Doubles UU

So I have been playing doubles uu for a while and I have been trying out some of the new mons. Thought I might help give these guys a new home. Here are my nominations:

Mega-Abomasnow - Tier 1: Easiest Tier 1 I have seen in a while. Bulky, very offensive, awesome trick room abuser (in my opinion as good or just slightly worse than camel), works well outside of trick room with priority ice shard. Hail looks like it could be the new thing in dubs uu (it was good before aboma was banned before as well)...theres just not enough stuff to stop hail atm. I find hail better than sun, and rain is gone, so theres not much competition for weather. Only cons: it is quad weak to fire in a tier where fire types are so popular, but honestly, you can just get around that with a bulky water. In practice, aboma in hail and in tr have been phenomenal, it has good stabs, priority, and it brought back hail...which is why M-Abomasnow to tier 1.

Hitmontop - Tier 1.5: At first glance, hitmontop looks like the new hariyama, and I also thought it would be. In the beginning when I used it it was exceptional, but then I started noticing some flaws. First was the four-moveslot syndrome. I wish I could use fake-out, feint, close combat, wide guard, quick guard, and protect at the same time. Sadly, u can't, next was that hitmontop's support moves in a lot of cases ended up being a waste of a moveslot. Feint is nice and fake out is as well, but a lot of the time, wide guard and quick guard were wastes, and once I couldn't use any of my support options, I was stuck with cc, which is just not powerful enough. Also, the speed is awkward, but i guess that doesn't matter because of all the support. Intimidate is nice, but with milotic now here it might be risky. Yama has a lot more offensive prescence, status backfires on him, has fake-out, and a support like wide guard. It also has four moveslot syndrome but I just think it is more well rounded. But again, depending on the team, hitmontop can be great, so Hitmontop to tier 1.5.

Thundurus Therian - Tier 1.5: Looks really good with a scarf and with specs, volt switch is great, volt absorb makes it a great switchin to raikou and other thundy t, good for momentum, I think its great. Unfortunately, it has a bad matchup against a lot of tier 1, so Thundurus Therian to tier 1.5

Hoopa - Tier 2: Hoopa really drops holes on enemy teams, has great sp atk, great coverage with hyperspace hole, shadow ball, and focus blast, seems like a great pokemon. But it has a lot of flaws. Its base 70 speed makes it bad on tr, basically just good on tailwind, fighting types which it would normally kill just wreck it with knock off (most outspeed it anyway, either under tr or not) quad weak to ghost and dark is just not good. I think that it is only viable under tailwind so Hoopa to tier 2

Serperior - Tier 3: Contrary Leaf Storm!! Sounds awesome, right? Unfortunately serp is more of a singles mon in my opinion. It has no spread moves, it is frail, its only niche is leaf storm. With a tier filled with fires, and mega camel and aboma at the top of the tier, serperior really is quite useless. It needs at least one leaf storm hit before it can actually do damage and your opponent would have probably done something to it by then. A better answer to bulky waters is the new thundy-t. Threats like genesect, escav, and others just kill it. It just has no room I think in a team where it can be useful. Some may disagree but my nomination is Serperior to tier 3.

Milotic - Tier 1.5: Milotic is an excellent bulky water, has good bulk, good sp atk, punishes intimidate (hitmontop is back), so milotic is rly good. With jellicent gone, we now have another bulky water that is also quite good (sadly it cant will-o but u still got scald burn, which is basically 100% chance :]) For these reasons, I nominate Milotic to tier 1.5.

Ninetales - Tier 2: Ninetales is pretty terrible offensively, pretty terrible defensively, has good speed, but SUN IS BACK BOYS. Sun has the potential to be really good in the tier as it does pretty well against a lot of hail teams, which is nice. Also, ninetales has decent support options, like will-o-wisp and roar, although its main job is to set sun. For that reason, and that reason only, I nominate Ninetales to tier 2.

Kyurem - Tier 3 - Tier 2: With hail back we got kyurem back. A fantastic base 130 sp atk, powerful stabs with draco meteor and blizzard, good coverage with earth power, and an excellent choice scarf user. I think kyurem should be a staple in these hail teams. It does great against mega latias, decent against mega altaria in hail, good against camel outside of tr (im sure it can survive a camel stab inside of tr too and hit it with a draco). On hail kyurem is just great, but just in hail, so my nomination is Kyurem from tier 3 - tier 2.

