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Dogfish44 vs Elevator Music: Battle Factory Round 2

Discussion in 'Tournament Arena' started by Yarnus of Bethany, Jun 6, 2013.

  1. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Dogfish's Pokemon:
    Machamp (open)
    [​IMG]
    Machamp (M)

    Nature: Careful
    +1 Special Defence, -1 Special Attack

    Type: Fight
    Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Ability: Guts
    Guts (Innate):
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Stats:
    HP: 100
    Atk: 5
    Def: 3
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Cross Chop
    Focus Energy
    Foresight
    Karate Chop
    Leer
    Low Kick
    Low Sweep
    Revenge
    Seismic Toss
    Vital Throw
    Wide Guard

    #Egg#
    Bullet Punch
    Counter
    Encore

    #TM/HM#
    Bide
    Brick Break
    Bulldoze
    Dig
    Double Team
    Earthquake
    Facade
    Fling
    Incinerate
    Light Screen
    Payback
    Protect
    Rest
    Rock Slide
    Stone Edge
    Substitute
    Thief
    Toxic

    #Event/Tutor#
    Dual Chop
    Fire Punch
    Ice Punch
    Knock Off
    Sleep Talk
    ThunderPunch


    Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, +20% Accuracy, -1 Attack

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enables):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Brine
    BubbleBeam
    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Minimize
    Power Gem
    Rapid Spin
    Recover
    Reflect Type
    Swift
    Tackle
    Water Gun

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Bide
    Blizzard
    Double Team
    Endure
    Flash Cannon
    Grass Knot
    Hidden Power (Fire, 7)
    Protect
    Psychic
    Reflect
    Substitute
    Surf
    Thunder
    Toxic

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam


    Banette (open)
    [​IMG]
    Banette (F)

    Nature: Brave
    +1 Atk, -15% Spe, -10% evasion

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability: Cursed Body
    Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Curse
    Faint Attack
    Grudge
    Hex
    Knock Off
    Night Shade
    Screech
    Shadow Ball
    Shadow Sneak
    Snatch
    Spite
    Sucker Punch
    Trick
    Will-o-Wisp

    #Egg#
    Confuse Ray
    Destiny Bond
    Disable
    Gunk Shot
    Imprison

    #TM/HM#
    Double Team
    Endure
    Giga Impact
    Natural Gift
    Payback
    Protect
    Rest
    Shadow Claw
    Skill Swap
    Substitute
    Taunt
    Thunderbolt
    Torment
    Toxic
    Trick Room

    #Event/Tutor#
    Magic Coat
    Pain Split
    Sleep Talk


    Elevator Music's Pokemon and items:
    40 Starmie (open)
    [​IMG]
    Starmie (-)

    Nature: Timid
    +15% Speed, -1 Attack, +20% Accuracy

    Type: Water / Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability: Illuminate
    Illuminate (Can be Enabled):
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Confuse Ray
    Light Screen
    Brine
    Reflect Type
    Hydro Pump

    #Egg#
    Aurora Beam
    Barrier
    Supersonic

    #TM/HM#
    Protect
    Substitute
    Psyshock
    Hidden Power (Fire, 7)
    Blizzard
    Hyper Beam
    Rain Dance
    Thunder
    Psychic
    Grass Knot
    Dive
    Teleport
    Zap Cannon
    Endure
    Bide

    #Event/Tutor#
    Magic Coat
    Pain Split
    Signal Beam

    42 Scyther (open)
    [​IMG]
    Scyther (M)
    Nature: Adamant
    +1 Attack, -1 Special Attack

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Technician
    Technician (Innate):
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:
    HP: 100
    Atk: 5 (+)
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Razor Wind
    X-Scissor
    Night Slash
    Double Hit
    Swords Dance
    Feint

    #Egg#
    Counter
    Endure
    Reversal
    Silver Wind
    Steel Wing

    #TM/HM#
    Protect
    Substitute
    Toxic
    Brick Break
    Aerial Ace
    Thief
    Rest
    Giga Impact
    U-turn
    Rock Smash
    Bide

