Changes to Old Traits
Flash Fire - Will o' Wisp now activates it even for Fire Pokemon.
Volt Absorb - Thunder Wave now activates it.
Shadow Tag - Now negates another Wobbuffet's Shadow Tag and allows either to escape from each other without having to rely upon Beautiful Skin.
Intimidate - May or may not go first even if both Pokemon switch out, meaning that it would no longer hit Pokemon that come in simultaneously.
Also, Intimidate now also activates if a Pokemon gains it through Skill Swap, Trace, or Role Play.
Rough Skin - Now deals 12.5% damage rather than 6.25% damage.
New Traits
Hydration - Seems to heal all conditions of the Pokemon when Raining at the end of the turn, including Sleep and Sleep that is self-induced, as with Rest. It's quite possible that this does heal Freezing, but since Ice attacks are ineffective on Water Pokemon, we probably be finding out for a while anyway.
Leaf Guard - Seems confirmed by ilabb that Leaf Guard doesn't automatically cure Rest, at least if Sunny Day is activated before. Confirmed by Puniverse not to cure Rest. Instead of being like Refresh, it seems more like an automatic Safeguard, though there has been no mention of whether or not this wards off Confusion. (Sunny Day already wards off Freezing.)
Aftermath - If the Pokemon with Aftermath is fainted by a physical contact move, the Pokemon that fainted it takes 25% damage.
Mold Breaker - Quoth Team Rocket Elite:
"Unconventional does not disable Traits at all! It just lets moves that would be blocked by a Trait get through."
Does NOT affect Intimidate. Is always active once in.
Some of the things that it seems to affect are Volt Absorb (and probably Electric Engine), Flash Fire, Water Absorb, Levitate, Hard Rock, Soundproof, and Wonder Guard.
Bad Dreams - This trait does 1/8th damage to any sleeping Pokemon. Confirmed by theNightbizzle of YouTube.com. Darkrai's ability does not affect itself if Darkrai is put to sleep, though it is Darkrai will still be affected by another Darkrai's Nightmare ability, the Ghost attack Nightmare, and doubtless the Psychic attack Dream Eater if Darkrai has been affected by Miracle Eye beforehand.
Anticipate - Anticipate informs you when the opponent has a super-effective move in their moveset ONLY when the Pokemon with Anticipate switches in. Does NOT determine if the opponent has a super-effective Hidden Power\Natural Gift since it is technically Normal type until just right before it smacks you in the face.
Also, apparently detects OHKO and Explosion moves, though it won't specifically tell you what move it is like Forewarn will.
Adaptability - This trait changes the STAB boost from 1.5x to 2x. It does not add an extra 1.5x boost on top of the existing one.
Download- This trait raises Attack or Special Attack depending on what is the weakest defense stat of the Pokemon it switches in on. If Defense is higher, Special Attack is raised; if Special Defense is higher, Attack is raised.
This DOES count as an official stat-up, so it does NOT to allow you technically go over the limit of 4x stats.
Heat Proof – Cuts damage from Fire attacks by 50%. Also cuts damage from burns to 1/16 total HP per round rather than 1/8 total HP.
Motor Drive - This raises the Pokemon’s Speed whenever ANY electric attack hits it, including and granting immunity to Thunder Wave.
Multitype: In addition to changing Arceus' appearance and type with the plates, it also acts like Sticky Hold - that is, Arceus' item cannot be stolen, Knocked Off, Embargoed, or Tricked. This applies to all items, not just the Plates.
No Armor – If a Pokemon with No Guard is in play, all
damaging attacks (that is, attacks with a base power) from ANY Pokemon will have 100% accuracy, even through accuracy and evasion modifers such as Sand-Attack and Double Team as well as as against Pokemon using Fly, Dig, and Dive. This does not apply to non-damaging attacks such as Hypnosis. This
does apply to OHKO moves.
Slow Start – When Regigigas is switched in, a five-turn countdown starts. Until this countdown is over, his Attack and Speed will be halved. This countdown restarts whenever Regigas is switched out and then switched back in.
Slow Start appears to behave differently in the Japanese Diamond\Pearl. In the Japanese DP, the stat drops remain even if Slow Start is replaced through Worry Seed or Skill Swap. In Pokemon Battle Revolution and any other language version, however, the stat changes disappear instead.
Pickup - The new changes have been documented at
http://members.shaw.ca/teamrocketelite/PickupTable.html. This was brought by Team Rocket Elite. Needs additional confirmation, but not a priority since there are only three changes.
Snow Warning - Hail from this still does only 1/16th damage.
Solid Rock\Filter - It has been confirmed that this only reduces damage by super-effective attacks to 0.75x their original value.
Magic Guard - Magic Guard blocks ANY damage not inflicted by a direct attack. This includes but is not limited to:
- Sandstorm\Hail damage
- damage from Poison or Burn (but not Burn's Attack drop)
- Leech Seed's draining effect
- Stealth Rock\Spikes damage
- recoil from Double-Edge or Life Orb
But it does not remove Belly Drum's -50% health effect. It also does NOT block Roar\Whirlwind.
Also, Clefable's Magic Guard does not act like Shield Dust and prevent side-effects. So, it can still be burned by Flamethrower--it just won't feel the Burn (damage).
