scorpdestroyer
it's a skorupi egg
I know Emolga is trash but the current analysis says it shines so it needs a rewrite
Discussed this on irc a few days back and went to test this set. It's probably the best Emolga can do really, full Baton Pass sucks cos you die too easy, Tailwind because at least if you die, you get it up due to only one turn needed + bring in a teammate safely
Cheek Pouches
[Overview]
<p>Cute Electric rodents have always been useless in the competitive scene, and Emolga continues that tradition; it is both weak offensively and extremely frail defensively. Its only saving grace is its good Speed, which allows it to pull off a barely decent support set that makes use of Tailwind. Emolga is a bad Pokemon, and you should always consider other options, such as Rotom-S, before using it.</p>
[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Encore
move 3: U-turn
move 4: Air Slash / Taunt
item: Leftovers
ability: Motor Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is the only set Emolga can perform well, although it still isn't very good. Tailwind only requires one turn to set up, meaning that it is the best support option Emolga has. Tailwind gives slow but powerful teammates the chance to sweep due to their boosted Speed. Emolga's frailty allows it to die and bring in a teammate safely after setting up Tailwind. Encore gives Emolga setup opportunities against Electric-type, Ground-type, and status moves that can't touch it. U-turn lets Emolga get out after setting up Tailwind and is used over Volt Switch because nothing is immune to it. Air Slash is used mainly to avoid being Taunt bait, as well as allowing Emolga to deal some last minute damage before dying. Taunt can also be used over Air Slash to beat opposing Taunt users that are slower than Emolga.</p>
[ADDITIONAL COMMENTS]
<p>If Taunt is used, the EV spread should be changed to 252 Atk / 4 Def / 252 Spe with a Jolly nature. Roost can be used, but Emolga is usually meant to set up Tailwind and die, and Roost does not help with this. Baton Pass can be used over U-turn to avoid Pursuit and pass Speed boosts from Motor Drive to Emolga's teammates, but there is a risk of passing harmful things like Leech Seed, Perish Song, and Attack drops from Intimidate, as well as making Emolga more vulnerable to Taunt. A Focus Sash can be used, but Emolga is meant to faint in order to bring in a teammate safely. Good teammates for this set are ones that can take advantage of the Tailwind support that Emolga provides, so slow, hard-hitting Pokemon are great. Examples include Ursaring, Sawk, and Torterra. However, the best choice should also be able to take a hit due to a possibly having to switch in on Emolga's fast U-turn. For example, Samurott and Golurk can come in on Ice- and Rock-type moves respectively.</p>
[Other Options]
<p>Toxic can be used to wear down certain bulky threats such as Regirock and Regice. Discharge can be used to allow Emolga to spread paralysis, but Air Slash hits more targets than Discharge and also carries a nice flinch chance. A Charge Beam set can be used to attempt a sweep, but Emolga is too frail to afford the turns it needs to set up. A paraflinch set could be used, but it is luck-based and done better by Rotom-S, which has better bulk and access to Confuse Ray. A full Baton Pass set is usable, but Emolga does not have many useful boosts to pass, and the likes of Ninjask and Volbeat can pass the same boosts more effectively. Electro Ball can be used with Thunder Wave, but this is a very unreliable strategy and is done better by Electrode if, for some reason, you want to use it. A Life Orb set is also plausible, but any kind of offensive set is outclassed by Emolga's fellow Electric-types, such as Rotom-S and Electabuzz.</p>
[Checks and Counters]
<p>Preventing Emolga from getting up Tailwind is difficult, as its high Speed makes it hard to Taunt. However, killing Emolga itself is extremely easy. By constantly hammering its teammates with attacks, one can prevent Emolga from switching in because it is KOed by most powerful moves. Most bulky Pokemon, such as Regirock and Regice, can tank hits from Emolga and KO in return. Most Pokemon that are faster than Emolga can easily destroy it; for example, Tauros and Choice Scarf users can do so easily. However, remember that they are all outsped under Tailwind.</p>
Discussed this on irc a few days back and went to test this set. It's probably the best Emolga can do really, full Baton Pass sucks cos you die too easy, Tailwind because at least if you die, you get it up due to only one turn needed + bring in a teammate safely
Cheek Pouches
[Overview]
