Birkal:
Fabio (Mareep) (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Electric
Abilities: Static | Plus (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 30 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Egg Moves:
Magnet Rise
Eerie Impulse
Electric Terrain
Iron Tail
Reflect
TM Moves:
Rain Dance
Protect
Substitute
Charge Beam
Thunderbolt
Vesuvius (Magby) (M)
Nature: Serious
Type: Fire
Abilities: Flame Body | Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 83
S&W: 1 | 2
Total: 15
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Egg Moves:
Barrier
Cross Chop
Flare Blitz
Iron Tail
Mach Punch
TM Moves:
Substitute
Taunt
Torment
Overheat
Protect
Craggly Ho (Rebble) (-)
Nature: Modest (+SpA | -Atk)
Type: Rock
Abilities: Levitate | Technician | Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 90
S&W: 1 | 2
Total: 14
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM Moves:
Protect
Substitute
Volt Switch
Flamethrower
Explosion
Tutor Moves:
Swift
Stealth Rock
Trick
Heat Wave
Ominous Wind

Fabio (Mareep) (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Electric
Abilities: Static | Plus (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 30 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Egg Moves:
Magnet Rise
Eerie Impulse
Electric Terrain
Iron Tail
Reflect
TM Moves:
Rain Dance
Protect
Substitute
Charge Beam
Thunderbolt

Vesuvius (Magby) (M)
Nature: Serious
Type: Fire
Abilities: Flame Body | Vital Spirit (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 83
S&W: 1 | 2
Total: 15
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Egg Moves:
Barrier
Cross Chop
Flare Blitz
Iron Tail
Mach Punch
TM Moves:
Substitute
Taunt
Torment
Overheat
Protect

Craggly Ho (Rebble) (-)
Nature: Modest (+SpA | -Atk)
Type: Rock
Abilities: Levitate | Technician | Mold Breaker (Locked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 90
S&W: 1 | 2
Total: 14
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM Moves:
Protect
Substitute
Volt Switch
Flamethrower
Explosion
Tutor Moves:
Swift
Stealth Rock
Trick
Heat Wave
Ominous Wind
Dummy007:
Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Moves (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 1/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (23):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide

Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Moves (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald

Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 1/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower

Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (23):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide