Electrode Revamp

Take Azelfie

More flags more fun
QC: Megazard / Anty / Raiza
GP: P Squared / The Dutch Plumberjack
Electrode.240.1533740.jpg


[OVERVIEW]

Electrode is the second fastest unboosted Pokemon in PU, after Ninjask, meaning it can revenge kill most of the tier while still holding a power-boosting item. While Zebstrika is more often the superior choice, the two have different movepools and niches, with Zebstrika being immune to Grass- or Electric-type moves, depending on its choice of ability, and Electrode being immune to sound-based moves, which makes it a check to Chatot. Zebstrika can hit Grass-types back with Overheat, while Electrode is stronger because it is able to run a Modest nature over Timid most of the time. Electrode is also able to safely revenge kill opposing weakened Zebstrika, whereas Zebstrika has to risk a Speed tie in mirror matchups. Electrode also makes for a fast rain lead with a perfectly accurate Thunder. Its access to Taunt further allows it to perform as an anti-lead by stopping Sticky Web and Spikes, but it must watch out for other common leads that carry Earthquake. Aside from that, Electrode has a shallow movepool that doesn't allow it to beat common Pokemon that can OHKO it or set up on it. It, like Zebstrika, is hindered by the fact that it is walled by Stunfisk, one of the most common Pokemon in PU. Finally, Electrode's lackluster bulk means it is OHKOed by a plethora of setup sweepers, priority users, and pretty much every foe with a strong Ground-type move like Earthquake or Earth Power.

[SET]
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Signal Beam / Taunt
item: Life Orb / Choice Specs
ability: Soundproof
nature: Modest
evs: 60 HP / 252 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Thunderbolt doesn't force Electrode to switch out and is a bit stronger than Volt Switch, which is used to gain momentum while still doing a lot of damage. Hidden Power Ice provides coverage against Grass-types like Roselia and Tangela; it also 2HKOes Vibrava, Fraxure, and Gabite and OHKOes Jumpluff. Signal Beam provides coverage against Psychic-types like Grumpig. If running Life Orb, Taunt can be used to stop bulkier Pokemon like Roselia, Regice, Duosion and Clefairy from setting up hazards or boosting moves on Electrode.

Set Details
========

Life Orb boosts Electrode's damage output and allows it to change moves. Alternatively, Choice Specs allows Electrode to hit a lot harder and without recoil in exchange for the ability to switch moves. Soundproof allows Electrode to not get revenge killed by Choice Scarf Chatot's Boomburst, as well as acting as a reliable check to it. However, if your team has answers to Chatot, Aftermath can be used instead The given EV spread allows Electrode to outspeed Timid Zebstrika by one point. An EV spread of 120 HP / 252 SpA / 136 Spe with a Timid nature can be used to outspeed Fraxure after one Dragon Dance. Another alternative is 40 HP / 252 SpA / 216 Spe with a Timid nature to outspeed Modest Gorebyss after it uses Shell Smash.

Usage Tips
========

Electrode's main purpose is to act as a revenge killer, as it can outspeed almost everything and has pretty good coverage. However, it must be wary of other revenge killers with Choice Scarf and priority users. Due to Electrode's low bulk, it should never come in on strong attacks like Stoutland's Return. Electrode only has one truly safe switch in, and that is Chatot Choice-locked into Boomburst. However, it can still come in on weak attacks like Tangela's Giga Drain if necessary. Try not to let the opponent take advantage of Electrode if using Choice Specs. Make double switches if you think your opponent will go into a Lightningrod Pokemon or a Ground-type. Volt Switch should be used most of the time, unless Thunderbolt is needed to KO the Pokemon in front of Electrode. If Electrode is cleaning late-game, it should use Thunderbolt, as it has the highest damage output.

Team Options
========

Pokemon like Floatzel and Basculin, which can remove Ground-types so Electrode can use its STAB moves safely, are good teammates. Pokemon that can take advantage of Stunfisk specifically are also good partners. Examples include Roselia, Resttalk Machoke, and Life Orb Altaria with Toxic and Roost. Electrode struggles to KO Grass-types even though it has Hidden Power Ice, so Pokemon that can remove them or use them as setup fodder like Bouffalant, Dodrio, and Simisear are good teammates. Slow U-turn users like Vibrava and Probopass can take a hit for Electrode and bring it in safely, while faster U-turn and Volt Switch users, particularly Ninjask, can form an offensive VoltTurn core with it. Entry hazard setters like Roselia and Metang can help to get extra chip damage combined with Electrode's Volt Switches. Wallbreakers that can get rid of specially defensive walls or tanks like Choice Specs Mr. Mime can help pave the way for Electrode to clean up. Offensive Fire-types like Monferno and Rapidash appreciate having Water-types gone. Monferno also benefits from Electrode dealing with Flying-types.

