OU Doublade

Poek

squadala
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Overview
########

After the Aegislash ban, many powerful wallbreakers that Aegislash stopped now roam free without having to run additional coverage to get past it. By virtue of its typing and natural bulk, Doublade fills the void left by Aegislash's departure. Its ability to beat the likes of Mega Heracross, Mega Medicham, and Mega Gardevoir makes it a popular choice on stall teams. The fact that the metagame stopped preparing for its defensive typing after the Aegislash ban, such as Mega Medicham forfeiting Fire Punch and Mega Pinsir, Mega Heracross, and Terrakion forfeiting Earthquake, gives Doublade the ability to completely stop a few important threats. Its inmunity to trapping is a huge advantage over the likes of Ferrothorn and Skarmory, which need to run Shed Shell to avoid Shadow Tag and Magnet Pull from breaking them down. Unfortunately, Doublade's ability No Guard makes all moves used against it, notably Hydro Pump, Fire Blast, and Will-O-Wisp, always hit. Doublade's Special Defense stat is also very mediocre, meaning it gets severely worn down by a few things it is supposed to counter, namely Mega Gardevoir, Latias, and Latios. Doublade also suffers from a lack of recovery apart from Rest, making it require Heal Bell support to function efficiently and wall threats consistently.

Mixed Wall
########
name: Mixed Wall
move 1: Gyro Ball
move 2: Toxic
move 3: Sleep Talk / Sacred Sword / Pursuit
move 4: Rest
ability: No Guard
item: Eviolite
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe
nature: Sassy

Moves
========

Gyro Ball is a strong STAB move that deals a lot of damage to the threats Doublade counters. Toxic cripples common switch-ins such as Mega Charizard X and Y, Talonflame, Mega Manectric, and bulky Ground- and Water-types. Sleep Talk is useful so Doublade will not be complete setup bait after using Rest, while Sacred Sword is mainly for Bisharp, which would otherwise threaten Doublade, and to hit Heatran and Magnezone on the switch. Pursuit traps the likes of Gothitelle, Latias, and Latios. Rest is the only recovery Doublade gets and should only be used when Doublade gets weakened; it also cures its status.

Set Details
========

The EV spread and an Eviolite allow Doublade to take on Mega Gardevoir reliably; as Doublade is already physically bulky enough to take on Mega Pinsir, Mega Medicham, Mega Heracross, Terrakion, Hawlucha, Lucario, and Breloom. A Sassy nature and a 0 Speed IVs maximizes Gyro Ball's power, allowing Doublade to score crucial OHKOs and 2HKOs on the threats it checks or counters.

Usage Tips
========

Doublade has an average Special Defense stat, so only switch in on resisted special attacks. Use Toxic early-game, as Doublade forces many switches, and be careful around Pursuit trappers. Try to avoid getting worn down by certain threats if you also need Doublade to take on other ones: for example, don't switch it in on Latios if there is also a Mega Gardevoir on the opposing team.

Team Options
========

Doublade appreciates cleric support, so pairing it up with Chansey, Sylveon, or Clefable is a good idea. Doublade needs to be paired with a counter to wallbreakers that beat it, such as Landorus, Mega Charizard Y, and Crawdaunt, because they can take advantage of it very easily and threaten the rest of your team. Specially defensive Gliscor, Chansey, and Chesnaught, respectively, are options that cover them. Doublade should also be paired up with an additional check to Mega Gardevoir, as it cannot always take it on on its own, so Jirachi makes for a good partner. Bisharp is a big threat to Doublade; therefore, checks to it such as Chesnaught and Mega Charizard X are amazing partners. Mega Charizard X also enjoys Slowbro and Landorus-T getting Toxiced and takes on stallbreakers such as Mew and Gengar. Heatran also pairs up well with Doublade because it is able to switch into Mega Gardevoir's Hyper Voice, motivating it to use Focus Blast, which gives Doublade an easier time switching into it the next turn. It also takes on Hidden Power Fire Latios and Mega Charizard-X without Earthquake. Checks to Keldeo, Mega Charizard X, and Landorus, such as Mega Venusaur, Slowbro, and Mandibuzz, respectively, are recommended, as they can come in easily on Doublade.

