Geodude6
Look at my shiny CT!
also fiting complications
1v1 singles
all abilities
items = on
2 subs
2 recoveries/5 chills
asb arena
1 day dq
Emma:Accepting EM's challenge. I'll pick something to ref later.
Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 69/92
MC: 0
DC: 5/5
Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt
Beat Up
Double Kick
Future Sight
Mean Look
Mirror Coat
Razor Wind
Wish
Bulldoze
Calm Mind
Charge Beam
Double Team
Dream Eater
Earthquake
Energy Ball
Facade
Frustration
Grass Knot
Hidden Power (Fighting, 7)
Light Screen
Protect
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Shadow Ball
Substitute
Sunny Day
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Zap Cannon
Body Slam
Double-Edge
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Trick
Uproar
Comp:
Bronzong (Bolshevik)
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate
Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
Passive
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (Unlocked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Levitate
Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
Passive
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (Unlocked)
Passive
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (23/1.15=20)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Psywave (*)
Iron Defense (*)
Extrasensory (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Metal Sound
Sunny Day
Rain Dance
Payback
Future Sight
Stealth Rock (*)
Signal Beam (*)
Trick (*)
Zen Headbutt
Iron Head
Sleep Talk
Skill Swap
Earthquake (*)
Psyshock (*)
Gyro Ball (*)
Light Screen
Reflect
SolarBeam
Block
Bulldoze
Protect
Trick Room
Charge Beam
Shadow Ball
Rest
Rock Slide
Explosion
Psychic
Toxic
Emma gives Girafarig an item, then Comp orders.