[SET]
name: Rain Lead
move 1: Rain Dance
move 2: Taunt
move 3: Thunder
move 4: Explosion / Volt Switch
item: Damp Rock
ability: Soundproof
nature: Timid
evs: 252 HP / 192 SpA / 64 Spe

[SET COMMENTS]
Moves
========

Rain Dance allows Electrode to support its teammates by activating Swift Swim, making Water-type moves stronger, and making Hurricane and Thunder hit 100% of the time. Taunt can stop Pokemon like Quilladin and Gabite from setting entry hazards or inflicting status. Thunder is used because Rain Dance makes it 100% accurate, and it gives Electrode a stronger attack than Thunderbolt. Explosion is used to bring in another Pokemon as fast as possible while almost always doing a lot of damage. Volt Switch can be used if Electrode hasn't already fainted to switch to a teammate, and thanks to Electrode's Speed, it should almost always go first.

Set Details
========

Damp Rock enhances the number of rain turns, making it easier to take advantage of. Soundproof gives Electrode a safe switch in against Choice-locked Chatot. The Speed EVs allow Electrode to outspeed Zebstrika by one point. 252 HP EVs go into helping Electrode take a hit, as it doesn't have the best bulk. The rest goes into Special Attack to help it deal a bit more damage. The EV spread 252 HP / 120 SpA / 136 Spe can be used to outspeed Jolly Fraxure after it uses Dragon Dance.

Usage Tips
========

Electrode plays the role of a dedicated rain lead thanks to its speed and ability to pivot out as quickly as possible, allowing teammates to get the maximum number of rain turns available. Electrode's priority is to set up rain as soon as possible; the only time it shouldn't use Rain Dance is when against another lead such as Venipede, Leavanny, or Quilladin. Electrode should not Taunt Pokemon such as Golem and Metang, as they will OHKO Electrode, preventing it from setting rain ; it should only Taunt leads that cannot OHKO it. Electrode should not stay in after setting up Rain Dance unless it is against a Water-type that doesn't have Swift Swim; this is to preserve as many turns as possible for stronger teammates to take advantage of the rain. Electrode is an expendable member as long as it can get rain up in most situations.

Team Options
========

Electrode should only be used on rain teams with Pokemon that gain from its support. Rain abusers such as Golduck, Floatzel, Armaldo, and Beartic get the extra Speed boost from Swift Swim as well as a buff to their Water-type moves. Pokemon such as Swanna and Articuno get to spam perfectly accurate Hurricane under rain and can remove Ground-types for Electrode and Grass-types for the Water-type sweepers. Electric-types like Rotom-F and Raichu gain perfectly accurate Thunder while in rain; they can also remove opposing Water-types that may try to take advantage of the rain. Electrode cannot single-handedly support a rain team, so another rain setter, ideally Volbeat, is needed for a proper rain team.

[STRATEGY COMMENTS]
Other Options
=============

Electrode has a very shallow movepool that doesn't give it many other options. Toxic might be a cool option for crippling foes right before Electrode faints and is particularly useful against Stunfisk, which is Electrode's biggest counter; however, Electrode doesn't have the room for this on any of its sets. Thunder Wave can be used mostly to cripple Pokemon that might be threatening to your team, especially Rapidash and Regice. Magic Coat can help to bounce back entry hazards and status that may be coming Electrode's way, but once again, Electrode doesn't have a moveslot to give up for this.

Checks and Counters
===================

**Ground-types**: Ground-types are immune to Volt Switch, which means their mere presence hinders Electrode quite a bit. Stunfisk and Camerupt are easily the biggest counters, taking very little from Hidden Power Ice. Other Ground types such as Golem also check Electrode, but they take a decent amount from Hidden Power Ice. Finally, while it is rare in the PU metagame, Trapinch can completely shut down Electrode by trapping and removing it.

