With Salamence off to Ubers, Fire/Water/Grass teams have taken over. Heatran knocked Scizor down from his number one spot. Shaymin is finally allowed out to play. Gyarados is trying desperately to usurp Salamence. Meanwhile the self-proclaimed All-Star Flygon is battling Dragonite for recognition (Kingdra is too cool to be bothered).
The focus of my team is gradually weaken my opponent’s team with residual damage from Sandstorm, Stealth Rocks, and Spikes. With the three running they will have to play smarter against my boosting sweepers, all who have access to recovery.
Ability: Snow Cloak
EVs: 248 HP/132 Def/124 SDef
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Trick
Styles P. the Ghost:
This lead was inspired by Jibaku’s Deoxys-E (I don't think I should be giving him credit if the lead is this awful). The defense EVs allow me to set up my own entry hazards against a great chunk of the top 10 leads. Conveniently Froslass also serves as a spin blocker.
Azelf: With the given EVs I will always survive Naïve Azelf’s Fire Blast (84.3% - 99.4%) allowing me to get down two layers of Spikes. If he misses a Fire Blast I get three, if he opts for Psychic there is a small chance it will be a 3HKO. In the case I want to prevent the Azelf from setting up entry hazards or screens I go to Taunt and switch over to Tyranitar.
Machamp:
Aerodactyl:
Metagross:
Swampert:
Jirachi:Jirachi leads I will always lose to so I go on over to my Heatran who will scare it away and doesn't really mind a Choice Scarf.
Infernape:Infernape is a Pokemon with a huge movepool yet remains mostly predictable. Froslass is immune to Fake Out, I outspeed him regularly, so hopefully my opponent will fear the Taunt and attack with Fire Blast or Overheat allowing me to bring in Dragonite.
Roserade:
Roserade 2HKOs me with Leaf Storm, so I will more than likely Taunt on my first turn scouting for the Sleep Powder and then switch on over to Dragonite.
Heatran:
Heatran absolutely destroys me with his STAB Fire Blast/Flamethrower so I switch on over to Dragonite. Since my opponent knows I have an Explosion immune Pokemon and Dragonite might carry Earthquake they will probably switch. In case they don’t and decide to explode I will switch on over to Tyranitar!
Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost
Whatchu mean son?:
With great natural bulk, a plethora of resistances and access to recovery, Dragonite has plenty of chances to set up for a run at a sweep. Dragonite boasts a HUGE movepool so it can be somewhat tricky at times to stop him.
Dragon Dance patches Dragonite’s somewhat average speed stat, while Dragon Claw and Earthquake provide coverage against a wide range of Pokemon. Roost allows Dragonite to switch in freely on a variety of Pokemon, shrugging off residual damage from Stealth Rock and Sandstorm. Roost however, would be a waste without great resistances and luckily Dragonite resists Fire/Water/Grass! He also resists Fighting and is immune to Ground attacks.
---
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/40 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Yeah?:
This Kingdra was taken straight from Atticus' analysis. What attracted me to this Kingdra was that I could set up on a multitude of Pokemon, especially bulky Waters and Heatran (This Kindra also inspired me to steal another idea from Jibaku; Heatran).
Much like Dragonite, Kingdra's vast movepool contributes to is unpredictability. This set focuses on its great stats and dual-STAB to keep momentum in my favor. Often times bulky waters or status inducing Pokemon are switched in and allow Kingdra to set up alongside them.
---
Ability: Flash Fire
EVs: 252 HP/204 Spd/52 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock/Earth Power
- Taunt
- Roar
- Flamethrower
Smoke it, smoke it:
After setting up on a few Heatran with Tyranitar, Kingdra, and Dragonite, I knew that running Taunt or Roar was necessary. Taunt prevents slower Pokemon from setting up and Roar racks up entry hazard damage.
Heatran does a great job on the team because he lures out bulky waters and Flygon while keeping Steel type Pokemon at bay.
The given EV spread allows me to maintain some bulk while outspeeding Pokemon like 252 Adamant Lucario/Timid Magnezone.
---
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Grass]
- Heat Wave
Save da drama for your mama:
Standard Physical Defensive Zapdos to keep Scizor, Gyarados, and bulky waters away.
With Roost, Zapdos can afford to switch in repeatedly while absorbing attacks from attackers. I win the stall war because of Pressure (sorry br0).
Hidden Power Grass lets me exile Swampert from the jungle, and Heat Wave sends just about every Steel back to the rice fields.
Blah blah fatigue.
