Orcinus Duo
Banned deucer.
3v3 Doubles
DQ: 48 Hours
Infinite Recovers / chills
2 Substitutions
Items ON
ALL Abilities
Arena: Unown Soup
DQ: 48 Hours
Infinite Recovers / chills
2 Substitutions
Items ON
ALL Abilities
Arena: Unown Soup
Temperantia said:
Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 2/6
MC: 0
DC: 0/5
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce
Ice Punch
Fake Out
Encore
Substitute
Protect
Double team
Total Moves: 16
Teddiursa- Montblanc (M) [OT: The Royal Guard]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk(+): 4
Def: 2
SpA(-): 1
SpD: 2
Spe: 40
SC: 1
WC: 1
BRT: 13
EC:2/6
MC:0
DC:1/5
Attacks:
Covet
Scratch
Lick
Leer
Fake Tears
Fury Swipes
Sweet Scent
Faint Attack
Close Combat
Counter
Yawn
Ice Punch
Toxic
Protect
Taunt
Total Moves: 16
Lileep- Marisol (F)
Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
Type: Rock/Grass
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
Hp: 100
Atk: 2
Def(+): 4
SpA: 3
SpD: 3
Spe(-): 20 (23/1.15=20)
SC: 2
WC: 2
BRT: 15
EC: 3/6
MC: 0
DC: 2/5
Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Stockpile
Swallow
Barrier
Mirror Coat
Recover
Toxic
Rock Slide
Energy Ball
Hidden Power (Fire, 7)
Total Moves: 14
Engi sends outEngineer Pikachu said:
Porygon (Osaku) (U)
Nature: Timid (+15% Spe, +8% [7.837%] Acc, Attack decreased by *)
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats: 65 / 60 / 70 / 85 / 75 / 40
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: *** (3)
SpD: *** (3)
Spe+: 46 (40 * 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Agility
Conversion
Conversion2
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Endure (#)
Icy Wind (#)
Pain Split (#)
Ice Beam (#)
Thunderbolt (#)
Psychic (#)
Move Count: 14
Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats: 63 / 63 / 47 / 41 / 41 / 74
HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Memento
Explosion
Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face
Sucker Punch
Venoshock (#)
Taunt
Protect
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Shadow Claw
Substitute
Rock Smash
Snarl
Snatch
Endure
Move Count: 33
Abra (Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 30% [37.297%], Special Defense decreased by *)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats: 25 / 20 / 15 / 105 / 55 / 90
HP: 80
Atk: * (1)
Def: * (1)
SpA: **** (4)
SpD-: * (1)
Spe+: 104 (90 * 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Evolution Counter: 1 / 9
Move Counter: 0
Dream Counter: 1 / 5
Attacks:
Teleport
Encore (#)
Light Screen (#)
Skill Swap (#)
Psyshock (#)
Taunt
Shadow Ball (#)
Energy Ball (#)
Move Count: 12
Thanks!