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Durant + Chandelure = Unstobbable - just read it

Discussion in 'Dream World' started by theBEEZ KNEEZ, Apr 25, 2012.

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  1. theBEEZ KNEEZ


    Apr 25, 2012
    Durant@Choice Scarf
    Trait: Truant
    EVs: 252 Spe/ 252 Hp/6 Spa
    Jolly natured


    Chandelure@Lum Berry
    Trait: Shadow Tag
    EVs: 252 Spa/ 252 HP/ 6 Def
    Modest nature

    -Flame Charge
    -Calm Mind
    -Coverage Move of your choice

    Turn 1- Durant uses entrainment.
    Turn2- Switch in Chandelure. Opponent is loafing around.
    Turn 3 - Chadelure protects.
    Turn 4- Chandelure boost up with flame charge. Opponent is loafing around.
    Turn 5 Chandelure protects
    Turn 6- Flame charge, loafing around.

    Just boost up until you get +6 speed, special attack, and special defense and sweep.
  2. /B/utterfree


    Sep 3, 2010

    Firstly, Chandelure's Attack sucks. Secondly, to set all that +6/+6/+6 up would be wasting a tonne of Protects. Thirdly, VoltTurn puts a stop to this rather easily, unless my memory of U-turn and Volt Switch is flawed in its going over Shadow Tag.
  3. TheMantyke

    TheMantyke ( OAO)
    is a Site Staff Alumnusis a Team Rater Alumnusis a Smogon Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
    VGC Leader

    Jun 9, 2007
    Sorry, but I think you're a tad late to the party. Anyway, I think you might want to rethink how you play the set. Consider minimal defense investment to make Durant extra frail. If you entrain on the turn your opponent kills, you're Chandelure is ready to set up.

    Also, I'm sure this is far from unstoppable. After all, there's always Sucker Punch and Ditto.
  4. Harsha

    Harsha Rest in Beats
    is a Tutor Alumnusis a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Sep 18, 2011
    actually, the only way to stop this is continually switching out of Durant until it runs out of PP or decides to attack, using a Flash Fire user, or using Volt Switch / U-turn. However, considering that at +6 Chandelure will be faster than every Pokemon, it can get annoying if used correctly. Most players wouldn't fall for this, though. I think it may belong in the effective combination thread.
  5. The Reptile

    The Reptile Super Quantum Mecha Overlord Great Magnas is my cardfu
    is a Pre-Contributor

    Sep 16, 2011
    Also, the opponent can switch as soon as you hit them with Entertainment (which can also be achieved by not killing Durant, which is very much possible since no one uses Durant unless they're using Truant). Not saying that it can't work, it's just far from unstoppable.

    This is just one of those gimmicks that seem cool but don't work in practice. In fact, this is the MummyKing of Dream World.
  6. Lemonade.

    Lemonade. Your fetishes are getting really specific.
    is a Smogon Social Media Contributoris a Team Rater Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Oct 16, 2010
    Flame Charge is to boost Speed; it has nothing to do with whether or not it deals damage. Volturn wouldn't stop this either since Chandelure uses Protect on the VS / UT, hence leaving them in.

    However, what coverage move are you going to use? +6 anything still only 2HKOes some Pokemon, giving them a chance to KO. Most notable is Tyranitar, which survives basically everything except Hp Fighting, but do you really want Chandelure with only HP Fighting?

    IMO that's the major problem with this set: insufficient mono-attacking capability.
  7. Tobes

    Tobes As your flesh bears the sigil...
    is a Site Staff Alumnusis a Battle Server Admin Alumnusis a Super Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a defending World Cup of Pokemon champion

    Jul 16, 2010
    This really isn't worth its own thread.
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