UU Dugtrio

QC: Sam / Ironbullet93 / Bouffalant
GP: P Squared / Winry.



Overview
########

Being the only fully evolved Pokemon to have the ability Arena Trap gives Dugtrio a niche in in UU; it can pick off and revenge kill many threats, as Arena Trap renders them unable to escape. It also has an excellent base 120 Speed stat, only being outsped by few select Pokemon and Choice Scarf users. However, not all is well for Dugtrio, as it has a relatively low Attack stat for an offensive Pokemon and is extremely frail, failing to survive even some resisted attacks. Because of this, Dugtrio is a high-risk, high-reward Pokemon that only works well if used correctly. Dugtrio also has a shallow movepool, making it extremely predictable.

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Aerial Ace
move 4: Memento / Sucker Punch
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
========

Earthquake is a powerful STAB move and is the move Dugtrio will be using the most. Stone Edge completes the EdgeQuake combo, hitting Flying- and Bug-types that are immune to and resistant to Earthquake, respectively. Aerial Ace allows Dugtrio to pick off weakened Grass-types such as Shaymin and Roserade while also OHKOing Heracross. The last move is mostly filler; Memento supports sweepers that require set up while Sucker Punch can be used to pick off faster threats.

Set Details
========

The EVs given maximize Attack and Speed. Either a Jolly or Adamant nature can be utilized. Jolly Dugtrio outspeeds more threats such as Infernape and Espeon, whereas Adamant Dugtrio hits harder and ensures some important KOs on foes such as Entei if Dugtrio is using a Life Orb. Choice Band is used to increase Dugtrio's mediocre Attack to decent levels, helping it revenge kill threats. Alternatively, a Life Orb can be used to still hit hard while also giving Dugtrio the option to switch moves.

Usage Tips
========

Dugtrio should be used to revenge kill foes and clean late-game using its excellent Speed, or to trap and KO major threats to your team. Due to its frailty, bring Dugtrio in through a free switch, either after a teammate has fainted or with a slow Volt Switch or U-turn.

Team Options
========

Pokemon that appreciate the removal of Ground-, Electric-, Fire-, Steel-, Poison-, and Rock-types, such as Mega Abomasnow and Slurpuff, make good partners as Dugtrio gives them an easier time sweeping. Due to its frailty, Dugtrio is unable to switch in on many attacks, so slow pivots such as Vaporeon and Mega Ampharos are good partners. Toxic Spikes setters such as Tentacruel and Roserade appreciate the removal of grounded Poison-types that soak up the Toxic Spikes, and therefore are good partners for Dugtrio.

Other Options
########

Toxic is a viable option that allows Dugtrio to cripple walls such as Alomomola and Hippowdon. Pursuit may seem redundant on a Pokemon that has a trapping ability, but Pursuit allows Dugtrio to trap Ghost-types such as Chandelure. Substitute can be used to dodge Sucker Punches from slower threats such as Honchkrow and Toxicroak. A Focus Sash + Stealth Rock set can be used to better ensure Dugtrio gets a move off.

Checks & Counters
########

**Pokemon That Can Escape From Arena Trap**: Flying-types, Ghost-types, and Levitate users are the only Pokemon capable of switching out of Arena Trap, so they can switch out to a more suitable counter.

**Bulky Grass- and Water-types**: Bulky Grass- and Water-types such as Amoonguss and Suicune respectively can usually survive a hit from Dugtrio and can OHKO back with their super effective STAB moves.

**Dedicated Physical Walls**: Physically bulky Pokemon such as Porygon2 and Hippowdon can easily eat up any hit and heal up or 2HKO Dugtrio.

**Fast Revenge Killers**: Dugtrio is extremely frail, so a majority of Choice Scarf users and faster Pokemon, such as Choice Scarf Hydreigon and Mega Aerodactyl respectively, can easily revenge kill it.

**Priority**: After a bit of damage, a majority of the priority attacks in the tier, such as Entei's Extreme Speed and Fletchinder's Acrobatics, can clean up Dugtrio.
 
Last edited:
honestly i don't think reversal deserves a set..it's barely doing much even after it gets down to 1% after sash and sr duggy in general just isn't that good imo, i'd move it to oo. i'd also add substitute and pursuit to oo for that matter, the former making dug not as prone to stuff like absol / honchkrow sucker, and the latter actually trapping chandelure (yeah it's kinda specific but trapping chand is actually a huge boon to most teams that carry dug given the nature of its usual teammates.) i have literally never seen screech being used ever and it doesn't seem too useful as most of the time you're better off just getting off damage even if it's a little smidgen given duggy's base attack so i would remove that from oo.

you need to be way more specific when it comes to c&c and team options, yeah you might expand upon it when writing this up but honestly i think it's better just to list what exactly fits well with dug / counters or checks it. for example, in priority for c&c, you just say "a majority of the priority in the tier can clean up dugtrio". you should mention what exactly does this, like luke, entei, infernape, fletch, for fast revenge killers you could mention scarf hydreigon, scarf mienshao, mega aero, mega pidgeot, for bulky grass- and water-types, suicune, chesnaught (although you could mention that it doesn't like taking aerial ace), swampert, etc. you get the jist. i know you just got this out of wip but you could probably flesh this out imo. you can do this in overview too. also in overview you could probably mention that it has a fairly shallow movepool.

basically, this just needs to be expanded upon a bit more. once you do that i'll stamp Hairy Toenail
 
honestly i don't think reversal deserves a set..it's barely doing much even after it gets down to 1% after sash and sr duggy in general just isn't that good imo, i'd move it to oo. i'd also add substitute and pursuit to oo for that matter, the former making dug not as prone to stuff like absol / honchkrow sucker, and the latter actually trapping chandelure (yeah it's kinda specific but trapping chand is actually a huge boon to most teams that carry dug given the nature of its usual teammates.) i have literally never seen screech being used ever and it doesn't seem too useful as most of the time you're better off just getting off damage even if it's a little smidgen given duggy's base attack so i would remove that from oo.

you need to be way more specific when it comes to c&c and team options, yeah you might expand upon it when writing this up but honestly i think it's better just to list what exactly fits well with dug / counters or checks it. for example, in priority for c&c, you just say "a majority of the priority in the tier can clean up dugtrio". you should mention what exactly does this, like luke, entei, infernape, fletch, for fast revenge killers you could mention scarf hydreigon, scarf mienshao, mega aero, mega pidgeot, for bulky grass- and water-types, suicune, chesnaught (although you could mention that it doesn't like taking aerial ace), swampert, etc. you get the jist. i know you just got this out of wip but you could probably flesh this out imo. you can do this in overview too. also in overview you could probably mention that it has a fairly shallow movepool.

basically, this just needs to be expanded upon a bit more. once you do that i'll stamp Hairy Toenail
Think I implemented it all, not sure if I expanded enough in C&C and team options tho. Added in dedicated physical walls for c&c too
 

Sam

i say it's all just wind in sails
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hello

put memento in first slash

in team option emphasize that its teammates should have ways to pivot dugtrio in because it's not getting in safely without some massive prediction (things with uturn, baton pass, etc)

also mention pivoting in usage tips

QC 1/3
 

P Squared

a great unrecorded history
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GP is here
1/2, add remove comment
Overview
########

Being the only fully evolved Pokemon to have the ability Arena Trap gives Dugtrio a niche in in UU; it can pick off and revenge kill many threats, as Arena Trap renders them unable to escape. It also has an excellent base 120 Speed stat at base 120, only being outsped by few select Pokemon and Choice Scarf users Scarfers. However, not all is well for Dugtrio, as it has a relatively low Attack stat for an offensive Pokemon and is extremely frail, falling to survive even some resisted attacks. Because of this, Dugtrio is a high-risk, high-reward Pokemon that only works well if used correctly. Also, Dugtrio's shallow movepool makes it extremely predictable. While it does have its downsides, Dugtrio's Speed and trap-and-kill utility earns it a spot on many teams. (we're not supposed to include summary sentences that don't provide any new information, so either add info to this sentence or remove it)

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Aerial Ace
move 4: Memento / Sucker Punch
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
========

Earthquake is a powerful STAB move and the move Dugtrio will usually be using that is usually the move that is clicked. Stone Edge completes the EdgeQuake combo, hitting Flying- and Bug-types that are immune to and resistant to Earthquake(comma) respectively. Aerial Ace allows Dugtrio to pick off weakened Grass-types such as Shaymin and Roserade while also OHKOing Heracross. The last move is mostly filler; Sucker Punch can be used to pick off faster threats while Memento helps supports sweepers that require set(remove space)up. (on the set, Sucker Punch is slashed before Memento. the order has to match, so either change it in the set or here)

Set Details
========

The EVs given are to maximize Attack and Speed. Either a Jolly or Adamant nature can be utilized. Jolly Dugtrio outspeeds more threats such as Infernape and Espeon, whereas Adamant Dugtrio hits harder and ensures some important KOs on things foes such as Entei if you are Dugtrio is using a Life Orb. Choice Band is used to increase Dugtrio's mediocre Attack to decent levels, helping in it revenge kill threats. Alternatively, a Life Orb can be used to still hit hard while also giving Dugtrio the option to switch moves.

Usage Tips
========
(space)
Dugtrio should be used to revenge kill opponents foes and clean late-game using its excellent Speed. Dugtriou Dugtrio should also be used to trap and KO major threats to your team. Due to its frailty, Dugtrio should be brought in given through a free switch(comma) either after a teammate has fainted or with a slow Volt Switch or U-turn from a sack or by a slow Volt/Turn.

Team Options
========

Pokemon that appreciate the removal of Ground-, Electric-, Fire-, Steel-, Poison-, and Rock-types, such as Mega Abomasnow and Slurpuff(comma) make for good partners(comma) as Dugtrio gives them an easier time sweeping. Due to its frailty(comma) Dugtrio is unable to switch in on many attacks(comma) so slow pivots Volt Switch/U-turn/Baton Passer users such as Vaporeon and Mega Ampharos are good partners. Toxic Spikes setters such as Tentacruel and Roserade who appreciate the removal of grounded Poison-types, which that soak up the Toxic Spikes(comma) and therefore are make good partners for Dugtrio.

Other Options
########

Toxic is a viable option that allows Dugtrio to cripple walls such as Alomomola and Hippowdon. Pursuit may seem redundant on a Pokemon that has a trapping ability, but Pursuit allows Dugtrio to trap Ghost-types such as Chandelure. Substitute can be used to dodge Sucker Punches from slower threats such as Honchkrow and Toxicroak. A Focus Sash + Stealth Rock set can be used to better ensure Dugtrio gets a move off.

Checks & Counters
########

**Pokemon That Can Escape From Arena Trap**: Flying-types, Ghost-types, and Levitate users are the only Pokemon capable of switching out of Arena Trap, so they can switch out to a more suitable counter.

**Bulky Grass- and Water-types**: Bulky Grass- and Water-types such as Amoonguss and Suicune can usually survive a hit from Dugtrio and OHKO back with their super effective STAB moves.

**Dedicated Physical Walls**: Physically bulky Pokemon such as Porygon(remove space)2 and Hippowdon can easily eat up any hit and heal up or 2HKO Dugtrio with an attacking move.

**Fast Revenge Killers**: Dugtrio is extremely frail(comma) so a majority of Choice Scarf users and Scarfers/faster Pokemon(comma) such as Choice Scarf Hydreigon and Mega Aerodactyl(comma) can easily revenge kill it.

**Priority**: After a bit of damage(comma) a majority of the priority attacks in the tier(comma) such as Entei's Extreme Speed and Fletchinder's Acrobatics(comma) can clean up Dugtrio.
 

dhelmise

banend doosre
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add
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(comment)


pls no implementerino yet

Overview
########

Being the only fully evolved Pokemon to have the ability Arena Trap gives Dugtrio a niche in in UU; it can pick off and revenge kill many threats, as Arena Trap renders them unable to escape. It also has an excellent base 120 Speed stat, only being outsped by few select Pokemon and Choice Scarf users. However, not all is well for Dugtrio, as it has a relatively low Attack stat for an offensive Pokemon and is extremely frail, falling failing (I assume?) to survive even some resisted attacks. Because of this, Dugtrio is a high-risk, high-reward Pokemon that only works well if used correctly. Also, Dugtrio's Dugtrio also has a shallow movepool makes, (AC) making it extremely predictable. (avoiding passive)

Trapper
########
name: Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Aerial Ace
move 4: Memento / Sucker Punch
ability: Arena Trap
item: Choice Band / Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
========

Earthquake is a powerful STAB move and is the move Dugtrio will usually be using the most (It seems awkward to use two words starting with "us".). Stone Edge completes the EdgeQuake combo, hitting Flying- and Bug-types that are immune to and resistant to Earthquake, respectively. Aerial Ace allows Dugtrio to pick off weakened Grass-types such as Shaymin and Roserade while also OHKOing Heracross. The last move is mostly filler; Memento supports sweepers that require set up while Sucker Punch can be used to pick off faster threats.

Set Details
========

The EVs given maximize Attack and Speed. Either a Jolly or Adamant nature can be utilized. Jolly Dugtrio outspeeds more threats such as Infernape and Espeon, whereas Adamant Dugtrio hits harder and ensures some important KOs on foes such as Entei if Dugtrio is using a Life Orb. Choice Band is used to increase Dugtrio's mediocre Attack to decent levels, helping in revenge kill threats. Alternatively, a Life Orb can be used to still hit hard while also giving Dugtrio the option to switch moves.