**Special Walls**: Due to their good special bulk, Pokemon like Clefairy and Audino can shrug off any of Electrode's attacks and take advantage of it. However, they lack an immunity to Volt Switch, which means Electrode can simply pivot out of them.

**Other Electric-immune Pokemon**: Seaking works as a good specialized counter to Electrode thanks to Lightningrod. Raichu and Zebstrika can also carry Lightningrod. Though they cannot switch into Electrode as they are 2HKOed by Signal Beam with a bit of prior damage, they can usually beat it one-on-one.

**Grass-types**: Grass-types like Gogoat, Roselia, and the Gourgeist formes can take Electrode's STAB attacks and spread Leech Seed or hit it with Giga Drain. However, they have to beware of Hidden Power Ice or Signal Beam in Gogoat's case.

**Priority and Choice Scarf Pokemon**: Although Electrode is very fast, it gets outsped by almost every Choice Scarf user. They can threaten Electrode with a hard-hitting move, exploiting its low bulk. Priority also threatens Electrode, examples being Monferno's Mach Punch and Pawniard's Sucker Punch.
 
Last edited by a moderator:
Special attacker should be the first set and should look like this:

name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Signal Beam / Taunt
item: Life Orb / Choice Specs
ability: Soundproof
nature: Modest
evs: 60 HP / 252 SpA / 196 Spe

Im not sure if rain lead deserves a set, but i havent used rain in a while so other qc say stuff
 
Special attacker should be the first set and should look like this:

name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Signal Beam / Taunt
item: Life Orb / Choice Specs
ability: Soundproof
nature: Modest
evs: 60 HP / 252 SpA / 196 Spe

Im not sure if rain lead deserves a set, but i havent used rain in a while so other qc say stuff
I'll make the changes, I left the rain set there since it is a part of the one on the smogdex. But I'll make Special Attacker first.
 
not qc but

[OVERVIEW]
  • Electrode rivals with Zebstrika is use but each one has a different key immunity.
They have no immunity? They're the same type and are weak, resistant, and neutral to all of the same types. Maybe you meant "Niche" instead? Also, maybe specify what the niche is.

E: I misinterpreted this (Zeb has grass and Electrode has sound immunity), but maybe mke tht clearer?

  • Electrode has Taunt allowing it to stop shutdown
What does this mean???

I would add:
  • mention why its high speed is such a good thing for it
  • mention that its lackluster bulk leaves it easily KOed by a plethora of Pokemon, especially setup sweepers, priority users, and those ground type moves (add examples)
  • mention that because of its small movepool, it doesnt have the coverage or room in its moveslot (suffers from four-moveslot syndrome) to handle said pokemon

Special Attacker

[SET COMMENTS]
Moves
========
  • mention that volt switch is also helpful for gaining momentum imo
  • mention that HP Ice also hits dragon types (it 2hkoes fraxure, gabite, and vibrava to be specific), and it ohkoes jumpluff (thunderbolt 2hkoes, volt switch 3hkoes)
  • mention that signal beam ohkoes exeggutor (aka replace beheeyem with exeggutor, beheeyem isnt relevant enough in pu to be mentioned)

Set Details
========
  • the Choice Specs part sounds too neutral imo, maybe say that it provides the same damage boost as LO with the bonus of not losing health, but the downside of not being able to switch between moves to make it sound more like a trade
  • the damage from LO is residual damage, not recoil

Usage Tips
========
  • one of the few bad matchups i can see happening is it vs a ground type, which it cant use volt switch against

Team Options
========
  • Ground types who remove electric types that resist Electrodes stabs are nice also removing Zebstrika and Raichu who get Lightning Rod boost.
mention examples of ground types imo
this is oddly worded, maybe put electric types that resist or are immune to
  • i'd say electrode's special attack is mediocre, so use that instead of OK imo


Rain Lead

[SET COMMENTS]
Moves
========
  • rain doesn't deal any residual damage, unless i misinterpreted what you said
  • thunder doesnt deal more damage in the rain
  • for explosion, i would mention that it almost always deals a lot of damage to the foe, as eviolite mons and those that resist it are hardly damaged (pawniard's standard set isnt even guaranteed to get 5hkoed by it

Set Details
========
  • the only thing electrode can do to fraxure is set up against or explode on it (with this set), and explosion would only deal about 1/3 of its health, and even a crit would only do 3/4 to 9/10 of its health, so it can still set up on the same turn (plus wouldnt it be more logical to use taunt on it the first turn it's out?)

