GlassGlaceon
My heart has now been set on love
Cress to remain in S:
Blanket Statement before i present : Cress is not only absolutely fantastic in this metagame due to its amount of support options but also due to it's versatility both in defense alone and offensively as well. A fantastic supporting movepool that essentially epitomizes speed control, along with fantastic bulk, and the amount of viable, useful customization gives it a spot in s as a metagem threat who works both offensively and defensively, and can pull off both roles to great effect.
Cress defensively
Cresselia is a fantastic defensive mon and this is the main reason why I'd want to keep it in S. Cresselia is arguably the best defensive mon in the tier, offering tons of speed control in multiple different ways including Thunder Wave, Icy Wind, and Trick Room. These moves help cresselia not become setup fodder for most offensive mons, as it can cripple the speed they normally rely on. Cresseli not only has a fantastic speed controlling moveset, but it also has a great regular support moveset as well, including moves such as Skill Swap, Sunny Day, Rain Dance, and Lunar Dance, all able to immensely support the team and can quickly turn the tide of battle. To be completely honest, even with the recent rise of mons such as hydreigon and TTar, I've never found cress to be deadweight or even slighlty less useful than it always has been. neither of the two can OHKO cress without boosts, and it can normally cripple them somehow whether it be through Icy Wind Trops, thunder wave Paras, or just trick rooming in their faces.
Cresselia Offensively
Cresselia can also pull off offensive roles effectively, being a godsent for Semi-Tr by combining support for offensive threats with power of it's own, luring in and killing/2HKO'ing it's usual checks and counters such as Heatran and Bisharp. Offensive TR Cress and offensive CM Cress are good in general, being able to setup/do major damage to a bunch of common mons in the tier such as bisharp, terrakion, keldeo, amoonguss, hitmontop, heatran, excadrill, hydreigon if moonblast, conkeldurr, infernape, and more. CM cress isn't very hard to set up, and once it IS set up, becomes a giant threat as it is nigh on impossible to kill and can also hit pretty dang hard.
Summary/Denouement: Cresselia is still as good as it's always been, it has a great movepool combined with pretty fantastic stats to back them up, and it checks some of the most prevalent and dangerous mons in the tier, such as skymin, landorus-i and t and counters many many more. Cresselia has the potential to rturn the tide of battle within the matter of a turn as it can get off a crucial trick room versus a setup sweeper reliant on speed, a TWave off versus a fast mon to neutralize the threat for more offensive teams, skill swap to help support against rain, rain dance to support WITH Rain, and many other things that it does outstandingly well. If Cress were to drop, it would need to be only down to A+, as it is still a fantastic threat both offensively and defensively in this metagame and it's sad to see people making this thing feel so underwhelming/poor in performance when it usually isn't.
#longlivemoonduck
Blanket Statement before i present : Cress is not only absolutely fantastic in this metagame due to its amount of support options but also due to it's versatility both in defense alone and offensively as well. A fantastic supporting movepool that essentially epitomizes speed control, along with fantastic bulk, and the amount of viable, useful customization gives it a spot in s as a metagem threat who works both offensively and defensively, and can pull off both roles to great effect.
Summary/Denouement: Cresselia is still as good as it's always been, it has a great movepool combined with pretty fantastic stats to back them up, and it checks some of the most prevalent and dangerous mons in the tier, such as skymin, landorus-i and t and counters many many more. Cresselia has the potential to rturn the tide of battle within the matter of a turn as it can get off a crucial trick room versus a setup sweeper reliant on speed, a TWave off versus a fast mon to neutralize the threat for more offensive teams, skill swap to help support against rain, rain dance to support WITH Rain, and many other things that it does outstandingly well. If Cress were to drop, it would need to be only down to A+, as it is still a fantastic threat both offensively and defensively in this metagame and it's sad to see people making this thing feel so underwhelming/poor in performance when it usually isn't.
#longlivemoonduck