Other Options
########

Doublade doesn't have many options in its arsenal, but Shadow Sneak is usable for finishing off weakened opponents such as Mega Medicham and Mega Gardevoir and dealing chip damage before Doublade gets OHKOed. A Swords Dance set with Shadow Sneak, Sacred Sword, and a coverage move with an EV spread of 128 HP / 116 Atk / 48 Def / 216 SpD and a Sassy nature could work, as Doublade forces many switches; however, it's easily revenge killed by Fire-types such as Mega Charizard X, Mega Charizard Y, Heatran, and Talonflame, and it's easily walled by common Ground-types and physical walls.

Checks & Counters
########

**Bisharp**: Bisharp threatens Doublade with Pursuit and Knock Off and doesn't mind Gyro Ball or Toxic, but it must be careful not to switch into Sacred Sword.

**Mandibuzz**: Mandibuzz dislikes Toxic, but it walls Doublade and can wear it down with Foul Play, remove its Eviolite with Knock Off, or even Taunt it so it can't use Rest.

**Powerful Special Attackers**: Mega Charizard Y, Keldeo, Thundurus, and Manectric are some special attackers that force Doublade out, however, they must be wary of switching into Toxic.

**Bulky Ground-types**: Gliscor walls Doublade completely and while Landorus-T and Hippowdon don't like to switch into Toxic, they can tank any of Doublade's hits and force it out.

**Poison-types**: Amoonguss and Mega Venusaur don't care about Doublade at all, and they can threaten it with Hidden Power Fire.

**Steel-types**: Heatran is immune to Toxic and takes negligible damage from Gyro Ball, while Sacred Sword can't even 2HKO it. Skarmory and Ferrothorn can't do much damage to Doublade, but Doublade can't do much to them either, and they can set up Stealth Rock, use Leech Seed, or phaze Doublade.

**Fire-types**: Talonflame, Mega Charizard X, and Mega Charizard Y take negligible damage from Doublade's attacks and can proceed to destroy it or set up on it for free; however, they also dislike Toxic.
 
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boltsandbombers

i'm sorry mr. man
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Posted this in the previous thread, brave (and 0 speed ivs) > adamant for more gyro ball power. Doublade is slow as hell anyways.

Also, mention that it handles staraptor in the overview, which aegislash used to do.
 
Ey :] You could mention a swords dance set in OO. SD makes it so you can't only use it on stall, and it can set up on the same things as the defensive set walls. Balance really likes to have a switch in to the mons it is supposed to do well with, and because these mons usually get scared out you can easily get free turns to set up an SD. This works especially great because medi/garde/hera/latis etc are so ubiquitous after the aegis ban, and it has surprising bulk to just eat up random hits and effectively pick off weakened teams when powerful special attackers like keldeo, greninja, etcare gone/lowered. An advantage over Aegislash is that it can actually still live a hit after you use shadow sneak, so that is very nice as well. A set would look something like this, I'll get working on a more optimal ev spread :]

Doublade @ Eviolite
Ability: No Guard
EVs: 128 HP / 116 Atk / 48 Def / 216 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Shadow Claw (Gyro Ball/Filler)

You need shadow claw to get crucial damage off on things that could otherwise take 2 sneaks, but will die to shadow claw+shadow sneak. SS (sacred sword, not shadow sneak kek) is necessary to hit ttar, and also hit steel types harder, like ferro and also exca. You can also use gyro but I don't really see what it does for the set as you now use the things gyro ball needed to hit to prevent becoming helpless against the things it checks to set up, so yeah. Same goes for most fillers, but something, but ye.

