Entei takes a Dare to battle!

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"Drat, I missed Fire Fang in his moveset... Well, Treecko, go down fighting!"

Leaf Storm + Leaf Storm ~ Cooldown (Leaf Storm + Leaf Storm) ~ Leaf Storm + Leaf Storm

"I can spam combo Leaf Storms because if I use them separately, the SpA drop from the first would affect the second. And if Treecko survives to the end of this round, I'm going to be very surprised."
 
Entei, your moves are illegal. In order to use a combo, you need to at least have at least the base EN cost of the combo. In this case, a Leaf Storm + Leaf Storm combo would require the user to have (9+13) = 21 EN. You have 5.
 
Poor Treecko :(

Pre-Round stats:

Treecko
HP: 23
EN: 5
1/2/3/2/81/ +23% Acc
Toxic (3 DPA)
-4 SpA

Jolt
HP: 54
EN: 81
2/2/3/1/75/+13% Acc
+1 Atk

Action 1
Treecko chilled! (+12 EN)

Flamethrower -> Treecko (7 EN)
RNG roll (to crit, <=625 crit) 5292 = no crit
RNG roll (to burn, <=1000 burn) 6212 = no burn
(10+(3-2)1.5)(1.5) = 17.25 DMG

Toxic -> Treecko (3 DMG)

Action 2
Leaf Storm -> Jolt (8 EN)
RNG roll (to crit) 2903 = no crit
(16+3+(3-1)1.5)-7 = 15 DMG

Flamethrower -> Treecko (11 EN)
RNG roll (to crit) 5235 = no crit
RNG roll (to burn) 3516 = no burn
(10+(3-2)1.5)(1.5) = 17.25 DMG
Treecko fainted!


Post-Round stats:

Treecko
HP: -15
EN: KO
1/2/3/2/81/ +23% Acc

Jolt
HP: 39
EN: 63
2/2/3/1/75/+13% Acc

Entei automatically sends in Charizard the Charmander and orders first
 
Yay Christmas reffing and hopeful EN stalling!

Pre-Round stats:

Charizard
HP: 90
EN: 100
1/2/3/2/65

Jolt
HP: 39
EN: 63
2/2/3/1/75/+13% Acc

Action 1
Thunder Wave -> Charizard (6 EN)
Charizard was paralyzed! (25%)

RNG roll (for full para, <=2500 full para)2795 = lucky you
Charizard used Sunny Day! (9 EN)
Weee sunlight!

Action 2
Jolt used Double Team (8 EN)
Jolt made 2 clones!

RNG roll (for full para) 7376 = no para
Super Fire Blast -> Jolt ((8+12)1.75 -1 = 34 EN)
RNG roll (to hit, <=7225 hit) 772 = hit
RNG roll (for target, <=3333 Jolt) 9400 = clone
A clone dissipated!

Action 3
Thunderbolt -> Charizard (6 EN)
RNG roll (to crit) 2648 = no crit
(10+3+(3-2)1.5) = 14.5 DMG

Charizard must cool down!


Post-Round stats:

Charizard
HP: 75
EN: 57
1/2/3/2/65
paralyzed (25%)

Jolt
HP: 39
EN: 43
2/2/3/1/75/+13% Acc

Sun (3 rounds)
 
Feeling lucky, Entei? Well, do ya?

Pre-Round stats:

Charizard
HP: 75
EN: 57
1/2/3/2/65
paralyzed (20%)

Jolt
HP: 39
EN: 43
2/2/3/1/75/+13% Acc

Sun (3 rounds)

Action 1
Thunderbolt -> Charizard (10 EN)
RNG roll (to crit) 556 = crit
(10+3+3+(3-2)1.5) = 17.5 DMG

RNG roll (for full para) 9621 = no para
Fire Blast -> Jolt (7 EN)
RNG roll (to hit, <=8500 hit) 4985 = hit
RNG roll (for target, <=5000 Jolt) 1055 = Jolt
(12+3+(3-1)1.5) = 18 DMG
A clone dissipated!

Action 2
Jolt used Double Team! (8 EN)
Jolt made 2 clones!

RNG roll (for full para) 3888 = no para
Super Overheat -> Jolt ((10+14)1.75 -1 = 41 EN)
RNG roll (to hit, <=8100 hit) 5640 = hit
RNG roll (for target, <=3333 Jolt) 243 = you lucky son of a bitch
((14x2.25)+3+(3-1)1.5) = 37.5 DMG
Jolt fainted!


And with a gigantic play of the odds, Entei needlessly overkilled Jolt, but it turns out that he's about to faint himself! With another fresh mon to fight, looks like Entei is screwed!

Post-Round stats:

Charizard
HP: 57
EN: 9
1/2/3/2/65
paralyzed (15%)

Jolt
HP: -17
EN: KO
2/2/3/1/75/+13% Acc

Sun (2 rounds)

Dare immediately sends out Archen
Entei orders first
 

"Yup, I'm screwed. Good game, Dare234."

Chill ~ Chill ~ AncientPower
IF Charizard is fully paralyzed A1 or A2, THEN use Chill A3.
IF Terror uses Dig A3, THEN use Chill.
 
Thank you for making this round easy to ref :D

Pre-Round stats:

Charizard
HP: 57
EN: 9
1/2/3/2/65
Paralyzed (15%)

Terror
HP: 90
EN: 100
5/2/2/2/70

Action 1
Rock Throw -> Charizard (2 EN)
RNG roll (to hit, <=9000 hit) 1153 = hit
RNG roll (to crit) 7709 = no crit
(5+3+(5-2)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 2580 = no para
Charizard chilled! (+12 EN)

Action 2
Rock Throw -> Charizard (6 EN)
RNG roll (to hit) 8121 = hit
RNG roll (to crit) 8871 = no crit
(5+3+(5-2)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 9926 = no para
Charizard chilled! (+12 EN)

Action 3
Terror dug underground! (11 EN)

RNG roll (for full para) 5897 = no para
Charizard chilled! (+12 EN)

Dig -> Charizard
RNG roll (to crit) 5756 = no crit
(8+(5-2)1.5)(1.5) = 18.75 DMG


Blah blah Charizard narrowly escaped death blaaaah.

Post-Round stats:

Charizard
HP: 1
EN: 45
1/2/3/2/65
Paralyzed (10%)

Terror
HP: 90
EN: 81
5/2/2/2/70
 
RNG roll (to hit) 4192 = hit

Oh look, Rock Throw hits, Charizard faints, Dare wins, blah blah blah.

Prize time:
Dare gets 2 CC
Fury the Meditite gets 1 EC, 2 MC, 1 DC, and 1 KOC
Jolt the Electrike gets 1 EC, 2 MC, 1 DC, and 1 KOC
Terror the Archen gets 1 EC, 2 MC, and 1 KOC

Entei gets 2 CC
Roserade the Budew gets 1 EC, 2 MC, and 1 DC
Treecko gets 1 EC, 2 MC, 1 DC, and 1 KOC
Charizard the Charmander gets 1 EC, 2 MC, 1 DC, and 1 KOC

Ullar gets 7(6/11) = 4 UC (3.8 unrounded- not sure if it rounds up or not)
I get 7(5/11) = 3 UC (3.2 unrounded- obviously does not round up)

Great game you guys, and thanks for playing! :D
 
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