: -10 Evasion
    Other: Lamp (1 round)

    Your turn, Simon.
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    Enigma berry should've activated. It doesn't reduce the damage dealt directly, only healing afterwards.

    [​IMG]
    "Hmm... Let's turn the tables. As we do."

    Trick Room ~ Toxic ~ Fire Blast
    - IF Taunt is used, use Magic Coat only on the first instance and push actions back.
    - IF Protect is used AND Trick Room is in effect, use Recycle on the first instance and Nasty Plot on all others.
  10. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    [​IMG]
    "Turning the tables huh? I don't see that happening."
    [​IMG]
    <This is boring me... Where's the action?>
    Yawn ~ Protect ~ Taunt
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Pre-round (open)
    DFrog (OOOOOA):
    [​IMG]
    Desmond
    HP: 95
    EN: 86
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth
    HP: 88
    EN: 86
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes: -10 Evasion
    Other: Lamp (1 round)

    Round 2: Nothing but status

    [​IMG][​IMG][​IMG]
    Hello again.
    Hiya!
    <Go fuck yourselves.>

    [​IMG]
    Unlike in the last round, little has happened in this one. Desmond starts the round off by letting out a bit Yawn, making Sleuth rather sleepy, but not enough to stop him from setting up a Trick Room. Now then, although the Slowking was going to take advantage of this (along with the lamp effect) and poison his opponent, Desmond gets the initiative and Protects himself, forcing him to Recycle the scraps of his enigma berry instead. Anticipating some foul play, Sleuth sets up a Magic Coat, a wise move as Desmond's Taunts only succeed in infuriating himself!

    Oh? What have we here? It appears that Desmond has turned into a stoplight. Quite unfortunate we're not at home yet, right, Monoko?...Monoko?

    [​IMG]
    Zzz...

    [​IMG]
    Oh dear...the yawn must have gotten to her as well.

    Crunch (open)
    Order: Kitsunoh, Slowking

    Action 1
    Desmond used Yawn!
    Sleuth is drowsy!
    Sleuth used Trick Room!
    Sleuth twisted the dimensions!
    (4 rounds)
    Numbers:
    -Kitsunoh: -7 EN
    -Slowking: -9 EN

    Action 2 (Priority: Kitsunoh, Slowking)
    Desmond used Protect!
    Desmond protected himself!

    Sleuth used Recycle!
    Sleuth regained his Enigma Berry!

    Numbers:
    -Kitsunoh: -7 EN
    -Slowking: -7 EN

    Action 3
    Sleuth used Magic Coat!
    Sleuth is reflecting status attacks!

    Desmond used Taunt!
    Magic Coat reflected Taunt!
    Desmond is pissed! (6 actions)
    Numbers:
    -Kitsunoh: -10 EN
    -Slowking: -9 EN

    Final Numbers
    :
    -Kitsunoh: -24 EN
    -Slowking: -25 EN

    Round's end RNG: 3 = Effect
    Trainer: 1 = DFrog
    Effect: 86 = Stoplight

    End Round 2 (open)
    DFrog (OOOOOA):
    [​IMG]
    Desmond
    HP: 95
    EN: 62
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: Taunt (6 actions)
    Stat changes: None
    Other: Stoplight

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth @ Enigma Berry
    HP: 88
    EN: 61
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: Drowsy (will fall asleep after A1)
    Stat changes: -10 Evasion
    Other: None

    Field:
    The Nexus
    Trick Room (4 rounds)

    Your turn, Froggy.
  12. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    [​IMG]
    "I've backed you into a corner, will you bite back?"
    [​IMG]
    <Passive play is soooo boooring! Wouldn't you agree?>
    Shadow Strike ~ U-Turn ~ Shadow Strike
  13. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    [​IMG]
    "In a corner? No, my friend. I'm exactly where I want to be."