Usage Tips
========

Dugtrio should be used to revenge kill foes and clean late-game using its excellent Speed. Dugtrio should also be used to trap and KO major threats to your team. Due to its frailty, Dugtrio should be brought in through a free switch, either after a teammate has fainted or with a slow Volt Switch or U-turn.

Team Options
========

Pokemon that appreciate the removal of Ground-, Electric-, Fire-, Steel-, Poison-, and Rock-types, (AC) such as Mega Abomasnow and Slurpuff, (Either surround the things that such as is referring to in commas or don't use commas around it at all.) make good partners, (AC) (A comma should always be put before 'as' when 'as' is being used as a substitute for 'because'.) as Dugtrio gives them an easier time sweeping. Due to its frailty, (AC) Dugtrio, (RC) is unable to switch in on many attacks, so slow pivots such as Vaporeon and Mega Ampharos are good partners. Toxic Spikes setters such as Tentacruel and Roserade appreciate the removal of grounded Poison-types that soak up the Toxic Spikes, and therefore are good partners for Dugtrio.

Other Options
########

Toxic is a viable option that allows Dugtrio to cripple walls such as Alomomola and Hippowdon. Pursuit may seem redundant on a Pokemon that has a trapping ability, but Pursuit allows Dugtrio to trap Ghost-types such as Chandelure. Substitute can be used to dodge Sucker Punches from slower threats such as Honchkrow and Toxicroak. A Focus Sash + Stealth Rock set can be used to better ensure Dugtrio gets a move off.

Checks & Counters
########

**Pokemon That Can Escape From Arena Trap**: Flying-types, Ghost-types, and Levitate users are the only Pokemon capable of switching out of Arena Trap, so they can switch out to a more suitable counter.

**Bulky Grass- and Water-types**: Bulky Grass- and Water-types such as Amoonguss and Suicune can usually survive a hit from Dugtrio and can OHKO back with their super effective STAB moves.

**Dedicated Physical Walls**: Physically bulky Pokemon such as Porygon2 and Hippowdon can easily eat up any hit and heal up or 2HKO Dugtrio.

**Fast Revenge Killers**: Dugtrio is extremely frail, so a majority of Choice Scarf users and faster Pokemon, (AC) such as Choice Scarf Hydreigon and Mega Aerodactyl, can easily revenge kill it.

**Priority**: After a bit of damage, a majority of the priority attacks in the tier such as Entei's Extreme Speed Entei and Fletchinder's Acrobatics Fletchinder, can clean up Dugtrio.


Winry.
 

Winry

Super Graduate-Level Napper
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Ok, stamping the above check for 2/2 but change these minor things:
Set Details
========
Choice Band is used to increase Dugtrio's mediocre Attack to decent levels, helping in it revenge kill threats.

Usage Tips
========
Dugtrio should be used to revenge kill foes and clean late-game using its excellent Speed, [comma > period] Dugtrio should also be used or to trap and KO major threats to your team. Due to its frailty, bring Dugtrio should be brought in through a free switch, either after a teammate has fainted or with a slow Volt Switch or U-turn. [Three sentences all starting with "Dugtrio should" sounds awkward]


Team Options
========
Rhythms's changes plus: "Rock-types, such as Mega Abomasnow and Slurpuff, make for good partners"


Checks & Counters
########
In Bulky Grass- and Water-types: "Bulky Grass- and Water-types such as Amoonguss and Suicune respectively"
In Fast Revenge Killers: "such as Choice Scarf Hydreigon and Mega Aerodactyl respectively"
In Priority: keep "x's attack" format because the focus is on the attacks, not the Pokemon sets
 
Last edited:
Ok, stamping the above check for 2/2 but change these minor things:
In Fast Revenge Killers: "such as Choice Scarf Hydreigon and Mega Aerodactyl respectively"
Tiny question, but I think in the fast revenge killers section respectively should not be added because both of them come under the same category ie. 'Fast Revenge Killers'
 

Kreme

You might be right but you're not correct.
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Tiny question, but I think in the fast revenge killers section respectively should not be added because both of them come under the same category ie. 'Fast Revenge Killers'
In the section, it says " Dugtrio is extremely frail, so a majority of Choice Scarf users and faster Pokemon" so respectively is kinda needed lol
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
oop found something else in C&C section

**Priority**: After a bit of damage, a majority of the priority attacks in the tier, (AC) such as Entei's Extreme Speed and Fletchinder's Acrobatics, can clean up Dugtrio.
 

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