Nice work :]
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
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Added SD set into OO, if qc thinks its unviable I'll remove it, however, Doublade doesn't have a lot of options.
 

alexwolf

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Sacred Sword should be on the main set, if not slashed first, as without it you are completely helpless against Bisharp, which just weakens you with Pursuit to the point where you can't deal with Mega Heracrss, Mega Gardevoir, and Mega Medicham anymore.
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
Big Chungus Winner
Sacred Sword should be on the main set, if not slashed first, as without it you are completely helpless against Bisharp, which just weakens you with Pursuit to the point where you can't deal with Mega Heracrss, Mega Gardevoir, and Mega Medicham anymore.
Done. There are too many slashes now in the third move, should I put something to OO or let it be like that?
 

Jukain

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sneak is pretty useless, it's weak and situational

gyro
toxic
sleep talk / sacred sword / pursuit
rest

resttalk is probably the best overall option. you don't need any of the other moves in that slot and it is vastly superior unless you can fit a heal bell user. sacred sword is second-best in order to deal with bisharp mainly. finally, pursuit is a nice option mainly to damage mega gardevoir on the switch, which if you can't find opportunities to get wish passed to/rest up, can be a significant problem as it does quite a bit of damage to doublade. pursuit dishes out approximately 40% as gard switches out, not that much much but enough to weaken gard down to about half with rocks and make it so it can more easily be taken out/worn down by other teammates/limiting what it can do. it also gets off some great damage on switching goth (enough to kill often because it loses health trapping mons in a lot of cases) and a very sizable chunk off switching latis.
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
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sneak is pretty useless, it's weak and situational

gyro
toxic
sleep talk / sacred sword / pursuit
rest

resttalk is probably the best overall option. you don't need any of the other moves in that slot and it is vastly superior unless you can fit a heal bell user. sacred sword is second-best in order to deal with bisharp mainly. finally, pursuit is a nice option mainly to damage mega gardevoir on the switch, which if you can't find opportunities to get wish passed to/rest up, can be a significant problem as it does quite a bit of damage to doublade. pursuit dishes out approximately 40% as gard switches out, not that much much but enough to weaken gard down to about half with rocks and make it so it can more easily be taken out/worn down by other teammates/limiting what it can do. it also gets off some great damage on switching goth (enough to kill often because it loses health trapping mons in a lot of cases) and a very sizable chunk off switching latis.
Implemented, also added shadow sneak to OO.
 

tehy

Banned deucer.
Shadow sneak is hella situational, but then again so is Doublade. And sneak is helpful in basically all of doublade's situations, unlike toxic, which fails to deal with most of doublade's switchins, let alone stuff it has to take on. It lets you clean up medi and garde after a gyro, mega pinsir after gyro+sr as regular pinsir (helpful for eq variants), some bulkier crosses after 2 gyros. Finishes off latis ofc.

Pursuit and sacred seem fucking sweet too. Permanent removal of a threat sure beats pounding its switch-ins. And bisharp is bisharp.

Anyhow, i have not seen a word of explanation for toxic, even the analysis itself is super vague. I'd like some, please.
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
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Shadow sneak is hella situational, but then again so is Doublade. And sneak is helpful in basically all of doublade's situations, unlike toxic, which fails to deal with most of doublade's switchins, let alone stuff it has to take on. It lets you clean up medi and garde after a gyro, mega pinsir after gyro+sr as regular pinsir (helpful for eq variants), some bulkier crosses after 2 gyros. Finishes off latis ofc.

Pursuit and sacred seem fucking sweet too. Permanent removal of a threat sure beats pounding its switch-ins. And bisharp is bisharp.

