Hi all. It's your favourite type of plastic here with an all new team for you to rate. After having mixed success between many different teams, I decided to start anew. This team is mainly offensive, but is has small amounts of bulk in it. And since I'm not one for long starting blurbs........
At a glance:
Donphan (M) @ Life Orb
Ability: Sturdy
EVs: 252 HP/252 Atk/4 HP (0 Speed IV)
Brave nature (+Atk, -Spe)
- Stealth Rock
- Earthquake
- Ice Shard
- Gyro Ball
This is a lead that I put forward. It effectively coves most of the common leads in OU today. First and foremost is Metagross. He is OHKO'ed by STAB Earthquake. Infernape is handled in the same way, providing it lacks Grass Knot. Ninjask is 2HKO'ed by Ice Shard. Azelf is 2HKO'ed by Gyro Ball. Aerodactyl is also OHKO'ed by Gyro Ball. In the case of Swampert I usually switch to Rotom to burn and KO him. The EVs allow him to OHKO Metagross with Earthquake, and add huge bulk to him. Brave nature is to boost the power of all of his moves and making Gyro Ball more powerful.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Will-o-wisp
- Leaf Storm
Rotom is my wall-ish majig. He has quite a high defence stat, and can learn Will-o-wisp, thus, he is my physical wall. Discharge is there for its handy 30% paralysis rate, while Shadow Ball helps to complete is STABs. Will-o-wisp, as mentioned above, is to stop any physical sweeper in his path. Leaf Storm rounds off the set with an ability to hit Swampert and Mamoswine hard, two pokemon that I have found troublesome in the past. As I said, he serves as my Wall, but also my counter for a +1/+1 Gyarados.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 188 Spd/252 SAtk/68 HP
Modest nature (+SAtk, -Atk)
- Agility
- Aura Sphere
- Shadow Ball
- Hidden Power [Ice]
After facing something similar to this, I had to try it out. And I have found it to work very well. Agility is there to boost his speed to incredible heights. Aura Sphere is the mandatory STAB move, that gains his perfect coverage with Shadow Ball. Hidden Power Ice is there to give a shock to any Gliscor that switches in, only to find himself outsped. I often switch this into a Blissey that was trying to wall my Rotom or Gengar, then Agility up as she switches to avoid Close Combat. He then proceeds to sweep, taking out at least 2-3 pokemon.EVs allow him to outspeed Timid ScarfGar after an Agility.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Gengar is the only thing that keeps me from being walled by the likes of Skarmory. Focus Blast and Shadow Ball give me perfect coverage, while Thunderbolt and Hidden Power Ice allow me to hit some of the biggest threats out there right now. Gengar is often the last man standing, so that is why I chose not to give him a Choice Item, and waste a moveslot on Trick.
Metagross @ Choice Band
Ability: Clear Body
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Ice Punch
- Pursuit
What is that? A Metagross that doesn't lead? Such a thing can surely not exist! Well it does. Earthquake is there because it has a large power, and accuracy, and many types are weak to it. Meteor Mash is there to do insane amounts of damage to anything that doesn't resist it. Ice Punch is so I can switch him on an Outraging Salamence, take the two hits, then KO him with said move. Pursuit is to stop any little Ghosties or Psychics trying to switch out. He acts as my main answer to Latias, and many others like Gengar and Rotom.
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 20 HP/252 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Kingdra rounds off the team with some great resistances. Because of his 4x resistance to Water (Donphan) and Fire (Lucario and Metagross), he has no trouble switching in. Dragon Dance is to boost his attack and speed high. Waterfall and Outrage make for a combo only resisted by Empoleon in OU, while also being very hard hitting STAB moves. Substitute is a move that I have found myself using a lot. Whether it's to dodge a Toxic from Blissey, or to buy myself more time to put up another DD, it has been a very useful move.
So that's my team. hate/rate/steal all you want boys!
At a glance:
Donphan (M) @ Life Orb
Ability: Sturdy
EVs: 252 HP/252 Atk/4 HP (0 Speed IV)
Brave nature (+Atk, -Spe)
- Stealth Rock
- Earthquake
- Ice Shard
- Gyro Ball
This is a lead that I put forward. It effectively coves most of the common leads in OU today. First and foremost is Metagross. He is OHKO'ed by STAB Earthquake. Infernape is handled in the same way, providing it lacks Grass Knot. Ninjask is 2HKO'ed by Ice Shard. Azelf is 2HKO'ed by Gyro Ball. Aerodactyl is also OHKO'ed by Gyro Ball. In the case of Swampert I usually switch to Rotom to burn and KO him. The EVs allow him to OHKO Metagross with Earthquake, and add huge bulk to him. Brave nature is to boost the power of all of his moves and making Gyro Ball more powerful.
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Discharge
- Shadow Ball
- Will-o-wisp
- Leaf Storm
Rotom is my wall-ish majig. He has quite a high defence stat, and can learn Will-o-wisp, thus, he is my physical wall. Discharge is there for its handy 30% paralysis rate, while Shadow Ball helps to complete is STABs. Will-o-wisp, as mentioned above, is to stop any physical sweeper in his path. Leaf Storm rounds off the set with an ability to hit Swampert and Mamoswine hard, two pokemon that I have found troublesome in the past. As I said, he serves as my Wall, but also my counter for a +1/+1 Gyarados.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 188 Spd/252 SAtk/68 HP
Modest nature (+SAtk, -Atk)
- Agility
- Aura Sphere
- Shadow Ball
- Hidden Power [Ice]
After facing something similar to this, I had to try it out. And I have found it to work very well. Agility is there to boost his speed to incredible heights. Aura Sphere is the mandatory STAB move, that gains his perfect coverage with Shadow Ball. Hidden Power Ice is there to give a shock to any Gliscor that switches in, only to find himself outsped. I often switch this into a Blissey that was trying to wall my Rotom or Gengar, then Agility up as she switches to avoid Close Combat. He then proceeds to sweep, taking out at least 2-3 pokemon.EVs allow him to outspeed Timid ScarfGar after an Agility.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Focus Blast
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
Gengar is the only thing that keeps me from being walled by the likes of Skarmory. Focus Blast and Shadow Ball give me perfect coverage, while Thunderbolt and Hidden Power Ice allow me to hit some of the biggest threats out there right now. Gengar is often the last man standing, so that is why I chose not to give him a Choice Item, and waste a moveslot on Trick.
Metagross @ Choice Band
Ability: Clear Body
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Ice Punch
- Pursuit
What is that? A Metagross that doesn't lead? Such a thing can surely not exist! Well it does. Earthquake is there because it has a large power, and accuracy, and many types are weak to it. Meteor Mash is there to do insane amounts of damage to anything that doesn't resist it. Ice Punch is so I can switch him on an Outraging Salamence, take the two hits, then KO him with said move. Pursuit is to stop any little Ghosties or Psychics trying to switch out. He acts as my main answer to Latias, and many others like Gengar and Rotom.
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 20 HP/252 Atk/236 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Substitute
Kingdra rounds off the team with some great resistances. Because of his 4x resistance to Water (Donphan) and Fire (Lucario and Metagross), he has no trouble switching in. Dragon Dance is to boost his attack and speed high. Waterfall and Outrage make for a combo only resisted by Empoleon in OU, while also being very hard hitting STAB moves. Substitute is a move that I have found myself using a lot. Whether it's to dodge a Toxic from Blissey, or to buy myself more time to put up another DD, it has been a very useful move.
So that's my team. hate/rate/steal all you want boys!