Usage Tips
========
  • why would electrode be staying in against ground types/ground type move users?

Team Options
========
  • mention that in return vibrava, swanna, pelipper, and articuno can take care of electrode's ground weakness, which it appreciates imo
[STRATEGY COMMENTS]
Other Options
=============
  • having low attack stat for foul play isnt necessarily a bad thing, as the lower the users attack stat is from the pokemon it's attacking, the more damage is dealt (hence why vullaby uses bold foul play, for example)

Checks and Counters
===================
  • mention some examples of ground types
  • mention some examples of bulky physical attackers
  • mention examples of lightning rod users (there's only two viable ones so that should be easy)
also Raiza told me this was supposed to be 4 sets or something
 
Last edited:
not qc but

[OVERVIEW]
  • Electrode rivals with Zebstrika is use but each one has a different key immunity.
They have no immunity? They're the same type and are weak, resistant, and neutral to all of the same types. Maybe you meant "Niche" instead? Also, maybe specify what the niche is.

  • Electrode has Taunt allowing it to stop shutdown
What does this mean???

I would add:
  • mention why its high speed is such a good thing for it
  • mention that its lackluster bulk leaves it easily KOed by a plethora of Pokemon, especially setup sweepers, priority users, and those ground type moves (add examples)
  • mention that because of its small movepool, it doesnt have the coverage or room in its moveslot (suffers from four-moveslot syndrome) to handle said pokemon

Special Attacker
i'd say Aftermath should be slashed, as when Electrode is KOed with Aftermath, the foe that KOed it gets 1/4 of their max HP taken away, which is useful in some cases.

[SET COMMENTS]
Moves
========
  • mention that volt switch is also helpful for gaining momentum imo
  • mention that HP Ice also hits dragon types (it 2hkoes fraxure, gabite, and vibrava to be specific), and it ohkoes jumpluff (thunderbolt 2hkoes, volt switch 3hkoes)
  • mention that signal beam ohkoes exeggutor
  • signal beam 2hkoes beheeyem, and after it uses the first signal beam, specs beheeyem can hit it with psychic that's stab + specs + analytic boosted which is a guranteed ohko (so is hp ground on the specs set except not stab boosted, still ohkoes tho)

Set Details
========
  • the Choice Specs part sounds too neutral imo, maybe say that it provides the same damage boost as LO with the bonus of not losing health, but the downside of not being able to switch between moves to make it sound more like a trade
  • the damage from LO is residual damage, not recoil
  • again, mention Aftermath too imo for the ability to take away 1/4 of the foe's hp after electrode is KOed

Usage Tips
========
  • one of the few bad matchups i can see happening is it vs a ground type, which it cant use volt switch against

Team Options
========
  • Ground types who remove electric types that resist Electrodes stabs are nice also removing Zebstrika and Raichu who get Lightning Rod boost.
mention examples of ground types imo
this is oddly worded, maybe put electric types that resist or are immune to
  • i'd say electrode's special attack is mediocre, so use that instead of OK imo


Rain Lead
i'd say Aftermath should be slashed, as when Electrode is KOed with Aftermath, the foe that KOed it gets 1/4 of their max HP taken away, which is useful in some cases.

[SET COMMENTS]
Moves
========
  • rain doesn't deal any residual damage, unless i misinterpreted what you said
  • thunder doesnt deal more damage in the rain
  • for explosion, i would mention that it almost always deals a lot of damage to the foe, as eviolite mons and those that resist it are hardly damaged (pawniard's standard set isnt even guaranteed to get 5hkoed by it

Set Details
========
  • again, aftermath slashed bc residual damage to foe that koes it, useful in some cases
  • the only thing electrode can do to fraxure is set up against or explode on it (with this set), and explosion would only deal about 1/3 of its health, and even a crit would only do 3/4 to 9/10 of its health, so it can still set up on the same turn (plus wouldnt it be more logical to use taunt on it the first turn it's out?)

Usage Tips
========
  • why would electrode be staying in against ground types/ground type move users?

