RU Ditto

CrushinDefeat

Defeat me if you can... Survive if I let you!


"They told me I could be anything I wanted, so I became a Pokemon"

Overview
########
Ditto is one of the most versatile Pokemon in RU, being able to hold its own against all kinds of Pokemon. With its signature ability, Imposter, Ditto can transform into any Pokemon. It copies the opposing Pokemon's stats, EVs, typing, ability, and appearance when switching in, making it a deadly copy of the opponent, although Ditto will retain its own HP stat. Ditto's main function is to be an effective stop to setup sweepers. With its ability and Choice Scarf, Ditto can copy boosts from sweepers and outspeed them to take them out. Imposter also serves as a way to help scout the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon such as Meloetta and Whimsicott, which have a variety of movesets. Imposter also allows Ditto to provide utility to its team by either becoming a hazard setter or a Heal Bell user. However, even with Ditto's amazing ability, it still has its flaws. If Ditto switches in after the opposing Pokemon has set up a Substitute, Ditto is completely shut down as Imposter fails to activate. Therefore, Substitute sweepers have no problem taking out Ditto. Ditto also has a hard time dealing with bulky set up sweepers such as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto gains no boosts from abilities such as Unburden, and as Ditto uses Choice Scarf, an opposing Pokemon with Unburden activated will outspeed it. That being said, these tiny setbacks aren't enough to stop this imperfect clone from giving the real deal a run for its money.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
nature: Relaxed

Moves
========
Transform is the only move Ditto learns, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.

Set Details
========
It's best to run Ditto with a spread of 248 HP / 252 Def / 8 SDef; this is to ensure that in the unlikely case that Ditto is either against another Ditto or a Substitute, it can sustain itself for a bit. The HP EVs also maximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards if Ditto is left unscathed from other damage. Choice Scarf is important for Ditto's success as it allows Ditto to outspeed almost any Pokemon and lets it revenge kill sweepers easily. A Relaxed nature is needed in the event that Ditto cannot transform because of a Substitute or it encounters another untransformed Ditto. The boost in Defense help improves survivability slightly if Ditto can't transform, and the decrease in Speed will allow it to win a stall war against other Ditto. Ditto can also run various IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass can also be used to take out foes like Gastrodon that only have one weakness.

Usage Tips
========
It's best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that have set up. It can also become a counter sweeper if it copies a set up sweeper. It's also a given that players need to be careful when switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon-type STAB move, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any Water-type move from Jellicent if it runs Water Absorb. Another example is having a Flying-type switch to Ditto against a Stone Edge, and resisting it if the opposing Pokemon is resistant to Rock-type moves, like Cobalion. When transformed, Choice Scarf Ditto is limited to one move with lowered PP; once Ditto uses all these PP, Ditto will be forced to use Struggle and take heavy recoil damage, while the opposing Pokemon will have access to a full moveset. Having said that, switching out is key when low on PP. The most important rule when using Ditto is to never send it out on a Substitute, unless you're using it as death fodder. Ditto can also be useful when it transforms into a Pokemon with a support move, allowing it to act as an entry hazard setter, Heal Bell cleric, spinner, or Defogger, depending on the opposing Pokemon.

Team Options
========
Almost anyone can be a team member to Ditto, preferable heavily offensive teammates that can pressure opponent enough so that they won't set up a Substitute. Pokemon such as Exploud and Yanmega do not care about Substitutes at all. Moves like Boomburst and Bug Buzz make the opponent want to switch out as even if they use a Substitute, they're still going to get damaged. Having bulky Poison-type teammates such as Amoonguss and Skuntank works well as they can get rid of Toxic Spikes and allow Ditto to switch out if it's in danger of getting poisoned. Additional teammates such as Mega Banette or other Prankster users can help stop Substitute, but may stop set ups which benefit Ditto.


Other Options
########
There are very little options that Ditto can effectively utilize. Choice Scarf and Imposter are really the only way to run Ditto well. Changing Ditto's IVs will allow you to maximize the the damage for Hidden Powers. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon on your team; this is to ensure that Ditto's health remains intact and to ensure Ditto can switch in and counter sweep. Focus Sash will allow Ditto to survive and it frees Ditto to use all of the opponent's moves, rather than being stuck to one move because of Choice Scarf's effect.

Checks & Counters
########
**Substitute**: Substitute will stop Ditto in its tracks as it makes sure Ditto can't turn into another Pokemon.

**Hazards**: Toxic Spikes, Stealth Rock, and Spikes can all chip away at Ditto, which might need to come in and out repeatedly due to its Choice Scarf.

**Illusion**: Zoroark masquerading as another Pokemon will make Imposter fail, allowing Zoroark to bait Ditto in and attack with no danger.

