Pretty much entei got sacred fire i wanted to use him. This is my first RMT so bear with me.
this team was used on acc's: aayuu, and vayuu, you can go /rank if you wish
my alt aayuu currently sits at 2507 at 22-7
for the latter, my conversation acc had 1-3 starting shinenegans from fooling around but remains at 53-10, however the deviation was long gone so it remains at just under 2k.
So lets get Started. This team requires 2-3 correct double switches to function most of the time.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Entei is weak to rocks. I want a defogger that isn't weak to rocks, megazor also looks badass. In addition, scizor is also my knock off tank. While its not as reliable as in pt days, bullet punch is a necessity. U-turn is obvious for momentum as well as the main stab. It also makes roosting a questionable decision for mandibuzz. Ev's are optimized for sponging special hits while packing enough of punch on bp.
Entei @ Choice Band
Ability: Pressure
EVs: 4 HP / 252 Atk / 52 Def / 200 Spd
Adamant Nature
- Extreme Speed
- Bulldoze
- Stone Edge
- Sacred Fire
While i would love to say entei is the star of the show his involvement fluctuates wildly. Not getting burns at some points can literally cost you games. I am still supremely disappointed that this great being that can make volcanoes erupt in his presence cannot learn earthquake but that beside the point. Bulldoze can ohko heatran, that's that. Some games depend on making this prediction correctly. Sometimes it depends toooo much on this one aspect. Sacred Fire is obviously the crux of this set, switching in things like gliscor is a 50/50 wager thta ppl don't want to take. In fairness nothing really wants to take a burn. Extreme speed is for clean up, but it is dangerous to lock into it early.Stone edge rounds off coverage. God damn it learn earthquake...
EV's to outspeed 80+, but can be adjusted to outspeed 85+ ( unmega'd pinsir). Rest in bulk to take hits.
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Without the rain, he is no longer the menace he use to be but prankster and taunt are a great utility. Shutting down many leads. Depending on how good you think your opponent is predict the magic coat and just attack.Thunderbolt/hp for the good old coverage since forever. Thunder wave is a failsafe against sweepers that have set up that i need to slow down. However i am i wishing i have focus blast in more and more situations. 0 att ivs for foul play. It cannot ohko a megazard-y onfortunately :(
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk / 28 Spd
- Pain Split
- Volt Switch
- Hydro Pump
- Will-O-Wisp
The most standard and overused mon in XY, Not much to say. I'm sure all of you know the implications of each move. I usually go for chesto resto but this team is slightly more megapinsir weak, so i need to live one +2 return, and a burned +2 return before pain splitting. 28 spd ivs to outslow other rotoms. 0 attack foul play.
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Fire Blast
Sets up rocks, hits for 4x with fire blast. decent speed. Thats the gist of it. Part of the x-> chomp-> aegis switches against opposing thundurus to gain momentum. Screws over mega-menctric, though eq only does like 98% i swear after a intimidate. Can bluff a scarf to surprise ferrothorns,forretress etc. Some times i wish it has lum berry. I also wish i had outrage as well sometimes.
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Shadow ball nuker pivot. Please never use a sd aegis, it hurts me so much see it flounder and fail. The standard aegis set. Your choice of LO, lefties or spooky plate. 4 sdef to force genesect to gain the att boost instead. Amazing typing and defenese sponges hit very well, use this to your advantage to nuke shadow balls. If there is a mandibuzz, try to get it trapped in a megazor,rotom volturn loop. Or double switch to thundurus. Lastly it is my megaluc check/partial counter.
Thanks for reading, will now outline my current issues other than getting good opportunities to remove hazards:
Major headaches include:
AV Conk
Sacred fire works against me by activating guts. NO SE hits on this team
Greninja
Only rotom is a water resist and will get 2kho'd my dark pulse. No dark resists either
Kyurem B
Can sub up on rotom and thundurus. Must rely on megazor to deal with. But he already has quite the burden
Jolly BD Azumarill
Again, i have only 1 water resist, so if i get hit by a +6 play rough on rotom i pretty much lose without some miraculous mind-games with aegislash or sacrificing everything to out priority.
Bisharp:
Again, no dark resists, can come in on defog. Scizor can take a hit but can only u-turn out dealing aobut half. Chomp can take +2 sucker but only barely.
Excadrill
The only thing that outspeeds and can kill is chomp. Balloon sd, mold breaker , can sweep through if balloon is intact for chomp. Resists 2/3 priority moves on this team.
I should ev chomp to always survive a +2 eq
Specially defensive rotom.
Seeing more of these nowadays, very annoying to deal with since i have no good way of damaging it.
Aegislash, while entei and chomp and kill it easily, with stabs that aren't effected by kings shield, i have little to sponge a shadow ball outside of scizor.
Vene/tran cores:
Combine this with conk and buzz, and my team is pretty hard countered. Several predictions must be made correctly in a row to deal with it. One wrong one and i'm pretty much fucked
In addition, its difficult to defog when tran is the rocker.
Charizard-x
If the opponent opens charizard, you would assume char-y as the anti leads, so it really fucks me over from the start. Nothing really can take a hit from this thing, can only t-wave and revenge.
I have yet to face a major stall team yet, but i would assume it would fare rather badly against a venetran stall core.
Again, thanks for reading, i look forward to serious suggestions.
For those who want to port:
http://pastebin.com/dmqibgv9
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