I haven't tested mew yet, but who knows, there are some things you can do with it I guess...I will need you guys' input. I wanna see what you think...if you agree or disagree. I think doubles uu is shaping up to be a really fun tier.
 
http://replay.pokemonshowdown.com/doublesuu-295712473
Here's a battle between me and camelstar. He was using discharge spam (idk why) with a semi sun core, but he was third on the ladder and is one of the players that are most influential on the tier. Cool guy. I was using hail, and on my team are 4 of the new pokemon, thundy-t, abomasnow-mega, hitmontop, and milotic. Here you can see how influential and good these are. The core I used of abomasnow, rhyperior, hitmontop, and milo is really good, as mentioned by kyle-cole in his last video, and in practice, it does excellent. You can see it on the replay :).
 
I used to hate scep, but i made a team around him and it's awesome. I think he should be tier 1.5 (would be 1 but ice shard exists). He is No. 2 on Usage stats (last time i checked anyway)
 
Discharge/Parabolic Charge support and Follow Me and lightning rod bait make it good.

For example: Heliolisk (Scarfed Modest)/Jolteon (Timid) w/ Scep Modest for stat boosts.
Togetic (eviolite) w/ follow me and bold nature.
Feraligatr or other water types for bait.
 
Discharge Sceptile is bad. Battle any one of my teams for proof. Sceptile is 2nd in usage because most ppl on the ladder don't know how to play and see 145 sp atk and 145 speed and think whoa this is great. In my opinion, sceptile is tier 3 and that's being real nice
 
Figured I'd post about one of the best cores in Doubles UU (imo) because I just came up w a hot acronym for it which makes it that much better: H.A.R.M.
Hitmontop/Hariyama
Abomasnow
Rhydon/Rhyperior
Milotic

These teammates support each other really well. The core starts with (despite the acronym) Abomasnow and Rhyperior. These two support each other offensively and defensively, with Rhydon breaking Steels and Fire types that can switch into Blizzards while resisting Bug, Flying, Rock, and Poison. Abomasnow resists Ground, Water, and Grass for Rhyperior and offensively covers Pokemon of the same type.
Rhydon can use lightning rod to support Milotic (while Abomasnow covers the grass weakness), and at the same time Milotic protects Rhydon from Intimidate. Milotic is the #1 Arcanine counter (which is a big threat to the other 3 with Intimidate + Fire) but of course it beats fires that can KO Abomasnow and WoW Rhydon. Furthermore, Milotic can take advantage of Snow Warning to use 100% accurate Blizzards.
The choice between Hitmontop and Hariyama comes down to which ability your team would appreciate more. Hitmontop provides Intimidate support which is of course super helpful, but Hariyama uses Guts which (when combined with Lightning Rod from Milotic & Grass typing from Abomasnow) protects the team exceptionally well from status. Intimidate may seem like an obviously better ability (and don't get me wrong it's super good) but with Tornadus and Milotic as 2 of the best Pokemon in the tier, Intimidate can actually put you in some disadvantageous match ups. Of course Abomasnow beats those 2 already, but using Hariyama is definitely worth consideration. You can also use Lum Berry Rhyperior to get around Burns, making it more effective counter to Rotom-Heat and other WoW fires.

Here are some Sample Sets
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Hitmontop (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Wide Guard
- Feint
- Close Combat

Hariyama @ Sitrus Berry
Ability: Guts
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Fake Out
- Wide Guard
- Close Combat
- Knock Off
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Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Giga Drain / Wood Hammer / Energy Ball
- Ice Shard
- Protect

With this stat investment Wood Hammer is actually more Powerful than Giga Drain or Energy Ball, but Wood Hammer comes with Recoil and Giga Drain obviously provides recovery. Energy Ball is a compromise but imo the weakest option of the 3.
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Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Rock Slide
- Drill Run / Earthquake
- Hammer Arm / Superpower
- Protect

Rhyperior @ Lum Berry
Ability: Lightning Rod
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Rock Slide
- Drill Run / Earthquake
- Hammer Arm / Superpower
- Protect
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Milotic @ Sitrus Berry / Safety Goggles
Ability: Competitive
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Blizzard
- Recover
- Toxic/Protect

Toxic gives you the matchup vs opposing Milotic and Porygon2 with Recover.

