Emma Gerard

Birkal

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Dunsparce [Nokocchi] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Normal

Abilities: Serene Grace / Run Away / Rattled (Unlocked)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

MC: 0
AC: 5/5

Moves: (46/89)
Ancient Power
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Bide
Bite
Headbutt
Magic Coat

Bulldoze
Earthquake
Facade
Fire Blast
Gyro Ball
Protect
Rest
Return
Rock Slide
Rock Smash
Sleep Talk
Solar Beam
Substitute
Thunder Wave
Toxic
Wild Charge

Aqua Tail
Body Slam
Counter
Horn Drill
Pain Split
Stealth Rock
Zen Headbutt

Elphaba (Misdreavus) {♀}
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Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (34/---)

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate

 
Dunsparce will take an Exp. Share.

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Dunsparce: Gyro Ball ~ Bite ~ Gyro Ball
IF (Taunt is used) THEN (use Magic Coat)
IF (Will-O-Wisp is used) THEN (use Magic Coat)​
 
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110
100

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90
100

656 7581 2252 3752 1477 7449 4127 1673 6551 3812

inferno
10+1.5 = 11.5
7 en
gyro ball
10.2+3 = 13.2
-2 HP
7 en

hp
(6+1.5) x 1.5 = 11.25
4 en
bite
(3+3) x 1.5 = 9
4 en
-2 HP

hp
(6+1.5) x 1.5 = 11.25
8 en
gyro ball
10.2+3 = 13.2
-2 HP
7 en

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76
82

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55
81
 
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Elphaba @ Exp. Share: Dark Pulse ~ Hidden Power ~ Dark Pulse
* If Nokocchi uses a Paralysis inducing move & He is Not Taunted then use Taunt
* If Nokocchi uses Gyro Ball then use Torment (once) & push actions
 
Dunsparce: Rest ~ Sleep Talk (Bite|Solar Beam|Aqua Tail|Rock Slide) ~ Sleep Talk (Bite|Solar Beam|Aqua Tail|Rock Slide)
IF (you flinch) THEN (push actions back)​
 
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76
82

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55
81

123 7415 7752 6617 1549 2385 5436 5134 4709 6412

dark pulse
8+3+1.5 = 12.5
6 en
rest
+12 HP
15 en

hp
(6+1.5) x 1.5 = 11.25
4 en
sleep talk
aqua tail
(9+3) = 12
-9
+12 HP

dark pulse
8+3+1.5 = 12.5
6 en
sleep talk
aqua tail
(9+3) = 12
-13
+12 HP

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76
45
sleep (0a)

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31
65
 
206.png

76
45

429.png

31
65

5334 5438 6467 8240 9274 146 2045 5971 9785 912

confuse ray
4 en
solar beam
(12-1.5) = 10.5
8 en

taunt
10 en
rock slide
(8+3) = 11
6

pain split
+25
-25
28.1 en
solar beam
(12+3-1.5) = 13.5
8 en

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51
23
confused (1a)

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21
23
 
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51
23
confused (1a)

429.png

21
23

7408 2278 7218 4482 4313 3180 7209 1376 301 9756

endure
15 en
bite
(6+3) x 1.5 = 13.5
4 en

chill
+12 en
snap out
ancient power
(6-1.5) = 4.5
4

chill
+12en
bite
(6+3) x 1.5 = 13.5
4 en

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51
11

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1
32
 
152 5404

Confuse rolls. One self hit is going to mean a tie.

Tie!
Both: +1 CC
Both mons: +4 MC / +1 KOC
Birkal: +3 UC
 
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