    Dragon Tail ~ Sleep ~ Dragon Tail
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Pre-round (open)
    DFrog (OOOOOA):
    [​IMG]
    Desmond
    HP: 95
    EN: 62
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: Taunt (6 actions)
    Stat changes: None
    Other: Stoplight

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth @ Enigma Berry
    HP: 88
    EN: 61
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: Drowsy (will fall asleep after A1)
    Stat changes: -10 Evasion
    Other: None

    Field:
    The Nexus
    Trick Room (4 rounds)

    Round 3: Blows after blows after blows

    [​IMG]
    Monoko, wake up! We have a battle to ref!

    [​IMG]
    Zzz...wha? Sorry, was I sleeping?

    [​IMG]
    <And drooling over yourself like an idiot.>

    [​IMG]
    Care to do the honors for this round?

    [​IMG]
    Really? Sweet! Okay, uh, so Desmond starts the-oh hey, he's got the stoplight effect! Does this mean I get to break out the arms?

    [​IMG]
    No, not unless he uses it.

    [​IMG]
    Aww, no fair!...Anyway, DFrog's Kitsunoh starts the round out by hitting Sleuth with a Shadowy strike, to which the Slowking retaliates by slamming him with a Tail fit for a Dragon...and then he falls asleep...yanno, I'm kinda getting...zzz...

    [​IMG]
    *whap*

    [​IMG]
    OW!

    [​IMG]
    No sleeping during the battle!

    [​IMG]
    S...sorry, Monoe. So, where were we...

    [​IMG]
    Sleuth just fell asleep.

    [​IMG]
    Oh right! Yeah, so since Sleuth can't do anything, Des decides to cancel out the effects from Dragon Tail by making a U-turn, but not without throwing another Shadowstrike at him. 'Course, Sleuth wakes up from all this, and thanks to Trick Room, he's able to rush up to the Kitsunoh and Dragon Tail him again!

    [​IMG]
    ...And this time it forces out DFrog's Tomohawk, Grace. It would appear the Stoplight goes unused.

    [​IMG]
    Nothing's happening, either...man, that sucks.

    [​IMG]
    <That's because you suck at RNGing.>

    Crunch (open)
    Order: Slowking, Kitsunoh

    Action 1 (Priority: Kitsunoh, Slowking)
    Desmond used Shadowstrike!
    Sleuth ate some of his Enigma Berry! (+10 HP Slowking)
    -Hit chance (Hit <= 9500): 8605 = Hit
    -Crit chance: 131 = EEEEEEEEEEYUP.
    -Damage: (8 + 3 + 3 + 7.5 - 6) * 1.5 = 23.25 damage!
    -Effect chance (-1 Def <= 5000): 8995 = NOPE.
    Sleuth used Dragon Tail!
    -Crit chance: 4023 = NOPE.
    -Damage: (6 + 4.5 - 4.5) * .67 = 4.02 damage
    -Ability chance (Disabled <= 3000): 9103 = NOPE.jpg
    -Sleep type (1 = light; 2 = deep; 3 = intense): 2 = deep
    Sleuth fell asleep! (1 action)
    Numbers:
    -Kitsunoh: -4.02 HP, -5 EN
    -Slowking: -13.25 HP, -5 EN

    Action 2
    Sleuth is fast asleep.
    Desmond used U-Turn!
    Sleuth ate the last of his Enigma Berry! (+10 HP Slowking)
    -Crit chance: 725 = OHHHHHHHH...
    -Damage: (7 + 7.5 - 6) * 1.5 = 12.75 damage
    Numbers:
    -Kitsunoh: -5 EN
    -Slowking: -2.75 HP

    Action 3 (Priority: Kitsunoh, Slowking)
    Desmond used Shadowstrike!
    -Hit chance (hit <= 9500): 8194 = Hit
    -Crit chance: 5139 = NOPE.
    -Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75 damage
    -Effect chance (-1 Def <= 5000): 5899 = OHHHHHHHH...
    Sleuth woke up!
    Sleuth used Dragon Tail!