    #Event/Tutor#
    Bug Bite
    Roost
    Sleep Talk
    Morning Sun

    115 Absol (open)
    [​IMG]
    Absol (M)

    Nature: Mild
    +1 Special Attack, -1 Defense

    Type: Dark
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Super Luck
    Super Luck (Innate):
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 5/5

    Attacks:
    #Level
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance
    Future Sight
    Sucker Punch
    Night Slash
    Me First
    Psycho Cut
    Perish Song

    #Egg#
    Mean Look
    Megahorn
    Punishment

    #TM/HM#
    Protect
    Substitute
    Ice Beam
    Thunderbolt
    Fire Blast
    Aerial Ace
    Torment
    Will-O-Wisp
    Swagger
    Endure

    #Event/Tutor#
    Bounce
    Dark Pulse
    Magic Coat
    Role Play
    Snatch
    Superpower
    Zen Headbutt
    Counter


    Items (open)

    1x Mystic Water
    1x Power Belt
    1x Air Balloon
    1x Grepa Berry
    1x Metal Coat
    1x Yache Berry
    1x Cornn Berry
    1x Nomel Berry
    1x Black Belt
    1x Tamato Berry


    Coin Flip: Heads to Dogfish, Tails to Elevator Music
    [​IMG]

    Order of Operations:
    Dogfish sends out and equips
    Elevator Music sends out and equips
    Elevator Music orders
    Dogfish counterorders
    I ref
    Repeat n*
    Counters!!
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "And here we go. This could take a while..."

    Banette @ Kelpsy Berry

    Items (open)
    Pamtre Berry
    Kelpsy Berry
    Sharp Beak
    Toxic Orb
    NevermeltIce
    Passho Berry
    Chilan Berry
    Coba Berry
    Nanab Berry
    Flame Orb
  3. Elevator Music

    Elevator Music
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    Alright, I'll send out Absol without an item.

    Night Slash ~ Dark Pulse ~ Bite
    IF (Natural Gift is used outside of a combination) AND (Trick Room is not up) THEN (use Bounce)​

    Items (open)
    1x Mystic Water
    1x Power Belt
    1x Air Balloon
    1x Grepa Berry
    1x Metal Coat
    1x Yache Berry
    1x Cornn Berry
    1x Nomel Berry
    1x Black Belt
    1x Tamato Berry
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Yeah, let's not stay too involved in this matchup."

    Will-O-Wisp ~ Pain Split ~ Giga Impact
    IF You Flinch, THEN Push Back (And feel free to swear angrily)
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    [​IMG]
    HP: 100 En: 100
    Stats: 5/3/3/3/56
    Status: None
    Stages: Even
    [​IMG]
    HP: 100 En: 100
    Stats: 5/1/4/2/75
    Status: None
    Stages: Even

    Flavor might come soon.
    calcs (open)

    Absol used Night Slash! (2/16) (7+3+3+3)*1.5=24 damage, 4 en
    Banette used WiIl-O-Wisp! (9/20) Hit, 7 en
    Absol used Dark Pulse! (14/16) (1/10) (8+3+1.5)*1.5=18.75 damage, 5 en
    Banette flinched.
    Absol used Bite! (12/16) (2/10) (6-3+3+3)*1.5=13.5 damage, 3 en
    Banette flinched.

    [​IMG]
    HP: 44 En: 93
    Stats: 5/3/3/3/56
    Status: None
    Stages: Even
    [​IMG]
    HP: 94 En: 88
    Stats: 5/1/4/2/75
    Status: Burnt
    Stages: Even

    OoO:
    Dogfish: Swears angrily and decides whether or not to switch.
    Elevator Music: Decides whether or not to counterswitch
    Someone: orders
    Someone else: (not someoneelse) counterorders
    I ref
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Mark Absol as burnt please.

