Duosion (GP 2/2)

Windsong

.dancin forever
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#1


[Overview]

<p>At first glance, Duosion seems like a rather underwhelming Pokemon, even for RU, due to its somewhat lackluster base stats and weak defensive typing. However, despite these factors, Duosion is undeniably an extremely threatening Pokemon. Eviolite grants it a huge amount of bulk, Magic Guard offers it an immunity to all of the hazards and other forms of passive damage, and it has a massive base Special Attack stat. Thanks to these factors, along with its solid offensive coverage and decent support options, it has the ability to be an effective Pokemon in RU.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psychic / Psyshock
move 4: Hidden Power Fighting
item: Eviolite
ability: Magic Guard
nature: Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Although it lacks the excellent typing and Speed that some of the other Calm Mind sweepers in RU possess, Duosion can pull of an effective Calm Mind set and should not be taken lightly. Having reliable recovery, near perfect coverage in two moves, and most importantly, Magic Guard, Duosion is a significant threat in the RU metagame. Reliable recovery and Magic Guard are especially important because they're really all Duosion has over other Calm Mind users such as Musharna. However, those two things are easily enough to distinguish it from its competitors.</p>



<p>Calm Mind is naturally the crux of this set, boosting Duosion's already massive Special Attack stat sky high while also increasing its respectable Special Defense stat. Recover pairs beautifully with Calm Mind, letting Duosion sponge special attacks easily after a boost while taking advantage of its solid Defense stat, and making Duosion ridiculously difficult to beat in general. Either Psyshock or Psychic should be used in the third slot, each having its own advantages and disadvantages. Psychic is usually the better option, hitting most Pokemon in RU far harder than Psyshock, but using Psyshock allows Duosion to beat Cryogonal and win Calm Mind wars. Finally, Hidden Power Fighting rounds off the moveset, hitting Dark-types that commonly switch in on Duosion, and providing it with a solid neutral coverage when used in tandem with Psychic.</p>

[ADDITIONAL COMMENTS]

<p>Duosion should use max HP and Defense, mainly because its Special Defense is already being boosted by Calm Mind, and it needs the Defense in order to take hits from strong physical attackers such as Entei and Krookodile. However, more offensive EV spreads with max HP and Special Attack are also viable, and give Duosion much more of a punch. Similarly, Eviolite is the best item available to Duosion when using this moveset, since the extra bulk is extremely helpful when setting up. However, if more offense is necessary, a Life Orb is another option, although it's not as effective.</p>

<p>Duosion hugely appreciates teammates who are capable of removing hazers, pseudo hazers, and strong physical attackers. Thus, Pokemon such as Rhydon and Aggron usually pair decently well with Duosion. In addition, it appreciates having support from Pokemon who resist Dark-type moves, or can set up on a Pokemon Choice-locked into Pursuit. Usually, bulky Fighting- and Steel-type Pokemon fit those criteria nicely, and thus Pokemon such as Poliwrath, Hitmonchan, and Klinklang make good partners for Duosion.</p>



<p>Finally, Duosion hugely appreciates entry hazard support. Its astounding bulk and ability to cause switches let it abuse entry hazards to their full potential. In addition, most of the Pokemon that Duosion has to worry about, such as Krookodile, Entei, and Honchkrow, all dislike having to deal with entry hazards, and are much easier to wear down with them up.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Life Orb / Eviolite
ability: Magic Guard
nature: Quiet
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe

[SET COMMENTS]

<p>Duosion can easily pull off an offensive Trick Room set similar to the one that its older brother, Reuniclus, uses in OU. With this set, Duosion can clean up teams late game with ease, thanks to its high base Special Attack stat and access to perfect type coverage between Psychic, Hidden Power Fighting, and Shadow Ball. Magic Guard, along with Duosion's passable defenses, also play a part in this moveset, letting Duosion easily switch in against and threaten almost all offensive teams, while also letting it blow holes in most common stall cores.</p>



<p>Trick Room is naturally the crux of the set; with its solid defenses, Duosion can switch in on a number of threats and then proceed to set it up. After that, Duosion can abuse its ridiculously low Speed to outspeed nearly the entire metagame under Trick Room. Psychic is Duosion's main STAB move, and hits many common Pokemon in RU for decent amounts of damage. Shadow Ball hits opposing Psychic-types, while Hidden Power Fighting rounds off the moveset by giving Duosion perfect neutral type coverage and most importantly, allowing it to hit all of the Dark-types that would otherwise give it trouble.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using a Life Orb or using Eviolite is a difficult one, as Duosion can use both effectively. Life Orb lets it hit significantly harder, netting some notable 2HKOs, such as an assured 2HKO on bulky Moltres and the chance to 2HKO Bulk Up Gallade. When using Eviolite, Duosion loses those KOs, but in exchange, gains significantly more bulk, allowing it to more easily set up Trick Room, especially against more offensively oriented teams, which Life Orb Duosion struggles to set up Trick Room against.</p>



<p>Offensive Trick Room Duosion hugely appreciates entry hazard support, particularly Spikes and Stealth Rock, as they allow it to net some notable KOs, such as an assured 2HKO on Gallade when using Life Orb and a 2HKO on Musharna, even when using Eviolite. There are many decent options for laying entry hazards, but some of the best partners for Duosion are Omastar and Qwilfish, who can switch into many of the Pokemon that directly threaten it, and Scolipede, who can get hazards up early in the game with ease.</p>



<p>Finally, Duosion pairs very well with Pokemon that can set up on the Dark- and Bug-type attacks directed towards Duosion. This includes bulky Fighting- and Steel-type Pokemon such as Aggron and Poliwrath. They also have the ability to beat some of Duosion's best checks, such as Honchkrow and Krookodile, and are good at punching large holes in teams early game that Duosion can later exploit.</p>

[Other Options]

<p>Duosion possesses an excellent support movepool, consisting of a variety of solid options such as Thunder Wave, Trick, Toxic, dual screens, and Rain Dance. However, Duosion doesn't particularly abuse any of them very well; Uxie is usually better for general support thanks to having access to Stealth Rock and U-turn anyway. Also, in order to effectively use dual screens or Rain Dance, Duosion can't use Eviolite, which significantly decreases its bulk. Duosion can use Trick on some gimmicky sets with Flame Orb, but Clefable can pull Trick Orb sets off better.</p>



<p>Duosion's offensive movepool is pretty sparse, consisting of the bare minimum of STAB moves and Hidden Power. However, it does have access to Flash Cannon and Energy Ball, but they don't provide any important type coverage that isn't already covered between Hidden Power Fighting and Shadow Ball. Duosion also has access to some physical moves, such as Explosion and Gyro Ball, although it can't hurt anything with them due to its base 40 Attack.</p>

[Checks and Counters]

<p>Thanks to Duosion's high Special Attack and massive bulk, it can be difficult to switch in on. However, most Dark-types, such as Sharpedo, Krookodile, Crawdunt, and Zweilous, are capable of picking off weakened Duosion without too much trouble. Drapion and Skuntank are especially effective in countering Duosion, as unlike other Dark-types, they don't have to worry about being hit hard by Hidden Power Fighting. Strong physical attackers that aren't hit super effectively by Psychic or Duosion's common coverage moves also make good answers to it, since they can switch in and power through Duosion without too much trouble. Similarly, if it hasn't boosted its Special Defense, most powerful special attackers, such as Moltres and Porygon-Z, can break through it.</p>



<p>Duosion has to be wary of Pokemon with Trick and Knock Off as well, as no matter what moveset it's using, it gets a significant amount of use out of its item. Calm Mind Duosion without Eviolite and Offensive Trick Room Duosion without Life Orb are both much less threatening than they would be with their items. Pokemon with Knock Off include Gligar and Tangrowth, while common Pokemon with Trick include Porygon-Z and Rotom.</p>

[Dream World]

<p>Duosion receives Regenerator via the Dream World, but it's not very useful since residual damage, such as entry hazards and Toxic, piles up quickly against a Duosion without Magic Guard.</p>
 
#8
  • Basically nothing in RU can OHKO it after a boost
Life Orb Hustle Durant X-Scissor : 97 - 114.97%
Life Orb Adaptibility Crawdaunt Crunch : 93.41 - 110.17%

Not that those two enjoy switching into Hidden Power Fighting, but you should still mention them in Checks and Counters.
 
#9
He means a Special Defense boost (Calm Mind). But nontheless, you should still mention those two Windsong, both are faster.

EDIT: @ Windsong No problem. ;)
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
#10
Why doesn't OTR get a set? Aside from bulk and HP Fighting > Focus Blast, it's identical to Reuniclus. You'd have to give Duosion a Life Orb, but it could really destroy stuff.
 
