EspyOwner's Pokemon: Feebas (Spotless) (Move your mouse to reveal the content) Feebas (Spotless) (open) Feebas (Spotless) (close) Feebas* [Spotless] (Female) Nature: Modest (+1 Special Attack, -1 Attack) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: Type: Innate The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Adaptability (DW-Locked): Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). HP: 80 Atk: 0 (-) Def: 1 SpA: 2 (+) SpD: 2 Spe: 80 Size Class: 1 Weight Class: 1 EC: 4/6 MC: 2 DC: 3/5 Attacks: Splash* Tackle* Flail* Hypnosis* Mirror Coat* Haze* Scald* Ice Beam* Rain Dance* Toxic Dive Protect Brine Deino (Hercules) (Move your mouse to reveal the content) Deino (Hercules) (open) Deino (Hercules) (close) Deino [Hercules] (M) Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 44 (+) Size Class: 1 Weight Class: 2 EC: 0/9 MC: 0 DC: N/A Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Dragon Rush Ice Fang Fire Fang Earth Power Taunt Torment Protect Thunder Wave Cubone (JustAHat) (Move your mouse to reveal the content) Cubone (JustAHat) (open) Cubone (JustAHat) (close) Cubone [JustAHat] (Male) Nature: Brave (+1 Atk, -15% (5) Speed, -10% Evasion) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightning Rod: Type: Innate These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Battle Armor (DW - Locked): Type: Innate This Pokemon’s thick armor prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 30 (-) Size Class: 1 Weight Class: 1 EC: 0/6 MC: 0 DC: 0/5 Moves: Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage Belly Drum Perish Song Endure Smack Down Earthquake Rock Slide Pwnemon's Pokemon: Ralts (Move your mouse to reveal the content) Ralts (open) Ralts (close) Ralts (M) Justice! Types: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Nature: Impish (+Def, -SpA) Stats: HP: 90 ATK: 1 DEF: 2 (+) SPA: 1 (-) SPD: 2 SPE: 40 SIZE: 1 WEIGHT: 1 BRT: 10 Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Moves: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Encore Will-O-Wisp Disable Reflect Ally Switch Light Screen OK then! EspyOwner chooses his Pokemon and its ability, and gives it an item. Then, Pwnemon does the same and posts actions.