---
Ability: Sand Stream
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Rest
- Sleep Talk
- Crunch
Savor the flavor:
CurseTar is one bulky motherfucker. I play him the moment I get a chance so that my opponent aims to take him out early. If I am playing smart Tyranitar will be one of the last Pokemon left.
---
Aerodactyl - Lead Aerodactyl is no problem for my Froslass who can outspeed and 2HKO him with Ice Beam. Mid to Late game he proves somewhat problematic since Tyranitar is my only Rock resist.
Azelf - Lead Azelf gets disposed of promptly. Tyranitar can handle most variants as well as Heatran.
Breloom - This kid is a problem depending on whether or not he is Jolly or Adamant. Jolly Breloom destroys my team.
Dragonite -His big movepool and ability to hit from both sides of the spectrum make him somewhat hard to counter. Heatran being my only Steel fears Earthquakes.
Electivire -Electivire? More like JOKETIVIRE HA HAAHA.
Empoleon - Zapdos can handle Emoleon pretty well until the Petaya berry kicks in.
Flygon -Frosslass can nail him on the switch. If Kingdra and Dragonite can get two Dragon Dances in Flygon is toast.
Gengar - Stall for a Focus Blast miss or something :P
Gyarados - Zapatos!
Heatran -Depending on which variant of Heatran it is, Tyranitar, Dragonite, and Kingdra can handle him.
Heracross -Zapdos and Dragonite boasts resistances to both of his STABs but fear a Stone Edge. I must read carefully.
Infernape -Save an HP Ice, Dragonite does not fear him. Zapdos can handle Infernape well to a certain extent (Special attacks will wear it down).
Jirachi - HEATRAN.
Jolteon - Tyranitar can handle most Jolteons well. In the case of Specs Jolteon with Signal Beam I can switch out to a resist.
Kingdra - My non-existent Empoleon.
Lucario -Zapdos.
Machamp - :|
Magnezone -Save a ScarfMagnezone, Heatran can handle it pretty well. Dragonite can also hit it for SE damage.
Mamoswine -:(
Metagross -Depends on which moves it is carrying.
Ninjask - See Machamp.
Roserade -Dra-Go-Nite AOW AOW
Scizor -Zapdos.
Smeargle -Heatran!
Starmie -If Starmie can not hit Tyranitar or Zapdos hard enough it is toast. Kingdra can also set up on Starmie.
Togekiss -:|
Tyranitar -Depends really. I can usually fire off STAB Waterfalls at most Tyranitars.
Weavile -
Defensive Threats
Blissey - TYRANITAR is my go to Pokemon against Blissey.
Bronzong -????
Celebi - Leech Seed + Thunder Wave Celebi is REALLY REALLY annoying.
Dusknoir -Pfft.
Forretress - Zapdos
Gliscor -Kingdra/Froslass.
Hippowdon -Depends. Rarely do you see a Hippowdon outside of the lead position.
Rotom-A - Tyranitar can handle him minus a trick or Leaf Storm/Hydro Pump.
Skarmory -Zapdos.
Snorlax - Tyranitar sorta
Suicune -If I stop the boosts in time, Kingdra or Zapdos.
Swampert - Save ChoiceBand Swampert I dont think hes much of a problem.
Tentacruel -Tyranitar or if he doesnt Knock off my Chesto Berry, Kingdra.
Vaporeon - Kingdra can fucks with him. Tyranitar too.
Zapdos - Tyranitar.
The focus of my team is gradually weaken my opponent’s team with residual damage from Sandstorm, Stealth Rocks, and Spikes. With the three running they will have to play smarter against my boosting sweepers, all who have access to recovery.
Da squad Im reppin:
▲▲▲The Lead▲▲▲
Froslass (F) @ Choice ScarfAbility: Snow Cloak
EVs: 248 HP/132 Def/124 SDef
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Trick
Styles P. the Ghost:
This lead was inspired by Jibaku’s Deoxys-E (I don't think I should be giving him credit if the lead is this awful). The defense EVs allow me to set up my own entry hazards against a great chunk of the top 10 leads. Conveniently Froslass also serves as a spin blocker.