    -Crit chance: 8005 = NOPE.
    -Damage: (6 + 4.5 - 4.5) * .67 = 4.02 damage
    -Ability chance (Disabled <= 3000): 3969 = NOPE.
    -Switch chance (1 = Scrafty; 2 = Cyclohm; 3 = Tomohawk; 4 = Necturna; 5 = Gurdurr): 3 = Tomohawk
    Grace was dragged out!
    Sleuth was intimidated! (-1 Atk, permanent)
    Numbers:
    -Kitsunoh: -4.02 HP, -5 EN
    -Slowking: -18.75 HP, -5 EN

    Final Numbers:
    -Kitsunoh: -8 (8.04) HP, -15 EN
    -Slowking: -35 (34.75) HP, -10 EN

    Round's end RNG
    : 1 = Nothing happens

    End Round 3 (open)
    DFrog (OOAOOO):
    [​IMG]
    Grace
    HP: 110
    EN: 100
    Stats: 1/3/5/3/85
    Abilities: Intimidate, Prankster, Justified
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth @ Enigma Berry
    HP: 52
    EN: 51
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes:-1 Atk (permanent), -10 Evasion
    Other: None

    Field:
    The Nexus
    Trick Room (3 rounds)

    Bench (open)
    DFrog:
    [​IMG]
    Desmond
    HP: 87
    EN: 47
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: None
    Stat changes: None
    Other: None

    Your turn, Simon.
  15. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Since the U-turn negated the first Dragon Tail wouldn't Desmond be forced out by the second?
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    I would assume not, seeing as the effect doesn't take place until the end of the round.
  17. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    I'm agreeing with DFrog here. I went out of my way to OVERPOWER him, out of the Arena. However, if that's the case, can I at least change the A3 D-Tail to a Fire Blast? So it's not a waste of a Round.
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Well, I suppose we could do fire blast. You okay with that, Froggy?
  19. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Dragon Tail me out bro, I've been trying to get out since Round 1! It would make sense for Kit to stay in if Simon only used DT once since U-turn would cancel it out, but the second should switch me out. I'd prefer to be forced out, but getting hit by Fire Blast would be alright I guess
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Well, if you guys are so insistent on Dragon Tail, I suppose we could go with that. Fixed.

    Really, we need to get some codification on this...
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    [​IMG]
    "Sleuth, we have an opponent most-suited for us. Take her out!"

    Psychic ~ Ice Beam ~ Psychic
    - IF Taunt OR Confuse Ray would be used successfully, use Magic Coat that action

    [​IMG]
    "But she's not in my egg group!"
  22. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    [​IMG]
    "The worst mon to switch into slowking that I brought with me. Even Gurdurr would stand a better chance..."
    [​IMG]
    <Hazards a-go-go!>
    Protect ~ Stealth Rock ~ Protect
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,569
    Pre-round (open)
    DFrog (OOAOOO):
    [​IMG]
    Grace @ Amulet Coin
    HP: 110
    EN: 100
    Stats: 1/3/5/3/85
    Abilities: Intimidate, Prankster, Justified
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth
    HP: 52
    EN: 51
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes:-1 Atk (permanent), -10 Evasion
    Other: None

    Field:
    The Nexus
    Trick Room (3 rounds)

    Round 4: Seccom is a douchebag

    [​IMG]
    Hi guys, we're back!

    [​IMG]
    Indeed. I hope we haven't kept you waiting long.

    [​IMG]
    <I hate you all.>

    [​IMG]
    Seccom, would you like to ref this round? I'm sure we can translate...

    [​IMG]
    <Fine. Bird thing comes out, shit happens, the end. Now fuck off.>

    [​IMG]
    Seccom says that he'd love to ref!

    [​IMG]
    <I just did, dumbass. Oh wait, you can't understand a word I say. Not you or the audience.>

    [​IMG]
    So the pianoman says that Grace the Tomohawk starts out by Protecting herself from Sleuth's Psychic powers!

