Drifblim (QC 0/1)

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Minimize
move 3: Stockpile/ Substitute/ Calm Mind/ Focus Energy
move 4: Substitute/ Stored Power/ Shadow Ball/ Acrobatics
item: Sitrus Berry/ Electric Seed/ Grassy Seed/ Psychic Seed
ability: Unburden
nature: Timid/ Jolly
tera type: Dark/ Fairy/ Ground
evs: 252 Def/ 4 SpD/ 252 Spe

[SET COMMENTS]

* Drifblim is unique in its combination of Baton Pass and Minimize.

* **Secondary boosting options**: Stockpile can be more reliable for withstanding attacks than Minimize, and works well with all recipients. Substitute block status and can help activate Unburden with a Sitrus Berry. Calm Mind is a reasonable choice to pass to a special attacker. Though a lesser option, Focus Energy can be used to pass to a user of Overheat or Draco Meteor.
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* **Substitute vs. an attack**: With Substitute and two other passable boosting moves, Drifblim becomes very adept at supporting its team. However, it becomes very susceptible to Taunt, hence an attack is an option. Stored Power makes full use of the myriad stat boosts, Shadow Ball is a decent STAB option for hitting fellow ghosts, and Acrobatics can surprise the likes of Breloom, Meowscarada, and Wo-Chien.

[OTHER OPTIONS]

* **Amnesia**: Though niche, Amnesia can be used over Calm Mind and Stockpile for physical attackers that want Special Defense, at the cost of Defense.

Tera Types
========

Tera Dependency - Low: This Drifblim is geared towards avoiding or better surviving attacks, and may not need a superior defensive typing.

* **Dark**: A dark Tera type resists dark and ghost, and prevents unfortunate Taunts or status from Pranksters.

* **Fairy**: Terastallizing into a Fairy-type allows Drifblim to take dark-type attacks and get a full immunity to dragon-type attacks.

* **Ground**: Tera Ground provides an immunity to electric, as well as a rock resistance.

Items
========

* **Sitrus Berry**: Sitrus Berry works well with Substitute, and is preferred over other berries.

* **Terrain Seeds**: With Terrain Seeds, Drifblim will immediately receive the Unburden boost, allowing it to almost certainly act first.

EV Spreads
========

* **: Maximizing Speed and either defensive stat over investing in HP is preferred for this set. Speed is maximized to improve the odds of a fast Minimize.


[SET]
name: Strength Sapper
move 1: Shadow Ball/ Hex
move 2: Strength Sap
move 3: Destiny Bond/ Will-O-Wisp/ Thunder Wave
move 4: Will-O-Wisp/ Clear Smog
item: Sitrus Berry/ Electric Seed/ Grassy Seed/ Psychic Seed
ability: Unburden
nature: Timid/ Bold
tera type: Fairy/ Dark/ Ground
evs: 236 Def/ 92 SpD/ 180 Spe

[SET COMMENTS]

* This Drifblim set can completely invalidate some physical attackers.

* **Shadow Ball vs Hex**: Shadow Ball deals good damage to targets weak to it, notably 2hkoing Flutter Mane and Gholdengo that do not invest in HP or Special Defense. Hex should be used with a status move, this can even OHKO some Flutter Mane after status damage or Stealth Rock!

* **Strength Sap**: Strength Sap is the crux of this set, letting Drifblim heal itself while simultaneously reducing a foe's Attack stat,.
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* **Status or Destiny Bond**: With Unburden, Drifblim is a very good user of Destiny Bond. However, Thunder Wave or Will-O-Wisp work better with Hex, and support the team.

* **Clear Smog**: Though unconventional alongside Strength Sap, Clear Smog prevents Swords Dance sweepers from outpacing Attack drops.

[OTHER OPTIONS]

* **Icy Wind**: Icy Wind can be used if not also running Thunder Wave, for Speed control for the team. However, this makes Drifblim weaker to other ghosts, and is a lesser option typically.


Tera Types
========

Tera Dependency - Medium: Drifblim can find bad match-ups fairly frequently, and may need to Terastallize in order to spread status or lower the foe's Attack.

* **Fairy**: Terastallizing into a Fairy-type allows Drifblim to take dark-type attacks, while being a better defensive type in general than ground or dark. However, it can then no longer beat Kingambit that lack Defiant.

* **Dark**: A dark Tera type resists dark and ghost, and lets Clear Smog Drifblim remove Espathra's boosts. However, it remains weak to Flutter Mane.

* **Ground**: Tera Ground provides a full immunity to electric and a rock resistance.

Items
========

* **Sitrus Berry**: Sitrus Berry is preferred on teams without an automatic terrain setter.

* **Terrain Seeds**: With Terrain Seeds, Drifblim will immediately receive the Unburden boost, as well as increasing the specified defensive stat.

EV Spreads
========

* **236 Def/ 92 SpD/ 180 Spe with Timid**: This EV spread allows Drifblim to outspeed positive base 70s before Unburden, and survive Meowscarada's Knock Off. From full HP, it also has a favorable chance vs. Timid Gholdengo. HP is not invested in because of Drifblims's lower defensive stats.

* **236 HP/ 252 Def/ 20 Spe with Bold**: This EV spread outspeeds up to Flutter Mane and Chien-Pao Unburdened, and otherwise maximizes physical bulk.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/omastar68.291756/
Quality checked by:({{}})
Grammar checked by: ({{}})
 
Last edited:
Well I went for it again. Looks somewhat better than Orthworm. Tried putting 2 sets, though I've only used the 1st at all. Can use help on alternate EV spreads(the 2 specific ones I've used are listed on the 1st set, just went max/max on 2nd.) Not sure OO are worth considering. Well here's hoping I didn't mess up too badly. Could put steel tera on 2nd set for non-missing toxics from poisons. Unsure if flare boost can work in a 3rd set, left it out for now. Strength sap and clear smog maybe can an be OO in the 2nd set. Tailwind/Trick Room into explosion may work, perhaps even normal gem...

EDIT: hope this gets looked at. Switched set order due to usage.
 
Last edited:

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