So what is missing? Some form of speed control and an answer to fighting types would definitely come in handy, and of course another Steel check would be nice. This core can actually go in a variety of directions for teambuilding, you can go with fast hail with Darkai/Tornadus, Trick Room with a TR setter or 2, and more! Try some stuff out! Or don't idc.
 
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Now that I've had some time to play around with the new pokes and get a grasp for the meta, these rankings could use a big shake down. Here we go:

First, some movement between tiers:

From Tier 1
Camerupt-Mega Tier 1 to Tier 1.5 - Abomasnow dropping has been both a blessing and a curse for camel - while having a fire-type that outslows Mega Abomasnow seems great, Abomasnow is so good right now that it's difficult to consider having other slow megas in Tier 1. Jellicent leaving also means that the TR setters left don't have great synergy, and so building Camerupt teams feels slightly awkward.

Hariyama Tier 1 to Tier 1.5: Competition with Hitmontop ends up screwing both over slightly. Has a few things over Hitmontop like more offensive presence and a better Miltoic matchup, but the Intimidate support and Hitmontop's supportive movepool chip away from Hariyama's previously huge niche in the meta.

From Tier 1.5
Aromatisse Tier 1.5 to Tier 2: It's just so passive. Aromatisse is an extremely reliable TR setter, but then it basically sits there waiting to die, maybe getting off a Moonblast in between trying to heal its teammates with Heal Pulse.

Mega Altaria Tier 1.5 to Tier 1: Not super set on this one, but Mega Altaria does really well against Mega Latias, and gets Fire Blast to OHKO Mega Abomasnow, making it an excellent anti-meta call. Having Hitmontop to threaten Feint and prevent Wide Guard is super helpful as well.

Deoxys-A Tier 1.5 to Tier 2: Seems strange, but to me Deoxys-A really seems to struggle to find the support it needs to pressure everything. Having hail everywhere also makes Sash obsolete, which hurts its viability.

Porygon2 Tier 1.5 to Tier 2: Maybe it's just me, but I feel like TR is on its way down. Porygon2, like Aromatisse, is quite passive. So while it's super bulky and able to heal itself while the opponent Protect-stalls TR, Porygon2 makes it difficult to fully take advantage of the Trick Room turns.

Tornadus Tier 1.5 to Tier 1: Provides a ridiculous amount of support with its Prankster set and Tailwind/Taunt OR lots of offensive pressure with Defiant Acrobatics / Superpower. Hitmontop being everywhere gives it a boost and a good matchup, so Tornadus is super good right now.

From Tier 2
Gothitelle Tier 2 to Tier 3/UR: Shadow Tag TR is nice I guess but with Mega Mawile and Azumarill up in DOU, its best partners aren't in the tier. Also outclassed as a Competitive user by Milotic. Not once have I wanted Gothitelle on my team.

Meloetta Tier 2 to Tier 3: Always weaker than I want it to be. Hyper Voice never seems to hit hard enough and although it's specially bulky, the physical bulk is seriously lacking. Tried to build a team with this and ended up replacing it. I guess I could just be using a bad set, but for now Tier 3 seems right to me.

Klefki Tier 2 to Tier 1.5: Provides a bunch of support in the form of Prankster T Wave (which from Thundy in DOU we know is great), as well as being a decent check to things like Mega Latias and Mega Altaria. Also a solid weather setter for either sun or rain. However, it struggles with the many fire types, keeping it from rising any higher.

Mamoswine Tier 2 to Tier 3: Mamoswine is weak (cough cough hi qsns) and the only genies it has to check are Thundy-T and Torn. Awkward speed tier + not quite hitting strong enough just makes it an awkward choice for basically any team right now. Still has a bit of a niche as a solid Thundy-T check, among others, keeping me from nominating it off the VR.