**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money. Reuniclus can take lots of hits and fire back with more moves than Ditto can, while Slurpuff with Unburden allows it to outspeed Ditto once it's activated.

**Trick Room**: In Trick Room, Ditto will have a hard time as its Choice Scarf will cause it to move slower than the opponent, which is troublesome since Ditto usually needs to be faster than its foes to take them out.
 
Last edited:

Martin

A monoid in the category of endofunctors
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When saying not to send Ditto in against subs, make sure to put "unless you're using it for death fodder" between "Never send Ditto in against a substitute" and "this is death". Talking of "this is death", in C&C we don't refer to pokemon dying as they are technically fainting. Just remember that for future reference
 
I know this is WIP, but make sure its EVs are 248 Hp / 252 Def / 8 SpD to give it a Stealth Rock number :]

Also make sure you list the IVs that give it Hidden Power Ice

And there are Other Options, such as a different Hidden Power type.
 

SilentVerse

Into the New World
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"Never switch in as this could result in disaster" - this depends on the situation. Switching it into a Tyrantrum that is going to use it's Dragon STAB is kinda bad, but bringing it in on like Stone Edge from Cobalion is effective. Either remove it or flesh it out a bit when you write this up.

Otherwise do what Spirit said and consider this:

QC APPROVED 2/3

 

QC APPROVED 3/3

Also, this is a GP thing, but use 'such as' instead of 'like' in scenarios such as the following:

"This is important when dealing with unpredictable Pokemon like such as Meloetta, or even something like such as Whimsicott that has many kinds of movesets." Always use 'such as' when giving examples in analyses :]
 

Pidge

('◇')
is a Community Contributoris a Top Tiering Contributor
I think you had a slight misunderstanding with Relaxed nature. It lowers speed and in an untransformed Ditto versus untransformed Ditto matchup, the slower Ditto wins because it fails to transform into the transformed version of itself, and therefore it will use Transform repeatedly and fail, while the other Ditto does the same, but it will only have 5 PP, so it Struggles much sooner.

Amateur check here. Here is the one with removals (red), additions (green), and comments (bold):

Overview
########
TDitto the Transform Pokemon, Generation after Generation, Ditto has always been one of the most versatile Pokemon around, being able hold its own against all kinds of Pokemon. With its signature ability Impostoer, Ditto can become any Pokemon. It effectively copies the opposing Pokemon's stats, ev'EVs, typing, abilitiesy, and appearance when Ditto switchesing in, making it a deadly doppelgänger, although Ditto will keep its own HP. (This is pretty important, since copying stats might make it seem like Ditto copies HP too, although that's not the case.) Ditto's main function with Imposter is asto be an effective catch-all to setup sweepers. With its ability and Choice Scarf, Ditto can copy sweepers and take them out with a choice scarf, allowing it to outspeed them topponent and take ithem out. Imposter also serves as a way to help scout information on the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon likesuch as Meloetta, or even something like and Whimsicott that has many kinds, which can have variety of movesets. Imposter also allows Ditto to become aprovide utility to its team by either becoming a hazard setter or a heal bHeal Bell user to support teammates. However, even with Ditto's amazing ability, it still has its unfortunate flaws. The biggest flaw to Imposter is Substitute.If Ditto switches in after the opposing Pokemon has set up a Substitute shuts, Ditto is completely shut down not allowing it to use Imposter to transform on switch in.fails to activate. (Had to clarify that Substitute must be up before Ditto comes in to stop Imposter.) Therefore, Substitute Ssweepers have no problem taking ouagainst Ditto. ItDitto also has a hard time dealing with bulky set up sweepers likesuch as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto also has no control overgains no bonus from abilities likesuch as Unburden, as Ditto uses a Choice Scarf for Speed, however the Speed isn't enough to outspeed; therefore, an opposing Pokemon with Unburden which doubles a Pokemons Speed without an itemactivated will outspeed its imposter. That being said, these tiny set backs aren't enough to stop this imperfect clone from giving the real deal a run for its money.

Impostoer
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HpP / 252 Def / 8 SpD
nature: Relaxed

Moves
========
Transform is the only move Ditto can and will ever learn, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.