<p>Cute Electric rodents have always been useless in the competitive scene, and Emolga continues that tradition; it is both weak offensively and extremely frail defensively. Its only saving grace is its good Speed, which allows it to pull off a barely decent support set that makes use of Tailwind. Emolga is a bad Pokemon, and you should always consider other options, such as Rotom-S, before using it.</p>
[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Encore
move 3: U-turn
move 4: Air Slash / Taunt
item: Leftovers
ability: Motor Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This is the only set Emolga can perform well, although it still isn't very good. Tailwind only requires one turn to set up, meaning that it is the best support option Emolga has. Tailwind gives slow but powerful teammates the chance to sweep due to their boosted Speed. Emolga's frailty allows it to die and bring in a teammate safely after setting up Tailwind. Encore gives Emolga setup opportunities against Electric-type, Ground-type, and status moves that can't touch it. U-turn lets Emolga get out after setting up Tailwind and is used over Volt Switch because nothing is immune to it. Air Slash is used mainly to avoid being Taunt bait, as well as allowing Emolga to deal some last minute damage before dying. Taunt can also be used over Air Slash to beat opposing Taunt users that are slower than Emolga.</p>
[ADDITIONAL COMMENTS]
<p>If Taunt is used, the EV spread should be changed to 252 Atk / 4 Def / 252 Spe with a Jolly nature. Roost can be used, but Emolga is usually meant to set up Tailwind and die, and Roost does not help with this. Baton Pass can be used over U-turn to avoid Pursuit and pass Speed boosts from Motor Drive to Emolga's teammates, but there is a risk of passing harmful things like Leech Seed, Perish Song, and Attack drops from Intimidate, as well as making Emolga more vulnerable to Taunt. A Focus Sash can be used, but Emolga is meant to faint in order to bring in a teammate safely. Good teammates for this set are ones that can take advantage of the Tailwind support that Emolga provides, so slow, hard-hitting Pokemon are great. Examples include Ursaring, Sawk, and Torterra. However, the best choice should also be able to take a hit due to a possibly having to switch in on Emolga's fast U-turn. For example, Samurott and Golurk can come in on Ice- and Rock-type moves respectively.</p>
[Other Options]
<p>Toxic can be used to wear down certain bulky threats such as Regirock and Regice. Discharge can be used to allow Emolga to spread paralysis, but Air Slash hits more targets than Discharge and also carries a nice flinch chance. A Charge Beam set can be used to attempt a sweep, but Emolga is too frail to afford the turns it needs to set up. A paraflinch set could be used, but it is luck-based and done better by Rotom-S, which has better bulk and access to Confuse Ray. A full Baton Pass set is usable, but Emolga does not have many useful boosts to pass, and the likes of Ninjask and Volbeat can pass the same boosts more effectively. Electro Ball can be used with Thunder Wave, but this is a very unreliable strategy and is done better by Electrode if, for some reason, you want to use it. A Life Orb set is also plausible, but any kind of offensive set is outclassed by Emolga's fellow Electric-types, such as Rotom-S and Electabuzz.</p>
[Checks and Counters]
<p>Preventing Emolga from getting up Tailwind is difficult, as its high Speed makes it hard to Taunt. However, killing Emolga itself is extremely easy. By constantly hammering its teammates with attacks, one can prevent Emolga from switching in because it is KOed by most powerful moves. Most bulky Pokemon, such as Regirock and Regice, can tank hits from Emolga and KO in return. Most Pokemon that are faster than Emolga can easily destroy it; for example, Tauros and Choice Scarf users can do so easily. However, remember that they are all outsped under Tailwind.</p>
[Overview]
- Bad Pokemon
- Too weak offensively and frail defensively
- Good Speed is its only saving grace allowing it to pull off a support set
- Still very bad, use something like Rotom-S instead
[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Encore
move 3: U-Turn
move 4: Air Slash / Taunt
item: Leftovers
ability: Motor Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
- Really the only thing it can perform reasonably well as Tailwind requires only one turn and any other support option leaves it vulnerable to death
- Tailwind supports the team by boosting speed allowing slowmons to wreck
- Emolga's fraility helps here because it can die and bring in a teammate safely
- Encore gives it setup opportunities against Electric, Ground and status moves that can't touch it
- U-Turn lets it get out after setting Tailwind, used over Volt Switch because almost no Pokemon are immune
- Air Slash is mainly to avoid Taunt bait, deal some last minute damage
- Taunt to avoid Taunt mostly
[ADDITIONAL COMMENTS]
