So recently I got back to play on BSS and wanted to make a team similar to what I used in XY OU before Aegislash was banned, with Mega Zard X and Slowbro as my main core
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
I have always loved Slowbro. The set is pretty standard in BSS so I guess there's nothing new to be said. It's a very bulky mon that can punish Fake Out Kang, and check most physical attackers (Talonflame, Garchomp, Blaziken...). Scald will be it's main attack, while Ice Beam can be awesome if we predict a Thundurus switch while also helps checking Dragons. T-Wave is another tool against switch-ins since it will help Charizard setting up. Finally, Slack Off for more durability.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Flame Charge
- Swords Dance
- Roost
In my old OU team I used Dragon Dance, but Salamence seems like a better dragon-dancer and Double Dance is awesome cleaning weakened mons. Outrage for maximum power, always watching out for fairies. Flame Charge and SD for setting up. I'm using Roost instead of coverage for durability since it allows me to check some Sucker Punch Mawile sets.
Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 44 HP / 156 Atk / 4 Def / 252 SpD / 52 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Fissure
First I needed was a decent Thundurus switch in and a Sash-Sub breaker. Assault Vest Mamo allow us to switch into powerful special moves, which is always nice. EQ as main attack, Icicle Spear for breaking through Subs, Ice Shard for priority and revenge killing. Fissure used to be Knock Off, but it wasn't powerful enough due to the lack of EVs in attack, so I changed in order to flip a coin against unwinnable matches.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 52 Atk / 200 Def / 4 SpD
Relaxed Nature
- Shadow Sneak
- Sacred Sword
- Swords Dance
- King's Shield
Sometimes M-Kang carries Secret Power instead of a contact move and Slowbro wasn't useful at all, so I added Aegislash, which also helps me checking Porygon2, Cresselia, Chansey and M-Gar. The EVs allow Aegis to kill a non-invested Kang at +2 while also resisting a non-invested EQ from MMence in Blade form. SSneak is useful for revenge killing after the Weakness Policy activates. Swords Dance is very useful against WoW users.
Greninja @ Life Orb
Ability: Protean
EVs: 20 Atk / 236 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- Grass Knot
I was struggling against Suicune and fairies so I decided to add Greninja as a fast cleaner and Suicune check. Standard set to beat Azumarill with Gunk Shot. It will also 2HKO Suicune with Grass Knot. Ice Beam and Dark Pulse for coverage.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover
Last, I also needed a decent switch in against status moves, so I decided to use in Sableye. The EVs allow us to come into special attacks, while WoW and Foul Play punnishes strong physical attackers that try to set up. Knock Off for utility and Recover for durability. I'm not really convinced about this pokemon, though, and I'd like to try Mega Venusaur and Gengar.
Main Threats
Belly Drum Azumarill: Our only hope to stop after a Belly Drum it is hopping Aegislash can King Shield some of its attack and Slowbro burns it.
Breloom: Spore really hurt us. Aegislash can check it if it's not carrying Swords Dance, but it's usually a pain.
Rotom: Mostly Wash but also Heat if the opponent predict our switchs well. In fact, Rotom-W is the most threatenning pokemon I usually face.
If you have any tips to improve this list, that'd be awesome! I have been doing quite well on the Showdown Ladder, and I will upload some replays too.
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
I have always loved Slowbro. The set is pretty standard in BSS so I guess there's nothing new to be said. It's a very bulky mon that can punish Fake Out Kang, and check most physical attackers (Talonflame, Garchomp, Blaziken...). Scald will be it's main attack, while Ice Beam can be awesome if we predict a Thundurus switch while also helps checking Dragons. T-Wave is another tool against switch-ins since it will help Charizard setting up. Finally, Slack Off for more durability.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Flame Charge
- Swords Dance
- Roost
In my old OU team I used Dragon Dance, but Salamence seems like a better dragon-dancer and Double Dance is awesome cleaning weakened mons. Outrage for maximum power, always watching out for fairies. Flame Charge and SD for setting up. I'm using Roost instead of coverage for durability since it allows me to check some Sucker Punch Mawile sets.
Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 44 HP / 156 Atk / 4 Def / 252 SpD / 52 Spe
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Fissure
First I needed was a decent Thundurus switch in and a Sash-Sub breaker. Assault Vest Mamo allow us to switch into powerful special moves, which is always nice. EQ as main attack, Icicle Spear for breaking through Subs, Ice Shard for priority and revenge killing. Fissure used to be Knock Off, but it wasn't powerful enough due to the lack of EVs in attack, so I changed in order to flip a coin against unwinnable matches.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 52 Atk / 200 Def / 4 SpD
Relaxed Nature
- Shadow Sneak
- Sacred Sword
- Swords Dance
- King's Shield
Sometimes M-Kang carries Secret Power instead of a contact move and Slowbro wasn't useful at all, so I added Aegislash, which also helps me checking Porygon2, Cresselia, Chansey and M-Gar. The EVs allow Aegis to kill a non-invested Kang at +2 while also resisting a non-invested EQ from MMence in Blade form. SSneak is useful for revenge killing after the Weakness Policy activates. Swords Dance is very useful against WoW users.
Greninja @ Life Orb
Ability: Protean
EVs: 20 Atk / 236 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Dark Pulse
- Gunk Shot
- Grass Knot
I was struggling against Suicune and fairies so I decided to add Greninja as a fast cleaner and Suicune check. Standard set to beat Azumarill with Gunk Shot. It will also 2HKO Suicune with Grass Knot. Ice Beam and Dark Pulse for coverage.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover
Last, I also needed a decent switch in against status moves, so I decided to use in Sableye. The EVs allow us to come into special attacks, while WoW and Foul Play punnishes strong physical attackers that try to set up. Knock Off for utility and Recover for durability. I'm not really convinced about this pokemon, though, and I'd like to try Mega Venusaur and Gengar.
Main Threats
Belly Drum Azumarill: Our only hope to stop after a Belly Drum it is hopping Aegislash can King Shield some of its attack and Slowbro burns it.
Breloom: Spore really hurt us. Aegislash can check it if it's not carrying Swords Dance, but it's usually a pain.
Rotom: Mostly Wash but also Heat if the opponent predict our switchs well. In fact, Rotom-W is the most threatenning pokemon I usually face.
If you have any tips to improve this list, that'd be awesome! I have been doing quite well on the Showdown Ladder, and I will upload some replays too.