#11
I think an OTR set could work. Its petty beastly though yeah, LO must be given. It will lose shit ton of bulk but...

Anyway, im not sure if this will work out, but can a CB Zweilous be a good partner? Both are weak to Bug types, yes but with paralysis support, Duosion can lure out Dark types and Zweilous can go in and smash things from there and Duosion can clear things up.
 

Joeyboy

Has got the gift of gab
is a Team Rater Alumnusis a Smogon Media Contributor Alumnus
#13
Amateur Hour :)

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Comments




[Overview]

<p>At first glance, Duosion seems like a rather underwhelming Pokemon, even for RU, due to its somewhat lackluster base stats and weak defensive typing. However, despite these factors, Duosion is undeniably an extremely threatening Pokemon. Eviolite grants it huge amounts of bulk, Magic Guard offers it an immunity to all of the entry hazards and other forms of passive damage, and it has a massive base Special Attack. Thanks Due to these factors, along with its solid offensive coverage and decent supporting movepool options, it has the ability to be an effective Pokemon in RU.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psychic / Psyshock
move 4: Hidden Power Fighting
item: Eviolite
ability: Magic Guard
nature: Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Although While it lacks the excellent typing and speed that some of the other Calm Mind sweepers in RU possess, Duosion's can pull of an effective Calm Mind set and many unique qualities mean it should not be taken lightly. Having reliable recovery, near perfect coverage in two moves, and most importantly, Magic Guard all make Duosion a significant threat in the RU metagame. Reliable recovery and Magic Guard are especially important because they're really all Duosion has over other Calm Mind users, such as Musharna. However, those two things are easily enough to distinguish it from its fellow Calm Mind users.</p>



<p>Calm Mind is naturally the crux of this set, boosting Duosion's already massive Special Attack sky high, while also increasing extra space here you need to remove its respectable Special Defense. Recover pairs beautifully with Calm Mind, letting Duosion sponge special attacks easily after a boost, while taking advantage of its solid defense, and in general making Duosion ridiculously difficult to beat. Either Psyshock or Psychic is the next move that Duosion should use, Your first real choice comes in the form of Psyshock versus Psychic, with each having its own advantages and disadvantages. Psychic is usually the better option, hitting most Pokemon in RU far harder than Psyshock, while using Psyshock allows Duosion to beat Cryogonal and win Calm Mind wars. Finally, Hidden Power Fighting rounds off the moveset, hitting Dark-types that commonly switch in on Duosion and having solid neutral coverage with Psychic.</p>

[ADDITIONAL COMMENTS]

<p>Duosion should usually use max HP and max Defense, because its Special Defense is already being boosted by Calm Mind and it needs the defense in order to take hits from strong physical attackers, like Entei and Krookodile. However, if more offensively minded EV spreads with max HP and Special Attack are also viable, and give Duosion much more of a punch. Similarly, Eviolite is the best item available to Duosion when using this moveset, since the extra bulk is extremely helpful when setting up. However, again, if more offense is necessary, a Life Orb is another option, although it's not as effective.</p>

<p>Duosion hugely appreciates teammates who are capable of removing hazers, pseudo hazers, and strong physical attackers. Thus, Pokemon like Rhydon and Aggron usually pair decently quite well with Duosion. In addition, it appreciates having support from Pokemon who resist Dark-type moves, or can set up on Pursuit. Usually bulky Fighting- and Steel-type Pokemon fit those criteria nicely, and thus Pokemon like Poliwrath, Hitmonchan, and Klinklang make good partners for Duosion.</p>



<p>Finally, Duosion hugely appreciates entry hazard support. It causes lots a lot of switches thanks to its astounding bulk allowing it to switch in and threaten numerous Pokemon. This lets it abuse entry hazards to their fullest. In addition, most of the Pokemon that Duosion has to worry about, like Krookodile, Entei, and Honchkrow all dislike having to deal with entry hazards, and are much easier to wear down with them up.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Life Orb / Eviolite
ability: Magic Guard
nature: Quiet
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe

[SET COMMENTS]

<p>Duosion can easily pull off an offensive Trick Room set similar to the one that its older brother Reuniclus uses in OU. With this set, Duosion can clean up teams late-game with ease, thanks to its high base Special Attack and perfect type coverage between Psychic, Hidden Power Fighting, and Shadow Ball. Magic Guard, along with Duosion's passable defenses also play a part in this moveset, letting Duosion easily switch in against and threaten almost all offense teams, while also blowing holes in most many common stall cores.</p>



<p>Trick Room is naturally the crux of the set Don't know how I feel about the repetition of the first sentence "naturally the crux" so maybe you could give it a look over.; with its solid defenses, Duosion can switch in on a number of threats, and then proceed to set it up. After that, Duosion can abuse its ridiculously low Speed to outspeed nearly the entire metagame under Trick Room. Psychic is Duosion's main STAB move, and hits many common Pokemon in RU for decent amounts of damage. Shadow Ball hits opposing Psychic-types, while Hidden Power Fighting rounds off the moveset, giving Duosion perfect neutral type coverage and most importantly allowing it to hit all of the Dark-types that give it trouble for Super Effective damage.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using a Life Orb or using Eviolite is a difficult one, as Duosion can make use of both effectively. Life Orb lets it hit significantly harder, netting some notable 2HKOs, such as the assured 2HKO on bulky Moltres, and the chance to 2HKO Bulk Up Gallade. When using Eviolite, Duosion loses those KOs, but in exchange gains significantly more bulk,. This allowing allows it to more easily set up Trick Room, especially against more offensively oriented teams, which Life Orb Duosion struggles to set Trick Room against.</p>



<p>Offensive Trick Room Duosion hugely also greatly appreciates entry hazard support, particularly from Spikes and Stealth Rock, as they allow it to net some notable KOs, like an assured 2HKO on Gallade when using Life Orb, and the 2HKO on Musharna when using Eviolite. There are many decent options for laying entry hazards, but some of the best partners for Duosion are Omastar and Qwilfish, who can switch into many of the Pokemon that directly threaten it Duosion., and Scolipede also deserves mention as it, who can get hazards up early in the game with ease. </p>



<p>Finally, Duosion pairs very well with Pokemon that can set up easily on the Dark- and Bug-type attacks directed towards Duosion. This mainly includes bulky Fighting- and Steel-type Pokemon, like Aggron and Poliwrath make excellent partners for Duosion. They also have the ability to beat some of Duosion's best checks, like Honchkrow and Krookodile, and are good at punching large holes in teams early game that Duosion can later exploit.</p>

[Other Options]

<p>Duosion possesses an excellent support movepool, consisting of a variety of solid options like Thunder Wave, Trick, Toxic, Dual Screens, and Rain Dance. However, Duosion typically doesn't particularly abuse any of themvery well, since , as Uxie is usually better for general support thanks to having Stealth Rock and U-turn, and . Also in order to effectively use Dual Screens or Rain Dance, Duosion can't use Eviolite, which significantly decreases its bulk. Duosion can use Trick for some gimmicky sets with Flame Orb, but usually Clefable can pull Trick Orb sets off better.</p>



<p>Duosion's offensive movepool is pretty sparse, consisting of basically the bare minimum of STAB moves and Hidden Power. However, it does have access to Flash Cannon and Energy Ball, although they don't provide any important type coverage that isn't already covered between Hidden Power Fighting and Shadow Ball. Duosion also has access to some physical moves, like Explosion and Gyro Ball, altough it can't hurt anything with them due to its base 40 Attack.</p>

[Checks and Counters]

<p>Thanks to Duosion's high Special Attack and massive bulk, it can be difficult to switch in on. However, most Dark-types, like Sharpedo, Krookodile, Crawdunt, and Zweilous are capable of picking off weakened Duosion without too much trouble. Drapion and Skuntank are especially effective in countering Duosion, as unlike other Dark-types, they don't have to worry about being hit hard by Hidden Power Fighting. Strong physical attackers that aren't hit for Super Effective damage by Psychic or Duosion's common coverage moves also make good answers to it, since they can switch in and power through Duosion without too much trouble. Similarly, if it hasn't boosted its Special Defense, most powerful special attackers, like Moltres and Porygon-Z can break through it.</p>



<p>Duosion has to be wary of Pokemon with Trick and Knock off as well, as no matter what moveset it's using, it gets a significant amount of use out of its item. Calm Mind Duosion without Eviolite and Offensive Trick Room Duosion without Life Orb are both much less threatening than they would be with their items. Pokemon with Knock Off include Gligar and Tangrowth, while common things like Porygon-Z and Rotom often have Trick.</p>

[Dream World]

<p>Duosion receives Regenerator via the Dream World, but it's usually not very useful, since residual damage such as entry hazards and Toxic piles up quickly against Duosion without Magic Guard.</p>
 

Windsong

.dancin forever
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#14
Hey, thanks for the check. ^_^

I implemented some pieces of it, but was reluctant to add some parts of the check because they seemed either interchangeable or mainly stylistic rather than truly necessary but thanks for the check!
 
#15


[Overview]

<p>At first glance, Duosion seems like a rather underwhelming Pokemon, even for RU, due to its somewhat lackluster base stats and weak defensive typing. However, despite these factors, Duosion is undeniably an extremely threatening Pokemon. Eviolite grants it huge amounts of bulk, Magic Guard offers it an immunity to all of the hazards and other forms of passive damage, and it has a massive base Special Attack. Thanks to these factors, along with its solid offensive coverage and decent supporting move options, it has the ability to be an effective Pokemon in RU.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psychic / Psyshock
move 4: Hidden Power Fighting
item: Eviolite
ability: Magic Guard
nature: Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Although it lacks the excellent typing and Speed that some of the other Calm Mind sweepers in RU possess, Duosion can pull of an effective Calm Mind set and should not be taken lightly. Having reliable recovery, near perfect coverage in two moves, and most importantly, Magic Guard,(comma) all make Duosion a significant threat in the RU metagame. Reliable recovery and Magic Guard are especially important because they're really all Duosion has over other Calm Mind users, such as Musharna. However, those two things are easily enough to distinguish it from its fellow Calm Mind users.</p>



<p>Calm Mind is naturally crux of this set, boosting Duosion's already massive Special Attack sky high, while also increasing its respectable Special Defense. Recover pairs beautifully with Calm Mind, letting Duosion sponge special attacks easily after a boost, while taking advantage of its solid Defense, and in general making Duosion ridiculously difficult to beat. Either Psyshock or Psychic is the next move that Duosion should use should be used in the third slot, with each having its own advantages and disadvantages. Psychic is usually the better option, hitting most Pokemon in RU far harder than Psyshock, while using Psyshock allows Duosion to beat Cryogonal and win Calm Mind wars. Finally, Hidden Power Fighting rounds off the moveset, hitting Dark-types that commonly switch in on Duosion,(comma) and having solid neutral coverage with Psychic.</p>

[ADDITIONAL COMMENTS]

<p>Duosion should usually use max HP and max Defense, mainly because its Special Defense is already being boosted by Calm Mind,(comma) and it needs the Defense in order to take hits from strong physical attackers, like such as Entei and Krookodile. However, if more offensive minded EV spreads with max HP and Special Attack are also viable, and give Duosion much more of a punch. Similarly, Eviolite is the best item available to Duosion when using this moveset, since the extra bulk is extremely helpful when setting up. However, again, if more offense is necessary, a Life Orb is another option, although it's not as effective.</p>

<p>Duosion hugely appreciates teammates who are capable of removing hazers, pseudo hazers, and strong physical attackers. Thus, Pokemon like such as Rhydon and Aggron usually pair decently well with Duosion. In addition, it appreciates having support from Pokemon who resist Dark-type moves, or can set up on Pursuit. Usually,(comma) bulky Fighting- and Steel-type Pokemon fit those criteria nicely, and thus Pokemon like such as Poliwrath, Hitmonchan, and Klinklang make good partners for Duosion.</p>



<p>Finally, Duosion hugely appreciates entry hazard support. It causes lots of switches thanks to Its astounding bulk and ability to cause switches allowing it to switch in and threaten numerous Pokemon. This lets it abuse entry hazards to their fullest potential. In addition, most of the Pokemon that Duosion has to worry about, like such as Krookodile, Entei, and Honchkrow,(comma) all dislike having to deal with entry hazards, and are much easier to wear down with them up.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Life Orb / Eviolite
ability: Magic Guard
nature: Quiet
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe

[SET COMMENTS]

<p>Duosion can easily pull off an offensive Trick Room set similar to the one that its older brother Reuniclus uses in OU. With this set, Duosion can clean up teams lategame with ease, thanks to its high base Special Attack and perfect type coverage between Psychic, Hidden Power Fighting, and Shadow Ball. Magic Guard, along with Duosion's passable defenses also play a part in this moveset, letting Duosion easily switch in against,(comma) and threaten almost all offense teams, while also blowing holes in most common stall cores.</p>



<p>Trick Room is naturally the crux of the set; with its solid defenses, Duosion can switch in on a number of threats, and then proceed to set it up. After that, Duosion can abuse its ridiculously low Speed to outspeed nearly the entire metagame under Trick Room. Psychic is Duosion's main STAB move, and hits many common Pokemon in RU for decent amounts of damage. Shadow Ball hits opposing Psychic-types, while Hidden Power Fighting rounds off the moveset, giving Duosion perfect neutral type coverage and most importantly allowing it to hit all of the Dark-types that give it trouble for Super Effective damage.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using a Life Orb or using Eviolite is a difficult one, as Duosion can make use of both effectively. Life Orb lets it hit significantly harder, netting some notable 2HKOs, such as the assured 2HKO on bulky Moltres, and the chance to 2HKO Bulk Up Gallade. When using Eviolite, Duosion loses those KOs, but in exchange gains significantly more bulk, allowing it to more easily set up Trick Room, especially against more offensively oriented teams, which Life Orb Duosion struggles to set Trick Room against.</p>



<p>Offensive Trick Room Duosion hugely appreciates entry hazard support, particularly from Spikes and Stealth Rock, as they allow it to net some notable KOs, like an assured 2HKO on Gallade when using Life Orb, and the 2HKO on Musharna when using Eviolite. There are many decent options for laying entry hazards, but some of the best partners for Duosion are Omastar and Qwilfish, who can switch into many of the Pokemon that directly threaten it, and Scolipede, who can get hazards up early in the game with ease.(remove space)</p>



<p>Finally, Duosion pairs very well with Pokemon that can set up easily on the Dark- and Bug-type attacks directed towards Duosion. This mainly includes bulky Fighting- and Steel-type Pokemon, like such as Aggron and Poliwrath.(full stop) make excellent partners for Duosion. They also have the ability to beat some of Duosion's best checks, like such as Honchkrow and Krookodile, and are good at punching large holes in teams early game that Duosion can later exploit.</p>

[Other Options]

<p>Duosion possesses an excellent support movepool, consisting of a variety of solid options like such as Thunder Wave, Trick, Toxic, dual screens, and Rain Dance. However, Duosion doesn't particularly abuse any of them very well, since Uxie is usually better for general support thanks to having Stealth Rock and U-turn, and in order to effectively use dual screens or Rain Dance, Duosion can't use Eviolite, which significantly decreases its bulk. Duosion can use Trick for some gimmicky sets with Flame Orb, but usually Clefable can pull Trick Orb sets off better.</p>



<p>Duosion's offensive movepool is pretty sparse, consisting of basically the bare minimum of STAB moves and Hidden Power. However, it does have access to Flash Cannon and Energy Ball, although they don't provide any important type coverage that isn't already covered between Hidden Power Fighting and Shadow Ball. Duosion also has access to some physical moves, like such as Explosion and Gyro Ball, although it can't hurt anything with them due to its base 40 Attack.</p>

[Checks and Counters]

<p>Thanks to Duosion's high Special Attack and massive bulk, it can be difficult to switch in on. However, most Dark-types, like such as Sharpedo, Krookodile, Crawdunt, and Zweilous,(comma) are capable of picking off weakened Duosion without too much trouble. Drapion and Skuntank are especially effective in countering Duosion, as unlike other Dark-types, they don't have to worry about being hit hard by Hidden Power Fighting. Strong physical attackers that aren't hit for super effectively damage by Psychic or Duosion's common coverage moves also make good answers to it, since they can switch in and power through Duosion without too much trouble. Similarly, if it hasn't boosted its Special Defense, most powerful special attackers, like such as Moltres and Porygon-Z can break through it.</p>



<p>Duosion has to be wary of Pokemon with Trick and Knock Off as well, as no matter what moveset it's using, it gets a significant amount of use out of its item. Calm Mind Duosion without Eviolite and,(comma) Offensive Trick Room Duosion without Life Orb are both much less threatening than they would be with their items. Pokemon with Knock Off include Gligar and Tangrowth, while common things like Pokemon such as Porygon-Z and Rotom often have Trick.</p>

[Dream World]

<p>Duosion receives Regenerator via the Dream World, but it's usually not very useful, since residual damage such as entry hazards and Toxic piles up quickly against Duosion without Magic Guard.</p>


Red is remove, blue is edit.

 

-Tsunami-

Lonely Feather
is a Team Rater Alumnusis a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Championis the 2nd Smogon Classic Winneris a defending World Cup of Pokemon champion
#16
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[Overview]

<p>At first glance, Duosion seems like a rather underwhelming Pokemon, even for RU, due to its somewhat lackluster base stats and weak defensive typing. However, despite these factors, Duosion is undeniably an extremely threatening Pokemon. Eviolite grants it a huge amounts of bulk, Magic Guard offers it an immunity to all of the hazards and other forms of passive damage, and it has a massive base Special Attack stat. Thanks to these factors, along with its solid offensive coverage and decent support options, it has the ability to be an effective Pokemon in RU.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Psychic / Psyshock
move 4: Hidden Power Fighting
item: Eviolite
ability: Magic Guard
nature: Bold
EVs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]

<p>Although it lacks the excellent typing and Speed that some of the other Calm Mind sweepers in RU possess, Duosion can pull of an effective Calm Mind set and should not be taken lightly. Having reliable recovery, near perfect coverage in two moves, and most importantly, Magic Guard, all make Duosion is a significant threat in the RU metagame. Reliable recovery and Magic Guard are especially important because they're really all Duosion has over other Calm Mind users, (comma) such as Musharna. However, those two things are easily enough to distinguish it from its competitors its fellow Calm Mind users.</p>



<p>Calm Mind is naturally the crux of this set, boosting Duosion's already massive Special Attack stat sky high, (comma) while also increasing its respectable Special Defense stat. Recover pairs beautifully with Calm Mind, letting Duosion sponge special attacks easily after a boost, (comma) while taking advantage of its solid Defense stat, and in general making Duosion ridiculously difficult to beat in general. Either Psyshock or Psychic should be used in the third slot, each having its own advantages and disadvantages. Psychic is usually the better option, hitting most Pokemon in RU far harder than Psyshock, while but using Psyshock allows Duosion to beat Cryogonal and win Calm Mind wars. Finally, Hidden Power Fighting rounds off the moveset, hitting Dark-types that commonly switch in on Duosion, and providing it with a having solid neutral coverage when used in tandem with Psychic.</p>

[ADDITIONAL COMMENTS]

<p>Duosion should use max HP and Defense, mainly because its Special Defense is already being boosted by Calm Mind, and it needs the Defense in order to take hits from strong physical attackers, (comma) such as Entei and Krookodile. However, more offensive EV spreads with max HP and Special Attack are also viable, and give Duosion much more of a punch. Similarly, Eviolite is the best item available to Duosion when using this moveset, since the extra bulk is extremely helpful when setting up. However, if more offense is necessary, a Life Orb is another option, although it's not as effective.</p>

<p>Duosion hugely appreciates teammates who are capable of removing hazers, pseudo hazers, and strong physical attackers. Thus, Pokemon such as Rhydon and Aggron usually pair decently well with Duosion. In addition, it appreciates having support from Pokemon who resist Dark-type moves, or can set up on a Pokemon Choice-(hyphen)locked into Pursuit. Usually, bulky Fighting- and Steel-type Pokemon fit those criteria nicely, and thus Pokemon such as Poliwrath, Hitmonchan, and Klinklang make good partners for Duosion.</p>



<p>Finally, Duosion hugely appreciates entry hazard support. Its astounding bulk and ability to cause switches let it abuse entry hazards to their fullest potential. In addition, most of the Pokemon that Duosion has to worry about, such as Krookodile, Entei, and Honchkrow, all dislike having to deal with entry hazards, and are much easier to wear down with them up.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Life Orb / Eviolite
ability: Magic Guard
nature: Quiet
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe

[SET COMMENTS]

<p>Duosion can easily pull off an offensive Trick Room set similar to the one that its older brother, (comma) Reuniclus, (comma) uses in OU. With this set, Duosion can clean up teams late(space)game with ease, thanks to its high base Special Attack stat and access to perfect type coverage between Psychic, Hidden Power Fighting, and Shadow Ball. Magic Guard, along with Duosion's passable defenses, (comma) also play a part in this moveset, letting Duosion easily switch in against, (comma) and threaten almost all offensivee teams, while also letting it blowing holes in most common stall cores.</p>