Team Options
========
  • mention that in return vibrava, swanna, pelipper, and articuno can take care of electrode's ground weakness, which it appreciates imo
[STRATEGY COMMENTS]
Other Options
=============
  • having low attack stat for foul play isnt necessarily a bad thing, as the lower the users attack stat is from the pokemon it's attacking, the more damage is dealt (hence why vullaby uses bold foul play, for example)
  • i would personally mention Discharge because even though it has lower base power, it has a higher chance to paralyze the foe (but then mention that it reduces the number of KOs that electrode can score if it uses this over Thunderbolt)

Checks and Counters
===================
  • mention some examples of ground types
  • mention some examples of bulky physical attackers
  • mention examples of lightning rod users (there's only two viable ones so that should be easy)
also Raiza told me this was supposed to be 4 sets or something
Everything will be changed when I get the time
 
Checks and Counters
===================

**Ground Types** Ground types are immune to Electrode's STAB and although the offensive variant uses Hidden Power Ice most of the time, Electrode still isn't that threatening to OHKO or do a lot of damage to Ground types.

**Bulky Physical Attckers** These pokemon can usually take Electrode's Thunderbolt and OHKO it with a strong STAB or coverage move.

**Lightning Rod** These pokemon can punish the player for using Electrode's STAB.

**Gourgeist** The only thing Gourgeist really cares about is Hidden Power Ice but other than Gourgeist can absorb Explosion and Electric moves. Rain also helps Gourgeist to a degree because fire moves aren't as effective but it does have to watch out for 100% hurricanes.

**Slower Sunny Day Setters** Since most of these pokemon are slower than Electrode they will be able to set up Sunny Day after Electrode. Pokemon like Carbink and Golem can do this but Golem also threatens Electrode as well.

**Golduck** Golduck can come in on rain and pressure Electrode with Hydro Pump. Golduck can not go in on Electrode safely most of time though because an electric move will easily do a lot of damage.

Okay so, this is a bit messy and although I'm not QC i'd like to help out a bit:
  • Golduck shouldn't be included at all
  • Rename Slower Sunny Day setters to "Other Weather Setters"
  • Remove Lightning Rod mention as only one viable Pokemon uses it (Raichu)
  • Rename Gourgeist to "Gourgeist Formes"
  • get rid of the hurricane mention in Gourgeist Formes
  • Include Examples
 
Okay so, this is a bit messy and although I'm not QC i'd like to help out a bit:
  • Golduck shouldn't be included at all
  • Rename Slower Sunny Day setters to "Other Weather Setters"
  • Remove Lightning Rod mention as only one viable Pokemon uses it (Raichu)
  • Rename Gourgeist to "Gourgeist Formes"
  • get rid of the hurricane mention in Gourgeist Formes
  • Include Examples
Fixed...
not qc but

[OVERVIEW]
  • Electrode rivals with Zebstrika is use but each one has a different key immunity.
They have no immunity? They're the same type and are weak, resistant, and neutral to all of the same types. Maybe you meant "Niche" instead? Also, maybe specify what the niche is.

E: I misinterpreted this (Zeb has grass and Electrode has sound immunity), but maybe mke tht clearer?

  • Electrode has Taunt allowing it to stop shutdown
What does this mean???

I would add:
  • mention why its high speed is such a good thing for it
  • mention that its lackluster bulk leaves it easily KOed by a plethora of Pokemon, especially setup sweepers, priority users, and those ground type moves (add examples)
  • mention that because of its small movepool, it doesnt have the coverage or room in its moveslot (suffers from four-moveslot syndrome) to handle said pokemon

Special Attacker

[SET COMMENTS]
Moves
========
  • mention that volt switch is also helpful for gaining momentum imo
  • mention that HP Ice also hits dragon types (it 2hkoes fraxure, gabite, and vibrava to be specific), and it ohkoes jumpluff (thunderbolt 2hkoes, volt switch 3hkoes)
  • mention that signal beam ohkoes exeggutor (aka replace beheeyem with exeggutor, beheeyem isnt relevant enough in pu to be mentioned)

Set Details
========
  • the Choice Specs part sounds too neutral imo, maybe say that it provides the same damage boost as LO with the bonus of not losing health, but the downside of not being able to switch between moves to make it sound more like a trade
  • the damage from LO is residual damage, not recoil

Usage Tips
========
  • one of the few bad matchups i can see happening is it vs a ground type, which it cant use volt switch against

