Introduction
Hello, This is my only RMT so far and I hope this will make you realise how effective Espeon can be in Ubers, at least show that it’s very viable. The team peaked at frirst place on the ladder and it’s a balanced team with some hard hitters in there. It’s pretty straight forward and I finds it fun to play with. I wanted to build a team that shows how great of a support Pokemon Espeon is and how it very easily can gain momentum for you're team, as well Espeon powers up defensive beasts as Lugia with it’s magic bounce support. Now on to the team!
Team at a glance
Shrek (Kyogre) @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Ice Beam
Thunder
I choose Kyogre to be my scarfer, the speed obviously makes it easy to get full powered waterspouts. Even if it looses some power not carrying specs it still holds aa incredible strong water spout, making it, in my opinion, the greatest scarfer out there. Modest Kyogre OHKO:s +1 mewtwo which should say enough. Kyogre also brings the rain which supports Ferrothorn and shuts down opposing weathers, not much benefit’s from the rain more than that, It´s not a rain team is just that i prefer Kyogre over Groudon and Tyranitar.
EV:s Is standard modest scarf with enough speed to outspeed mewtwo, added 8 just to be faster then neutral Deoxys-A, 0 atk for min confussion etc.
Luigi (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 52 Def / 204 Spd
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Toxic
Thunder Wave
Lugia is a beast, walling most part of the metagame, with multiscale intact it can swhich in on some of the most threatening threats, as example all variants of rayquaza and all variants of mewtwo barring them carrying taunt. My lugia is as mixed as it can get and I’m using double status to cripple my opponents pokes: T-wave is the one I’m using the most to stop offensive pokes i their tracks meanwhile toxic is great for more defensive ones. Kyurem absolutely loves T-wave support as it can OHKO most thing just it’s able to outspeed. Toxic is for the defensive ones most notably Groudon who is the most common E-killer check. Lugia is a great Pokemon with incredible stats, not just sky high defences but also a incredible speed. Use it people!
EV:s 204 speed to outspeed all base 90:s and then the rest in HP and defence to create the arguably best mixed wall in the game. The speed is important to outspeed and quickly reach multiscale
White-boy (Kyurem-White) @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power
Focus Blast
Kyurem is my standard lead, it’s the best anti lead there is, simply because it destroys all of it’s opponents as long as the correct move is chosen, in most cases you don’t even have to chose, draco meteor will put a dent in even them who resists it. It’s OHKO:s all Groudons, offensive Kyogre and 252/0 Dialga, some of the most common leads. Ice beam is the more reliable STAB and 2HKO:s Frerrotorn even after two turns of leftovers and leech seed. Earth Power and Focus Blast complements the set and makes it possible to hit steal types hard, and OHKO Tyranitar. Kyurems most significant weakness is it’s speed and therefor it works really well with the T-wave support from Lugia.
EV:s Just standard modest specs.
THE BEST (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Protect
Leech Seed
Ferrothorn makes a great core together with Lugia, there only true common weakness is specs ice beam from Kyurem-W. other then they can wall most of the metagame with just some prediction. Ferrothorn is also my stealth rocker so I’m not carrying spikes on it. All other moves are rather necessary, power whip to not be total taunt/ substitute bait and it also hits for rather good damage. Protect is necessary for the longevity of Ferrothorn as it lacks reliable recovery. Protect is also useful for scouting.
EV:s Primary defensive to function as E-killer check, some into spdef to still take non- super effective attacks without to much of a trouble.
D´Arceus (Arceus) @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Shadow Claw
Earthquake
This is my absolute favourite set among the E-killer variants. Arceus still snags all the OHKO:s after stealth rocks as it does with life orb. With silk scarf Arceus doesn't kill itself with LO recoil after taking a hard hit. E-killer often sweeps if you have weekend the checks and are able to set up. This spread does just that, sets up on almost anything. the only thing that the opponent can do is burn it or phaze it. Shadow Force can be chosen over shadow claw to hit Giratina-A and Lugia for a lot of damage but after I got owned by sub-shuffler Girationa-O once I’m sticking with shadow claw. Just to show how good Arceus bulk is take a look at this:
Palkia, great revenge killer with nice attack, No it’s a huge set up bait!