Rhyperior Tier 2 to Tier 1.5: Idk which one Kyle prefers but personally I've found Rhyperior to be reallllllly good right now, and it should be higher than Rhydon. Might even say Tier 1, except for its unfortunate speed tier. Lum Berry + Stone Edge or Rock Slide makes it a great check for Rotom-H, whose only other checks are specially-attacking dragons and maybe Hoopa.

From Tier 3
Aurorus Tier 3 to UR: Lost its niche as a hail setter when Abomasnow dropped, not much else to say.

Braviary Tier 3 to UR: Doesn't have much of a niche over Tornadus, I guess Normal-stab? Still, I'd put it UR.

Empoleon Tier 3 to UR: I'm not sure why this is Tier 3, but with Milotic dropping any niche it previously had is pretty much gone. I guess the Steel-typing is nice but I still don't see how it deserves a rank.

Scyther Tier 3 to UR: What does this to? Way outclassed as a physical attacker or as a Tailwind setter, and many other more viable mons can carry its support moves like Feint.

Echoing kdalskslsd's Kyurem Tier 3 to Tier 2 nomination, it's a super strong special attacker and hail-boosted Blizzards are amazing.

From Tier TBD
Basically just listen to kdalskslsd's noms, I'm echoing all of them, Mega Aboma to 1, Hitmontop to 1.5 (or I'd be ok with 1 also), Thundy-T to 1.5, Hoopa to 2 (or 1.5, it's super strong especially under Tailwind), Serperior to Tier 3, Milotic to Tier 1.5, and Ninetales to Tier 2, similar to how Politoed is Tier 2 in DOU. I also cannot comment on Mew, but it seems like it could be a decent TR setter or supporter in general.

From UR
Celebi UR to Tier 3: I've used it fairly well as a CM passer (help I'm bad) but it also does well as an attacker with decent bulk or as an offensive TR setter.

Infernape UR to Tier 2: As has been suggested, Fake Out, Encore, Feint, Strong attacking stab, and Blaziken leaving all add up to Infernape being a pretty good choice for many teams.

Jynx UR to Tier 3: Fast sleeper and Fake Out user, provides lots of support to teams. Also decently strong with Blizzard on Hail teams, and one of the few viable sash users in Hail.

Parasect UR to Tier 3: Wide Guard, Rage Powder, Spore, and Dry Skin, oh my! Definitely carves out enough of a niche for itself.

Raichu UR to Tier 3 (or on ladder which is full of discharge spam, Tier 1): Huge support movepool and Lightning Rod as well as a high speed make Raichu super helpful on HO-style teams.

Rotom-Mow UR to Tier 3: Before Thundy-T dropped, this was a great option as a counter to the bulky waters being used to combat all the fire types. Now, it's a little bit outclassed, but has the niche of also being able to beat Rhyperior/Rhydon. Specs or Scarf with Volt Switch are great, but I'm sure support sets with some sort of status move and Sitrus Berry are great too.
This meta is really fun, everyone should try it out!

EDIT: Added two more nominations, alphabetized the UR -> Ranked Nominations
 
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I have my own core to post which doesn't have a fancy name, but wtf let's do it.
BUNNIES v.0.5.
manaphy.gif
mew.gif
tangela.gif
rotom-heat.gif

The premise of this core is to set up with Manaphy and sweep your opponents team. Manaphy is the pinnacle of the core; its main objective is to set up and smash things. Mew provides the best Fake Out support in the tier with a nice base speed of 100 and an extensive supportive movepool. Tangela is the Amoonguss of the tier, but with more bulk and no Spore. Rotom-Heat rounds out the core, providing a nifty set of resistances and speed control in the form of Thunder Wave.
manaphy.gif

Manaphy @ Sitrus Berry / Wacan Berry / Life Orb
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Ice Beam / Energy Ball
- Tail Glow
- Protect

Manaphy's set is pretty straight forward. Energy Ball hits bulky Water-types, while Ice Beam hits Dragons such as Salamence, Altaria, and Latias.
mew.gif

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Super Fang
- Fake Out
- Transform
- Tailwind / Taunt / Helping Hand / Ally Switch / Anything