Team Options
========
  • Ground types who remove electric types that resist Electrodes stabs are nice also removing Zebstrika and Raichu who get Lightning Rod boost.
mention examples of ground types imo
this is oddly worded, maybe put electric types that resist or are immune to
  • i'd say electrode's special attack is mediocre, so use that instead of OK imo


Rain Lead

[SET COMMENTS]
Moves
========
  • rain doesn't deal any residual damage, unless i misinterpreted what you said
  • thunder doesnt deal more damage in the rain
  • for explosion, i would mention that it almost always deals a lot of damage to the foe, as eviolite mons and those that resist it are hardly damaged (pawniard's standard set isnt even guaranteed to get 5hkoed by it

Set Details
========
  • the only thing electrode can do to fraxure is set up against or explode on it (with this set), and explosion would only deal about 1/3 of its health, and even a crit would only do 3/4 to 9/10 of its health, so it can still set up on the same turn (plus wouldnt it be more logical to use taunt on it the first turn it's out?)

Usage Tips
========
  • why would electrode be staying in against ground types/ground type move users?

Team Options
========
  • mention that in return vibrava, swanna, pelipper, and articuno can take care of electrode's ground weakness, which it appreciates imo
[STRATEGY COMMENTS]
Other Options
=============
  • having low attack stat for foul play isnt necessarily a bad thing, as the lower the users attack stat is from the pokemon it's attacking, the more damage is dealt (hence why vullaby uses bold foul play, for example)

Checks and Counters
===================
  • mention some examples of ground types
  • mention some examples of bulky physical attackers
  • mention examples of lightning rod users (there's only two viable ones so that should be easy)
also Raiza told me this was supposed to be 4 sets or something
I think I got everything for this one but if I didn't just say so.
 
Overview
when you compare it w/ zebby, you need to say that electrode is stronger, but lacks overheat to hit grasses like rose for a lot

1st set:
when you talk about taunt, mention more relevant targets like roselia and also set up sweepers like fraxure. also say that it should only be used with life orb

In SD when you mention an alternate spread with a timid nature, 216 EVs is better there as it also outspeeds +2 modest gorebyss (along with +2 regice)

For UT, the only move electrode should be switched in on is chatot's boomburst, as raichus tbolt still does a lot
The last point is irrelevant as it doesnt say anything which your other points dont
Also you should mention that electrode should be used as a revenge killer

2nd set:
Again dont mention irrelevant pokes like carbink.

UT is a bit off, as you dont talk about electrode as a lead here. You need to mention that electrode should be played as a lead, and that its main roll is to set up the sun and provide a gateway for a teammate to come in on with explosion. It isnt meant to survive long, so talking about switching in and matchup vs ground types is irrelevant. It also should be noted that it should only use taunt vs hazard leads if it doesn't fear getting OHKOd, as rain dance is its priority

In TO you need to say that electode should only be used on a rain team, which includes rain sweepers like swift swim'ers and other rain setters, most notably volbeat. The first point is useless for these reasons

OO:
I dont see why you would want to get outsped by zebstrika. one of electrodes biggest niches is outspeeding zebby, so that point should be removed
Ursaring isn't a twave target as it will be running toxic orb. Regice is a more appropriate target as it tries to set up on trode

c&c
Ground-types: Gabite cannot take hp ice so isnt a good check. Instead stunfisk should be mentioned as it is the best trode counter in the tier

bulky physical attackers: Just name this **Bulky Pokemon** and mention defensive mons like grumpig and lickilicky that counter it. Physical attackers dont really beat it better than special attackers, and most offensive pokemon just get volt switched on and take a lot

gourgeist forms: Call this **Grass-types** and mention other grass types like roselia and gogoat

I dont think other weater setters is relevant enough to be metioned as weather isnt very common, and electrode can outspeed them all and taunt them.

SlaySlenderDragon XD
 
Overview
when you compare it w/ zebby, you need to say that electrode is stronger, but lacks overheat to hit grasses like rose for a lot

1st set:
when you talk about taunt, mention more relevant targets like roselia and also set up sweepers like fraxure. also say that it should only be used with life orb

In SD when you mention an alternate spread with a timid nature, 216 EVs is better there as it also outspeeds +2 modest gorebyss (along with +2 regice)

For UT, the only move electrode should be switched in on is chatot's boomburst, as raichus tbolt still does a lot
The last point is irrelevant as it doesnt say anything which your other points dont
Also you should mention that electrode should be used as a revenge killer

2nd set:
Again dont mention irrelevant pokes like carbink.