252 SpA Palkia Spacial Rend vs. 240 HP / 0 SpD Arceus-Normal: 156-184 (35.37 - 41.72%) -- guaranteed 3HKO
Basically what you do is: wait for your opponent to kill something, swords dance, sweep. Maybe the easiest and most effective tactic in the game.
EV:s Max attack and bulk, 16 speed EV:s to outspeed all neutral base 90:s
Magic (Espeon) (F) @ Focus Sash
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Yawn
- Psychic
- Toxic
Baton Pass
So to the star of the team, oh well maybe not the star but at least Espeon always does it’s job, keeping away hazards and reflecting some statuses. Espeon should be played in a way where it stop hazards to any cost, even if that includes dying, when hazards is up Espeon functions more as a death fodder. In maybe 90% of my games Espeon is my first Pokemon to go down. Even if Espeon doesn't pulls off any sweeps it still does a lot of things powering up the rest of my team:
-gives me a lot of momentum with yawn+baton pass, also some hazard damage.
-with the sash intact it can stop any sweeper with yawn if necessary.
-great speed and decent attack makes it so it can kill of weakened foes.
-And obviously: keep hazards and status away.
-Psychological warfare, keeping status away without even switching in.
EV:s Of course max speed, I have tried out max HP to take week moves like dragon tail but the spatk is nice most notably for weakening Groudon and preparing an Arceus sweep.
Leading:
If I see a Darkrai: I start of Kyogre and fire of a surf taking it down to it’s potential sash and more often then not it doesn't goes for dark void thanks to the threat of Espeon.
No Darkrai: Kyurem and try to smash something, if they are faster, which you offten can see by the pressure/turboblaze message I just switch to the according counter.
Conclusion:
This team aim towards an Arceus sweep by punching holes with Kyogre and Kyurem, Lugia is a fantastic Pokemon when it has magic bounce support and allows me to check a lot of threats with just one pokemon. Ferrothorn is maybe the the No.1 most annoying thing to kill in rain. Espeon is a very underrated Pokemon who makes a lot of Pokemon better and it’s presence alone gives you an edge.
Threats:
Kyurem-W (specs)- With the right move it can KO everything in my team, the answer is just to get up stealth rocks as quick a possible and then keep the pressure up, not letting it come in if not necessary.
HoOh- - Is incredibly hard to check without a dedicated counter, but as long as the opponent doesn't run magic bounce support it’s manageable.
Arecus ghost (calm mind) The worst threat to my team and the only thing I really feal like I have to fix. (any suggestions?) My best way to handle it right now is to get a toxic on it and then try to stall it out. The other option I have is to try to set up my own Arcus before it comes in and pray it doesn't carry the will-o-wisp.
Importable:
Arceus @ Silk Scarf
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Earthquake
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 52 Def / 204 Spd
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Toxic
- Thunder Wave
Kyurem-White @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast
Espeon (F) @ Focus Sash
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Yawn
- Psychic
- Toxic
- Baton Pass
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Ice Beam
- Thunder
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Protect
- Leech Seed
Trait: Multitype
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Shadow Claw
- Earthquake
Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 52 Def / 204 Spd
Bold Nature
IVs: 0 Atk
- Roost
- Whirlwind
- Toxic
- Thunder Wave
Kyurem-White @ Choice Specs
Trait: Turboblaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Focus Blast
Espeon (F) @ Focus Sash
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Yawn
- Psychic
- Toxic
- Baton Pass
Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 52 HP / 252 SAtk / 204 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Ice Beam
- Thunder
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature
- Stealth Rock
- Power Whip
- Protect
- Leech Seed