Anyhow, i have not seen a word of explanation for toxic, even the analysis itself is super vague. I'd like some, please.
Without Toxic you're basically giving free switches to: Zards, Keldeo, Lando-t, Manectric, Rotom-W, Thundurus, Zapdos, Slowbro, Mandibuzz, Gyarados, Greninja, Garchomp, Talonflame, Hippowdon, Azumarill sets up on you...
Toxic is very useful imo and cripples these threats. One thing is sure, I haven't explained very well at all what Toxic does in the analyses so thank you for that, I'm going to fix that.
 

tehy

Banned deucer.
Eh, fair enough, though usually what swithes into my doublade is steel-types, scor, and saur. Normally 'steel-types' is a nooby-ass thing to say, but they really all beat it (ou anyhow) or set up on it and forever wall it, leeching or phazing it. (Maybe not klefki actually).

Still, those do it if they lack a steel-type, i'll concede that. Like more discussion on pursuit though
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
Big Chungus Winner
Eh, fair enough, though usually what swithes into my doublade is steel-types, scor, and saur. Normally 'steel-types' is a nooby-ass thing to say, but they really all beat it (ou anyhow) or set up on it and forever wall it, leeching or phazing it. (Maybe not klefki actually).

Still, those do it if they lack a steel-type, i'll concede that. Like more discussion on pursuit though
Yeah, like every steel type walls it and if it sacred swords its not going to do anything, though it maybe do something to Heatran, as it doesn't have recovery. Doublade doesn't have a lot of options and it doesn't have any way of dealing with steel types like his older brother aegislash, which resides in Ubers. That's why Doublade is used most on stall teams (besides the fact that it deals with the mega wallbreakers) because if a steel type switches into you, you just can send out venusaur/amoong with HP fire or and proceed to beat ferrothorn/skarmory. There's also Quagsire who can most likely deal with the other steel types. Slowbro helps with the Gliscor weakness.
 
-240 HP / 252 SpD to live two Mega Gardevoir's Hyper Voices.
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 240 HP / 252 SpD Eviolite Doublade: 90-107 (28.2 - 33.5%) -- 0.2% chance to 3HKO
I think you meant three?
 

Poek

squadala
is a Tiering Contributor Alumnuswon the 3rd Official Ladder Tournamentis a defending SPL Championis a Two-Time Past SCL Champion
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232+ SpA Pixilate Mega Gardevoir Hyper Voice vs. 240 HP / 252 SpD Eviolite Doublade: 99-117 (31 - 36.6%) -- 99.9% chance to 3HKO after Stealth Rock

They usually run modest so its to avoid the 2hko from it >.>
 

alexwolf

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I would add Hawlucha, Lucario, Breloom, and Mega Alakazam as threatening offensive Pokemon that Doublade checks or counters in the overview.

QC APPROVED 2/3
 

Jukain

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actually prefer sassy to handle gard more reliably/effectively, just make it max hp max spdef sassy

put heatran in team options as a check to dd zard x lacking earthquake, a pivot switch into gard, and an answer to hp fire latios that lack eq. mega venusaur and slowbro are also good because they can (to varying extents) come in on keldeo and landorus-t, pretty big threats to doublade. slowbro can also beat zard x regardless of eq. mandibuzz can deal with both landorus-i and landorus-t. zard x is also a nice partner because it appreciates toxic'd slowbros/landorus-t and heavily appreciates a latios/azumarill (kind of) check as a teammate. it also checks bisharp for doublade.

3/3
 

Weebl

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Hey, this is an amcheck. :)

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Remember to use the Oxford Comma (comma before 'and' in a list).

Make sure to leave only one space in between sections; two aren't necessary, and thus shouldn't be used. In the same vein as this, there are many instances in which there are two spaces in between words.

Types are formatted as 'Dark-type,' not 'Dark Type.' There is a hyphen and the 't' in "types" is not capitalized.

Don't use abbreviations for Pokemon names (Mega Hera, MPinsir, etc). Please write out the full names (Mega Heracross, Mega Pinsir, etc).

"Such as" is for inclusion, while "like" is for comparison.

It's Landorus, not Landorus-I.