    [​IMG]

    "Well then. Banette, return. Machamp @ Flame Orb, go!"
  7. Elevator Music

    Elevator Music
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    Decline to counterswitch.
  8. Yarnus of Bethany

    Yarnus of Bethany

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  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Ok, let's try this then."

    Brick Break ~ Low Sweep ~ Brick Break

    IF Damaging/Evasive AND you outspeed AND not in a combo, THEN Dig
    IF Counter, THEN Toxic on the first instance, Light Screen on the second, Focus Energy on the third


    Still missing a few things, but these are the most dangerous
  10. Elevator Music

    Elevator Music
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    Role Play ~ Bounce ~ Bounce
  11. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    [​IMG]
    HP: 44 En: 93
    Stats: 5/3/3/3/56
    Status: None
    Stages: Even
    [​IMG]
    HP: 94 En: 88
    Stats: 5/1/4/2/75
    Status: Burnt
    Stages: Even

    Finished
    calcs (open)

    Absol used Role play! 7 en
    Machamp used Brick Break! (6/16) (8+3+6)*1.5=25.5 damage, 5 en
    Absol used Bounce! (8/16) (17/20) (9/10) (9+3+2)*1.5=21 damage, 10 en
    Machamp used Low Sweep! Miss 3 en
    Absol used Bounce! (15/16) (7/20) (7/10) (9+3+2)*1.5=21 damage, 14 en
    Machamp used Brick Break! Miss 5 en

    [​IMG]
    HP: 58 En: 87
    Stats: 5/3/2/4/55
    Status: burnt
    Stages: Even
    [​IMG]
    HP: 62 En: 57
    Stats: 5/1/4/2/75
    Status: Burnt, Guts (4 actions)
    Stages: Even
  12. Elevator Music

    Elevator Music
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    Just a note, Absol is WC 3, so Bounce should have 9 BAP. You should also roll for them to hit since they only have 85% Acc. Also, Burn Orb doesn't activate until the end of the round, so Machamp should have 4 more HP I think?
  13. Yarnus of Bethany

    Yarnus of Bethany

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    I did the hit rolls, that's what the ( /20)s were for. I did forget one effect roll, though. (9/10) Okay, no change, but the rest will be fixed.
  14. Elevator Music

    Elevator Music
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    Zen Headbutt ~ Zen Headbutt ~ Zen Headbutt
    IF (Protect is used) THEN (use Feint)
    IF (Double Team is used) THEN (use Razor Wind)​
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Oh for fuck's sake..."

    Bide ~ Hold ~ Release
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    [​IMG]
    HP: 58 En: 87
    Stats: 5/3/2/4/55
    Status: burnt
    Stages: Even
    [​IMG]
    HP: 62 En: 57
    Stats: 5/1/4/2/75
    Status: Burnt, Guts (4 actions)
    Stages: Even

    Finished, sorry for the delay, the changover messed me up.

    Machamp bided.
    Absol used Zen Headbutt! (12/20) (14/16) (8+3+2)*1.5=19.5 damage, 6 en
    Machamp bided.
    Absol used Zen Headbutt! (8/20) (14/16) (8+3+2)*1.5=19.5 damage, 6 en
    Machamp let loose bide. (19.5+19.5)*1.75 = 68.5 damage, KO, (6+34) en

    [​IMG]
    HP: 15 En: 47
    Stats: 5/3/2/4/55
    Status: burnt
    Stages: Even
    [​IMG]
    HP: -6 En: KO
    Stats: doesn't matter
    Status: Knocked Out
    Stages: Even
  17. Elevator Music

    Elevator Music
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    I'll send in Starmie and give it Miracle Water.
  18. Elevator Music

    Elevator Music
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    bump for phonefish44

    dont make me dq you....
  19. Elevator Music

    Elevator Music
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    don't want it to come to this but I've given you plenty of chances and the rest of the match probably won't go any quicker so

    ... Calling DQ
  20. Yarnus of Bethany

    Yarnus of Bethany

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    Elevator music Wins by DQ!

    I'll figure out my mprizs later.

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