Set Details
========
It's best to run Ditto with 248 HpP / 252 Def / 8 SpD; this is to ensure that in the unlikely case that Ditto is either against another Ditto, or is Subbeda Substitute, it can sustain itself for a bit. This ie HP EVs also used, so in the event that Stealth Rocks are out, Ditto can survive with 1HP. It needs to have an odd amount of HP to be able to survive stealth rocksmaximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards, if Ditto is left unscathed from other damage. Choice Scarf is the most important item it will needfor Ditto's success. Choice Scarf allows Ditto to outspeed almost any Pokemone because it will copy the foe's speed and add to thamultiply it with the boosted Speed the Choice Scarf provides's effect. This allows Ditto to revenge kill and counter sweep. Relaxed Nnature is needed in the event that Ditto either runs towards another Ditto or if it cannot cannot transform because of a Substitute or it encounters another untransform because of a Substituteed Ditto. The boost in Defense helps it out improves survivability slightly when untransformed, and the decrease in attack is irrelevant since Imposter will kick in if Ditto is against a Pokemon that isn't itself nor a SubstituteSpeed will allow untransformed Ditto to win a Power Point battle against faster untransformed Ditto. Keep in mind this lowered Speed does not matter when Ditto successfully copies another Pokemon. Ditto can also run va numerious amount of IV'IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire (30 Atk / 30 SpA / 30 Spe) is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water (30 Atk / 30 Def / 30 SpA) is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass(30 SpA / 31SpD /31 Spe) can also be used to take out foes like Gastrodon that may only have one weaknkess.


Usage Tips
========
Its best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that is set up. It can become a counter sweeper if it copies a set up sweeper and become a counter sweeper instead. It's also a given that players need to be careful when to switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon STAB move its extremely dangerous and a poor decision, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any kind of Water based move ifrom Jellicent if it runs Water Absorb. Another example is having a Flying type switch out to Ditto against a Stone Edge, and resisting it if the opposing Pokemon wais resistant to Rock-Mtype moves, like Cobalion. When transformed, Choice Scarf Ditto' is limited to one move with lowered Power Points, wasting; once Ditto uses all the moves is detrimental as it will have tose Power Points, Ditto will be forced to use Struggle, this will cause Ditto huge problems primarily huge and take heavy recoil damage, while the opponent can take it out with itssing Pokemon will have access to a full movesets. Having said that, switching out is key when low on Power Points. The most important rule when using Ditto is to never to send it out on a Substitute, unless you're using it foras death fodder,. Ditto will usually faint if this occurs. Ditto can also capitalize with Imposter on clericcan also be useful when it transforms into a Pokemon with a support move, allowing it to act as and entery hazard users to make great use ofsetter, Heal Bell or to get a free layer of Spikes or Toxic Spikes, this can also be done with Rapid Spin or Defogcleric, spinner, or Defogger, depending on the opposing Pokemon.

Team Options
========
Almost anyone can be a team member to Ditto. However, Ditto preferables heavy offensive teammates that can pressure opponent enough so that they won't set up a sub.and harass Substitute users. Pokemon likesuch as Exploud and Yanmega do not care about sSubstitutes at all, moves like BoomBsince Boomburst and Bug Buzz make the opponent want to switch out since even if they use a sub, they're still going to get damageattack through Substitute and force switches. Having bulky Poisonous-type teammates likesuch as Amoongus and Skuntank works well as they can get rid of Toxic Spikes and allowkeep Ditto to switch out if its in danger of getting poisonedhealthy. Additional teammates likesuch as Mega Banette or other Pranksters can help stop Substitute, but may stop set ups which benefit Ditto.

Other Options
########
There are very slimfew options with Ditto,. Choice Scarf and Imposter is really the only way to run Ditto effectively. Changing Ditto's IV's will allow you to maximize the the damage forcustomize its Hidden Powers. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon everywhere around your team, this is to. This ensure thats Ditto's health remains intact and to ensure Dittoso it can switch in and counter sweep. Focus Sash will allow Ditto to survive and it free's Ditto to use all the moves it copies rather than being stuck to one move because of using a Choice Scarf.

Checks & Counters
########
**Substitute**: will stop Ditto in its tracks as it makinges sure Ditto can't turn into another Pokemon.

**Hazards**: Toxic Spikes, Stealth Rocks, and Spikes can all cause Ditto damage and chip away at its health, this is very dangerous as Ditto needs its HP to surviveDitto, which might need to come in and out repeatedly due its Choice Scarf.

**Illusion**-: Zoroark can cause Ditto heavy problems with Illusion, Ditto will fail to copy themasquerading as another Pokemon Zoroark masquerades underwill make Imposter fail, allowing Zoroark to take it outbait Ditto in and attack with no danger.

**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money as. Reuniclus can take lots of hits, and fire back with more moves than Ditto can, while Slurpuff with Unburden allows its speed to double without an item, because Ditto is scarfed it won't be able to use the abilityoutspeed any Choice Scarf imposter.

**Trick Room**-: In Trick Room, Ditto is going towill have a hard time being transformed, as another Pokemon in a Trick Room environment because with a Choice Scarf it will alwayscause it to move slower than the opponent in a Trick Room, which is troublesome since Ditto usually needs to be faster than the opponentits foes to take them out.