Machamp is one of the leads I lose to. With 53.9% of Machamp running Bullet Punch I am not always guaranteed two layers of Spikes. Switching to another Pokemon would assuredly mean it’s the end of the line for them so I take the chance and put my two layers of Spikes down.248 Adamant Machamp Payback vs. 252/132 Timid Froslass : 78.5% - 92.4%
With Rock Slide’s 90% accuracy there is a slight chance I can set up three layers of spikes. Alternatively I can 2HKO him with Ice Beam.252 Jolly Aerodactyl Rock Slide vs. 252/132 Timid Froslass : 69.8% - 82.6%
Metagross is another lead I lose to because of his STAB Steel attacks. Meteor Mash is always a OHKO and Bullet Punch is a 2HKO with priority. Hopefully my opponent predicts a switch and uses Stealth Rock or Trick allowing me to Taunt them that turn while I switch to Zapdos the next.232 Adamant Metagross Bullet Punch vs. 252/132 Timid Froslass : 48.8% - 57.6%
At minimum I will get two layers of Spikes off on the standard MixPert lead due to minimal attack investment or switches.Relaxed Swampert Earthquake vs. 252/132 Timid Froslass : 38.4% - 45.3%
Roserade 2HKOs me with Leaf Storm, so I will more than likely Taunt on my first turn scouting for the Sleep Powder and then switch on over to Dragonite.
Heatran absolutely destroys me with his STAB Fire Blast/Flamethrower so I switch on over to Dragonite. Since my opponent knows I have an Explosion immune Pokemon and Dragonite might carry Earthquake they will probably switch. In case they don’t and decide to explode I will switch on over to Tyranitar!
▲▲▲Sweeper▲▲▲
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost
Whatchu mean son?:
With great natural bulk, a plethora of resistances and access to recovery, Dragonite has plenty of chances to set up for a run at a sweep. Dragonite boasts a HUGE movepool so it can be somewhat tricky at times to stop him.
Dragon Dance patches Dragonite’s somewhat average speed stat, while Dragon Claw and Earthquake provide coverage against a wide range of Pokemon. Roost allows Dragonite to switch in freely on a variety of Pokemon, shrugging off residual damage from Stealth Rock and Sandstorm. Roost however, would be a waste without great resistances and luckily Dragonite resists Fire/Water/Grass! He also resists Fighting and is immune to Ground attacks.
252 Timid Life Orb Heatran Fire Blast vs. 224/0 Adamant Leftovers Dragonite : 33.5% - 39.6%
252 Timid Life Orb Shaymin Seed Flare vs. 224/0 Adamant Leftovers Dragonite : 13.7% - 16.4%
252 Adamant Life Orb Gyarados Waterfall vs. 224/0 Adamant Leftovers Dragonite : 24.8% - 29.3%
▲▲▲Sweeper▲▲▲
Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/40 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Rest
Yeah?:
This Kingdra was taken straight from Atticus' analysis. What attracted me to this Kingdra was that I could set up on a multitude of Pokemon, especially bulky Waters and Heatran (This Kindra also inspired me to steal another idea from Jibaku; Heatran).
Much like Dragonite, Kingdra's vast movepool contributes to is unpredictability. This set focuses on its great stats and dual-STAB to keep momentum in my favor. Often times bulky waters or status inducing Pokemon are switched in and allow Kingdra to set up alongside them.
---
▲▲▲Utility▲▲▲
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/204 Spd/52 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock/Earth Power
- Taunt
- Roar
- Flamethrower
Smoke it, smoke it:
After setting up on a few Heatran with Tyranitar, Kingdra, and Dragonite, I knew that running Taunt or Roar was necessary. Taunt prevents slower Pokemon from setting up and Roar racks up entry hazard damage.
Heatran does a great job on the team because he lures out bulky waters and Flygon while keeping Steel type Pokemon at bay.
The given EV spread allows me to maintain some bulk while outspeeding Pokemon like 252 Adamant Lucario/Timid Magnezone.
---
▲▲▲Wall▲▲▲
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Grass]
- Heat Wave
Save da drama for your mama:
Standard Physical Defensive Zapdos to keep Scizor, Gyarados, and bulky waters away.
With Roost, Zapdos can afford to switch in repeatedly while absorbing attacks from attackers. I win the stall war because of Pressure (sorry br0).
Hidden Power Grass lets me exile Swampert from the jungle, and Heat Wave sends just about every Steel back to the rice fields.
Blah blah fatigue.
---
▲▲▲IM THE BEST MAAAAAAAAANE. I DEEEEED IT.▲▲▲
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Rest
- Sleep Talk
- Crunch
Savor the flavor:
CurseTar is one bulky motherfucker. I play him the moment I get a chance so that my opponent aims to take him out early. If I am playing smart Tyranitar will be one of the last Pokemon left.
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▲▲▲THREAT LIST▲▲▲
Defensive Threats