[DQ] Central Processing (Normal) - Birkal and Gerard

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!

24kzl2u.png

(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

448.png
lucario-mega.png



Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.

[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]


Fighting | Steel
[Abilities]


Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]


HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]


EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]


[69 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]


[Level]
Calm Mind

[Gen 6]
Attract
Bulk Up
Confide
Facade
Fling
Frustration
Hone Claws
Hyper Beam
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger


[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up


[Egg]
Bite
Follow Me


[96 MC]

475.png


Gallade (M)

[Nature]

Naive (+15% Spe | +10% Accuracy | -1 SpD)
[Type]


Psychic | Fighting
[Abilities]


Steadfast
Justified
[Stats]


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Tokens]


EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]

[104 | 129]
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Doublt Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Unknown Moves]

[Current Gen]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Rock Tomb
Round
Strength
Swagger


[Previous Gen]
Body Slam
Captivate
Defense Curl
Double-Edge
Headbutt
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up

[Event]

Sing

[64 MC]
Kurt (Slowbro) {}
Kurt_zpsf0d52115.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 22

EC: 6/6
MC: 1
AC: 5/5

Attacks (80/---)


Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt


Lamarche (Mollux) {♂}
MolluxFront.png
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison

  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Fire STAB; immune to burn status. Brighten Command.
Abilities: Dry Skin / Illuminate (H)
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BRT: 20

EC: NA
MC: 0
AC: 5/5

Attacks (73/73)


Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venon Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw

 
"Let's do our best, team."

lucario-mega.png
475.png

Aikido @ Lucarionite | Gallade @ Expert Belt


Aikido: [Mega Evolve] Bone Rush (Bedlum I) | Blaze Kick (Bedlum I)

Gallade: Fire Punch (Bedlum II) | Helping Hand (Mollux)
 
Time to melt this two apart...
Kurt_zpsf0d52115.png
MolluxFront.png


Light Clay & Charcoal
Kurt: Flamethrower (B1) ~ Fire Blast (B2)

Lamarche: [Toggle Illuminate] Ember (B1) ~ Eruption
 
Last edited:
Round 1

Aikido taps in the owner's Mega Ring to evolve, while Lamarche emits a brilliant light all over the room. Then, the team starts attacking at full strength, giving the foes little time to retaliate. However, only one of them falls to the fiery assaults, whereas the other keeps ramming relentlessly.

lucario-mega.png
lucarionite.png
|Spe 129| HP 89/Energy 86
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
475.png
expertbelt.png
|Spe 92| HP 89/Energy 75
HP 100
Atk 5
Def 3
SpA 3
SpD 3
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
Kurt_zpsf0d52115.png
lightclay.png
|Spe 26| HP 100/Energy 85
HP 100
Atk 3
Def 4
SpA 5
SpD 3
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
MolluxFront.png
charcoal.png
|Spe 76| HP 86/Energy 91
HP 100
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
200px-Artwork374.png
(1) HP 0
200px-Artwork374.png
(2) HP 35
448-m.png
Lucario evolves into Mega Lucario!
mwfioz.png
Illuminate: toggled ON

Number of hits (1-3334, 3335-6667, 6668-8333, 8334-10000): 9711/10000
Crit roll 1 (1-625): 6417/10000
Crit roll 2 (1-625): 894/10000
Crit roll 3 (1-625): 7209/10000
Crit roll 4 (1-625): 2478/10000
Crit roll 5 (1-625): 7606/10000

448-m.png
Bone Rush (Beldum1): (3*5 [BP] + 3 [Stat Dif]) * 1.5 = 27 damage, 7 energy

Crit roll (1-625): 5624/10000
Burn roll (1-1000): 5509/10000

475.png
Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit roll (1-625): 1010/10000
Burn roll (1-1000): 6662/10000

mwfioz.png
Ember (Beldum1): (4 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Charcoal] = 19 damage, 2 energy

Crit roll (1-625): 9622/10000
374.png
(1) Zen Headbutt (Lucario): 8 [BP] + 3 [STAB] = 11 damage

Crit roll (1-625): 7250/10000
374.png
(2) Zen Headbutt (Gallade): 8 [BP] + 3 [STAB] = 11 damage

Crit roll (1-625): 2193/10000
Burn roll (1-1000): 418/10000

080.png
Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, Beldum1 is burned, 7 energy

Beldum1 suffers 2 damage for the burn
--------------------------------------------------------------------------
475.png
Helping Hand (Mollux): 19 energy

Crit roll (1-1250): 9928/10000
448-m.png
Blaze Kick (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 9670/10000
mwfioz.png
Eruption (Beldum1): (15*0.75*2 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Charcoal] = 47 damage, 7 energy
374.png
(1) Beldum fainted!

Crit roll (1-625): 4865/10000
mwfioz.png
Eruption (Beldum2): (15*0.75*2 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Charcoal] = 47 damage

Crit roll (1-625): 5263/10000
374.png
(2) Zen Headbutt (Mollux): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage

Hit roll (1-9500): 4599/10000
Crit roll (1-625): 7113/10000
Burn roll (1-1000): 5179/10000

080.png
Fire Blast (Beldum2): (11 [BP] + 3 [Stat Dif]) * 1.5 = 21 damage, 8 energy
Aggro threshold: 62
mwfioz.png
47
475.png
22
080.png
21
 
Time to finish this...
Kurt_zpsf0d52115.png
MolluxFront.png


Light Clay & Charcoal
Kurt: Reflect ~ Chill

Lamarche: [Toggle Illuminate] Ember (B2) ~ Chill
 
Round 2

The Gallade chills out while Aikido and Lamarche finish off the other foe. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

lucario-mega.png
lucarionite.png
|Spe 129| HP 89/Energy 75
HP 100
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
475.png
expertbelt.png
|Spe 92| HP 89/Energy 87
HP 100
Atk 5
Def 3
SpA 3
SpD 3
Spe 92
SC 3 / WC 4
Abilities: Steadfast, Justified
Kurt_zpsf0d52115.png
lightclay.png
|Spe 26| HP 100/Energy 85
HP 100
Atk 3
Def 4
SpA 5
SpD 3
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator
MolluxFront.png
charcoal.png
|Spe 76| HP 86/Energy 89 (Illuminate [ON])
HP 100
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
375.png
HP 260
200px-Artwork374.png
(1) HP 120
200px-Artwork374.png
(2) HP 120
Crit roll (1-1250): 3154/10000
Burn roll (1-1000): 3115/10000

448-m.png
Blaze Kick (Beldum2): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7+4 energy
475.png
Chill: Restores 12 energy

Crit roll (1-625): 6936/10000
mwfioz.png
Ember (Beldum1): (4 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 + 4 [Charcoal] = 19 damage, 2 energy
374.png
(2) Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn
 
Aikido: Bone Rush (Bedlum I) | Blaze Kick (Bedlum I)

Gallade: Fire Punch (Bedlum I) | Fire Punch (Bedlum I)

If Bedlum I faints when you would attack, switch to Bedlum II.​
 
Gerard is disqualified. Birkal may rechallenge the Raid Zone whenever he wants, but Gerard will have to wait until April 24th. I get 4 UC (2 rounds) for the reffing.
 
Back
Top