Here is the copy and paste version:

Overview
########
Ditto the Transform Pokemon, Generation after Generation, has always been one of the most versatile Pokemon around, being able hold its own against all kinds of Pokemon. With its signature ability Imposter, Ditto can become any Pokemon. It copies the opposing Pokemon's stats, EVs, typing, ability, and appearance when switching in, making it a deadly doppelgänger, although Ditto will keep its own HP. Ditto's main function with Imposter is to be an effective catch-all to setup sweepers. With its ability and Choice Scarf, Ditto can copy sweepers and outspeed them to take them out. Imposter also serves as a way to help scout information on the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon such as Meloetta and Whimsicott, which can have variety of movesets. Imposter also allows Ditto to provide utility to its team by either becoming a hazard setter or a Heal Bell user. However, even with Ditto's amazing ability, it still has its unfortunate flaws. If Ditto switches in after the opposing Pokemon has set up a Substitute, Ditto is completely shut down as Imposter fails to activate. Therefore, Substitute sweepers have no problem against Ditto. Ditto also has a hard time dealing with bulky set up sweepers such as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto gains no bonus from abilities such as Unburden, as Ditto uses a Choice Scarf; therefore, an opposing Pokemon with Unburden activated will outspeed its imposter. That being said, these tiny setbacks aren't enough to stop this imperfect clone from giving the real deal a run for its money.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
nature: Relaxed

Moves
========
Transform is the only move Ditto can and will ever learn, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.


Set Details
========
It's best to run Ditto with 248 HP / 252 Def / 8 SpD; this is to ensure that in the unlikely case that Ditto is either against another Ditto or a Substitute, it can sustain itself for a bit. The HP EVs also maximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards, if Ditto is left unscathed from other damage. Choice Scarf is important for Ditto's success. Choice Scarf allows Ditto to outspeed almost any Pokemon because it will copy the foe's speed and multiply it with Choice Scarf's effect. This allows Ditto to revenge kill and counter sweep. Relaxed nature is needed in the event that Ditto cannot transform because of a Substitute or it encounters another untransformed Ditto. The boost in Defense help improves survivability slightly when untransformed, and the decrease in Speed will allow untransformed Ditto to win a Power Point battle against faster untransformed Ditto. Keep in mind this lowered Speed does not matter when Ditto successfully copies another Pokemon. Ditto can also run various IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire (30 Atk / 30 SpA / 30 Spe) is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water (30 Atk / 30 Def / 30 SpA) is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass(30 SpA / 31SpD /31 Spe) can also be used to take out foes like Gastrodon that may only have one weakness.


Usage Tips
========
Its best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that is set up. It can become a counter sweeper if it copies a set up sweeper. It's also a given that players need to be careful when switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon STAB move, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any Water move from Jellicent if it runs Water Absorb. Another example is having a Flying type switch out to Ditto against a Stone Edge, and resisting it if the opposing Pokemon is resistant to Rock-type moves, like Cobalion. When transformed, Choice Scarf Ditto is limited to one move with lowered Power Points; once Ditto uses all these Power Points, Ditto will be forced to use Struggle and take heavy recoil damage, while the opposing Pokemon will have access to a full moveset. Having said that, switching out is key when low on Power Points. The most important rule when using Ditto is to never send it out on a Substitute, unless you're using it as death fodder. Ditto can also be useful when it transforms into a Pokemon with a support move, allowing it to act as an entry hazard setter, Heal Bell cleric, spinner, or Defogger, depending on the opposing Pokemon.

Team Options
========
Almost anyone can be a team member to Ditto. However, Ditto prefers heavy offensive teammates that pressure and harass Substitute users. Pokemon such as Exploud and Yanmega do not care about Substitutes at all, since Boomburst and Bug Buzz attack through Substitute and force switches. Having bulky Poison-type teammates such as Amoongus and Skuntank works well as they can get rid of Toxic Spikes and keep Ditto healthy. Additional teammates such as Mega Banette or other Pranksters can help stop Substitute, but may stop set ups which benefit Ditto.

Other Options
########
There are very few options with Ditto. Choice Scarf and Imposter is really the only way to run Ditto effectively. Changing Ditto's IVs will allow you to customize its Hidden Power. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon everywhere around your team. This ensures Ditto's health remains intact so it can switch in and counter sweep. Focus Sash will allow Ditto to survive and it frees Ditto to use all the moves it copies rather than being stuck to one move because of Choice Scarf.

Checks & Counters
########
**Substitute**: will stop Ditto in its tracks as it makes sure Ditto can't turn into another Pokemon.

