Endeavor Assault
Lvl 100. Abomasnow (F) @ Choice Scarf
Ability: Snow Warning
EVs: 252 Atk/6 SpA/252 Spd
Hasty nature (+Spd, -Def)
- Blizzard
- Wood Hammer
- Earthquake
- Focus Punch
Abomasnow starts off the battle with Hail. Speed is maxed to revenge kill after they foe is left at red HP from Endeavor. It really doesn't matter if this thing dies as soon as I bring it in, it would have already done its job. At first I wanted to use a Lvl.1 Snover since it also sets up Hail and suits the low level theme of the whole team, but then Abomasnow is more useful.
Lvl 1. Cleffa (F) @ Focus Sash
Ability: Magic Guard
- Endeavor
- Toxic
- Protect
- Encore
Cleffa is the first of the 3 Star Shape Pokemon. All 3 of them have Magic Guard and Cleffa is not an exception. Magic Guard blocks all indirect damage so this makes Cleffa and it's evolutions to be immune to damage from Sandstorm, Hail, Poison, Burn, Stealth Rock, Spikes, Toxic Spikes, etc. This is a huge advantage to other Endeavor users because no entry hazard can get rid of it's Focus Sash. Toxic is to take out those that are immune to Hail/Sandstorm to finish them when they are at 1 HP. Protect helps scout for Fake Out and Encore is useful against those that resist Hail/Sandstorm as well.
Lvl 2. Clefairy (F) @ Focus Sash
Ability: Magic Guard
- Toxic
- Endeavor
- Protect
- Healing Wish
CLEFFA EVOLVED!
Yes, Clefairy plays exactly the same as Cleffa however he is able to learn Healing Wish. This move is great if you want to get Abomasnow or Weavile back to full HP because it is the only Pokemon that can counter a threat to the whole team. Otherwise this set is the same.
Lvl 100. Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Heal Bell
- Trick Room
- U-Turn
- Psychic
Celebi sets up Trick Room that can make my Endeavor users attack first and also counters many threats to my team. If they fall asleep, Celebi can come in and Heal Bell to wake them up. Machamp is a threat because he can Dynamic Punch and confuse all my Endeavor users and OHKO Abomasnow and Weavile. Celebi can come in and threaten it with Psychic, or Trick Room on the switch. Jirachi is another major threat since Iron Head can OHKO Abomasnow and Weavile and also FlinchHax my Endeavor users. This Celebi is bulky enough to survive multiple Iron Heads and Trick Room. It can then U-Turn to one of my Endeavor users.
Lvl 100. Weavile (F) @ Choice Band
Ability: Pressure
EVs: 32 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SpA)
- Pursuit
- Brick Break
- Ice Shard
- Night Slash
Weavile is the core of the team. Without Weavile, my team would lose to Ghost type Pokemon because Endeavor doesn't effect Ghost types. That being said, Weavile should be able to deal with all Ghost types with Pursuit/Night Slash Weavile also counters other threats to my team, mainly those that resist hail or change the weather. Clefable, Tyranitar, Mamoswine, Abomasnow, Weavile and other ice types are dealt with using Brick Break. Hippowdon can be dealt with Ice Shard. Weavile also acts as a revenge killer to those that are left with 1 HP from Endeavor but aren't dead yet either because there is no more Hail or they resist Hail. The EVs allow Weavile to outspeed other standard CB Weaviles.
This replaced Tyranitar which was much stronger with its CB Pursuit and was more easier to switch in but I decided to use Weavile because she is more versatile and counters more threats. Thinking of replacing Weavile with Absol for the stronger Superpower.
First Glance:
Now you're probably thinking:
"WTF!? 2 evolutions of Cleffa! 2 Lvl. 1s? Lvl. 2? This guy is mad!"
Well this team is surely a gimmick but I have won so many teams with this.
Inspiration
''Hey FEAR (Focus Sash, Endeavor, Quick Attack, Rattata) is so gay''
''But you'll never be able to switch in Rattata in the current metagame - Stealth Rocks, Toxic Spikes, Spikes and weather damage all harm you''
''Hey! Aren't there Pokemon immune to those effects and also learn Endeavor?"
"Magic Guard..."
Without further ado:
In Depth
Lvl 1. Swinub (F) @ Focus Sash
Ability: Snow Cloak
- Protect
- Endeavor
- Ice Shard
- Stealth Rock
Swinub is the 2nd best Endeavor user only beaten by Cleffa and its evolutions. This is because it is Ice/Ground making it immune to both Hail and Sandstorm. Snow Cloak also raises its evasion in Hail so it has a chance to kill more than one Pokemon. The strategy is to lead off and Protect if you predict Fake Out, or Endeavor if it's a non-ghost Pokemon and finish it off with Ice Shard next turn. If a ghost Pokemon appears you immediately switch to Weavile to counter it. Stealth Rock is filler.
Now you're probably thinking:
"WTF!? 2 evolutions of Cleffa! 2 Lvl. 1s? Lvl. 2? This guy is mad!"
Well this team is surely a gimmick but I have won so many teams with this.
Inspiration
''Hey FEAR (Focus Sash, Endeavor, Quick Attack, Rattata) is so gay''
''But you'll never be able to switch in Rattata in the current metagame - Stealth Rocks, Toxic Spikes, Spikes and weather damage all harm you''
''Hey! Aren't there Pokemon immune to those effects and also learn Endeavor?"
"Magic Guard..."