Overview
########

With the banning of Aegislash After the Aegislash ban, many powerful wallbreakers who were stopped by it that Aegislash stopped couldan now roam free, not without having to run any additional coverage moves just to get past it. (passive voice --> active voice) By virtue of its typing and natural bulk, Doublade filleds the void left by Aegislash's departure. Its ability to beat the likes of Mega Heracross, Mega Medicham, and Mega Gardevoir makes him it a popular choice on stall teams. The fact that the metagame stopped preparing for its defensive typing after the Aegislash ban (—for example, Mega Medicham stopped using Fire Punch, while Mega Pinsir, Mega Heracross, (Oxford Comma) and Terrakion stopped using Earthquake, etc...)gives Doublade the ability to completely stop a few threats completely. The fact that iIts cannot inability to be trapped it's a huge advantage over the likes of Ferrothorn and Skarmory, who need to run a Shed Shell to avoid Shadow Tag and Magnet Pull from breaking their team down. (There was a weird line break here.) However, all it's not good for Unfortunately, Doublade's, as his ability, No Guard, (remove commas around "No Guard") makes moves all moves used against it such as like Hydro Pump, Fire Blast, (Oxford Comma) and Will-O-Wisp always hit him. Doublade's Special Defense stat is also very mediocre, meaning it gets severely worn down by a few things it is supposed to counter, (Add Comma) namely Mega-Gardevoir, Latias, and Latios and the Lati-twins. Doublade also suffers from the fact that because (concision) its only form of recovery is Rest, which means it requiresing it to run both Wish and Heal Bell support to function efficiently and wall threats consistently. While Doublade may have a lot of has many flaws, but it is irreplaceable for its role niche in the OU metagame.
(removed an extra space)
Mixed Wall
########
name: Mixed Wall
move 1: Gyro Ball
move 2: Toxic
move 3: Sleep Talk / Sacred Sword / Pursuit
move 4: Rest
ability: No Guard
item: Eviolite
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe
nature: Sassy
(removed an extra space)
Moves
========

Gyro Ball is a strong STAB move that deals a lot of damage to the things Doublade is suposed to counters. Toxic cripples common switch-ins (add hyphen) such as the Mega Charizards X/Y, Talonflame, Mega Manectric, and bulky grounds Ground- and water Water-types, etc. (Type names are formatted as XXX-type. For example: Dark-type.) Sleep Talk is useful to not be so Doublade will not be complete set-up (remove hyphen) bait when you rest after using Rest, while Sacred Sword is mainly for Bisharp, who would otherwise be weakening you, (add commas) and to get hit Heatran or and Magnezone on the switch in. Pursuit traps the likes of Gothitelle, Latias, and Latios and the Lati-twins. Rest is the only recovery Doublade gets, and should only be used when Doublade gets weakened.; Iit also helps it absorb cures its status to an extent.
(removed an extra space)
Set Details
========

This EV spread and in addition with the Eviolite allows Doublade to take on Mega Gardevoir's (the plural form of a Pokemon's name is also its singular form) reliably, as Doublade is already physically bulky enough to take on Mega Pinsir, Mega Medicham, Mega Heracross, Terrakion, Hawlucha, Lucario, (Oxford Comma) and Breloom. A Sassy nature with 0 Speed ivIVs (capitalize) in speed allows Doublade to score crucial OHKOs and 2HKOs on the threats it's suposed checks and counters to check/counter.
(removed an extra space)
Usage Tips
========

Doublade has an average Special Defense stat (you called it's Special Defense stat "very mediocre" earlier), so only switch in on resisted special attacks. Use Toxic early-game (add hyphen) as Doublade forces a lot of many switches, and be careful around pPursuit trappers. Try to avoid getting worn down by certain threats if you also need to take on other ones, (for example, don't switch it in on Latios if there is also an Mega Gardevoir on the opposing team). (add period)
(removed an extra space)
Team Options
========