**Hazards**: Toxic Spikes, Stealth Rock, and Spikes can all chip away at Ditto, which might need to come in and out repeatedly due its Choice Scarf.

**Illusion**: Zoroark masquerading as another Pokemon will make Imposter fail, allowing Zoroark to bait Ditto in and attack with no danger.

**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money. Reuniclus can take lots of hits, and fire back with more moves than Ditto can, while Slurpuff with Unburden allows it to outspeed any Choice Scarf imposter.

**Trick Room**: In Trick Room, Ditto will have a hard time, as its Choice Scarf will cause it to move slower than the opponent, which is troublesome since Ditto usually needs to be faster than its foes to take them out.
 
Last edited:

CrushinDefeat

Defeat me if you can... Survive if I let you!
Pidge Implemented these changes, good call on the Relaxed nature portion. That was a boneheaded move wasn't thinking! Thanks again :)
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi

Overview
########
Ditto the Transform Pokemon, Generation after Generation, has always been one of the most versatile Pokemon aroundin RU, being able to hold its own against all kinds of Pokemon. With its signature ability, Imposter, Ditto can becometransform into any Pokemon. It copies the opposing Pokemon's stats, EVs, typing, ability, and appearance when switching in, making it a deadly dcopy of the oppelgängeronent, although Ditto will keepretain its own HP stat. Ditto's main function with Imposter is to be an effective catch-allstop to setup sweepers. With its ability and Choice Scarf, Ditto can copy boosts from sweepers and outspeed them to take them out. Imposter also serves as a way to help scout information on the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon such as Meloetta and Whimsicott, which can havehas a variety of movesets. Imposter also allows Ditto to provide utility to its team by either becoming a hazard setter or a Heal Bell user. However, even with Ditto's amazing ability, it still has its unfortunate flaws. If Ditto switches in after the opposing Pokemon has set up a Substitute, Ditto is completely shut down as Imposter fails to activate. Therefore, Substitute sweepers have no problem taking out Ditto. Ditto also has a hard time dealing with bulky set up sweepers such as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto gains no bonus from abilities such as Unburden, and as Ditto uses a Choice Scarf; therefore, an opposing Pokemon with Unburden activated will outspeed its imposter. That being said, these tiny set backs aren't enough to stop this imperfect clone from giving the real deal a run for its money.
Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
nature: Relaxed
Moves
========
Transform is the only move Ditto can and will ever learns, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.
Set Details
========
It's best to run Ditto with a spread of 248 HP / 252 Def / 8 SpDef; this is to ensure that in the unlikely case that Ditto is either against another Ditto or a Substitute, it can sustain itself for a bit. The HP EVs also maximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards, if Ditto is left unscathed from other damage. Choice Scarf is important for Ditto's success. Choice Scarf as it allows Ditto to outspeed almost any Pokemon because it will copy the foe's speed and multiply it with Choice Scarf's effect. This allowlets Ditto to revenge kill and counter sweepers easily. A Relaxed nature is needed in the event that Ditto cannot transform because of a Substitute or it encounters another untransformed Ditto. The boost in Defense help improves survivability slightly if Ditto can't transformed, and the decrease in Speed will allow it to win a Power Point battlestall war against fastother Ditto. Ditto can also run various IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire (30 Atk / 30 SpA / 30 Spe) is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water (30 Atk / 30 Def / 30 SpA) is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass (30 SpA / 31 SpD / 31 Spe) can also be used to take out foes like Gastrodon that may only have one weakness.
Usage Tips
========
It's best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that ihas set up. It can become a counter sweeper if it copies a set up sweeper. It's also a given that players need to be careful when switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon-type STAB move, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any Water-type move from Jellicent if it runs Water Absorb. Another example is having a Flying -type switch out to Ditto against a Stone Edge, and resisting it if the opposing Pokemon is resistant to Rock-type moves, like Cobalion. When transformed, Choice Scarf Ditto is limited to one move with lowered Power Points; once Ditto uses all these Power Points, Ditto will be forced to use Struggle and take heavy recoil damage, while the opposing Pokemon will have access to a full moveset. Having said that, switching out is key when low on Power Points. The most important rule when using Ditto is to never send it out on a Substitute, unless you're using it as death fodder. Ditto can also be useful when it transforms into a Pokemon with a support move, allowing it to act as an entry hazard setter, Heal Bell cleric, spinner, or Defogger, depending on the opposing Pokemon.
Team Options
========
Almost anyone can be a team member to Ditto, preferable heavily offensive teammates that can pressure opponent enough so that they won't set up a sub.Substitute. Pokemon likesuch as Exploud and Yanmega do not care about sSubstitutes at all, moves like BoomBburst and Bug Buzz make the opponent want to switch out asince even if they use a sSubstitute, they're still going to get damaged. Having bulky Poisonous-type teammates likesuch as Amoonguss and Skuntank works well as they can get rid of Toxic Spikes and allow Ditto to switch out if it's in danger of getting poisoned. Additional teammates likesuch as Mega Banette or other Prankster users can help stop Substitute, but may stop set ups which benefit Ditto.
Other Options
########
There are very slimttle options withat Ditto can effectively utilize, Choice Scarf and Imposter is really the only way to run Ditto effectivelywell. Changing Ditto's IV's will allow you to maximize the the damage for Hidden Powers. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon everywhere around your team, this is to ensure that Ditto's health remains intact and to ensure Ditto can switch in and counter sweep. Focus Sash will allow Ditto to survive and it free's Ditto to use all of the opponent's moves, rather than being stuck to one move because of using a Choice Scarf's effect.
Checks & Counters
########
**Substitute**: Substitute will stop Ditto in its tracks as it makes sure Ditto can't turn into another Pokemon.
**Hazards**: Toxic Spikes, Stealth Rock, and Spikes can all chip away at Ditto, which might need to come in and out repeatedly due to its Choice Scarf.
**Illusion**: Zoroark masquerading as another Pokemon will make Imposter fail, allowing Zoroark to bait Ditto in and attack with no danger.
**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money. Reuniclus can take lots of hits, and fire back with more moves than Ditto can, while Slurpuff with Unburden allows it to outspeed any ChoiDitto once Scarf imposterit's activated.
**Trick Room**: In Trick Room, Ditto will have a hard time, as its Choice Scarf will cause it to move slower than the opponent, which is troublesome since Ditto usually needs to be faster than its foes to take them out.