<p>Trick Room is naturally the crux of the set; with its solid defenses, Duosion can switch in on a number of threats, (comma) and then proceed to set it up. After that, Duosion can abuse its ridiculously low Speed to outspeed nearly the entire metagame under Trick Room. Psychic is Duosion's main STAB move, and hits many common Pokemon in RU for decent amounts of damage. Shadow Ball hits opposing Psychic-types, while Hidden Power Fighting rounds off the moveset by , (comma) giving Duosion perfect neutral type coverage and most importantly, (comma) allowing it to hit all of the Dark-types that would otherwise give it trouble.</p>

[ADDITIONAL COMMENTS]

<p>The choice between using a Life Orb or using Eviolite is a difficult one, as Duosion can use both effectively. Life Orb lets it hit significantly harder, netting some notable 2HKOs, such as an the assured 2HKO on bulky Moltres, (comma) and the chance to 2HKO Bulk Up Gallade. When using Eviolite, Duosion loses those KOs, but in exchange, (comma) gains significantly more bulk, allowing it to more easily set up Trick Room, especially against more offensively oriented teams, which Life Orb Duosion struggles to set up Trick Room against.</p>



<p>Offensive Trick Room Duosion hugely appreciates entry hazard support, particularly from Spikes and Stealth Rock, as they allow it to net some notable KOs, like such as an assured 2HKO on Gallade when using Life Orb,(comma) and a the 2HKO on Musharna, (comma) even when using Eviolite. There are many decent options for laying entry hazards, but some of the best partners for Duosion are Omastar and Qwilfish, who can switch into many of the Pokemon that directly threaten it, and Scolipede, who can get hazards up early in the game with ease.</p>



<p>Finally, Duosion pairs very well with Pokemon that can set up on the Dark- and Bug-type attacks directed towards Duosion. This includes bulky Fighting- and Steel-type Pokemon, (comma) such as Aggron and Poliwrath. They also have the ability to beat some of Duosion's best checks, such as Honchkrow and Krookodile, and are good at punching large holes in teams early game that Duosion can later exploit.</p>

[Other Options]

<p>Duosion possesses an excellent support movepool, consisting of a variety of solid options such as Thunder Wave, Trick, Toxic, dual screens, and Rain Dance. However, Duosion doesn't particularly abuse any of them very well; (semicolon) , (comma) since Uxie is usually better for general support thanks to having access to Stealth Rock and U-turn anyway, (comma) and. (period) Also, (comma) in order to effectively use dual screens or Rain Dance, Duosion can't use Eviolite, which significantly decreases its bulk. Duosion can use Trick for on some gimmicky sets with Flame Orb, but Clefable can pull Trick Orb sets off better.</p>



<p>Duosion's offensive movepool is pretty sparse, consisting of the bare minimum of STAB moves and Hidden Power. However, it does have access to Flash Cannon and Energy Ball, although but they don't provide any important type coverage that isn't already covered between Hidden Power Fighting and Shadow Ball. Duosion also has access to some physical moves, such as Explosion and Gyro Ball, although it can't hurt anything with them due to its base 40 Attack.</p>

[Checks and Counters]

<p>Thanks to Duosion's high Special Attack and massive bulk, it can be difficult to switch in on. However, most Dark-types, such as Sharpedo, Krookodile, Crawdunt, and Zweilous, are capable of picking off weakened Duosion without too much trouble. Drapion and Skuntank are especially effective in countering Duosion, as unlike other Dark-types, they don't have to worry about being hit hard by Hidden Power Fighting. Strong physical attackers that aren't hit super effectively by Psychic or Duosion's common coverage moves also make good answers to it, since they can switch in and power through Duosion without too much trouble. Similarly, if it hasn't boosted its Special Defense, most powerful special attackers, such as Moltres and Porygon-Z, (comma) can break through it.</p>



<p>Duosion has to be wary of Pokemon with Trick and Knock Off as well, as no matter what moveset it's using, it gets a significant amount of use out of its item. Calm Mind Duosion without Eviolite and, (comma) Offensive Trick Room Duosion without Life Orb are both much less threatening than they would be with their items. Pokemon with Knock Off include Gligar and Tangrowth, while common Pokemon with Trick include such as Porygon-Z and Rotom often have Trick.</p>

[Dream World]

<p>Duosion receives Regenerator via the Dream World, but it's not very useful, (comma) since residual damage, (comma) such as entry hazards and Toxic, (comma) piles up quickly against a Duosion without Magic Guard.</p>



GP Approved 2/2