Doublade appreciates cleric support, so pairing it up with Chansey, Sylveon or Clefable is a good idea. It also Doublade needs to be paired with a counter to wallbreakers that do beat it, (like such as Landorus-I, Mega Charizard-Y (remove hyphen) or and Crawdaunt) since they can take advantage of it very easily and threaten the rest of the your team, so Sspecially Ddefensive Gliscor, (no capitalization on "specially defensive" the aforementioned Chansey, and Chesnaught ("aforementioned" is fluff + Oxford Comma) are options which covers thesem, respectively. Doublade should also be paired up with an additional check to Mega Gardevoir, since it cannot always take it on on its own, so Jirachi makes for a good partner. Bisharp it's a big threat to Doublade, therefore checks to it such as the aforementioned Chesnaught and Mega Charizard X are amazing partners,. (replace comma with a period) Mega Charizard X also enjoys Slowbro and Landorus-T getting Toxic'ed and takes on stallbreakers such as Mew and Gengar for Doublade. Heatran also pairs up well with Doubalde given that it is also able to switch into Mega Gardevoir's Hyper Voice, forcing it to go for Focus Blast, which givinges Doublade an easier time switching into it the next turn. It also takes on Hidden Power Fire Latios and Earthquake-less Mega Charizard-X without Earthquake. (Why would it be able to take Earthquake without STAB better than STAB Flare Blitz?) Checks to Keldeo, Mega Charizard X, (Oxford Comma) and Landorus-I such as Mega Venusaur, Slowbro and Mandibuzz, respectively, are highly recommended, as they come in easily on Doublade.
(removed an extra space)
Other Options
########

Doublade doesn't have many options in his its arsenal, but Shadow Sneak is usable for (extra space here) finishing off weakened opponents such as Mega Medicham and Mega Gardevoir, (add comma) and dealing chip damage before you get KO'ed. A Swords Dance set with Shadow Sneak, Sacred Sword and a filler coverage mode with a spread of 128HP / 116 Atk / 48 Def / 216 SpD 128 HP / 116 Atk / 40 Def / 216 SpD and a Sassy nature (spaces) could work, as dDoublade causes a lot of forces many switches, however but it's easily revenge killed by fire types Fire-types not weak (extra space here) to Shadow Sneak (What relevant Fire / Fighting types are there in the tier?) and it's easily walled by common ground types Ground-types and physical walls in the tier.
(removed an extra space)
Checks & Counters
########

**Bisharp**: Bisharp threatens Doublade and can wear it down with Pursuit or and Knock (extra space here) Off, but it must be careful not to switch into Sacred Sword.

**Mandibuzz**: Mandibuzz Ddislikes Toxic, but it walls Doublade and can wear it down with Foul Play or remove it's eEviolite with Knock Off.

**Slowbro**: The best thing Doublade can do to against Slowbro is Toxic it, and but it can even heal the any damage it has taken with Regenerator.

**Powerful Special Attackers**: Mega Charizard Y, Keldeo, Thundurus, and Manectric are some (extra space here) of the examples special attackers that forces Doublade out, however, they must be wary of (extra space here) switching into Toxic.

**Bulky Ground Types Ground-types**: Gliscor walls Doublade completely and while Landorus-T and (extra space here) Hippowdown don't like to switch into Toxic, but they can tank any of Doublade's hits and force it out.

**Poison Types Poison-types**: Amoonguss and Mega Venusaur don't care about mind Doublade at all, and they can threaten it with Hidden Power Fire.

**Steel Types Steel-types**: Heatran is inmune to Toxic, takes nothing negligible damage from Gyro Ball and (extra space here) Doublade's Sacred Sword doesn't can't even 2HKO it. Skarmory and Ferrothorn can't do (extra space here) anything much damage to Doublade, but Doublade can't do anything much to them too either and (extra space here) they can set up rocks/leech seed Stealth Rock, use Leech Seed, or phaze you out.

**Fire Types Fire-types**: Talonflame, Mega Charizard X, and Mega Charizard Y and the Charizards take nothing take negligible damage from Doublade's (extra space here) attacks and can proceed to destroy it / or set up on it for free,; however, they also dislike Toxic.
 
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