Unburden- This only activates when the Ghost Balloon loses/uses up its currently held item. Ergo, currently the previous thought, that means it will never activate if the Ghost Balloon has no item to begin with. When Unburden does active, it becomes an auto-Agility, meaning that the Ghost Balloon's Speed doubles. Unfortunately this boost cannot be Baton Passed. Of course, like most everything, additional confirmation is encouraged.
Ice Body - It seems exactly like Rain Dish, except with Hail.
Scrappy - It seems exactly like a one-way Foresight, with both Miltank and Kangaskan being able to hit Ghosts with Normal and Fighting moves while remaining still immune to Ghost attacks themselves.
Unaware - It seems to negate all stat-uppers outside of Speed. So Agility, Rock Cart, Speed Boost, Electric Engine, Quick Feet, and the speed part of Dragon Dance should not be affected. Oh, and it seems to activate anytime that the Beavers are brought in.
Simple - It doubles the effect of any non-status based stat-change that affects Bibarel\Bidoof, whether inflicted by the opponent or the beaver itself. For example, if an opponent Intimidates Bidoof, which is a -1 Attack drop, its Attack will effectively go down -2 (although it still has just a -1 Attack modifier).
An example of the latter is that Biidaru's Amensia triples it Sp. Def with one use (+4 instead of +2). This works with Baton Passing to Biidaru as well, but as for whether or not Heart Swap swaps the factored or the unfactored changes is currently unknown.
Forewarn- It seems much less promising than anyone thought it would be. It seems to only tell you what the move with the highest basepower is, such as Focus Punch. It does not factor STAB into account.
Apparently not completely true. It apparently informs the user of the presence of Counter as well. Further testing is required.
If two moves are of the same basepower, Psychic Dream randomly picks on and seems to stick to that one for the rest of the match.
Technician - It seems that it has indeed been confirmed that Technician raises the power of moves at basepower 60 and below (inclusive) by 1.5. It also seems to work before the STAB is factored in. It DOES boost Hidden Power.
Iron Fist - The boost raises punch attacks's power by 1.3. Of possible attacks that benefit, only the Elemental Punches, Mach Punch, Sky Uppercut, and Focus Punch have been confirmed
Flower Gift - It seems that Flower Gift only boosts the Attack and Special Defense of Cherrim and its partner by 1.5x during Sunny Day.
Super Luck - What oncewas a horrible mistranslation that said "Bad Luck", "Strong Luck" ultimately means the opponent that has a stronger chance of getting hit by a Critical Hit, not the possesser of "Bad Luck"/Strong Luck.
Skill Link - Confirmed to make multi-hit moves like Spike Cannon and Icicle Spear always hit five times.
Sniper - Confirmed to double the damage of Critical Hits, meaning that you effectively do 4x the damage if a Critical Hit should occur.
Stall - Confirmed to make Sableye always go last, but before negative priority moves (unless it's using a negative priority move itself). As for what uses this has....it seems like absolutely nothing, considering that something with technically 0 Speed still gets smacked for damage potentially big damage by Gyro Ball.
Dry Skin - Confirmed to not only raise and decrease HP in Rain or Sun respectively (although how much has not been confirmed), but also make the possesser able to absorb Water attacks. This also, however, adds a weakness to Fire, which means that Parasect becomes 8x weak to Fire with this ability.
Reckless - Supposedly appears to increase the amount of recoil that Pokemon using recoil moves again Hitmonlee take by a factor of about 1.2. This probably isn't as nearly as useful as Limber, especially considering Hitmonlee's crappy Defense stat.
Quick Feet - Multiplies speed by 1.5 if paralyzed, burned, or poisoned. Does not negate the 25% chance of full paralysis.
Frisk - Shows only text of the item and only activates when they come in on an opponent. If the opponent has no item, nothing occurs.
Normalize - Appears to change all moves Delcatty has to Normal, meaning that all damaging attacks get STAB but nothing can be super-effective since Normal is super-effective against nothing; this also means that all damaging moves that Delcatty has can be resisted by Rock and Steel Pokemon and are other resisted by Ghosts.
The only good news comes in the form of non-damaging attacks becoming Normal as well, since Thunder Wave will work on Ground Pokenom and probably Pokemon that absorb Electric attacks as well; Steels and probably Poison appear to still be immune to Normal-typed Toxic, though.
Poison Heal - Appears to heal the same amount whether the Poison is normal "weak" poison or increasing "Toxic" poison. This healing factor, however, is twice that of Leftovers at 1/8th of Max HP per turn and simultaneously allows Breloom to be immune other statuses as it is technically "Poisoned".
Tinted Lens - This trait doubles the effectiveness of any "not very effective" attack made so that 4x resistance becomes only 2x resistance, such as a Normal attack against the Rock/Steel Aggron, or 2x resistance becomes neutrality, such as a Bug attack against a Fire Pokemon.
This does not affect immunity, meaning that using a Psychic attack against Dark Pokemon without the aid of the move Miracle Eye will still do nothing.
Anger Point - Appears to be an instant Belly Drum for the Anger Point Pokemon whenever a critical hit occurs. Even if the critical hit hits a Substitute.
Gluttony – The Pokemon consumes pinch berries at 50% health instead of 25%.