Hello, Powergo1 here with my 1st RMT, and I have decided to do a dual weather team. This started off with a core of Mega Charizard Y and Politoed, and uses both of their weather effects to their and their teammates' own advantage. After some advice from garchomp11111, I have made some changes
The team:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Air Slash
- Fire Blast
- Dragon Pulse
- Solar Beam
This is the sun setter, and is designed to sweep parts of teams, OHKOing or 2HKOing most pokemon. Fire Blast hits hard with sun boosted STAB, Solar Beam hits defensive water types, such as Jellicent or Milotic, and Air Slash and Dragon Pulse is there for coverage. This requires Stealth Rocks not to be up, however, as 50% health off on switch in is not nice.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Crunch
- Stealth Rock
- Pursuit
The Smooth Rock increases the amount of time sand is up. Pursuit is for any pokemon who might switch out, and earthquake and crunch are for stab. Stealth Rock is to damage incoming Pokemon. The nature and IVs means it has good defences. By having sand up, its team mates gets increased defenses
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Defog
- Swords Dance
I decided to use Scizor as my hazards remover. Defog is self-explanatory, Swords Dance is used to boost up my attack. Bug Bite is used for 90 BP stab, and Bullet Punch is used to finish opposing pokemon off. This prefers rain to be up, as it reduces damage from SE fire attacks. THis also works well with Charizard, as it removes Stealth Rock.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Energy Ball
- Focus Blast
- Shadow Ball
I have replaced Azumarill with Alakazam as I needed a special attacker that fits in well with sand. This set uses LO boosted moves to hit nearly all foes super-effectively, and Magic Guard means it doesn't take sand damage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Shadow Sneak
- Swords Dance
- Iron Head
- King's Shield
I then changed Aegislash to a physical set, as SD is a more reliable way to set up than Weakness Policy. I usually go for a SD, then attack. Shadow Sneak is used for priority, and Iron Head is for more STAB
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sacred Sword
- Earthquake
- Stone Edge
- Swords Dance
Finally, I have my Physical Sweeper, Terrakion. This is designed to set up on walls and sweep. Jolly nature is for an increased speed. Swords Dance is used to boost the attack to sky high levels. Sacred Sword is used over Close Combat for the lack of the defences lowering. Then there is EdgeQuake for more coverage, securing OHKOs and 2HKOs on opposing pokemon.
Thanks for reading this, so please give your opinion on this, and any improvements will be welcome.
The team:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Air Slash
- Fire Blast
- Dragon Pulse
- Solar Beam
This is the sun setter, and is designed to sweep parts of teams, OHKOing or 2HKOing most pokemon. Fire Blast hits hard with sun boosted STAB, Solar Beam hits defensive water types, such as Jellicent or Milotic, and Air Slash and Dragon Pulse is there for coverage. This requires Stealth Rocks not to be up, however, as 50% health off on switch in is not nice.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SDef / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Crunch
- Stealth Rock
- Pursuit
The Smooth Rock increases the amount of time sand is up. Pursuit is for any pokemon who might switch out, and earthquake and crunch are for stab. Stealth Rock is to damage incoming Pokemon. The nature and IVs means it has good defences. By having sand up, its team mates gets increased defenses
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Defog
- Swords Dance
I decided to use Scizor as my hazards remover. Defog is self-explanatory, Swords Dance is used to boost up my attack. Bug Bite is used for 90 BP stab, and Bullet Punch is used to finish opposing pokemon off. This prefers rain to be up, as it reduces damage from SE fire attacks. THis also works well with Charizard, as it removes Stealth Rock.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Energy Ball
- Focus Blast
- Shadow Ball
I have replaced Azumarill with Alakazam as I needed a special attacker that fits in well with sand. This set uses LO boosted moves to hit nearly all foes super-effectively, and Magic Guard means it doesn't take sand damage.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Shadow Sneak
- Swords Dance
- Iron Head
- King's Shield
I then changed Aegislash to a physical set, as SD is a more reliable way to set up than Weakness Policy. I usually go for a SD, then attack. Shadow Sneak is used for priority, and Iron Head is for more STAB
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Sacred Sword
- Earthquake
- Stone Edge
- Swords Dance
Finally, I have my Physical Sweeper, Terrakion. This is designed to set up on walls and sweep. Jolly nature is for an increased speed. Swords Dance is used to boost the attack to sky high levels. Sacred Sword is used over Close Combat for the lack of the defences lowering. Then there is EdgeQuake for more coverage, securing OHKOs and 2HKOs on opposing pokemon.
Thanks for reading this, so please give your opinion on this, and any improvements will be welcome.
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