3v3 NFE Doubles
2 Day DQ
Arena: ASB Tournament Arena
Switch=No
Items=Off
Abilities=All
2 recovers/5 chills
Let's get to it.
2 Day DQ
Arena: ASB Tournament Arena
Switch=No
Items=Off
Abilities=All
2 recovers/5 chills
ToastTyrant13 said:Than
Duskull(*)Princess Yue(F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities: Levitate
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AttacksLeer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Payback
Toxic
Substitute
Pain Split
Faint Attack
Skill Swap
Protowat(*)Katara(F)
Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities
Stats
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/6
MC: 0
DC: 3/5
Attacks
Bubble
Charge
Tackle
Thundershock
Detect
Counter
Mirror Coat
Me First
Ice Beam
Thunderbolt
Hidden Power Fire 7
~~~
Scald
Metronome
Turtwig (*)Lion Turtle (M)
Nature: Brave (+1 Rank to Attack, -15% Speed, +10% Accuracy to the Opponent)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Moves: 13
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Light Screen
Reflect
Protect
Body Slam
Seed Bomb
Earth Power
Doorknob will send out the first two Pokemon, Toast Tyrant sends out his first two Pokemon and orders, Doorknob will order, I will ref.Doorknob said:
Slakoth [Laggers] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability
Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (30/1.15=26)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
DC: N/A
Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Hammer Arm*
Crush Claw*
Body Slam*
Rock Slide*
Protect*
Aerial Ace*
Total: 12
Yamask [Cairo] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ability
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (30/1.15=26)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: N/A
Attacks:
Astonish*
Protect*
Disable*
Haze*
Night Shade*
Hex*
Will-o-wisp*
Ominous Wind*
Endure*
Imprison*
Nasty Plot*
Trick Room*
Toxic*
Telekinesis*
Total: 14
Tyrogue [Bruce] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit (DW Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle*
Helping Hand*
Fake Out*
Foresight*
Mach Punch*
Hi Jump Kick*
Counter*
Protect*
Brick Break*
Rock Slide*
Total: 11
Let's get to it.