Without further ado:
In Depth
Lvl 1. Swinub (F) @ Focus Sash
Ability: Snow Cloak
- Protect
- Endeavor
- Ice Shard
- Stealth Rock
Swinub is the 2nd best Endeavor user only beaten by Cleffa and its evolutions. This is because it is Ice/Ground making it immune to both Hail and Sandstorm. Snow Cloak also raises its evasion in Hail so it has a chance to kill more than one Pokemon. The strategy is to lead off and Protect if you predict Fake Out, or Endeavor if it's a non-ghost Pokemon and finish it off with Ice Shard next turn. If a ghost Pokemon appears you immediately switch to Weavile to counter it. Stealth Rock is filler.
Lvl 100. Abomasnow (F) @ Choice Scarf
Ability: Snow Warning
EVs: 252 Atk/6 SpA/252 Spd
Hasty nature (+Spd, -Def)
- Blizzard
- Wood Hammer
- Earthquake
- Focus Punch
Abomasnow starts off the battle with Hail. Speed is maxed to revenge kill after they foe is left at red HP from Endeavor. It really doesn't matter if this thing dies as soon as I bring it in, it would have already done its job. At first I wanted to use a Lvl.1 Snover since it also sets up Hail and suits the low level theme of the whole team, but then Abomasnow is more useful.
Lvl 1. Cleffa (F) @ Focus Sash
Ability: Magic Guard
- Endeavor
- Toxic
- Protect
- Encore
Cleffa is the first of the 3 Star Shape Pokemon. All 3 of them have Magic Guard and Cleffa is not an exception. Magic Guard blocks all indirect damage so this makes Cleffa and it's evolutions to be immune to damage from Sandstorm, Hail, Poison, Burn, Stealth Rock, Spikes, Toxic Spikes, etc. This is a huge advantage to other Endeavor users because no entry hazard can get rid of it's Focus Sash. Toxic is to take out those that are immune to Hail/Sandstorm to finish them when they are at 1 HP. Protect helps scout for Fake Out and Encore is useful against those that resist Hail/Sandstorm as well.
Lvl 2. Clefairy (F) @ Focus Sash
Ability: Magic Guard
- Toxic
- Endeavor
- Protect
- Healing Wish
CLEFFA EVOLVED!
Yes, Clefairy plays exactly the same as Cleffa however he is able to learn Healing Wish. This move is great if you want to get Abomasnow or Weavile back to full HP because it is the only Pokemon that can counter a threat to the whole team. Otherwise this set is the same.
Lvl 100. Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Heal Bell
- Trick Room
- U-Turn
- Psychic
Celebi sets up Trick Room that can make my Endeavor users attack first and also counters many threats to my team. If they fall asleep, Celebi can come in and Heal Bell to wake them up. Machamp is a threat because he can Dynamic Punch and confuse all my Endeavor users and OHKO Abomasnow and Weavile. Celebi can come in and threaten it with Psychic, or Trick Room on the switch. Jirachi is another major threat since Iron Head can OHKO Abomasnow and Weavile and also FlinchHax my Endeavor users. This Celebi is bulky enough to survive multiple Iron Heads and Trick Room. It can then U-Turn to one of my Endeavor users.
Lvl 100. Weavile (F) @ Choice Band
Ability: Pressure
EVs: 32 HP/252 Atk/224 Spd
Jolly nature (+Spd, -SpA)
- Pursuit
- Brick Break
- Ice Shard
- Night Slash
Weavile is the core of the team. Without Weavile, my team would lose to Ghost type Pokemon because Endeavor doesn't effect Ghost types. That being said, Weavile should be able to deal with all Ghost types with Pursuit/Night Slash Weavile also counters other threats to my team, mainly those that resist hail or change the weather. Clefable, Tyranitar, Mamoswine, Abomasnow, Weavile and other ice types are dealt with using Brick Break. Hippowdon can be dealt with Ice Shard. Weavile also acts as a revenge killer to those that are left with 1 HP from Endeavor but aren't dead yet either because there is no more Hail or they resist Hail. The EVs allow Weavile to outspeed other standard CB Weaviles.
This replaced Tyranitar which was much stronger with its CB Pursuit and was more easier to switch in but I decided to use Weavile because she is more versatile and counters more threats. Thinking of replacing Weavile with Absol for the stronger Superpower.
Potential Counter to Endeavor:
- Ghost-types - Weavile OHKOs most with Pursuit.
- Breloom (Sub. + Spore) - Weavile outspeeds and OHKO with Ice Punch, Celebi can unsleep the team and Psychic
- Fake Out users - Protect when they show up.
- Ninjask - Weavile Ice Shard has priority.
- Jirachi+Togekiss (FlinchHax) - Celebi for Jirachi, Weavile for Togekiss
- Machamp (Dynamic Punch) - Celebi with Psychic
Conclusion:
So there you have it!
A team that uses with Hail, Trick Room and the rest of the team are just Endeavor users - they Endeavor the foe, leaving them with 1 HP so that Hail finishes them off even if they have Leftovers because Hail is dealt before it.
Celebi can also set up Trick Room to allow the Endeavor uses to wreck even more havoc.
When a Ghost type Pokemon appears, Weavile comes in to counter them and the Endeavor assault continues.
I've had a lot of fun playing with this team because it's so fast-paced.
Overall, try this team out and impress your friends. They'll be so pissed when they lost to a team mostly consisting of Lvl.1s.
So there you have it!
A team that uses with Hail, Trick Room and the rest of the team are just Endeavor users - they Endeavor the foe, leaving them with 1 HP so that Hail finishes them off even if they have Leftovers because Hail is dealt before it.
Celebi can also set up Trick Room to allow the Endeavor uses to wreck even more havoc.
When a Ghost type Pokemon appears, Weavile comes in to counter them and the Endeavor assault continues.
I've had a lot of fun playing with this team because it's so fast-paced.
Overall, try this team out and impress your friends. They'll be so pissed when they lost to a team mostly consisting of Lvl.1s.