Gym [ELECTRIC] - Dogfish44 vs Imanalt

#1


"Well then, let us see what you can withstand!"

3v3 Gym Singles (Challenger PMs the Referee 3 Mons, the Leader PMs 6)
1 Day DQ (Player)
3 Day DQ (Referee)
Banned Moves: N/A
Restricted Moves: Max 5 Chills Per Pokemon ; Max 2 Recovery Moves per Pokemon ; Restricted moves as per Arena
Arena: Bolt Beach
Switch: OK
Items: ON
Abilities: ALL
Substitute Orders: 2
Arena: Bolt Beach
A 120 * 100 * 100 Room, Bolt Beach is an artificial haven. Above the arena is a glass dome, where spectators watch, whilst trainers have podiums to issue commands from elevated podiums at opposite ends of the arena. Bolt Beach is mainly a bright yellow sand, and a dark yellow water. There are a few palm trees, although they give off a slight green glow.

Features:

- Electricity in the sand means that electric types all learn Charge, and the effect lasts for 9 actions.
- The sand reduces the BP of Seismic attacks by 1, and lower's dig's priority on tunnelling down to -0.5.
- Attacks which require natural sunlight cannot work.
- Attacks which cannot work in an artificial environment do work, but paralyse the user 5% of the time as if hit by Thunder Wave, since the "Nature" is electric.
- Nature Power is treated as Shock Wave.
- There is a constant rainfall in the arena, which cannot be changed.
- Mud Sport is washed away at the end of each round.


Hello folks and welcome to the wet Bolt Beach! I swear sometimes I think there is more water here than in the water gym.

Anyway, we are here once again as witnesses to yet another challenge against the Electric Gym Leader, Dogfish44!

The Electric Gym Leader is the most popular of them with 10 battles and the most sucessful with 9 victories. He came from a very close victory against Texas Cloverleaf and has an impressive streak of 7 victories, more victories than any other Gym Leader have TOTAL. Those are very impressive statistics I must say and are enough to strike fear in any opponent's heart. For today's battle pay close attention to Murena the Eelektross. While Short Fuse is the signature pokemon, Murena is the most versatile of them all and will prove to be, in this ref's opinion, one key element of this match!

The challenger is someone...not well-known on the Gym Industry. Imanalt only had one challenge before this and against an inactive Gym Leader so we didn't get to see his potential. BUT if you see his profile, we will notice why he chose Dogfish, of all leaders, to challenge and why he has a fighting chance! Imanalt specializes in ground mons and brought a team of 3 Ground Pokemon. Pay special attention to Gastrodoom. Aside from being his signature pokemon, Gastrodoom doesn't mind the rain and is one of the few pokemon capable of defeating Cyclohm one-on-one on this enviroment.

BUT ENOUGH OF THIS! LET'S GET THE SHOW ON THE ROAD!

Gym Leader Team
[a]Emolga[/a]

Emolga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:

Emolga
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

Attacks:

Acrobatics (*)
Aerial Ace
Agility
Air Slash (*)
Astonish
Attract
Baton Pass
Charge (*)
Charge Beam
Charm
Covet
Cut
Discharge
Double Team (*)
Electro Ball
Encore
Facade
Flash
Fling
Frustration
Helping Hand
Hidden Power (Grass,7)
Iron Tail (*)
Knock Off
Last Resort
Light Screen
Protect
Pursuit (*)
Quick Attack (*)
Rain Dance
Rest
Return
Roost (*)
Round
Shock Wave (*)
Signal Beam
Sleep Talk
Snore
Spark (*)
Substitute
Swagger
Tail Whip (*)
Tailwind
Taunt
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Tickle
Toxic
U-Turn
Volt Switch
Wild Charge

Total Moves: 53 - Movepool Complete


[a]Electivire[/a]

Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)

Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Counter
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power (Grass,7)
Hyper Beam
Ice Punch
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Total Moves: 98 - Movepool Complete


[a]Rotom-F[/a]

Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

EC: N/A
MC: 1
DC: N/A

Attacks:
Astonish
Blizzard
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Grass,7)
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Total moves: 53 - Movepool Complete


[a]Cyclohm[/a]

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Total moves: 85 - Movepool Complete


[a]Eelektross[/a]

Eelektross [Murena] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Eelektross
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice,7)
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Total moves: 65 - Movepool Complete


[a]Krillowatt[/a]

Krillowatt [Formula] (M)
Nature: Timid (+15% Spe, +17% Acc, -1 Atk)
Type:
Electric/Water: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW) (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+) [17% Acc]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Bubble
Bubblebeam
Charge
Confuse Ray
Copycat
Detect
Discharge
Guillotine
Heart Swap
Hydro Pump
Ice Shard
Imprison
Muddy Water
Tackle
Thunder
Thundershock
Zap Cannon

Counter
Follow Me
Metronome
Mirror Coat
Signal Beam

Dive
Double Team
Earthquake
Endure
Hidden Power (Grass,7)
Hyper Beam
Ice Beam
Low Sweep
Protect
Rain Dance
Safeguard
Scald
Shock Wave
Substitute
Surf
Thunder Wave
Thunderbolt
Torment
Toxic
Volt Switch
Waterfall

Earth Power
Icy Wind

Total Moves: 45


Challenger Team

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
Memento
47 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face
Ice Fang
Take Down
Double Hit
Mist
Thrash
Amnesia
Fury Attack
Flail

Icicle Crash
Rock Slide
Avalanche
Sleep Talk
Fissure
Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
Block
Knock Off
45 moves


Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:18
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill
Muddy Water

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
Protect
39 moves
Order of Operations:
Heads: Leader starts
Tails: Challenger starts


(Heads)

Dogfish44 sends out mon with item
Imanalt sends out mon with item and orders
Dogfish44 gives orders
I Ref.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#3
go mamoswine @life orb
light screen, ice beam, earth power
IF bide, use substitute that action and push down
IF double team clones are up when you would attack a2 or a3, use blizzard
 
#5

Hp: 110
En: 100
1/4/5/3/80
Other:
Item: Expert Belt


Hp: 110
En: 100
5/2/4/2/80
Other:
Item: Life Orb​

Round 1

And round 1 has started!

The Leader sends out Nimbus the Cyclohm with Expert Belt! Fun fact: that same opening (with items and all) was used by Dogfish44 in 7 of his 10 matches thus far. I guess being unpredictable isn't one of the reasons of his good record.

The challenger counterattacks with Tusks the Mamoswine with Life Orb. Some of you may question: "why not Gastrodon? it worked for IAR!". Well, Nimbus changed his Hidden Power from Ground to Grass just for Gastrodon ever since that match AND Gastrodoom is Imanalt's main card, so it would be very risky to use it on a round where he orders last. Also, Mamoswine is a sexy beast, don't you think? [/glacier]

To begin this match, Nimbus attacks with Weather Ball using the incredibly convenient Rain to his advantage. The Ball hits Tusks squarely on his face right before he finished erecting a Light Screen to protect itself. I guess luck can be a bitch.

On the second turn it was Tusks's time to be a bit faster as it attacked with Ice Beam right before Nimbus's almost-to-surf wave crashed on his foe.

Finally. Nimbus manages once again to "fire" a rain-boosted Weather Ball right before Tusks counterattacks with Earth Power.

The rain and the first speed tie gave the Leader an advantage, but not a big enough advantage, so he still needs to be careful. If Complications vs Rediamond taught us anything is that one wrong move can sure remove any "not that big advantage" one may have.

Speed tie (1=Cyclohm): 1 (Cyclohm), 2 (Mamoswine), 1 (Cyclohm)

Cyclohm: Weather Ball: (10+3+4.5+2)*1.5= 29.25 damage for 7 energy
Crit: 13

Mamoswine: Light Screen for 10 energy

Mamoswine: Ice Beam: (10+3+1.5+3)*1.5= 26.25 damage for 6 energy
Crit: 9
-2hp due to life orb

Cyclohm: Surf: (10*0.5+3+4.5+2)*1.5= 21.75 damage for 7 energy
Crit: 14

Cyclohm: Weather Ball: (10*0.5+3+4.5+2)*1.5= 21.75 damage for 7 energy
Crit: 6

Mamoswine: Earth Power: (9+3+1.5+3)*1.5= 24.75 damage for 6 energy
-2hp due to life orb
Crit: 9



Hp: 59
En: 79
1/4/5/3/80
Other:
Item: Expert Belt

Light Screen for 4a

Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb​

Dogfish44's turn!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#7
Switch to gastrodon@rare candy
Surf, earth power, surf
If damaging grass move use mirror coat that action
If non combo bounce use counter that action
 
#9

Hp: 100
En: 100
4/3/5/3/43
Other:
Item: Expert Belt

Hp: 59
En: 79
1/4/5/3/80
Other:
Item: Expert Belt


Light Screen for 4a

Hp: 110
En: 100
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Round 2

After a good first round, the Gym Leader probably doesn't want to push his luck and prefers to retreat Nimbus and send out Murena the Eelektross with Expert Belt.

Imanalt responds with a switch of his own and calls back Tusks the Mamoswine and sends out his A-player: Gastrodoom the Gastrodon with Rare Candy.

Murena is the first to act and attacks with Brick Break to remove the Light Screen. Maybe it wasn't such a good move as it left Murena wide open for Gastrodoom's Rain-and-Rare-Candy-boosted-STAB-Critical-Hit-Surf, which dealt quite some damage for a non-supereffective move.

On the following couple turns, Murena goes offensive with two Expert-Belt-Boosted Giga Drain, which were both reflected by Gastrodoom's Mirror Coat. Not much else to say here.

While the Leader was victorious on the first matchup, the challenger gets the second one, even ordering first. Though the second and third rounds had equal end damage to both parties involved, thanks to the recovery from giga drain, that mighty surf and Gastrodoom's superior health, the challenger has the momentum here (not a real advantage just yet). Now let's see if he can maintain it!

Eelektross: Brick Break: 8+1.5 = 9.5 damage for 6 energy
Crit: 13 (no)
Screens shattered!

Gastrodon: Surf: 10+3+3+1+3+3 = 23 damage for 6 energy
Crit: 1 (yes)

Eelektross: Giga Drain: (8+3+2)*1.5= 19.5 damage for 12 energy
+9.75hp
Crit:8

Gastrodon: Mirror Coat: 19.5*1.5= 29.25 damage for 16 energy

Eelektross: Giga Drain: 19.5 damage for 16 energy
+9.75hp
Crit:9

Gastrodon: Mirror Coat: 29.25 damage for 20 energy



Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt

Hp: 59
En: 79
1/4/5/3/80
Other:
Item: Expert Belt




Hp: 61
En: 58
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Dogfish's turn!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#11
go colossoil @ expert belt
dragon tail, earthquake, protect
IF substitute when you would use dragon tail, use taunt that action and push back
IF successful protect when you would use dragon tail, use substitute (15) that action and push back
 
#13

Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 59
En: 79
1/4/5/3/80
Other:
Item: Expert Belt



Hp: 120
En: 100
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 61
En: 58
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Round 3​

The Leader once again calls back Murena and sends out Nimbus the Cyclohm. The challenger takes the bait and sends out Whale? the Colossoil with Expert Belt.

Nimbus is the first to act here by using the rain to fuel a highly powered Surf at the Narwhal. Whale? counterattacks with a more strategic move and DOESN'T force a switch with Dragon Tail.

On the second turn, Whale? goes offensive and attacks with Earthquake, which was slightly weakened by all the sand. The Nimbus exploited the Colossoil's low guard and smashed it with a Combo of Weather Ball + Weather Ball for insane damage!

Finally, Whale? erects a protective barrier for naught while Nimbus cools down.

Nimbus suceeded in taking a crapload of whale?'s hp with him. The challenger lost the third matchup and now how to get his game together if he wants to beat the Electric Gym Leader.

Cyclohm: Surf: (10+3+2+3)*1.5= 27 damage for 7 energy
Crit: 5/16 (no)

Colossoil: Dragon Tail: (6+1.5+2)*1.5= 14.25 damage for 4 energy
Crit: 9/16 (no)
Sends out (1-4 = Eelektross, 5 = Emolga, 6 = Electivire, 7 = Rotom, 8 = Krillowatt): 4 (Eelektross)
NOTE: I am using the precedent from Orcinus vs Danmantincan here: http://www.smogon.com/forums/showthread.php?t=3471944


Colossoil: Earthquake: (10-1+3+2+1.5)*1.5= 23.25 damage for 6 energy
Crit: 11/16 (no)

Cyclohm: Weather Ball + Weather Ball: (10*2.25+3+2+3)*1.5= 45.75 damage for 31.5 energy
Crit: 5/16 (no)

Colossoil: protect for 7 energy

Cyclohm: cools down


NOTE: Okay, I did some research on Shield Dust blocking Dragon Tail and, while I didn't find anything conclusive, I found enough to get a ruling going on.

Most sites are generic and only say "blocks secondary effects" and what not, with no details. The only description that goes a bit beyond is:

From Veekun: http://veekun.com/dex/abilities/shield dust
"This Pokémon is immune to the extra effects of moves used against it.

An extra effect is a move's chance, listed as an "effect chance", to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, ThunderShock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate."

The same definition is used on Pokemon Online.

If you look at a move list (http://veekun.com/dex/types/fighting), you will see many moves that are listed as "have a X chance of..." and moves with other secondary effects, but not a X chance of ... . Dynamic Punch is listed as having a 100% chance of confusion, while Circle Throw doesn't have chance shenaningans.

Here is the deal: If memory serves me right, you can't just say "all secondary effects" are blocked and be done with it. All secondary effects usually associated with a chance yeah, but if you think about it Critical Hit enhanced moves, Knock Off, Thief, Pursuit, Dragon Tail, Circle Throw, Frost Breath, Storm Throw, Fire Spin, Clamp, Other trapping moves, Flame Burst, Wakeup Slap, Smellingsalt, Recoil moves etc all have secondary effects, but there aren't blocked by Shield Dust, or else it would be a broken ability. Also, Veekun differentiates well the "effect chance" and the other secondary effects.

Another proof that Shield Dust doesn't block the phazing effect is Sheer Force. Sheer Force boosts all moves with secondary "effect chances" (the same secondary effects affected by Shield Dust), but if you check the list of affected moves from Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(Ability)), you won't see Dragon Tail or Circle Throw. In fact you will only see moves that:

- Inflict a status ailment
- Cause a stat change
- Make the Target Flinch

Like the Veekun description. Since they are different sites, I think this confirms that not all secondary effects are "effect chances" affected by Sheer Force and Shield Dust.

tl;dr: Shield Dust does NOT block Dragon Tail's switch effect.

As usual, if you get a ruling otherwise, I will change this, but I will only accept:

a) A Ruling from Deck Knight showing that he read my reasoning.
b) A Test ingame or on Pokemon Showdown. Preferably with the log.

K? k.



Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 21
En: 40
1/4/5/3/80
Other:
Item: Expert Belt



Hp: 47
En: 83
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 61
En: 58
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Dogfish44's Turn!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#15
yeah and upc agrees, unfortunate as it is... :(

from upc: "Generation V: No additional effects of attacks by other Pokémon can occur against this Pokémon. (Additional effects that don't affect this Pokémon are not prevented.)"
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
#18
lgi gastrodon

earth power, earthquake, earth power
IF damaging grass move, mirror coat that action and push back if earth power is replaced
IF your move is imprisoned when you would act, replace that action with mud bomb
 
#20
All this switching is getting rather annoying....


Hp: 125
En: 100
2/3/3/3/121 (+17acc)
Other:
Item:


Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 21
En: 40
1/4/5/3/80
Other:
Item: Expert Belt




Hp: 61
En: 58
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 47
En: 83
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Round 4

Dogfish initiated another switch and sends out to the field Formula the Krillowatt with Expert Belt. If anyone says that Expert Belts don't grow on trees, I'll probably direct them to this match.

Staying true to his love of ordering first (or whatever this is), Imanalt counterswitches by sending out Gastrodoom the Gastrodon.

And the lack of imagination continues as Formula hits Gastrodon, in every action, with Hidden Power (Grass) and the slime counterattacks with Mirror Coat. The highlight of this round was when the second Hidden Power got a Critical Hit, which meant a stronger mirror coat.

After the third Hidden Power, Gastrodoom fainted!.

The Gastrodon ended up dealing a total 133hp of damage, while received 110hp, so he earned his place as Imanalt's signature pokemon, and probably MVP of his team. But the other two pokemon will need to pick up their slack if they want a victory here!

Krillowatt: Hidden Power (Grass): (7+2)*2.25=20.25 damage for 5 energy
Crit: 14

Gastrodon: Mirror Coat: 20.25*1.5 = 30.375 damage for 16 energy

Krillowatt: Hidden Power (Grass): (7+2+3)*2.25=27 damage for 9 energy
Crit: 1 (yes)

Gastrodon: Mirror Coat: 27*1.5 = 40.5 damage for 20 energy

Krillowatt: Hidden Power (Grass): (7+2)*2.25=20.25 damage for 13 energy
Crit: 15

Gastrodon fainted!



Hp: 54
En: 73
2/3/3/3/121 (+17acc)
Other:
Item:


Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 21
En: 40
1/4/5/3/80
Other:
Item: Expert Belt




Hp: KO
En: KO
3/3/5/3/33
Other:
Item: Rare Candy


Hp: 47
En: 83
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Imanalt sends out pokemon and then...
Dogfish's turn!
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#22


"Wash it away!"

Surf ~ Surf ~ Surf

IF Protective/Evasive, THEN Chill
IF Horn Drill AND in a combo AND Colossoil at more than 27 HP, THEN Protect
 
#24

Hp: 54
En: 73
2/3/3/3/121 (+17acc)
Other:
Item: Expert Belt


Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 21
En: 40
1/4/5/3/80
Other:
Item: Expert Belt




Hp: 47
En: 83
5/3/2/3/110
Other:
Item: Expert Belt


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Round 5

After losing his signature pokemon, the challenger tries to make due with Whale? the Colossoil once again. Maybe it will get luckier against Krillowatt than against Cyclohm.

And the Colossoil is the first to move, using a Fake Out to flinch Formula!

After using a moment to recover, Formula counterattacks with a rain-and-expert-belt-STAB-boosted-Surf. Again...more water than the water gym >_<;. Whale? doesn't stop though and continues to strike, that time with Earthquake.

Finally, using a good deal of trickery, Whale? gets behind Formula and BEATS IT DOWN with a combination of Sucker Punch + Sucker Punch. Krillowatt fainted!

The challenger finally draw some blood, but the Colossoil is now cooling down and the Leader still has 2 threatening pokemon. Looks like this will be over soon...

Colossoil: Fake Out: 4+3 = 7 damage for 4 energy

Krillowatt: flinch

Krillowatt: Surf: (10+3+3+2)*1.5= 27 damage for 6 energy
Crit: 4 (no)

Colossoil: Earthquake: (9+3+2+3)*1.5= 25.5 damage for 6 energy

Colossoil: Sucker Punch + Sucker Punch: (8*2.25+3+3)= 24 damage for 27 energy

Krillowatt fainted!




Hp: KO
En: KO
2/3/3/3/121 (+17acc)
Other:
Item:


Hp: 38
En: 66
4/3/5/3/43
Other:
Item: Expert Belt


Hp: 21
En: 40
1/4/5/3/80
Other:
Item: Expert Belt




Hp: 20
En: 46
5/3/2/3/110
Other: cooldown for 1a
Item: Expert Belt


Hp: 33
En: 78
5/2/4/2/80
Other:
Item: Life Orb

Dogfish sends out pokemon
Imanalt gives orders
Dogfish gives orders
I Ref