UT is a bit off, as you dont talk about electrode as a lead here. You need to mention that electrode should be played as a lead, and that its main roll is to set up the sun and provide a gateway for a teammate to come in on with explosion. It isnt meant to survive long, so talking about switching in and matchup vs ground types is irrelevant. It also should be noted that it should only use taunt vs hazard leads if it doesn't fear getting OHKOd, as rain dance is its priority

In TO you need to say that electode should only be used on a rain team, which includes rain sweepers like swift swim'ers and other rain setters, most notably volbeat. The first point is useless for these reasons

OO:
I dont see why you would want to get outsped by zebstrika. one of electrodes biggest niches is outspeeding zebby, so that point should be removed
Ursaring isn't a twave target as it will be running toxic orb. Regice is a more appropriate target as it tries to set up on trode

c&c
Ground-types: Gabite cannot take hp ice so isnt a good check. Instead stunfisk should be mentioned as it is the best trode counter in the tier

bulky physical attackers: Just name this **Bulky Pokemon** and mention defensive mons like grumpig and lickilicky that counter it. Physical attackers dont really beat it better than special attackers, and most offensive pokemon just get volt switched on and take a lot

gourgeist forms: Call this **Grass-types** and mention other grass types like roselia and gogoat

I dont think other weater setters is relevant enough to be metioned as weather isnt very common, and electrode can outspeed them all and taunt them.

SlaySlenderDragon XD
fixed, btw Electrode and Zebstrika both have base 80 Special Attack. When you said stronger did you mean faster?
 
This is still really poorly written like the other one with a lot of fluff that doesnt need to be there, that could definitely be improved, at least in the writing stage

Moves 1
Armaldo and Bouffalant are far from the most relevant examples of things to taunt, try something else

Set details 1
Specify modest gorebyss, timid still beats you

Usage tips 1
  • Due to Electrode's low bulk it should never come in on moves that hit hard like Stoutland's Return. Electrode only has one real safe switch in and that is
I assume this should be choice locked chatot?

Set Details 2
Please don't copy paste stuff from other parts of the analysis, write new things. This is especially apparent when you misspell chatot twice

usage tips 2
Make note of how Electrode is expendable as long as rain is up, it says don't sack it to a ground type but as long as rain is up who cares if Gabite KOs you

team options 2
Electrode isn't being used for its offensive presence, remove the one about it removing stuff for machoke and roselia
Expand the grass types bullet to say that they're also standard on rain teams for taking on electrics and opposing grasses for the water-type swift swimmers

Other options
Only include things that you'd conceivably run here. Remove Foul Play and Sucker punch
On Toxic, specify that its niche is crippling Stunfisk switch ins

C&C
Expand Ground-types to electric immunities and include chu and zebra

1/3 SlaySlenderDragon XD
 
This is still really poorly written like the other one with a lot of fluff that doesnt need to be there, that could definitely be improved, at least in the writing stage

Moves 1
Armaldo and Bouffalant are far from the most relevant examples of things to taunt, try something else

Set details 1
Specify modest gorebyss, timid still beats you

Usage tips 1
  • Due to Electrode's low bulk it should never come in on moves that hit hard like Stoutland's Return. Electrode only has one real safe switch in and that is
I assume this should be choice locked chatot?

Set Details 2
Please don't copy paste stuff from other parts of the analysis, write new things. This is especially apparent when you misspell chatot twice

usage tips 2
Make note of how Electrode is expendable as long as rain is up, it says don't sack it to a ground type but as long as rain is up who cares if Gabite KOs you

team options 2
Electrode isn't being used for its offensive presence, remove the one about it removing stuff for machoke and roselia
Expand the grass types bullet to say that they're also standard on rain teams for taking on electrics and opposing grasses for the water-type swift swimmers

Other options
Only include things that you'd conceivably run here. Remove Foul Play and Sucker punch
On Toxic, specify that its niche is crippling Stunfisk switch ins