- If using Taunt, EV spread should be 252 Atk / 4 Def / 252 Spe with Jolly
- Roost but you'll die anywaywhy delay the inevitable
- Baton Pass to avoid Pursuit and pass Speed boosts but you risk passing harmful things like Intimidate drops, Leech Seed, Perish Song, and are more vulnerable to Taunt
- Focus Sash can be used but you want to set up Tailwind and suicide so you get something in safely
- Slow but powerful teammates that appreciate speed boost to get jump over stuff
- but make sure it can take a hit
- Samurott and Golurk can come in on Ice and Rock type moves respectively, are slow but hard hitting
- Other examples of slow but powerful partners include Braviary who appreciates its Electric weakness covered, Sawk, Ursaring and Torterra
[Other Options]
- Toxic wears down stuff like Regirock and Regice for the team
- Discharge to spread paralysis but Air Slash hits more targets and you have a nice flinch chance
- Charge Beam but takes too long to set up and you're not sweeping either way
- ParaFlinch set but is pulled off better by Rotom-S because Emolga dies easily
- Baton Pass but doesn't have good boosts to pass, can't set up very well and is outclassed by the likes of Volbeat and Ninjask who can pass the same boosts more reliably
- Electro Ball + Thunder Wave but sucks and Electrode does it better anyway
- Life Orb set but any kind of offensive set is done better by Rotom-S
[Checks and Counters]
- Not easy to stop Tailwind from getting up due to fast meaning can't really be Taunted
- but killing Emolga itself is actually easy
- Best way is to hammer it cos it dies to any reasonably powerful attack that it doesn't resist
- Most bulky things can take hits and kill
- eg. Regirock and Regice take whatever and can OHKO back
- Fast stuff can destroy it especially since it can't damage much back
- eg. Tauros, Scarf users like Jynx
- note that they get outsped in Tailwind
- Bad Pokemon
- Too weak offensively and frail defensively
- Good Speed is its only saving grace allowing it to pull off a support set
- Still very bad, use something like Rotom-S instead
[SET]
name: Tailwind Support
move 1: Tailwind
move 2: Encore
move 3: U-Turn
move 4: Air Slash / Taunt
item: Leftovers
ability: Motor Drive
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
- Really the only thing it can perform reasonably well as Tailwind requires only one turn and any other support option leaves it vulnerable to death
- Tailwind supports the team by boosting speed allowing slowmons to wreck
- Emolga's fraility helps here because it can die and bring in a teammate safely
- Encore gives it setup opportunities against Electric, Ground and status moves that can't touch it
- U-Turn lets it get out after setting Tailwind, used over Volt Switch because almost no Pokemon are immune
- Air Slash is mainly to avoid Taunt bait, deal some last minute damage
- Taunt to avoid Taunt mostly
[ADDITIONAL COMMENTS]
- If using Taunt, EV spread should be 252 Atk / 4 Def / 252 Spe with Jolly
- Roost but you'll die anyway
- Baton Pass to avoid Pursuit and pass Speed boosts but you risk passing harmful things like Intimidate drops, Leech Seed, Perish Song, and are more vulnerable to Taunt
- Focus Sash can be used but you want to set up Tailwind and suicide so you get something in safely
- Slow but powerful teammates that appreciate speed boost to get jump over stuff
- but make sure it can take a hit
- Samurott and Golurk can come in on Ice and Rock type moves respectively, are slow but hard hitting
- Other examples of slow but powerful partners include Braviary who appreciates its Electric weakness covered, Sawk, Ursaring and Torterra
[Other Options]
- Toxic wears down stuff like Regirock and Regice for the team
- Discharge to spread paralysis but Air Slash hits more targets and you have a nice flinch chance
- Charge Beam but takes too long to set up and you're not sweeping either way
- ParaFlinch set but is pulled off better by Rotom-S because Emolga dies easily
- Baton Pass but doesn't have good boosts to pass, can't set up very well and is outclassed by the likes of Volbeat and Ninjask who can pass the same boosts more reliably
- Electro Ball + Thunder Wave but sucks and Electrode does it better anyway
- Life Orb set but any kind of offensive set is done better by Rotom-S
[Checks and Counters]
- Not easy to stop Tailwind from getting up due to fast meaning can't really be Taunted
- but killing Emolga itself is actually easy
- Best way is to hammer it cos it dies to any reasonably powerful attack that it doesn't resist
- Most bulky things can take hits and kill
- eg. Regirock and Regice take whatever and can OHKO back
- Fast stuff can destroy it especially since it can't damage much back
- eg. Tauros, Scarf users like Jynx
- note that they get outsped in Tailwind
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