this is my first post, I apologize if I missed something
Meet The Team!
|
|
|
|
|
DOMINATION STATION
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SpD Def / 4 Def
Careful Nature
- Shadow Claw
- Will-O-Wisp
- Leech Seed
- Substitute
Trevenant, although technically a UU pokemon, is a powerhouse. The role here is annoying wall. The thing can wall almost anything. It can eat some nasty Special Attacks and recover through harvest and the sitrus berry and leech seed. Physical attackers become crippled through will-o-wisp. The only thing I have to be careful of is any pokemon with knock off. This poke makes a lot of attackers cry.
Switch In: Rotom-W, Celebi, (M) Venusaur, Fighting Types
(Mega) Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 Spe
Jolly Nature
- Stone Edge
- Fire Punch
- Earthquake
- Dragon Dance
This pokemon is just a stud. The role here is a tank/sweeper. I love changing the weather and potentially destroying focus sashes. It also interrupts Charizard Y and Mega Swampert’s Swift Swim. The thing can tank pretty much any special attack and set up a nasty dragon dance on a switch. I chose Stone Edge for STAB and Earthquake for coverage. I wouldn’t really consider giving him Crunch, Pursuit, or Ice Punch as Fire Punch breaks ferrothorn, scizor, etc as ice punch would get walled off of 1 dragon dance. Things that are weak to ice will be brought down by a +1 Stone Edge.
Switch In: Psychic attackers, Talonflame, Latios, etc
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Defog
- Drill Peck
- Toxic
Skarmory is the physical wall of the team. The thing loves to be switched out on physical threats. One of the biggest reasons I like this guy is because of his defog ability. Talonflame is a huge liability when it comes to stealth rock so whenever I can, I’d like to clear the entry hazards. I’d consider brave bird over drill peck but I don’t like the recoil damage since my only way of recovering is roost.
Switch In: Physical Attackers
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- U-Turn
Talonflame’s role is to hit hard and to hit first. It’s role is brute offense. Finally we have some real offense going on here. If it’s clear and getting locked into a BB or Flare Blitz isn’t in its best interest, that’s what U-Turn is for. I love popping an air balloon and then switching out. This brave bird hits hard and it has priority.
Switch In: Try not to switch into this much because it’s so fragile.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Icy Wind
- Destiny Bond
This is the oddball set and let me explain. Gengar’s role is to clean up the scraps and fill the gaps that the rest of this team cannot fill. Icy Wind?! Yepp. Icy Wind handily takes out 4x weaknesses to ice. On other occasions Icy Wind is used on a switch and lowers a speedy poke’s speed down. This allows for a potential destiny bond or other move. Focus Blast is for coverage and Shadow Ball is STAB. When Gengar is being tanked, simply send a nasty destiny bond in and take out anything slower with no priority down with it.
Switch In: Fighting Types and certain walls
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adament Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Last but not least, Conkeldurr is our Status Absorber and overall powerhouse tank. I love getting burned or poisoned and just sweeping teams. Drain Punch allows for recovery because of the Assault Vest. Knock Off covers psychics and kills switch in pokemon. Ice Punch is to combat an array of pokes for coverage. Mach Punch gets priority which is crucial vs bisharp, any set up swords dancer, etc.
Switch In: Special Attackers and certain walls
Notes
I'm open to a lot of change and criticisms, most notably the choice of Skarmory overall and Gengar's Icy Wind and Skarmory's Drill Peck. This is my first post so I apologize if I didn't code something correctly!
DOMINATION STATION
Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 252 SpD Def / 4 Def
Careful Nature
- Shadow Claw
- Will-O-Wisp
- Leech Seed
- Substitute
Trevenant, although technically a UU pokemon, is a powerhouse. The role here is annoying wall. The thing can wall almost anything. It can eat some nasty Special Attacks and recover through harvest and the sitrus berry and leech seed. Physical attackers become crippled through will-o-wisp. The only thing I have to be careful of is any pokemon with knock off. This poke makes a lot of attackers cry.
Switch In: Rotom-W, Celebi, (M) Venusaur, Fighting Types
(Mega) Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 Spe / 4 Spe
Jolly Nature
- Stone Edge
- Fire Punch
- Earthquake
- Dragon Dance
This pokemon is just a stud. The role here is a tank/sweeper. I love changing the weather and potentially destroying focus sashes. It also interrupts Charizard Y and Mega Swampert’s Swift Swim. The thing can tank pretty much any special attack and set up a nasty dragon dance on a switch. I chose Stone Edge for STAB and Earthquake for coverage. I wouldn’t really consider giving him Crunch, Pursuit, or Ice Punch as Fire Punch breaks ferrothorn, scizor, etc as ice punch would get walled off of 1 dragon dance. Things that are weak to ice will be brought down by a +1 Stone Edge.
Switch In: Psychic attackers, Talonflame, Latios, etc
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Defog
- Drill Peck
- Toxic
Skarmory is the physical wall of the team. The thing loves to be switched out on physical threats. One of the biggest reasons I like this guy is because of his defog ability. Talonflame is a huge liability when it comes to stealth rock so whenever I can, I’d like to clear the entry hazards. I’d consider brave bird over drill peck but I don’t like the recoil damage since my only way of recovering is roost.
Switch In: Physical Attackers
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- U-Turn
Talonflame’s role is to hit hard and to hit first. It’s role is brute offense. Finally we have some real offense going on here. If it’s clear and getting locked into a BB or Flare Blitz isn’t in its best interest, that’s what U-Turn is for. I love popping an air balloon and then switching out. This brave bird hits hard and it has priority.
Switch In: Try not to switch into this much because it’s so fragile.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Icy Wind
- Destiny Bond
This is the oddball set and let me explain. Gengar’s role is to clean up the scraps and fill the gaps that the rest of this team cannot fill. Icy Wind?! Yepp. Icy Wind handily takes out 4x weaknesses to ice. On other occasions Icy Wind is used on a switch and lowers a speedy poke’s speed down. This allows for a potential destiny bond or other move. Focus Blast is for coverage and Shadow Ball is STAB. When Gengar is being tanked, simply send a nasty destiny bond in and take out anything slower with no priority down with it.
Switch In: Fighting Types and certain walls
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adament Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Last but not least, Conkeldurr is our Status Absorber and overall powerhouse tank. I love getting burned or poisoned and just sweeping teams. Drain Punch allows for recovery because of the Assault Vest. Knock Off covers psychics and kills switch in pokemon. Ice Punch is to combat an array of pokes for coverage. Mach Punch gets priority which is crucial vs bisharp, any set up swords dancer, etc.
Switch In: Special Attackers and certain walls
Notes
I'm open to a lot of change and criticisms, most notably the choice of Skarmory overall and Gengar's Icy Wind and Skarmory's Drill Peck. This is my first post so I apologize if I didn't code something correctly!