C&C
Expand Ground-types to electric immunities and include chu and zebra

1/3 SlaySlenderDragon XD
done
 
[OVERVIEW]
the first sentence isn't totally correct, as electrode can also run choice specs, and it's kind of a 50/50 with LO to choose what to run, so i would say that being so fast allows electrode to be a revengekiller while still running an item that can boost power, and at times it doesn't have to be locked in move.(when running LO)

1st set
[SET COMMENTS]
Moves
========
say what tbolt provides over volt switch
you're not using signal beam for kadabra, make a better example such as grumpig
arbok and fraxure are never going to set up on electrode, make better examples of set up sweepers

Set Details
========
mention what the hp and spatk evs do
i wouldn't even mention regice when you talk about running 216 spe with timid, as you're not going to rkill it if its healthy or even at like 40%ish anyway

(you have to write Usage Tips here)
========
Electrode can make a great lead since the three coverage moves it does have can hit quite a bit and if it has a bad match up it can use Volt Switch to get out of there. HELL NO its a terrible hit, it loses by almost every lead and you dont want to be sr fodder for ground types from the start, remove this sentence
mention you are using tbolt to clean up in lategame
''Electrode's main purpose is as a revenge killer.'' so? explain this, and this sentence should be at the start of usage tips
mention when is better to use coverage rather than vswitch

Team Options
========
mention Pokemon that can take out or use grass-types as fodders
entry hazard support is also p good here since it is good along with vswitch to further wear down foes
mention faster u-turn users to form offensive volturn cores
mention wallbreakers that can take out bulkier pokemon such as licky out for electrode

2nd set
Set Details
========
mention what the rest of the spread does(hp and spatk)

Usage Tips
========
mention some leads that cant ohko it when talking about taunt
Electrode's main purpose is to set up rain and get out, Electrode can sacrifice itself to a pokemon with a move that can OHKO it to get in another team mate as fast as possible. remove this, you already said this in another sentence

Team Options
========
mention more rain abusers
mention other rain setters to keep rain up

[STRATEGY COMMENTS]
Other Options
=============
mention magic coat

Checks and Counters
===================
how do electric immunities threaten electrode back? explain
add a category for faster things such as choice scarf users and priorities

Do all of this QC 3/3 SlaySlenderDragon XD
 
I think before someone checks your analysis, it would be nice of you if you would correct any capitalization errors, referring to these standards:
http://www.smogon.com/bw/articles/bw_grammar_standards

You could also proofread it to make sure there aren't any obvious errors such as incomplete sentences, run on sentences, and incompleteideas.
Don't want to sound rude or obnoxious or anything, but don't use those. They're outdated and some of the standards on there don't exist anymore.

Use this thread instead

SlaySlenderDragon XD
 
I know this moved into GP but I'm fairly certain there was a line in bullets that isn't in the write-up now (or all of us qc screwed up). Overview says nothing about when you'd want to use Trode over Zebstrika, which is really key since they seem fairly interchangeable. Please add a line about how you're putting this on teams that need something faster than opposing zebstrika and a chatot check and don't mind the loss of a grass immunity. Sorry about the poor timing
 
Don't want to sound rude or obnoxious or anything, but don't use those. They're outdated and some of the standards on there don't exist anymore.

Use this thread instead

SlaySlenderDragon XD
thanks I'll make it look better so the GP don't have to do to much work.
I know this moved into GP but I'm fairly certain there was a line in bullets that isn't in the write-up now (or all of us qc screwed up). Overview says nothing about when you'd want to use Trode over Zebstrika, which is really key since they seem fairly interchangeable. Please add a line about how you're putting this on teams that need something faster than opposing zebstrika and a chatot check and don't mind the loss of a grass immunity. Sorry about the poor timing
Will be added, it isn't too late and in fact this is perfect timing since I will be making some grammar edits as well so better to just kill two birds with one stone.
 
Last edited by a moderator:
My Lanta I am terrible.

I fixed it up and it should be ready for a proper GP check
tagging JermemGoffdoff because I am assuming you wanted to AM check this.

Electrode is stronger being able to run a Modest nature over Timid most of the time as well as being able to safely revenge kill Floatzel without risking a speed tie.
Electrode has a sound immunity making it a check to Chatot.
Megazard does this look better or do I still need to add an extra line to the overview?
 
Not sure about sound immunity but that's more of a GP thing
Also Zebstrika doesn't speed tie with floatzel, the important part is that electrode beats out opposing zebstrika so it can RK once they've been whittled
 
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