Overview
########
Ditto is one of the most versatile Pokemon in RU, being able to hold its own against all kinds of Pokemon. With its signature ability, Imposter, Ditto can transform into any Pokemon. It copies the opposing Pokemon's stats, EVs, typing, ability, and appearance when switching in, making it a deadly copy of the opponent, although Ditto will retain its own HP stat. Ditto's main function with Imposter is to be an effective stop to setup sweepers. With its ability and Choice Scarf, Ditto can copy boosts from sweepers and outspeed them to take them out. Imposter also serves as a way to help scout the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon such as Meloetta and Whimsicott, which has a variety of movesets. Imposter also allows Ditto to provide utility to its team by either becoming a hazard setter or a Heal Bell user. However, even with Ditto's amazing ability, it still has its flaws. If Ditto switches in after the opposing Pokemon has set up a Substitute, Ditto is completely shut down as Imposter fails to activate. Therefore, Substitute sweepers have no problem taking out Ditto. Ditto also has a hard time dealing with bulky set up sweepers such as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto gains no bonus from abilities such as Unburden, and as Ditto uses a Choice Scarf, an opposing Pokemon with Unburden activated will outspeed it. That being said, these tiny setbacks aren't enough to stop this imperfect clone from giving the real deal a run for its money.
Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
nature: Relaxed
Moves
========
Transform is the only move Ditto learns, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.
Set Details
========
It's best to run Ditto with a spread of 248 HP / 252 Def / 8 SDef; this is to ensure that in the unlikely case that Ditto is either against another Ditto or a Substitute, it can sustain itself for a bit. The HP EVs also maximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards, if Ditto is left unscathed from other damage. Choice Scarf is important for Ditto's success as it allows Ditto to outspeed almost any Pokemon because it will copy the foe's speed and multiply it with Choice Scarf's effect. This lets Ditto revenge kill sweepers easily. A Relaxed nature is needed in the event that Ditto cannot transform because of a Substitute or it encounters another untransformed Ditto. The boost in Defense help improves survivability slightly if Ditto can't transform, and the decrease in Speed will allow it to win a stall war against other Ditto. Ditto can also run various IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire (30 Atk / 30 SpA / 30 Spe) is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water (30 Atk / 30 Def / 30 SpA) is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass (30 SpA / 31 SpD / 31 Spe) can also be used to take out foes like Gastrodon that only have one weakness.
Usage Tips
========
It's best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that has set up. It can become a counter sweeper if it copies a set up sweeper. It's also a given that players need to be careful when switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon-type STAB move, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any Water-type move from Jellicent if it runs Water Absorb. Another example is having a Flying-type switch to Ditto against a Stone Edge, and resisting it if the opposing Pokemon is resistant to Rock-type moves, like Cobalion. When transformed, Choice Scarf Ditto is limited to one move with lowered PP; once Ditto uses all these PP, Ditto will be forced to use Struggle and take heavy recoil damage, while the opposing Pokemon will have access to a full moveset. Having said that, switching out is key when low on PP. The most important rule when using Ditto is to never send it out on a Substitute, unless you're using it as death fodder. Ditto can also be useful when it transforms into a Pokemon with a support move, allowing it to act as an entry hazard setter, Heal Bell cleric, spinner, or Defogger, depending on the opposing Pokemon.
Team Options
========
Almost anyone can be a team member to Ditto, preferable heavily offensive teammates that can pressure opponent enough so that they won't set up a Substitute. Pokemon such as Exploud and Yanmega do not care about Substitutes at all, moves like Boomburst and Bug Buzz make the opponent want to switch out as even if they use a Substitute, they're still going to get damaged. Having bulky Poison-type teammates such as Amoonguss and Skuntank works well as they can get rid of Toxic Spikes and allow Ditto to switch out if it's in danger of getting poisoned. Additional teammates such as Mega Banette or other Prankster users can help stop Substitute, but may stop set ups which benefit Ditto.
Other Options
########
There are very little options that Ditto can effectively utilize, Choice Scarf and Imposter is really the only way to run Ditto well. Changing Ditto's IVs will allow you to maximize the the damage for Hidden Powers. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon everywhere around your team, this is to ensure that Ditto's health remains intact and to ensure Ditto can switch in and counter sweep. Focus Sash will allow Ditto to survive and it frees Ditto to use all of the opponent's moves, rather than being stuck to one move because of Choice Scarf's effect.
Checks & Counters
########
**Substitute**: Substitute will stop Ditto in its tracks as it makes sure Ditto can't turn into another Pokemon.
**Hazards**: Toxic Spikes, Stealth Rock, and Spikes can all chip away at Ditto, which might need to come in and out repeatedly due to its Choice Scarf.
**Illusion**: Zoroark masquerading as another Pokemon will make Imposter fail, allowing Zoroark to bait Ditto in and attack with no danger.
**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money. Reuniclus can take lots of hits, and fire back with more moves than Ditto can, while Slurpuff with Unburden allows it to outspeed Ditto once it's activated.
**Trick Room**: In Trick Room, Ditto will have a hard time, as its Choice Scarf will cause it to move slower than the opponent, which is troublesome since Ditto usually needs to be faster than its foes to take them out.