The last moveslot is up to you. Mew has so many good supportive move options that its pretty hard to pick just one more. I put a few above for some ideas.
tangela.gif

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Sleep Powder / Leech Seed
- Rage Powder
- Protect

The given EVs let Tangela live a 252+ Psycho Boost from Deoxys-Attack, with the rest dumped in Defense. Sleep Powder helps check Trick Room while Leech Seed provides nice recovery.
rotom-heat.gif

Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 120 Def / 60 SpA / 76 SpD
Calm Nature
- Overheat
- Thunderbolt
- Thunder Wave / Will-o-Wisp
- Protect

The given EVs let Rotom live a 252+ Psycho Boost from Deoxys-Attack and a 252+ Close Combat from a Burned Guts Hariyama. Will-o-Wisp can be used over Thunder Wave if you already have a form of speed control on your team.

The core is pretty weak to Trick Room, so adding a slower mon can help to patch that problem. As for a Mega, Lopunny works basically like a frailer faster Kangaskhan, but I've had a lot of success with Altaria too. I haven't tired out Latias, but she seems like a neat option as well.
 
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Last Nomination I'd like to make:

Crobat from tier 3 to tier 2/1.5: This pokemon is a complete tr check and counter with taunt and whirlwind, hits hard against pokemon like abomasnow, mega altaria, fighting types like yama and machamp and top. Its speed is really good and it is a reliable TW setter with inner focus. Unfortunately, it is kinda frail and doesn't do much damage without an lo, and it has a lot of competition with tornadus for TW setter. But still, crobat can do much more than just set tailwind as it can provide a lot of support and still hit hard (harder than taloflame, at least :])
 
Viability rankings update:
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Altaria (Mega): 1.5 -> 1
Great mon that beats fire types, fighting types, and Mega Latias all in one slot while also packing a bunch of misc resistances

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NINETALES: TBD -> 2
Provides great team support for the abundant fire types but is very impotent on its own

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Hitmontop: TBD -> 1.5
see kdalskslsd's reasoning

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Braviary: 3 -> UR
As an intimidate deterrent, Milotic is generally a better pick and as a flying type, Tornadus fits on a wider array of teams thanks to its versatility

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Abomasnow (Mega): TBD -> 1
you already know what this does

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Aurorus: 3 -> UR
abomasnow looks like christmis and it is time for christimas

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Kyurem: 3 -> 2
One of the best partners for abomasnow, taking advantage of hail for blizzspam stratS

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Hoopa: TBD -> 1.5
Extremely strong attacker with KILELR stabs and a good variety of coverage options, also more powerful from the significant lack of dark types aside from Darkrai, but requires speed control to work to its full potential

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Mew: TBD -> 1.5
Great support mon that can pretty much fulfill any role it needs to for a team but it let down by its lack of self-sufficiency

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Darkrai: 2 -> 1.5
Strong & speedy attacker backed up with great utility in wow & Taunt

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Serperior: TBD -> 3
it is slippery snake like the jew (see kdalskslsd's reasoning)

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Thundurus-Therian: TBD -> 2
Really strong, beats waters like Milotic, but loses to common things like hail and rotom-heatah

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Milotic: TBD -> 1.5
Good bulky water that beats Hitmontop and is a great answer to fire types that can work well on most teams

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Tornadus-Therian: 3 -> UR
Misses out on a ton of utility that Tornadus-I gets and the difference in speed is not significant enough to warrant a placement on the esteemed doubles uu viability rankings

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Scyther: 3 -> UR
astroboy wants scyther to fist him and this goes against my christian morals

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Blastoise (Mega & Non-Mega): 1.5 -> 2
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Clawitzer: 1.5 -> 2
milotic is better

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Infernape: UR -> 2
Good STAB coverage + utility

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Doublade: :3 -> 2
Fits well on trick room as well as regular offense as a trick room check while also offensively checking hoopa and beating hail
anything we might have missed? blame astroboy in this thread!

also, our sample teams post looks a bit dry. maybe you, the handsome reader, could help supply some cool teams that accurately showcase the meta! playstyles that we dont have showcased already, like trick room, would be really neat

私は悲しいピエロです
 
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Here's a decent sun team that I've won some games with. Idk if it's sample worthy but if people want to tinker with it and get it to that point, here it is.

