Dogfish's Pokemon:
Machamp (M)
Nature: Careful
+1 Special Defence, -1 Special Attack
Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard
#Egg#
Bullet Punch
Counter
Encore
#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Sleep Talk
ThunderPunch
Starmie (-)
Nature: Timid
+15% Speed, +20% Accuracy, -1 Attack
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Bide
Blizzard
Double Team
Endure
Flash Cannon
Grass Knot
Hidden Power (Fire, 7)
Protect
Psychic
Reflect
Substitute
Surf
Thunder
Toxic
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Banette (F)
Nature: Brave
+1 Atk, -15% Spe, -10% evasion
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Curse
Faint Attack
Grudge
Hex
Knock Off
Night Shade
Screech
Shadow Ball
Shadow Sneak
Snatch
Spite
Sucker Punch
Trick
Will-o-Wisp
#Egg#
Confuse Ray
Destiny Bond
Disable
Gunk Shot
Imprison
#TM/HM#
Double Team
Endure
Giga Impact
Natural Gift
Payback
Protect
Rest
Shadow Claw
Skill Swap
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room
#Event/Tutor#
Magic Coat
Pain Split
Sleep Talk
Elevator Music's Pokemon and items:
Starmie (-)
Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray
Light Screen
Brine
Reflect Type
Hydro Pump
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Protect
Substitute
Psyshock
Hidden Power (Fire, 7)
Blizzard
Hyper Beam
Rain Dance
Thunder
Psychic
Grass Knot
Dive
Teleport
Zap Cannon
Endure
Bide
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Razor Wind
X-Scissor
Night Slash
Double Hit
Swords Dance
Feint
#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing
#TM/HM#
Protect
Substitute
Toxic
Brick Break
Aerial Ace
Thief
Rest
Giga Impact
U-turn
Rock Smash
Bide
#Event/Tutor#
Bug Bite
Roost
Sleep Talk
Morning Sun
Absol (M)
Nature: Mild
+1 Special Attack, -1 Defense
Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
MC: 0
DC: 5/5
Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Future Sight
Sucker Punch
Night Slash
Me First
Psycho Cut
Perish Song
#Egg#
Mean Look
Megahorn
Punishment
#TM/HM#
Protect
Substitute
Ice Beam
Thunderbolt
Fire Blast
Aerial Ace
Torment
Will-O-Wisp
Swagger
Endure
#Event/Tutor#
Bounce
Dark Pulse
Magic Coat
Role Play
Snatch
Superpower
Zen Headbutt
Counter
Coin Flip: Heads to Dogfish, Tails to Elevator Music
Order of Operations:
Dogfish sends out and equips
Elevator Music sends out and equips
Elevator Music orders
Dogfish counterorders
I ref
Repeat n*
Counters!!
Machamp (M)
Nature: Careful
+1 Special Defence, -1 Special Attack
Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Wide Guard
#Egg#
Bullet Punch
Counter
Encore
#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic
#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Sleep Talk
ThunderPunch
Starmie (-)
Nature: Timid
+15% Speed, +20% Accuracy, -1 Attack
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Bide
Blizzard
Double Team
Endure
Flash Cannon
Grass Knot
Hidden Power (Fire, 7)
Protect
Psychic
Reflect
Substitute
Surf
Thunder
Toxic
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Banette (F)
Nature: Brave
+1 Atk, -15% Spe, -10% evasion
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability: Cursed Body
Cursed Body (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Curse
Faint Attack
Grudge
Hex
Knock Off
Night Shade
Screech
Shadow Ball
Shadow Sneak
Snatch
Spite
Sucker Punch
Trick
Will-o-Wisp
#Egg#
Confuse Ray
Destiny Bond
Disable
Gunk Shot
Imprison
#TM/HM#
Double Team
Endure
Giga Impact
Natural Gift
Payback
Protect
Rest
Shadow Claw
Skill Swap
Substitute
Taunt
Thunderbolt
Torment
Toxic
Trick Room
#Event/Tutor#
Magic Coat
Pain Split
Sleep Talk
Elevator Music's Pokemon and items:
Starmie (-)
Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray
Light Screen
Brine
Reflect Type
Hydro Pump
#Egg#
Aurora Beam
Barrier
Supersonic
#TM/HM#
Protect
Substitute
Psyshock
Hidden Power (Fire, 7)
Blizzard
Hyper Beam
Rain Dance
Thunder
Psychic
Grass Knot
Dive
Teleport
Zap Cannon
Endure
Bide
#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Razor Wind
X-Scissor
Night Slash
Double Hit
Swords Dance
Feint
#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing
#TM/HM#
Protect
Substitute
Toxic
Brick Break
Aerial Ace
Thief
Rest
Giga Impact
U-turn
Rock Smash
Bide
#Event/Tutor#
Bug Bite
Roost
Sleep Talk
Morning Sun
Absol (M)
Nature: Mild
+1 Special Attack, -1 Defense
Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
MC: 0
DC: 5/5
Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Future Sight
Sucker Punch
Night Slash
Me First
Psycho Cut
Perish Song
#Egg#
Mean Look
Megahorn
Punishment
#TM/HM#
Protect
Substitute
Ice Beam
Thunderbolt
Fire Blast
Aerial Ace
Torment
Will-O-Wisp
Swagger
Endure
#Event/Tutor#
Bounce
Dark Pulse
Magic Coat
Role Play
Snatch
Superpower
Zen Headbutt
Counter
1x Mystic Water
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Metal Coat
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Metal Coat
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
Coin Flip: Heads to Dogfish, Tails to Elevator Music
Order of Operations:
Dogfish sends out and equips
Elevator Music sends out and equips
Elevator Music orders
Dogfish counterorders
I ref
Repeat n*
Counters!!