GP 1/2
 
Last edited:

Minus

get a dog little longy, get a dog
is a Forum Moderator Alumnusis a Contributor Alumnus
Overview
########
Ditto is one of the most versatile Pokemon in RU, being able to hold its own against all kinds of Pokemon. With its signature ability, Imposter, Ditto can transform into any Pokemon. It copies the opposing Pokemon's stats, EVs, typing, ability, and appearance when switching in, making it a deadly copy of the opponent, although Ditto will retain its own HP stat. Ditto's main function with Imposter (assumed) is to be an effective stop to setup sweepers. With its ability and Choice Scarf, Ditto can copy boosts from sweepers and outspeed them to take them out. Imposter also serves as a way to help scout the opposing team's Pokemon. This is important when dealing with unpredictable Pokemon such as Meloetta and Whimsicott, which has have a variety of movesets. Imposter also allows Ditto to provide utility to its team by either becoming a hazard setter or a Heal Bell user. However, even with Ditto's amazing ability, it still has its flaws. If Ditto switches in after the opposing Pokemon has set up a Substitute, Ditto is completely shut down as Imposter fails to activate. Therefore, Substitute sweepers have no problem taking out Ditto. Ditto also has a hard time dealing with bulky set up sweepers such as Calm Mind Reuniclus and Curse Registeel. Furthermore, Ditto gains no boosts bonus from abilities such as Unburden, and as Ditto uses a Choice Scarf, an opposing Pokemon with Unburden activated will outspeed it. That being said, these tiny setbacks aren't enough to stop this imperfect clone from giving the real deal a run for its money.

Imposter
########
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
ability: Imposter
item: Choice Scarf
evs: 248 HP / 252 Def / 8 SpD
nature: Relaxed

Moves
========
Transform is the only move Ditto learns, but this move is useless since its ability will automatically transform Ditto into the opposing Pokemon.