Also nidoking for tier 3 rof

Ninetales @ Heat Rock
Ability: Drought
Shiny: Yes
EVs: 252 HP / 72 Def / 104 SpA / 80 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Roar
- Will-O-Wisp
- Protect

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Heat Wave
- Dark Pulse
- Solar Beam
- Protect

Lilligant @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance
- Protect

Hitmontop @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Helping Hand

Nidoking @ Choice Scarf
Ability: Sheer Force
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Ice Beam
- Thunderbolt

Liepard @ Focus Sash
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Foul Play
- Swagger
- Thunder Wave
- Sunny Day
 
Decent offensive TW team i've had some success with in the past. There's room for improvement but I guess you can use this as inspiration

Tornadus
Ability: Prankster
EVs: 140 Atk / 126 Def / 150 SpD / 92 Spe
Adamant Nature
- Acrobatics
- Tailwind
- Taunt
- Protect

Toaster (Rotom-Heat) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 Def / 176 SpA / 40 SpD
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Tokyo police squad (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 40 SpA / 216 Spe
Lonely Nature
- Iron Head
- U-turn
- Explosion
- Flamethrower

loch ness (Milotic) @ Leftovers
Ability: Competitive
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Recover
- Protect

killer (Hoopa) @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Protect

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Encore
- Low Kick
- Return
 
My mediocre sudo-viable set up team:

Tut Tut Child (Manaphy) @ Wacan Berry
Ability: Hydration
EVs: 180 HP / 76 SpA / 252 Spe
Timid Nature
- Scald
- Energy Ball
- Tail Glow
- Protect

GlitchxCity (Mew) @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Super Fang
- Fake Out
- Transform
- Helping Hand

Zomboy (Tangela) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Leech Seed
- Rage Powder
- Protect

Shurk (Rotom-Heat) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 120 Def / 60 SpA / 76 SpD
Calm Nature
- Overheat
- Thunderbolt
- Thunder Wave
- Protect

Stonebank (Altaria) @ Altarianite
Ability: Cloud Nine
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Hyper Voice
- Flamethrower
- Protect

Borgore (Rhyperior) @ Iron Ball
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Drill Run
- Rock Slide
- Fire Punch
- Protect
Honestly there is no way for me to gage how good this team is. The skill gap is so absurd in this meta that 9 out of 10 games I don't even have to try to win. That said, the team is very fun to use. It struggles against Trick Room but otherwise its pretty decent. I'm new to the meta so some of my sets might be obsolete (3 attacks Altaria? Iron Ball Rhyperior?). Please leave suggestions. Iron Ball on Rhyperior lets me underspeed Abomasnow, Camerupt, and Escavelier under Trick Room. The rest of the sets are self explanatory or were explained in my other post. NB: Leech Seed Tangela is hella good.
 
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2-->1.5
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Rhyperior is huge threat, both offensively and defensively. It has some great base stats and excellent STAB coverage. It boasts the most powerful Rock Slide in the meta, ousting Mega Aerodactyl by just a smidgen. Under Trick Room it literally takes a rocky crap over your entire opponents team. Its greatest down fall is its reliance on Trick Room and its 4x weakness to Water and Grass. Besides that, Rhyperior is an absolute beast.
 
cool team but i just got a couple suggestions

wacan berry on manaphy is pretty unnesecary considering ur team handles electrics really well as it is thanks to rotom-h and rhyp, so u could probably just do sitrus and be fine

just go with life orb>iron ball on rhyp, more consistent and helps with its role as a wallbreaker

honestly since ur team seems to have issues with trick room u could just do trick room>super fang on ur own mew to offset it and potentially support rhyp or heatom or whatever, and ur team doesnt really have much speed as it is so speed control would really help.