    [​IMG]
    <If you're reading this, you're a worthless shit who's better off dead.>

    [​IMG]
    And then she takes an Ice Beam to the face as she sets up a bunch of Stealth rocks!

    [​IMG]
    <You will never amount to anything and are a disgrace to everyone you know.>

    [​IMG]
    Oh? It looks like they're doing the whole Protect-Psychic thing again.

    [​IMG]
    <The only thing you will ever be good for is wiping your wretched face off the pla->

    [​IMG]
    ...Seccom, stop telling the audience to kill themselves.

    [​IMG]
    <-net, and then everyone'll cheer your de-FUCK!>

    [​IMG]
    Hi, Poniko! When did you get here?

    [​IMG]
    ...I didn't. You did.

    [​IMG]
    Oh right, the RNG's taken us to Pastel Lake. Sorry for the intrusion, Poniko; surely you wouldn't mind us for a little while, would you?

    [​IMG]
    ...*shrug*

    Crunch (open)
    Order: Slowking, Tomohawk

    Action 1 (Priority: Tomohawk, Slowking)
    Grace used Protect!
    Grace protected herself!

    Sleuth used Psychic!
    It ain't happening!
    -Damage (for energy cost): (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
    -Energy cost (Psychic): 5 + (3 / 2) - 1 = 5.5 EN
    -Energy cost (Protect): 7 + (18.75 / 2.5) = 14.5 EN
    Numbers:
    -Tomohawk: -14.5 EN
    -Slowking: -5.5 EN

    Action 2 (Priority: Tomohawk, Slowking)
    Grace used Stealth Rock!
    Pointed stones surrounded SimonSays's team!
    Sleuth used Ice Beam!

    -Crit chance: 3500 = NOPE.
    -Damage: (10 + 6 - 4.5) * 1.5 = 17.25 damage
    -Effect chance (Freeze <= 1000): 8702 = NOPE.jpg
    Numbers:
    -Tomohawk: -17.25 HP, -12 EN
    -Slowking: -7 EN

    Action 3 (Priority: Tomohawk, Slowking)
    Grace used Protect!
    Grace protected herself!

    Sleuth used Psychic!
    Still ain't happening!
    -Damage (for energy cost): (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
    -Energy cost (Psychic): 5 + (3 / 2) - 1 = 5.5 EN
    -Energy cost (Protect): 7 + (18.75 / 2.5) = 14.5 EN
    Numbers:
    -Tomohawk: -14.5 EN
    -Slowking: -5.5 EN

    Final Numbers:
    -Tomohawk: -17 (17.25) HP, -41 EN
    -Slowking: -18 EN

    Round's end RNG: 2
    New arena: 4 = Pastel lake

    End Round 4 (open)
    DFrog (OOAOOO):
    [​IMG]
    Grace @ Amulet Coin
    HP: 93
    EN: 59
    Stats: 1/3/5/3/85
    Abilities: Intimidate, Prankster, Justified
    Ailments: None
    Stat changes: None
    Other: None

    VS.

    SimonSays (OOOOOA):
    [​IMG]
    Sleuth @ Air Balloon
    HP: 52
    EN: 33
    Stats: 3/4/4/4/36
    Abilities: Own Tempo, Oblivious, Regenerator
    Ailments: None
    Stat changes:-1 Atk (permanent), -10 Evasion
    Other: None

    Field:
    Pastel Lake
    Trick Room (2 rounds)

    Bench (open)
    DFrog:
    [​IMG]
    Desmond
    HP: 87
    EN: 47
    Stats: 5/3/1/3/110
    Abilities: Frisk, Limber, Cursed Body
    Ailments: None
    Stat changes: None
    Other: None
  24. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    Switch to Frank [Scrafty]
    [​IMG]
    <You see that balloon there? I'm gonna pop it!>
  25. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    1,956
    [​IMG]
    "An obvious choice. However, I'm confident that we can at least annoy you a touch."

    No Switch

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