TEAM AT A GLANCE
- In depth -
- In depth -
EDIT: So, apparently either my team, or my format (I know you dig the format.) would be considered "Good" by copying standards as even I have fought a few mirror matches on Shoddy. While it's a bit disconcerting when people recognize me for my RMT, I can say that anyone who wants to try me team out: Feel free. I posted this originally so that people would start to respect the raw power of CSpecs Heatran. (Who else do you know that can deal upwards of 80% to Salamence on a resisted hit?)
Well, this team started when I thought to myself: "You know... CSpecs Heatran OHKO's both of the most common leads, and OHKO's many more beside that. I want a team around this." So, the building a team around it sequence began. -Cue the dramatic theme music.- However, what I didn't expect going into this was how successful the team would end up. As you can see from my marked win/loss ratio below, it's done fantastic. This honestly took my by surprise as it's the first team I've built that has done that well straight off the bat with no changes. Here was the short team building process.
Well, since this team revolves around Lead Specstran, it would makes sense I'd start with him, non? He was a guaranteed.
Being as Heatran isn't just powerful, but relatively bulky, I decided I wanted a Water-Fire-Grass defensive core, since they are easily the most stable. Celebi immediately came to mind for that, since she pairs with Heatran amazingly well in the old Celetran combo.
I needed a water then... It was really a toss up between Vaporeon and Suincune, but after first hand witnessing how easily Crocune can pick apart the metagame, I decided I wanted to test that out as well.
Every team I build has Sub Rotom in it, simply because of his amazing typing and how lethal he is.
Next was a revenge killer. I decided for Flygon because of his power, type coverage, and U-Turn.
Final slot was a bit of a problem to choose. I opted for Tyranitar after browsing over potential pokemon. I wanted something Physical, something that could dent teams. As you can see, I have a marginally special line up. So, who better than the king of physical power himself?
Currently my win-loss ratio with this team is: 68-18
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Heatran @ Choice Specs ** "Flamma Vix"
Ability: Flash Fire
Ev's: 4 HP / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
-=-=:Commentary:=-=-
This thing has single handedly proven it's worth in every battle. As to date, everyone sees a Heatran and goes "Oh, Leadtran. No problem." Then suddenly they look on in horror as Overheat not only bypasses Occa berry, but one shots their metagross. The same look of horror befalls Azelf when it SR's or Taunts. I can't stress how amazing I think this lead is really, and will continue to use it well on into HGSS. It can even OHKO a lot of the bulky leads, as testified in the Lead Threat List below. With so much raw power between Heatran, Tyranitar, Flygon, Celebi, and Rotom, SR really isn't even missed. Sand Stream is usually more than enough to sneak in some secondary damage. Usually, however, my hits are so powerful that even resisted they dent something.
Fun Fact: CSpecs Heatran can OHKO any form of Groudon with Overheat. Max HP / Max SpD with a +SpD boosting nature. This isn't really suprising, but just something I found cute while doing some calculations.
-=-=:Move Analysis:=-=-
Overheat is obviously the crux of the set, severly denting even things that resist it. It needs little explanation, really. Hit and run. Earth Power is to take care of Flash Fire users such as Heatran and even the odd Houndoom. HP Grass is for Swampert and Bulky Waters. Every Bulky water I've matched up against has been 2HKO'd by HP Grass except for CMCune. Flamethrower is for a reliable late game finisher if I don't want to drop my power with Overheat. (For reference, I've actually beaten a Blissey one-on-one with Flamethrower as it was burned and we were the only two left.)
Compared to the Top 20 Leads
- Lead threat list -
Green names are leads easily dealt with,
orange names are a nuisance, and
red names spell disaster:
- Lead threat list -
Green names are leads easily dealt with,
orange names are a nuisance, and
red names spell disaster:
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Scizor @ Choice Band ** "Rutilus Rexrgis"
Ability: Technician
Ev's: 240 HP / 252 Atk / 16 Spe
Nature: Adamant (+Atk, -SpA)
-=-=:Commentary:=-=-
If CBTar is the Titan of the OU Metagame, then this is surely Cronus. Most of the OU Teams have Scizor for a reason. He works. Not only does he provide an amazing check to some of the Metagame's most deadly threats but he is also an amazing team worker. Scouting for sizable damage and allowing you to switch into you counter in a great thing. With a Choice Band he is definitely a wrecking ball from start to finish. The Ev's may seem a bit odd, but really I just wanted to get the jump on other Scizor when it comes down to who is hitting who with what first. He also helps check his Swords Dance brother with these Ev's. As, with them, he out speeds them. Unless they have a Bullet Punch riding on the wings of +6 Attack, my Super Power is going to nail them first.
-=-=:Move Analysis:=-=-
I can't really change much here, eh? Standard CB Scizor is standard for a reason. It works. Bullet Punch is that ever so deadly priority STAB move Scizor got that allowed it to muscle it's way from pretty awesome into stellar. U-Turn is a great scouting tool, providing countless synergy with the rest of the team and even dealing some hefty damage on it's own. Superpower for that extra Powah that any teams likes to have on it, easily OHKO'ing some of his more common switch-ins. Also a clear OHKO on the big fat whore of OU herself. Finally, Pursuit for the awesome utility it offers. What, Blissey is switching and you don't want to Superpower? Pursuit! I can deal around 70-80% damage to a good portion of Blisseydom.
Synergy: Provides great utility. Takes Ice, Grass, Bug, Steel, and weaker attacks like a champ due to it's amazing resistances.
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Celebi @ Life Orb ** "Viridis Pixie"
Ability: Natural Cure
Ev's: 232 HP / 244 SpA / 32 Spe
Nature: Modest (+SpA, -Atk)
-=-=:Commentary:=-=-
Heatran's partner, providing the infamous Celetran combo. Takes water and Ground attacks for Heatran while scaring away those that used them easily. I've taken the "Tinkerbell" set as I love the raw power it provides while still being bulky. There is not much to say about my green pixie other than that it works and I love it for being so useful to the team.
-=-=:Move Analysis:=-=-
Thunderwave for Paralysis support. Everything likes being faster. Leaf Storm + LO deals massive damage to things that don't resist it. Even some things that do. (Infernape taking 70% anyone? Yeah, it actually happened.) While U-Turn provides counter scouting and utility. Rest is instant recovery when switching out allowing it to come back in with practically full health whenever it wants. It's also a welcome answer to Suicune and Vappy, two Pokemon that I otherwise would have had a big problem with. I'm considering replacing U-Turn, yet I haven't figured out what move I'd like to do so with. HP Fire would be rather redundant with Heatran and Rotom-H on my team.
Synergy: Takes Water and Ground attacks aimed at Heatran and Scizor respectively while scaring Bulky Waters and Grounds out of the way. