[Electric] Leader Dogfish44 vs Challenger Texas Cloverleaf

JJayyFeather

Drifting~
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Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF

====

Arena: HMS Tesla
Field Type:
Electric, Water
Complexity: Moderate
Format: Doubles

It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.

Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.

"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."

Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...

"Emolga, give us some light will ya!"

An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive... although, you're surprised to see that the gem seems to be surrounded by some strange contraption hastily thrown together.

"Heh, I know what you're thinkin'. Used to be a lot more noticable, but it suddenly started throwing very powerful sparks out at random, and because we do value our guests, we've surrounded it for safety. Apart from that, we do request that your Pokémon disable their Illusion and Protean ability, since the guests have reported headaches trying to follow that. We also negate ability immunities unless it is part of that Pokémon itself - that would be the slight tingle you feel when you walk into the arena. Oh, and as per usual...."

The leader snaps his fingers at this point, and you feel drops of rain begin to fall. ".... yep, it's raining. Well, sort of. It's been a bit lighter lately, but still, we do suggest that you go fetch a brolly from inside."

Effects:
  • During "Clear" weather, the effect of Rain occurs, with no increase or decrease in any move BAP.
  • Illusion and Protean do not function.
  • Abilities which provide an immunity to certain moves (Volt Absorb, Bulletproof, etc.) only function on Pokémon who naturally have said ability.

Codifications:
  • Secret Power can Paralyze
  • Nature Power calls Discharge
  • Arena is outside, Moonlight and Morning Sun both work at the same power level
  • Camouflage makes the user an Electric-Type
  • All moves have access to any external material needed and can hence be used.
  • Krilowatt usually has Shell Armour. This is a hint to STOP ROLLING CRITS ON IT SHOULD THAT BE THE CASE.
Leader Dogfish44
cyclohm.png

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
604.png

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric

Abilities: Levitate

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
466.png

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric

Abilities: Motor Drive / Vital Spirit [DW]

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [103/103]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Covet
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon
krilowatt.png

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [87/87]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Raid Only:
Dispel
171.png

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [76/76]:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Captivate
Charge
Charge Beam
Confide
Confuse Ray
Curse
Dazzling Gleam
Discharge
Dive
Double-Edge
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Natural Gift
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Wild Charge
Zap Cannon
PlasmantaFront_zpsd85b9bce.png

Vin (F)

Nature: Calm
+1 SpD, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt
479.png
479-wash.png
479-heat.png
479-mow.png
479-frost.png
479-fan.png

Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / [Ghost | Water | Fire | Grass | Ice | Flying]

Abilities: Levitate

Stats (Normal):
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Appliance):
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [54/54]:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)

Texas Cloverleaf
143.png

Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Abilities: Immunity / Thick Fat / Gluttony (H)

Stats:
Snorlax
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Physical (43):
Block
Body Slam
Brick Break
Bulldoze
Chip Away
Covet
Crunch
Double-Edge
Dynamicpunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Iron Head
Last Resort
Lick
Mega Kick
Natural Gift
Outrage
Pay Day
Power-up Punch
Pursuit
Retaliate
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Seismic Toss
Selfdestruct
Skull Bash
Smack Down
Superpower
Tackle
Thunderpunch
Wild Charge
Zen Headbutt

Special (22):
Belch
Blizzard
Fire Blast
Flamethrower
Focus Blast
Hidden Power Ground
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Psychic
Shadow Ball
Shock Wave
Snore
Solarbeam
Surf
Thunder
Thunderbolt
Whirlpool
Uproar
Zap Cannon

Other (34):
After You
Amnesia
Belly Drum
Bide
Charm
Counter
Curse
Defense Curl
Double Team
Endure
Harden
Lovely Kiss
Metronome
Mimic
Odor Sleuth
Protect
Rain Dance
Recycle
Reflect
Refresh
Rest
Screech
Sleep Talk
Snatch
Splash
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Toxic
Whirlwind
Yawn
Total Moves: 97/121

Yet to get: Frustration, Return, Sandstorm, Attract, Round, Work Up, Rock Smash, Strength, Mega Punch, Mud-Slap, Psych Up, Water Pulse, Take Down, Bubblebeam, Water Gun, Submission, Rage, Psywave, Captivate, Secret Power, Rock Climb, Confide
282.png

Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MegaGardevoirOld_zps5e19c9cc.png

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 1
AC: 5/5

Physical (10):
Body Slam
Double-Edge
Facade
Fire Punch
Giga Impact
Ice Punch
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt

Special (28):
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 94/102

Yet-to-get:
XY TM: Frustration, Return, Fling, Confide
Past Gen TMs: Secret Power, Natural Gift
Past Gen Tutors: Defense Curl, Headbutt

Raid Only: Dispel, Shadow Mend
iaza17760472577100.gif

Colossoil, Sucker (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Dark / Ground
Abilities: Rebound / Guts / Pressure (H)

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Physical (44):
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-turn

Special (13):
Bubblebeam
Dark Pulse
Earth Power
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

Other (23):
Attract
Double Team
Encore
Embargo
Endure
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Sunny Day
Toxic
Taunt
Stockpile
Substitute
Swagger
Swallow
Total Moves: 80/92

Raid Only: Bloodlust

Yet to get: Ancientpower, Rollout, Hidden Power, Frustration, Round, Echoed Voice, Strength, Return, Secret Power, Captivate, Natural Gift, Confide
NecturnaSprite_FrontNorm.png

Necturna, Priestess, (F)
Nature: Impish (+Def, -SpA)
Type: Grass / Ghost
Abilities: Forewarn / Telepathy (H)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 3 (-)
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Physical (20):
Bind
Covet
Cut
Giga Impact
Facade
Horn Leech
Infestation
Knock Off
Leaf Blade
Payback
Poison Fang
Power Whip
Thief
Thunder Fang
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Vine Whip

Special (14):
Absorb
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power Ice
Hyper Beam
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solar Beam
Swift

Other (26):
Calm Mind
Double Team
Forest's Curse
Gravity
Helping Hand (Sketched)
Ingrain
Leer
Nightmare
Pain Split
Protect
Psych Up
Rest
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Trick
Torment
Toxic
Toxic Spikes
Will-O-Wisp
Worry Seed
Total Moves: 60/73

Raid Only: Dispel, Shadow Mend, Bloodlust

Yet-To-Get:
Gen 6 TM: Frustration, Return, Attract, Round, Flash, Dream Eater, Secret Power, Nature Power, Confide (18 MC)
Egg: Curse, Natural Gift (6 MC)
Gen 5 Tutor: Snore, Spite (6 MC)
*Mic Feedback slices the air* Ahem, ahem, is this thing on? Ah yes! Ladies and Gentlemen, we are all in for a treat tonight, as our resident corgi gym leader has yet another challenger who has come seeking his badge. *murmuring to the side* Update on that: Apparently this is our challenger's third attempt at the badge. Let's see if he's ready for the challenge this time folks! By the north bar we have the corgi leader, Dogfish44, boasting an impressive 28/5 record in his gym! Of course, he has brought his usual 7 that you all have gotten to know and love. And by the south bar we have the challenger, none other than Texas Cloverleaf, the previous Dragon Gym leader and definitely still one of the more revered battlers in the region. His team is full of strong pokemon, and oh my do they look like they will hurt. Anyways, I'm your announcer for tonight's battle, Jay, and let's flip a coin and get straight into the action for tonight! Heads is the leader, and good luck to both sides!

Coin Flip
reverse.jpg


Turn Order
Texas Cloverleaf sends out
Dogfish44 sends out and orders
Texas orders
I ref​
 
Gardevoir @ Pixie Plate Dust
Necturna @ Big Root

Let's go.

edited to reflect the actual item given i've never owned a pixie plate
 
Last edited:
Oh, right, Trace. Can we get a Sap Sipper Water/Elec mon? I hope the Elec/Flying mon will be viable enough to open with vs Necty, whilst not being mauled by Gardevoir -_-

Eelektross w/Thunderstone and Cyclohm w/Wise Glasses will open for us? Yeah, that sounds right.

Trace?
 
"Nothing groundbreaking really. Electivire doesn't match up well, Krill likewise, Lanturn likewise, Plasmanta gets mauled by Psychic, and Rotom, see matchup.

Also I am a horrible leader who doesn't deserve his position, yada yada yada."

Cyclohm: Blizzard ~ Hurricane (Necturna) ~ Blizzard
IF Necturna is under the effect of a Protective/Evasive action THEN Thunder (Gardevoir)
IF your attack is disabled when you are to act THEN Electroweb
IF the weather is sunny when you are to use Hurricane THEN Fire Blast (Necturna)
IF Necturna is KOed THEN Thunder (Gardevoir)​

Eelektross: Knock Off (Gardevoir) ~ Flamethrower (Necturna) ~ Knock Off (Necturna)
IF Gardevoir is under the effect of a Protective/Evasive action A1 THEN Flamethrower (Necturna) the first instance, Fire Punch (Necturna) the second, Knock Off (Necturna) the third AND push back actions and substitutions
IF Necturna is under the effect of a Protective/Evasive action A2/3 THEN Acid Spray (Gardevoir) AND push back actions and substitutions
IF Encore A2/3 AND targetting you AND NOT Encore targetting you on the following action THEN Protect
IF Necturna is KOed THEN Acid Spray (Gardevoir)​
 
"Let's make good use of the Big Root while we can"

Necturna: Leech Seed (Eelektross) ~ Giga Drain (Eelektross) ~ Horn Leech (Eelektross)

Gardevoir: Dazzling Gleam ~ Icy Wind ~ Dazzling Gleam

Necturna: Forest's Curse (Cyclohm) ~ Hyper Beam+Hidden Power Ice (Cyclohm) ~ a3
Gardevoir: a1 ~ Helping Hand (Necturna-Hyper Beam) ~ a3
 
Texas, your Necturna profile is inaccurate. Necturna with a -SpA Nature should have R2 SpA, not R3.
Leader Dogfish44 (AAOO)
cyclohm.png

Cyclohm (M) @ Wise Glasses
HP:
110
EN: 100
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat
Stats: 1 / 5 / 6 / 3 / 80
Status: Fine

eelektross.gif

Eelektross (F) @ Thunderstone
HP:
100
EN: 100
Type: Electric
Abilities: Levitate
Stats: 5 / 3 / 5 / 3 / 43 (-10% Evasion)
Status: Fine
Field Effects
Light Rain [Arena]​
Challenger Texas Cloverleaf (OAOA)
necturna.png

Necturna (F) @ Big Root
HP:
100
EN: 100
Type: Grass / Ghost
Abilities: Forewarn / Telepathy
Stats: 5 / 5 / 2 / 5 / 81
Status: Fine

gardevoir.gif

Gardevoir (F) @ Pixie Dust
HP:
100
EN: 100
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy
Stats: 2 / 4 / 5 / 4 / 80
Status: Fine
Round 1
Gardevoir traced Cyclohm's Shield Dust! (-6 EN)

Action 1

Necturna used Leech Seed (Eelektross)!

Eelektross was seeded!
-9 EN

Gardevoir used Dazzling Gleam!
(Cyclohm) Crit [<=625] 3781; NO
(Eelektross) Crit [<=625] 3954; NO
(Cyclohm) Damage: (6+3+3)*1.5 + 4 = 22
(Eelektross) Damage: 6+3+3 + 4 = 16
-5 EN

Cyclohm used Blizzard!
(Necturna) Hit [<=8000] 3365; YES
(Gardevoir) Hit [<=8000] 8691; NO
(Necturna) Crit [<=625] 2382; NO
(Necturna) Freeze [<=1000] 8367; NO
(Necturna) Damage: (8.25+1.5)*1.5 = 14.625
-8 EN

Eelektross used Knock Off (Gardevoir)!
Crit [<=625] 2738; NO
Damage: 10+1.5 = 11.5
-7 EN

Eelektross' energy was sapped! (-3 HP Eelektross, +6 HP Necturna)
====
Action 2

Necturna used Giga Drain (Eelektross)!

Crit [<=625] 7320; NO
Damage: 8+3-1.5 = 9.5
Drain: 9.5
-11 EN

Gardevoir used Icy Wind!
(Cyclohm) Hit [<=9500] 161; YES
(Cyclohm) Crit [<=625] 6994; NO
(Eelektross) Crit [<=625] 644; NO
(Cyclohm) Damage: (4.5+3)*1.5 = 11.25
(Eelektross) Damage: 4.5+3 = 7.5
Eelektross' Speed dropped!
-5 EN

Cyclohm used Hurricane (Necturna)!
Hit [<=8000] 2713; YES
Crit [<=625] 8482; NO
Confuse [<=3000] 6898; NO
Damage: (11+1.5)*1.5 = 18.75
-8 EN

Eelektross used Flamethrower (Necturna)!
Crit [<=625] 2970; NO
Burn [<=1000] 5421; NO
Damage: (9+1)*1.5 = 15
-7 EN

Eelektross' energy was sapped! (-3 HP Eelektross, +6 HP Necturna)
====
Action 3

Necturna used Horn Leech (Eelektross)!

Crit [<=625] 9981; NO
Damage: 8+3+3 = 14
Drain: 14
-11 EN

Gardevoir used Dazzling Gleam!
(Cyclohm) Crit [<=625] 6548; NO
(Eelektross) Crit [<=625] 9300; NO
(Cyclohm) Damage: (6+3+3)*1.5 = 18
(Eelektross) Damage: 6+3+3 = 12
-5 EN

Cyclohm used Blizzard!
(Necturna) Hit [<=8000] 1596; YES
(Gardevoir) Hit [<=8000] 2236; YES
(Necturna) Crit [<=625] 6078; NO
(Gardevoir) Crit [<=625] 9611; NO
(Necturna) Freeze [<=1000] 5364; NO
(Necturna) Damage: (8.25+1.5)*1.5 = 14.625
(Gardevoir) Damage: 8.25+3 = 11.25
-8 EN

Eelektross used Knock Off (Necturna)!
Crit [<=625] 386; YES
Damage: (10+3+1)*1.5 = 21
-7 EN

Eelektross' energy was sapped! (-3 HP Eelektross, +3 HP Necturna)
Leader Dogfish44 (AAOO)
cyclohm.png

Cyclohm (M) @ Wise Glasses
HP:
59
EN: 76
Type: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat
Stats: 1 / 5 / 6 / 3 / 80
Status: Fine

eelektross.gif

Eelektross (F) @ Thunderstone
HP:
32
EN: 79
Type: Electric
Abilities: Levitate
Stats: 5 / 3 / 5 / 3 / 43 (-10% Evasion)
Status: Leech Seed [Necturna] (3a)
Field Effects
Light Rain [Arena]​
Challenger Texas Cloverleaf (OAOA)
necturna.png

Necturna (F) @ Big Root
HP:
54
EN: 69
Type: Grass / Ghost
Abilities: Forewarn / Telepathy
Stats: 5 / 5 / 2 / 5 / 81
Status: Fine

gardevoir.gif

Gardevoir (F) @ Pixie Dust
HP:
77
EN: 79
Type: Psychic / Fairy
Abilities: Synchronize / Shield Dust (3a) / Telepathy
Stats: 2 / 4 / 5 / 4 / 80
Status: Fine
Turn Order
Texas Cloverleaf orders
Dogfish44 orders
I ref​
 
Last edited:
Gardevoir: Moonblast (Eelektross) ~ Psychic (Eelektross) ~ Moonblast (Eelektross)
If Eelektross is under the effects of a Protective/Evasive move, Hypnosis (Cyclohm) on the first instance, Moonblast (Cyclohm) on the second instance, and Draining Kiss (Cyclohm) on the third instance, pushing back each time
If Cyclohm uses Light Screen or Slack Off and Eelektross is KOed then Encore (Cyclohm) and push back
If Eelektross is KOed, initiate main action string Draining Kiss (Cyclohm) ~ Moonblast (Cyclohm) ~ Dazzling Gleam

Necturna: Power Whip (Eelektross) ~ Horn Leech (Eelektross) ~ Shadow Claw (Eelektross)
If Eelektross is under the effects of a Protective/Evasive move, Swagger (Cyclohm) on the first instance, Knock Off (Cyclohm) on the second instance, and Synthesis on the third instance, pushing back each time
If Cyclohm is under the effects of Encore, Knock Off on the irst instance and push back
If Eelektross is KOed, initiate main action string Synthesis ~ Chill ~ Bind (Cyclohm)
 
"Well then. This strategy is fondly known as faking it until you make it!"

"Also this I guess."

Cyclohm: Hurricane (Necturna) + Hurricane (Necturna) ~ Cooldown (Blizzard) ~ Hurricane (Necturna)

Eelektross: Ion Deluge + Discharge ~ Cooldown ~ Acid
 
Round 2

Field Effects
Light Rain [Default]


Leader Dogfish44 (AAOO)

cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 59
EN: 76
Stats: 1/5/[6]/3/80
S/W/BRT: 4/4/21
Status: Fine

eelektross.gif

Eelektross (F) @ Thunderstone
Type: Electric
Abilities: Levitate
HP: 32
EN: 79
Stats: [5]/3/5/3/43 (-10% Evasion)
S/W/BRT: 4/4/19
Status: Leech Seed [Necturna] (3a)

Challenger Texas Cloverleaf (OAOA)
necturna.png

Necturna (F) @ Big Root

Type: Grass/Ghost
Abilities: Forewarn/Telepathy
HP: 54
EN: 69
Stats: 5/5/2/5/81
S/W/BRT: 3/3/23
Status: Fine

gardevoir.gif

Gardevoir (F) @ Pixie Dust

Type: Psychic/Fairy
Abilities: Synchronize/[Shield Dust (3a)]/Telepathy
HP: 77
EN: 79
Stats: 2/4/5/4/80
S/W/BRT: 3/3/21
Status: Fine

Action 1

Eelektross used COMBO {Ion Deluge + Discharge}!
Crit (Cyclohm, Necturna, Gardevoir) [<=625] 8537, 7902, 1841; NO, NO, NO
Paralyze (Necturna) [<=3000] 6387; NO
Cyclohm: [(6 + 3 + 3) ÷ 2.25] = 5.33
Necturna: [(6 + 3) ÷ 1.5] = 6
Gardevoir: [(6 + 3 + 1.5) × 1] = 10.5
The field was charged with ionic energy!
-20 EN

Necturna used Power Whip (Eelektross)!
Hit [<=9500] 7942; NO
Crit [<=625] 1099; NO
[(12 + 3 + 3) × 1] = 18
-7 EN

Gardevoir used Moonblast (Eelektross)!
Crit [<=625] 9327; NO
-1 SpA [<=3000] 8013; NO
[(10 + 3 + 3) × 1] = 16
Eelektross was KO'd!
-6 EN

Cyclohm used COMBO {Hurricane + Hurricane} (Necturna)!
Crit [<=625] 3735; NO
Confuse [<=6000] 82; YES
Duration [1,2,3] 3/3; 4a
[(24.75 + 1.5) × 1.5] = 39.375
Necturna was severely confused!
-35 EN

Action 2

Self-Hit [<=5000] 4425; YES
Necturna hit itself in confusion!
[(4) × 1] = 4
-3 EN

Cyclohm was cooling down!

Gardevoir used Draining Kiss (Cyclohm)!
Crit [<=625] 7168; NO
Static [<=3000] 584; YES
[(5 + 3 + 3) × 1.5] = 16.5
Drain: 16.5 × 0.75 = 12.375
Gardevoir was paralyzed by Cyclohm's Static! [20%]
-6 EN

Action 3

Self-Hit [<=5000] 774; YES
Necturna hit itself in confusion!
[(4) × 1] = 4
Necturna snapped out of confusion!
-3 EN

Cyclohm used Hurricane (Necturna)!
Crit [<=625] 4265; NO
Confuse [<=3000] 5527; NO
[(11 + 1.5) × 1.5] = 18.75
Necturna was KO'd!
-20 EN

Full Paralysis [<=2000] 8374; NO
Gardevoir used Moonblast (Cyclohm)!
Crit [<=625] 4792; NO
[(10 + 3 + 3) × 1.5] = 24
-6 EN

Field Effects
Light Rain [Default]
Ion Deluge (3a)


Leader Dogfish44 (AXOO)

cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 13
EN: 21
Stats: 1/5/[6]/3/80
S/W/BRT: 4/4/21
Status: Fine

eelektross.gif

Eelektross (F) @ Thunderstone
Type: Electric
Abilities: Levitate
HP: KO
EN: 59
Stats: [5]/3/5/3/43 (-10% Evasion)
S/W/BRT: 4/4/19
Status: KO

Challenger Texas Cloverleaf (OAOX)
necturna.png

Necturna (F) @ Big Root

Type: Grass/Ghost
Abilities: Forewarn/Telepathy
HP: KO
EN: 56
Stats: 5/5/2/5/81
S/W/BRT: 3/3/23
Status: KO

gardevoir.gif

Gardevoir (F) @ Pixie Dust

Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy
HP: 79
EN: 62
Stats: 2/4/5/4/[20]
S/W/BRT: 3/3/21
Status: Paralyzed [20%]

Texas Cloverleaf replaces Necturna
Dogfish44 replaces Eelektross and orders
Texas orders
I ref
 
fwiw, the confusion self-hits wouldn't have mattered (Synthesis in Light Rain is still only +10 HP, we'd have scored the KO by about .25 damage). The Para is amusing, if not inevitable in this gym.

Krilowatt w/Life Orb will switch in, and will Trace Colossoil's Rebound

Next up, we'll Initiate a Switch Phase

Cyclohm out, Electivire w/RageCandyBar in!

Counterswitch?
 
Dogfish44 being prime minister cannot interfere with your gym responsibilities. Especially since you've ordered twice vs ZT in that time span. I will petition for a gym badge award via DQ if I must.
 
Yes, but vs Zt I had an obscenely clear game-plan - whereas here I'm working on 'how can I score cheap hax and win'. Also my Government collapsed. Because we're now simulating Belgium.

MOvHv.gif


"In hindsight maybe I should've borrowed Telepathy..."

Krilowatt: Muddy Water ~ Icy Wind ~ Muddy Water
IF Encore AND aimed at you AND you would act before Gardevoir in terms of turn order or w/e it is for messing with Trick Room THEN Dive (Colossoil) AND restart the queue
IF Muddy Water is Disabled AND you are to use Muddy Water THEN Dazzling Gleam AND restart the queue
IF Gardevoir is under the effect of a Protective/Evasive action THEN Low Kick (Colossoil) AND restart the queue​

Electivire: [Activate RCB] Rock Slide ~ Low Kick (Colossoil) ~ Rock Slide
IF Gardevoir is to use Encore AND Colossoil is NOT to use Encore AND you would act before Gardevoir in terms of turn order or w/e it is for messing with Trick Room THEN Taunt (Gardevoir) AND restart the queue
IF Colossoil is to use Encore AND Gardevoir is NOT to use Encore AND you would act before Colossoil in terms of turn order or w/e it is for messing with Trick Room THEN Taunt (Colossoil) AND restart the queue
[ONCE] IF Damaging Ground-Type move AND aimed at you THEN Barrier AND restart the queue​
 
Last edited:
Fuck your paralysis and fuck constantly losing gym battles vs you to (probable) hax

Colossoil: Drill Run (Krilowatt) ~ Fake out (Electivire) ~ Horn Drill+Drill Run (Electivire)
If Gardevoir is fully paralyzed a1, Earthquake a2 instead

Gardevoir: Mud-Slap (Electivire) ~ Telekinesis (Electivire) ~ Helping Hand (Colossoil - Horn Drill)
If you are fully paralyzed a2, Telekinesis (Electivire) a3 instead
If you flinch a2, Telekinesis (Electivire) a3 instead

If you're going to proc para please do it a1

or better yet don't proc para

or accuracy drops
 
Last edited:
Pre-Round 3
Field Effects
Light Rain [Default]
Ion Deluge (3a)

Leader Dogfish44 (BXAA)
cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 13
EN: 21
Stats: 1/5/[6]/3/80
Status: Fine
electivire.gif
[/LEFT]
Electivire (M) @ RageCandyBar [1]
Type: Electric
Abilities: Motor Drive/Vital Spirit
HP: 100
EN: 100
Stats: 5/2/4/3/95
Status: Fine

krilowatt.gif

Krilowatt (M) @ Life Orb
Type: Electric/Water
Abilities: Trace/Magic Guard/Shell Armor
HP: 125
EN: 100
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Fine

Challenger Texas Cloverleaf (OAAX)
colossoil.png

Colossoil (M) @ Soft Sand
Type: Dark/Ground
Abilities: Guts/Pressure/Rebound
HP: 120
EN: 100
Stats: 5/3/2/3/110 (+14% Accuracy)
Status: Fine

gardevoir.gif

Gardevoir (F) @ Nothing
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy
HP: 79
EN: 62
Stats: 2/4/5/4/[20]
Status: Paralyzed [20%]

Fun Ref Note: Texas you definitely could've done more with that Barrier sub since Colossoil is faster than Electivire A1.
Fun Ref Note #2: Telekinesis does not help that combo.

Krilowatt traced Colossoil's Rebound! (-6 EN)

Action 1

Krilowatt used Muddy Water!
Crit (Colossoil) [<=625] 9686; NO | Crit (Gardevoir) [<=625] 7278; NO
-1 Acc (Colossoil) [<=3000] 4228; NO | -1 Acc (Gardevoir) [<=3000] 3475; NO
Colossoil: (6.75+3+3)*1.5 = 19.125 | Gardevoir: 6.75+3+3-1.5 = 11.25
-8 EN

Colossoil used Drill Run (Krilowatt)!
Damage: (8+3+3)*1.5 + 4 = 25
-5 EN

Electivire used Barrier!
+2 Def
-7 EN

Fully Paralyzed [<=2000] 6151; NO
Gardevoir used Mud-Slap (Electivire)!
Crit [<=625] 259; YES
Damage: (4+3+3)*1.5 = 15, -1 Acc
-5 EN

Action 2

Electivire ate its RageCandyBar!

Colossoil used Fake Out (Electivire)!
Electivire absorbed the attack! +1 Spe [Motor Drive]
-4 EN

Krilowatt used Icy Wind!
Crit (Colossoil) [<=625] 4266; NO | Crit (Gardevoir) [<=625] 2234; NO
Colossoil: (4.5+3)*1.5 = 11.25, -1 Spe | Gardevoir: 4.5+3-1.5 = 6, -1 Spe
-7 EN

Electivire used Rock Slide!
Hit (Colossoil) [<=6750] 8131; YES | Hit (Gardevoir) [<=6750] 6552; YES
Crit (Gardevoir) [<=625] 1318; NO
Flinch (Gardevoir) [<=3000] 6567; NO
Colossoil avoided the attack | Gardevoir: 6+3 = 9
-8 EN

Fully Paralyzed [<=2000] 9066; NO
Gardevoir used Telekinesis (Electivire)!
Electivire began floating!
-6 EN

Action 3

Fully Paralyzed [<=2000] 3479; NO
Gardevoir used Helping Hand!
Gardevoir gives Colossoil a hand using Horn Drill!
-33 EN

Electivire used Low Kick (Colossoil)!
Hit [<=7500] 6914; YES
Crit [<=625] 8281; NO
Damage: (16+4.5)*1.5 = 30.75
-11 EN

Krilowatt used Muddy Water!
Crit (Colossoil) [<=625] 8180; NO | Crit (Gardevoir) [<=625] 917; NO
-1 Acc (Colossoil) [<=3000] 1554; YES | -1 Acc (Gardevoir) [<=3000] 2185; YES
Colossoil: (6.75+3+3)*1.5 = 19.125, -1 Acc | Gardevoir: 6.75+3+3-1.5 = 11.25, -1 Acc
-8 EN

Colossoil used Horn Drill + Drill Run (Electivire)!
Hit [<=6275] 16; YES
Crit [<=1250] 9332; NO
Damage: (58+3+3)*1.5 + 4 - 4 = 96
Electivire was KO'd!
-32 EN
Post-Round 3
Field Effects
Light Rain [Default]

Leader Dogfish44 (BXAX)
cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 13
EN: 21
Stats: 1/5/[6]/3/80
Status: Fine
electivire.gif

Electivire (M) @ RageCandyBar [0]
Type: Electric
Abilities: Motor Drive/Vital Spirit
HP: KO
EN: 74
Stats: [6]/[3]/[5]/[4]/[208]
Status: RageCandyBar 4a, -1 Acc, +1 Spe, Telekinesis 4a

krilowatt.gif

Krilowatt (M) @ Life Orb
Type: Electric/Water
Abilities: [Rebound 3a]/Magic Guard/Shell Armor
HP: 100
EN: 71
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Fine

Challenger Texas Cloverleaf (OAAX)
colossoil.png

Colossoil (M) @ Soft Sand
Type: Dark/Ground
Abilities: Guts/Pressure/Rebound
HP: 40
EN: 59
Stats: 5/3/2/3/[62] (+14% Accuracy)
Status: -1 Spe, -1 Acc, Cooldown 1a

gardevoir.gif

Gardevoir (F) @ Nothing
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy
HP: 41
EN: 18
Stats: 2/4/5/4/[20]
Status: Paralyzed [15%], -1 Spe

Dogfish44 sends out Cyclohm automatically
Texas Cloverleaf orders
Dogfish orders
I ref​
 
Last edited:
Rock Slide should miss Colossoil owing to Mud Slap Acc Drop on A2

"... there's no way I'm actually recovering here, right? Oh, right, Snorlax inbound. Oy vey."

Cyclohm

I don't need to post but w/e
 
Gardevoir: Dazzling Gleam ~ Moonblast (Cyclohm) ~ Dazzling Gleam
If Cyclohm is under the effects of Protect a1 when you act, Chill that action and push back
If Cyclohm uses Endure a1, Encore Cyclohm that action, Chill the following action, and Dazzling Gleam a3
If Dazzling Gleam is Imprisoned then replace all instances of Dazzling Gleam in the action set with Moonblast and all instances of Moonblast with Disarming Voice
If Cyclohm is KOed a1, Chill a2 and Moonblast (Krilowatt) a3
If Cyclohm is KOed a2, Chill a3

Colossoil: cool down ~ Magnitude ~ Earthquake
If Krilowatt uses Counter, then alternate Earth Power (Krilowatt) and Mud Bomb (Krilowatt) on each action
If Dive without suspense, then Dig (Krilowatt) that action and push back
If Krilowatt uses Low Kick only once in its action set, Protect that action and push back
If Cyclohm is KOed, begin action set Knock Off (Krilowatt) ~ Sand Tomb (Krilowatt)


These are probably bad orders but meh I'm tired and johning
 
"Ugh, I loathe fighting Snorlax..."

Krilowatt: Low Kick (Colossoil) ~ Protect (Cyclohm) ~ Imprison (Dazzling Gleam, Earthquake, Counter)

Cyclohm: Slack Off ~ Ice Beam (Colossoil) ~ Chill
 
Pre-Round 4
Field Effects
Light Rain [Default]

Leader Dogfish44 (AXAX)
cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 13
EN: 21
Stats: 1/5/[6]/3/80
Status: Fine

krilowatt.gif

Krilowatt (M) @ Life Orb
Type: Electric/Water
Abilities: [Rebound 3a]/Magic Guard/Shell Armor
HP: 100
EN: 71
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Fine

Challenger Texas Cloverleaf (OAAX)
colossoil.png

Colossoil (M) @ Soft Sand
Type: Dark/Ground
Abilities: Guts/Pressure/Rebound
HP: 40
EN: 59
Stats: 5/3/2/3/[62] (+14% Accuracy)
Status: -1 Spe, -1 Acc, Cooldown 1a

gardevoir.gif

Gardevoir (F) @ Nothing
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy
HP: 41
EN: 18
Stats: 2/4/5/4/[11]
Status: Paralyzed [15%], -1 Spe

Action 1
Krilowatt used Low Kick (Colossoil)!
Crit [<=625] 1638; NO
Damage: (16+3-1.5)*1.5 = 26.25
-9 EN

Cyclohm used Slack Off!
Cyclohm restored 20 HP!
-13 EN

Colossoil cooled down!

Full Paralysis [<=1500] 7157; NO
Gardevoir used Dazzling Gleam!
Crit (Cyclohm) [<=625] 5583; NO
Cyclohm: (6+3+3)*1.5 = 18 | Krilowatt: 6+3+3 = 12
-5 EN

Action 2
Krilowatt used Protect (Cyclohm)!
Krilowatt protected Cyclohm!
-7 EN

Cyclohm used Ice Beam (Colossoil)!
Crit [<=625] 7789; NO
Damage: (9+4.5)*1.5 = 20.25 - KO
-7 EN

Full Paralysis [<=1500] 9750; NO
Gardevoir used Moonblast (Cyclohm)!
Damage: (10+3+3)*1.5 = 24 => 0
Krilowatt protected Cyclohm! (-9.6 EN)
-6 EN

Action 3
Krilowatt used Imprison!
Krilowatt locked Dazzling Gleam, Earthquake, and Counter for 6a!
-8 EN

Cyclohm chilled! (+12 EN)

Gardevoir used Moonblast!
Target [Cyclohm|Krilowatt] 2/2; Krilowatt
-1 SpA [<=3000] 3321; NO
Damage: 10+3+3 = 16
-10 EN - KO
Post-Round 4
Field Effects
Light Rain [Default]

Leader Dogfish44 (AXAX)
cyclohm.png

Cyclohm (M) @ Wise Glasses
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat
HP: 15
EN: 13
Stats: 1/5/[6]/3/80
Status: Fine

krilowatt.gif

Krilowatt (M) @ Life Orb
Type: Electric/Water
Abilities: Trace/Magic Guard/Shell Armor
HP: 72
EN: 37
Stats: 2/3/3/3/121 (+17% Accuracy)
Status: Imprison [Dazzling Gleam, Earthquake, and Counter] (5a)

Challenger Texas Cloverleaf (OXXX)
colossoil.png

Colossoil (M) @ Soft Sand
Type: Dark/Ground
Abilities: Guts/Pressure/Rebound
HP: KO
EN: 59
Stats: 5/3/2/3/[62] (+14% Accuracy)
Status: -1 Spe, -1 Acc, Cooldown 1a

gardevoir.gif

Gardevoir (F) @ Nothing
Type: Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy
HP: 41
EN: KO
Stats: 2/4/5/4/[11]
Status: Paralyzed [15%], -1 Spe

Texas Cloverleaf sends out Snorlax
Dogfish44 orders
Texas orders
I ref
 
Last edited:
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