draco meteor>moonblast on altaria lets you lure in fires, which tangela really appreciates. u could do tailwind, alternatively, as means of speed control, but do whatever cause this slots mostly filler anyways

some things i wanted to make happen but xzern was too gay to change are

darkrai 1.5 -> 1
victini from 1 -> 1.5
mega camel from 1 -> 1.5
mega lucario 2 -> 1.5
foongus 3 -> unranked
mega slowbro 2 -> 3
cleffairy + clefable unranked -> 3
victrebell unranked -> 3


im really tired rn and just wanted to post this but lemme know if u want me to provide reasoning for a nom you disagree with
 
cool team but i just got a couple suggestions

wacan berry on manaphy is pretty unnesecary considering ur team handles electrics really well as it is thanks to rotom-h and rhyp, so u could probably just do sitrus and be fine

just go with life orb>iron ball on rhyp, more consistent and helps with its role as a wallbreaker

honestly since ur team seems to have issues with trick room u could just do trick room>super fang on ur own mew to offset it and potentially support rhyp or heatom or whatever, and ur team doesnt really have much speed as it is so speed control would really help.

draco meteor>moonblast on altaria lets you lure in fires, which tangela really appreciates. u could do tailwind, alternatively, as means of speed control, but do whatever cause this slots mostly filler anyways

some things i wanted to make happen but xzern was too gay to change are

darkrai 1.5 -> 1
victini from 1 -> 1.5
mega camel from 1 -> 1.5
mega lucario 2 -> 1.5
foongus 3 -> unranked
mega slowbro 2 -> 3
cleffairy + clefable unranked -> 3
victrebell unranked -> 3


im really tired rn and just wanted to post this but lemme know if u want me to provide reasoning for a nom you disagree with
Victini should stay at 1, it kills half the meta right now, it sets tr really well, and is a great counter to abomasnow. I see no reason to move it down. Darkrai isn't good enough for tier 1 as it is frail and loses to a lot of stuff. It is good, I would keep at 1.5. Mega lucario is not for 1.5 either...it hits hard but loses to tr and tailwind, it is frail as well. Keep at tier 2. Everything else is ok I guess..
 
cool team but i just got a couple suggestions

wacan berry on manaphy is pretty unnesecary considering ur team handles electrics really well as it is thanks to rotom-h and rhyp, so u could probably just do sitrus and be fine

just go with life orb>iron ball on rhyp, more consistent and helps with its role as a wallbreaker

honestly since ur team seems to have issues with trick room u could just do trick room>super fang on ur own mew to offset it and potentially support rhyp or heatom or whatever, and ur team doesnt really have much speed as it is so speed control would really help.

draco meteor>moonblast on altaria lets you lure in fires, which tangela really appreciates. u could do tailwind, alternatively, as means of speed control, but do whatever cause this slots mostly filler anyways

some things i wanted to make happen but xzern was too gay to change are

darkrai 1.5 -> 1
victini from 1 -> 1.5
mega camel from 1 -> 1.5
mega lucario 2 -> 1.5
foongus 3 -> unranked
mega slowbro 2 -> 3
cleffairy + clefable unranked -> 3
victrebell unranked -> 3


im really tired rn and just wanted to post this but lemme know if u want me to provide reasoning for a nom you disagree with

Thanks for the suggestions. I'll definetly change Moonblast-->Draco Meteor it sounds like a good idea. Rhyperior is actually Solid Rock to deal with threats such as Camerupt and opposing Rhyperior, so I may stick with Wacan Berry on Manaphy. I was using Life Orb on Rhyperior before I changed it to Iron Ball, and I definitely think LO is better. Previously I using Trick Room over Helping Hand on Mew, so I might change that back as well. I'm definetly NOT getting rid of Super Fang, it's one of Mews best selling points.

As for your tiering suggestions, I support the drops for Mega Camerupt and Victini. As for the others I disagree or cannot comment.
 
I support all the suggested movements except for Victini, and Darkrai to an extent. Victini is an excellent scarfer or Trick Room attacker/setter or even just regular attacker. Scarf with U-Turn, V Create, and Final Gambit threatens literally everything in the game, as nothing outspeeds, and it can either automatically remove something (Final Gambit), do massive damage (V Create), or pivot out to be more threatening later (U Turn). Leave it where it is. I haven't really used Darkrai enough to be able to know whether it's tier 1, but when I have used it it's slightly underwhelming. Tier 1.5 is definitely more accurate than Tier 2 so I'm glad it rose there, but it should stop at Tier 1.5.
 
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