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Gym [ELECTRIC] - Dogfish44 vs Imanalt

Discussion in 'ASB' started by Frosty, Feb 8, 2013.

  1. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Arena (open)

    Arena: Bolt Beach
    A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spectators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

    Features:

    - Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
    - The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunnelling down to -0.5.
    - Attacks which require natural sunlight cannot work.
    - Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
    - Nature Power is treated as Shock Wave.
    - There is a constant rainfall in the arena, which cannot be changed.
    - Mud Sport is washed away at the end of each round.


    Hello folks and welcome to the wet Bolt Beach! I swear sometimes I think there is more water here than in the water gym.

    Anyway, we are here once again as witnesses to yet another challenge against the Electric Gym Leader, Dogfish44!

    The Electric Gym Leader is the most popular of them with 10 battles and the most sucessful with 9 victories. He came from a very close victory against Texas Cloverleaf and has an impressive streak of 7 victories, more victories than any other Gym Leader have TOTAL. Those are very impressive statistics I must say and are enough to strike fear in any opponent's heart. For today's battle pay close attention to Murena the Eelektross. While Short Fuse is the signature pokemon, Murena is the most versatile of them all and will prove to be, in this ref's opinion, one key element of this match!

    The challenger is someone...not well-known on the Gym Industry. Imanalt only had one challenge before this and against an inactive Gym Leader so we didn't get to see his potential. BUT if you see his profile, we will notice why he chose Dogfish, of all leaders, to challenge and why he has a fighting chance! Imanalt specializes in ground mons and brought a team of 3 Ground Pokemon. Pay special attention to Gastrodoom. Aside from being his signature pokemon, Gastrodoom doesn't mind the rain and is one of the few pokemon capable of defeating Cyclohm one-on-one on this enviroment.

    BUT ENOUGH OF THIS! LET'S GET THE SHOW ON THE ROAD!

    Gym Leader Team
    [a]Emolga[/a]
    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:

    Emolga
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics (*)
    Aerial Ace
    Agility
    Air Slash (*)
    Astonish
    Attract
    Baton Pass
    Charge (*)
    Charge Beam
    Charm
    Covet
    Cut
    Discharge
    Double Team (*)
    Electro Ball
    Encore
    Facade
    Flash
    Fling
    Frustration
    Helping Hand
    Hidden Power (Grass,7)
    Iron Tail (*)
    Knock Off
    Last Resort
    Light Screen
    Protect
    Pursuit (*)
    Quick Attack (*)
    Rain Dance
    Rest
    Return
    Roost (*)
    Round
    Shock Wave (*)
    Signal Beam
    Sleep Talk
    Snore
    Spark (*)
    Substitute
    Swagger
    Tail Whip (*)
    Tailwind
    Taunt
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Tickle
    Toxic
    U-Turn
    Volt Switch
    Wild Charge

    Total Moves: 53 - Movepool Complete


    [a]Electivire[/a]
    Electivire (M) (open)
    [​IMG]
    Electivire [Short Fuse] (M)
    Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Nature: Mild (+SpAtk -Def)

    Abilities:
    Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
    Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    Electivire
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Barrier
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Captivate
    Charge Beam
    Counter
    Cross Chop
    Curse
    Detect
    Dig
    Discharge
    Dizzy Punch
    Double Edge
    Double Team
    Dual Chop
    DynamicPunch
    Earthquake
    Electro Ball
    Electroweb
    Endure
    Facade
    Feint
    Fire Punch
    Flamethrower
    Flash
    Fling
    Focus Blast
    Focus Punch
    Follow Me
    Frustration
    Giga Impact
    Hammer Arm
    Headbutt
    Helping Hand
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Punch
    Iron Tail
    Karate Chop
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Magnet Rise
    Meditate
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Natural Gift
    Protect
    Psychic
    Psywave
    Pursuit
    Quick Attack
    Rage
    Rain Dance
    Reflect
    Rest
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Rolling Kick
    Round
    Screech
    Secret Power
    Seismic Toss
    Shock Wave
    Signal Beam
    Skull Bash
    Sleep Talk
    Snore
    Strength
    Submission
    Substitute
    Swagger
    Swift
    Take Down
    Taunt
    Teleport
    Thief
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Uproar
    Volt Switch
    Wild Charge
    Zap Cannon

    Total Moves: 98 - Movepool Complete


    [a]Rotom-F[/a]
    Rotom-F (N/A) (open)

    [​IMG]
    Rotom [Pulse] (N/A)
    Nature: Modest (+Sp.Atk -Atk)
    Type:
    Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Rotom
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    EC: N/A
    MC: 1
    DC: N/A

    Attacks:
    Astonish
    Blizzard
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electro Ball
    Electroweb
    Endure
    Facade
    Flash
    Frustration
    Hex
    Hidden Power (Grass,7)
    Light Screen
    Mud-Slap
    Natural Gift
    Ominous Wind
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thief
    Thunder
    ThunderShock
    Thunder Wave
    Thunderbolt
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-O-Wisp

    Total moves: 53 - Movepool Complete


    [a]Cyclohm[/a]
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon

    Total moves: 85 - Movepool Complete


    [a]Eelektross[/a]
    Eelektross (F) (open)
    [​IMG]
    Eelektross [Murena] (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Eelektross
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon

    Total moves: 65 - Movepool Complete


    [a]Krillowatt[/a]
    Krillowatt (M) (open)
    [​IMG]
    Krillowatt [Formula] (M)
    Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
    Type:
    Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+) [17% Acc]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Follow Me
    Metronome
    Mirror Coat
    Signal Beam

    Dive
    Double Team
    Earthquake
    Endure
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Low Sweep
    Protect
    Rain Dance
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch
    Waterfall

    Earth Power
    Icy Wind

    Total Moves: 45


    Challenger Team
    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse
    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    Clear Smog
    String Shot
    Amnesia
    Fissure
    Block
    Giga Impact
    Memento
    47 moves

    tusks (open)

    [​IMG]
    Mamoswine TUSKS (m)
    Nature: Mild (+satk, -def)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 80
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Ancientpower
    Peck
    Horn Attack
    Scary Face
    Ice Fang
    Take Down
    Double Hit
    Mist
    Thrash
    Amnesia
    Fury Attack
    Flail

    Icicle Crash
    Rock Slide
    Avalanche
    Sleep Talk
    Fissure
    Earthquake
    Substitute
    Dig
    Stealth rock
    Superpower
    Ice Beam
    Double Team
    Hidden Power (fire, 7)
    Earth Power
    Reflect
    Endeavor
    Protect
    Light Screen
    Rest
    Giga Impact
    Iron Head
    Block
    Knock Off
    45 moves

    Whale? (open)

    [​IMG]
    Colossoil(*) Whale? (M)
    Nature: Jolly (+14% accuracy)
    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (95*1.15) (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Ec: 6/6
    MC:18
    DC: 5/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Peck
    Bite
    Horn Attack
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin(*)
    Mud Bomb(*)
    Pursuit(*)
    Drill Run
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn
    Magnitude
    Stockpile
    Swallow
    Spit Up
    Horn Drill
    Muddy Water

    Encore(*)
    Fake Out(*)
    Dive(*)
    Substitute
    Thunder Fang
    Fire Fang
    Sand Tomb
    Taunt(*)
    U-Turn(*)
    Snatch
    Sucker Punch
    Superpower
    Earthquake
    Rock Slide
    Dragon Tail
    Protect
    39 moves
    Order of Operations:
    Heads: Leader starts
    Tails: Challenger starts

    [​IMG]
    (Heads)

    Dogfish44 sends out mon with item
    Imanalt sends out mon with item and orders
    Dogfish44 gives orders
    I Ref.
  2. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    [​IMG][​IMG]

    "IF WE CANNOT SHOCK, WE WILL SIMPLY TEAR YOU TO THE GROUND!"

    Cyclohm @ Expert Belt
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,036
    go mamoswine @life orb
    light screen, ice beam, earth power
    IF bide, use substitute that action and push down
    IF double team clones are up when you would attack a2 or a3, use blizzard
  4. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,010
    [​IMG]

    "Hmm... Lead an attack Nimbus."

    Weather Ball ~ Surf ~ Weather Ball
  5. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 110
    En: 100
    1/4/5/3/80
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 110
    En: 100
    5/2/4/2/80
    Other:
    Item: Life Orb​

    Round 1


    And round 1 has started!

    The Leader sends out Nimbus the Cyclohm with Expert Belt! Fun fact: that same opening (with items and all) was used by Dogfish44 in 7 of his 10 matches thus far. I guess being unpredictable isn't one of the reasons of his good record.

    The challenger counterattacks with Tusks the Mamoswine with Life Orb. Some of you may question: "why not Gastrodon? it worked for IAR!". Well, Nimbus changed his Hidden Power from Ground to Grass just for Gastrodon ever since that match AND Gastrodoom is Imanalt's main card, so it would be very risky to use it on a round where he orders last. Also, Mamoswine is a sexy beast, don't you think? [/glacier]

    To begin this match, Nimbus attacks with Weather Ball using the incredibly convenient Rain to his advantage. The Ball hits Tusks squarely on his face right before he finished erecting a Light Screen to protect itself. I guess luck can be a bitch.

    On the second turn it was Tusks's time to be a bit faster as it attacked with Ice Beam right before Nimbus's almost-to-surf wave crashed on his foe.

    Finally. Nimbus manages once again to "fire" a rain-boosted Weather Ball right before Tusks counterattacks with Earth Power.

    The rain and the first speed tie gave the Leader an advantage, but not a big enough advantage, so he still needs to be careful. If Complications vs Rediamond taught us anything is that one wrong move can sure remove any "not that big advantage" one may have.

    data (open)

    Speed tie (1=Cyclohm): 1 (Cyclohm), 2 (Mamoswine), 1 (Cyclohm)

    Cyclohm: Weather Ball: (10+3+4.5+2)*1.5= 29.25 damage for 7 energy
    Crit: 13

    Mamoswine: Light Screen for 10 energy

    Mamoswine: Ice Beam: (10+3+1.5+3)*1.5= 26.25 damage for 6 energy
    Crit: 9
    -2hp due to life orb

    Cyclohm: Surf: (10*0.5+3+4.5+2)*1.5= 21.75 damage for 7 energy
    Crit: 14

    Cyclohm: Weather Ball: (10*0.5+3+4.5+2)*1.5= 21.75 damage for 7 energy
    Crit: 6

    Mamoswine: Earth Power: (9+3+1.5+3)*1.5= 24.75 damage for 6 energy
    -2hp due to life orb
    Crit: 9


    [​IMG]
    Hp: 59
    En: 79
    1/4/5/3/80
    Other:
    Item: Expert Belt

    Light Screen for 4a
    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb​

    Dogfish44's turn!
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Hmmm..."

    Initiate Switch Phrase

    Cyclohm out.
    Eeletross @ Expert Belt in.
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

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    Switch to gastrodon@rare candy
    Surf, earth power, surf
    If damaging grass move use mirror coat that action
    If non combo bounce use counter that action
  8. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Hmmm... that mirror coat is going to be a bugger to deal with."

    Brick Break ~ Giga Drain ~ Giga Drain
  9. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
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    [​IMG]
    Hp: 100
    En: 100
    4/3/5/3/43
    Other:
    Item: Expert Belt
    bench (open)
    [​IMG]
    Hp: 59
    En: 79
    1/4/5/3/80
    Other:
    Item: Expert Belt


    Light Screen for 4a
    [​IMG]
    Hp: 110
    En: 100
    3/3/5/3/33
    Other:
    Item: Rare Candy

    bench (open)
    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Round 2


    After a good first round, the Gym Leader probably doesn't want to push his luck and prefers to retreat Nimbus and send out Murena the Eelektross with Expert Belt.

    Imanalt responds with a switch of his own and calls back Tusks the Mamoswine and sends out his A-player: Gastrodoom the Gastrodon with Rare Candy.

    Murena is the first to act and attacks with Brick Break to remove the Light Screen. Maybe it wasn't such a good move as it left Murena wide open for Gastrodoom's Rain-and-Rare-Candy-boosted-STAB-Critical-Hit-Surf, which dealt quite some damage for a non-supereffective move.

    On the following couple turns, Murena goes offensive with two Expert-Belt-Boosted Giga Drain, which were both reflected by Gastrodoom's Mirror Coat. Not much else to say here.

    While the Leader was victorious on the first matchup, the challenger gets the second one, even ordering first. Though the second and third rounds had equal end damage to both parties involved, thanks to the recovery from giga drain, that mighty surf and Gastrodoom's superior health, the challenger has the momentum here (not a real advantage just yet). Now let's see if he can maintain it!

    data (open)

    Eelektross: Brick Break: 8+1.5 = 9.5 damage for 6 energy
    Crit: 13 (no)
    Screens shattered!

    Gastrodon: Surf: 10+3+3+1+3+3 = 23 damage for 6 energy
    Crit: 1 (yes)

    Eelektross: Giga Drain: (8+3+2)*1.5= 19.5 damage for 12 energy
    +9.75hp
    Crit:8

    Gastrodon: Mirror Coat: 19.5*1.5= 29.25 damage for 16 energy

    Eelektross: Giga Drain: 19.5 damage for 16 energy
    +9.75hp
    Crit:9

    Gastrodon: Mirror Coat: 29.25 damage for 20 energy


    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt
    bench (open)
    [​IMG]
    Hp: 59
    En: 79
    1/4/5/3/80
    Other:
    Item: Expert Belt



    [​IMG]
    Hp: 61
    En: 58
    3/3/5/3/33
    Other:
    Item: Rare Candy

    bench (open)
    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Dogfish's turn!
  10. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Murena, I'll need your services later. Return!

    Cyclohm, get back out there!
  11. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
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    go colossoil @ expert belt
    dragon tail, earthquake, protect
    IF substitute when you would use dragon tail, use taunt that action and push back
    IF successful protect when you would use dragon tail, use substitute (15) that action and push back
  12. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "If I was a gambling man I'd say there's something you've overlooked..."

    Surf ~ Weather Ball + Weather Ball ~ Cooldown [Hydro Pump]
  13. Frosty

    Frosty ._.
    is a Forum Moderatoris a Community Contributor
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    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 59
    En: 79
    1/4/5/3/80
    Other:
    Item: Expert Belt


    [​IMG]
    Hp: 120
    En: 100
    5/3/2/3/110
    Other:
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 61
    En: 58
    3/3/5/3/33
    Other:
    Item: Rare Candy

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Round 3​


    The Leader once again calls back Murena and sends out Nimbus the Cyclohm. The challenger takes the bait and sends out Whale? the Colossoil with Expert Belt.

    Nimbus is the first to act here by using the rain to fuel a highly powered Surf at the Narwhal. Whale? counterattacks with a more strategic move and DOESN'T force a switch with Dragon Tail.

    On the second turn, Whale? goes offensive and attacks with Earthquake, which was slightly weakened by all the sand. The Nimbus exploited the Colossoil's low guard and smashed it with a Combo of Weather Ball + Weather Ball for insane damage!

    Finally, Whale? erects a protective barrier for naught while Nimbus cools down.

    Nimbus suceeded in taking a crapload of whale?'s hp with him. The challenger lost the third matchup and now how to get his game together if he wants to beat the Electric Gym Leader.

    data (open)

    Cyclohm: Surf: (10+3+2+3)*1.5= 27 damage for 7 energy
    Crit: 5/16 (no)

    Colossoil: Dragon Tail: (6+1.5+2)*1.5= 14.25 damage for 4 energy
    Crit: 9/16 (no)
    Sends out (1-4 = Eelektross, 5 = Emolga, 6 = Electivire, 7 = Rotom, 8 = Krillowatt): 4 (Eelektross)
    NOTE: I am using the precedent from Orcinus vs Danmantincan here: http://www.smogon.com/forums/showthread.php?t=3471944


    Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
    Crit: 11/16 (no)

    Cyclohm: Weather Ball + Weather Ball: (10*2.25+3+2+3)*1.5= 45.75 damage for 31.5 energy
    Crit: 5/16 (no)

    Colossoil: protect for 7 energy

    Cyclohm: cools down


    Regarding Dragon Tail and Shield Dust (open)

    NOTE: Okay, I did some research on Shield Dust blocking Dragon Tail and, while I didn't find anything conclusive, I found enough to get a ruling going on.

    Most sites are generic and only say "blocks secondary effects" and what not, with no details. The only description that goes a bit beyond is:

    From Veekun: http://veekun.com/dex/abilities/shield dust
    "This Pokémon is immune to the extra effects of moves used against it.

    An extra effect is a move's chance, listed as an "effect chance", to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, ThunderShock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate."

    The same definition is used on Pokemon Online.

    If you look at a move list (http://veekun.com/dex/types/fighting), you will see many moves that are listed as "have a X chance of..." and moves with other secondary effects, but not a X chance of ... . Dynamic Punch is listed as having a 100% chance of confusion, while Circle Throw doesn't have chance shenaningans.

    Here is the deal: If memory serves me right, you can't just say "all secondary effects" are blocked and be done with it. All secondary effects usually associated with a chance yeah, but if you think about it Critical Hit enhanced moves, Knock Off, Thief, Pursuit, Dragon Tail, Circle Throw, Frost Breath, Storm Throw, Fire Spin, Clamp, Other trapping moves, Flame Burst, Wakeup Slap, Smellingsalt, Recoil moves etc all have secondary effects, but there aren't blocked by Shield Dust, or else it would be a broken ability. Also, Veekun differentiates well the "effect chance" and the other secondary effects.

    Another proof that Shield Dust doesn't block the phazing effect is Sheer Force. Sheer Force boosts all moves with secondary "effect chances" (the same secondary effects affected by Shield Dust), but if you check the list of affected moves from Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(Ability)), you won't see Dragon Tail or Circle Throw. In fact you will only see moves that:

    - Inflict a status ailment
    - Cause a stat change
    - Make the Target Flinch

    Like the Veekun description. Since they are different sites, I think this confirms that not all secondary effects are "effect chances" affected by Sheer Force and Shield Dust.

    tl;dr: Shield Dust does NOT block Dragon Tail's switch effect.

    As usual, if you get a ruling otherwise, I will change this, but I will only accept:

    a) A Ruling from Deck Knight showing that he read my reasoning.
    b) A Test ingame or on Pokemon Showdown. Preferably with the log.

    K? k.



    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 21
    En: 40
    1/4/5/3/80
    Other:
    Item: Expert Belt


    [​IMG]
    Hp: 47
    En: 83
    5/3/2/3/110
    Other:
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 61
    En: 58
    3/3/5/3/33
    Other:
    Item: Rare Candy

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Dogfish44's Turn!
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Marty confirmed in-game that the switch isn't forced according to Imanalt (Feel free to ask him to confirm).
  15. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

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    yeah and upc agrees, unfortunate as it is... :(

    from upc: "Generation V: No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don't affect this Pokémon are not prevented.)"
  16. Frosty

    Frosty ._.
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    Fair enough. I edited the changes. Dogfish now orders. No Switch means that Imanalt ordering first makes no sense.
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Krilowatt @ Expert Belt, let us prevent any more shenanigans!"
  18. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
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    lgi gastrodon

    earth power, earthquake, earth power
    IF damaging grass move, mirror coat that action and push back if earth power is replaced
    IF your move is imprisoned when you would act, replace that action with mud bomb
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "OK then, we can match that."

    Hidden Power ~ Hidden Power ~ Hidden Power
  20. Frosty

    Frosty ._.
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    All this switching is getting rather annoying....

    [​IMG]
    Hp: 125
    En: 100
    2/3/3/3/121 (+17acc)
    Other:
    Item:

    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 21
    En: 40
    1/4/5/3/80
    Other:
    Item: Expert Belt



    [​IMG]
    Hp: 61
    En: 58
    3/3/5/3/33
    Other:
    Item: Rare Candy

    bench (open)

    [​IMG]
    Hp: 47
    En: 83
    5/3/2/3/110
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Round 4


    Dogfish initiated another switch and sends out to the field Formula the Krillowatt with Expert Belt. If anyone says that Expert Belts don't grow on trees, I'll probably direct them to this match.

    Staying true to his love of ordering first (or whatever this is), Imanalt counterswitches by sending out Gastrodoom the Gastrodon.

    And the lack of imagination continues as Formula hits Gastrodon, in every action, with Hidden Power (Grass) and the slime counterattacks with Mirror Coat. The highlight of this round was when the second Hidden Power got a Critical Hit, which meant a stronger mirror coat.

    After the third Hidden Power, Gastrodoom fainted!.

    The Gastrodon ended up dealing a total 133hp of damage, while received 110hp, so he earned his place as Imanalt's signature pokemon, and probably MVP of his team. But the other two pokemon will need to pick up their slack if they want a victory here!

    data (open)

    Krillowatt: Hidden Power (Grass): (7+2)*2.25=20.25 damage for 5 energy
    Crit: 14

    Gastrodon: Mirror Coat: 20.25*1.5 = 30.375 damage for 16 energy

    Krillowatt: Hidden Power (Grass): (7+2+3)*2.25=27 damage for 9 energy
    Crit: 1 (yes)

    Gastrodon: Mirror Coat: 27*1.5 = 40.5 damage for 20 energy

    Krillowatt: Hidden Power (Grass): (7+2)*2.25=20.25 damage for 13 energy
    Crit: 15

    Gastrodon fainted!


    [​IMG]
    Hp: 54
    En: 73
    2/3/3/3/121 (+17acc)
    Other:
    Item:

    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 21
    En: 40
    1/4/5/3/80
    Other:
    Item: Expert Belt



    [​IMG]
    Hp: KO
    En: KO
    3/3/5/3/33
    Other:
    Item: Rare Candy

    bench (open)

    [​IMG]
    Hp: 47
    En: 83
    5/3/2/3/110
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Imanalt sends out pokemon and then...
    Dogfish's turn!
  21. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
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    colossoil comes out
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Wash it away!"

    Surf ~ Surf ~ Surf

    IF Protective/Evasive, THEN Chill
    IF Horn Drill AND in a combo AND Colossoil at more than 27 HP, THEN Protect
  23. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
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    fake out, earthquake, sucker punch + sucker punch
  24. Frosty

    Frosty ._.
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    [​IMG]
    Hp: 54
    En: 73
    2/3/3/3/121 (+17acc)
    Other:
    Item: Expert Belt

    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 21
    En: 40
    1/4/5/3/80
    Other:
    Item: Expert Belt



    [​IMG]
    Hp: 47
    En: 83
    5/3/2/3/110
    Other:
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Round 5


    After losing his signature pokemon, the challenger tries to make due with Whale? the Colossoil once again. Maybe it will get luckier against Krillowatt than against Cyclohm.

    And the Colossoil is the first to move, using a Fake Out to flinch Formula!

    After using a moment to recover, Formula counterattacks with a rain-and-expert-belt-STAB-boosted-Surf. Again...more water than the water gym >_<;. Whale? doesn't stop though and continues to strike, that time with Earthquake.

    Finally, using a good deal of trickery, Whale? gets behind Formula and BEATS IT DOWN with a combination of Sucker Punch + Sucker Punch. Krillowatt fainted!

    The challenger finally draw some blood, but the Colossoil is now cooling down and the Leader still has 2 threatening pokemon. Looks like this will be over soon...

    data (open)

    Colossoil: Fake Out: 4+3 = 7 damage for 4 energy

    Krillowatt: flinch

    Krillowatt: Surf: (10+3+3+2)*1.5= 27 damage for 6 energy
    Crit: 4 (no)

    Colossoil: Earthquake: (9+3+2+3)*1.5= 25.5 damage for 6 energy

    Colossoil: Sucker Punch + Sucker Punch: (8*2.25+3+3)= 24 damage for 27 energy

    Krillowatt fainted!



    [​IMG]
    Hp: KO
    En: KO
    2/3/3/3/121 (+17acc)
    Other:
    Item:

    bench (open)
    [​IMG]
    Hp: 38
    En: 66
    4/3/5/3/43
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 21
    En: 40
    1/4/5/3/80
    Other:
    Item: Expert Belt



    [​IMG]
    Hp: 20
    En: 46
    5/3/2/3/110
    Other: cooldown for 1a
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 33
    En: 78
    5/2/4/2/80
    Other:
    Item: Life Orb

    Dogfish sends out pokemon
    Imanalt gives orders
    Dogfish gives orders
    I Ref
  25. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    [​IMG]

    "Take the initiative, Eelektross!"

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