Set Details
========
It's best to run Ditto with a spread of 248 HP / 252 Def / 8 SDef; this is to ensure that in the unlikely case that Ditto is either against another Ditto or a Substitute, it can sustain itself for a bit. The HP EVs also maximize Ditto's HP while putting it at an odd number, allowing it one extra switch in against entry hazards,(RC) if Ditto is left unscathed from other damage. Choice Scarf is important for Ditto's success as it allows Ditto to outspeed almost any Pokemon and lets it revenge kill sweepers easily because it will copy the foe's speed and multiply it with Choice Scarf's effect (unnecessary). This lets Ditto revenge kill sweepers easily. A Relaxed nature is needed in the event that Ditto cannot transform because of a Substitute or it encounters another untransformed Ditto. The boost in Defense help improves survivability slightly if Ditto can't transform, and the decrease in Speed will allow it to win a stall war against other Ditto. Ditto can also run various IV spreads to maximize its damage for Hidden Powers. Hidden Power Fire (30 Atk / 30 SpA / 30 Spe) is great for taking out Durant, Escavalier and even Doublade. Hidden Power Water (30 Atk / 30 Def / 30 SpA) is great because it has wide coverage against Rhyperior, Dugtrio, and Gligar as well. Additionally, Hidden Power Grass (30 SpA / 31 SpD / 31 Spe) can also be used to take out foes like Gastrodon that only have one weakness. (Ohhhh, is this why you needed to know abt HPs yesterday? It's kinda unnecessary to put the IVs actually =])

Usage Tips
========
It's best to use Ditto as a revenge killer and to let it take advantage of a Pokemon that has have set up. It can also become a counter sweeper if it copies a set up sweeper. It's also a given that players need to be careful when switching in Ditto. If Ditto were to switch into a Tyrantrum and get attacked by the opposing Tyrantrum's Dragon-type STAB move, Ditto would faint easily. However, if the Ditto player has a Magmortar against a Jellicent, Ditto can come in, become Jellicent, and take any Water-type move from Jellicent if it runs Water Absorb. Another example is having a Flying-type switch to Ditto against a Stone Edge, and resisting it if the opposing Pokemon is resistant to Rock-type moves, like Cobalion. When transformed, Choice Scarf Ditto is limited to one move with lowered PP; once Ditto uses all these PP, Ditto will be forced to use Struggle and take heavy recoil damage, while the opposing Pokemon will have access to a full moveset. Having said that, switching out is key when low on PP. The most important rule when using Ditto is to never send it out on a Substitute, unless you're using it as death fodder. Ditto can also be useful when it transforms into a Pokemon with a support move, allowing it to act as an entry hazard setter, Heal Bell cleric, spinner, or Defogger, depending on the opposing Pokemon.

Team Options
========
Almost anyone can be a team member to Ditto, preferable heavily offensive teammates that can pressure opponent enough so that they won't set up a Substitute. Pokemon such as Exploud and Yanmega do not care about Substitutes at all,(RC).(AP) mMoves like Boomburst and Bug Buzz make the opponent want to switch out as even if they use a Substitute, they're still going to get damaged. Having bulky Poison-type teammates such as Amoonguss and Skuntank works well as they can get rid of Toxic Spikes and allow Ditto to switch out if it's in danger of getting poisoned. Additional teammates such as Mega Banette or other Prankster users can help stop Substitute, but may stop set ups which benefit Ditto.

Other Options
########
There are very little options that Ditto can effectively utilize,(make this a period) Choice Scarf and Imposter is are really the only way to run Ditto well. Changing Ditto's IVs will allow you to maximize the the damage for Hidden Powers. Alternatively, if Ditto is to use a Focus Sash, there needs to be heavy emphasis on having anti-hazard Pokemon everywhere around on your team,(change to semicolon) this is to ensure that Ditto's health remains intact and to ensure Ditto can switch in and counter sweep. Focus Sash will allow Ditto to survive and it frees Ditto to use all of the opponent's moves, rather than being stuck to one move because of Choice Scarf's effect.

Checks & Counters
########
**Substitute**: Substitute will stop Ditto in its tracks as it makes sure Ditto can't turn into another Pokemon.
(Space)
**Hazards**: Toxic Spikes, Stealth Rock, and Spikes can all chip away at Ditto, which might need to come in and out repeatedly due to its Choice Scarf.
Space
**Illusion**: Zoroark masquerading as another Pokemon will make Imposter fail, allowing Zoroark to bait Ditto in and attack with no danger.
Space
**Bulky Setup Sweepers**: Pokemon such as Calm Mind Reuniclus and Unburden Slurpuff give Ditto a run for its money. Reuniclus can take lots of hits,(RC) and fire back with more moves than Ditto can, while Slurpuff with Unburden allows it to outspeed Ditto once it's activated.
Space
**Trick Room**: In Trick Room, Ditto will have a hard time,(RC) as its Choice Scarf will cause it to move slower than the opponent, which is troublesome since Ditto usually needs to be faster than its foes to take them out.
GP 2/2 gj Crushin
 

CrushinDefeat

Defeat me if you can... Survive if I let you!
Minus Implemented your changes, as always I want to thank everyone for all the help you guys give out, your criticism and advice is what makes doing this feel more satisfying and rewarding. Thank you all again for helping me with this analysis :].
 

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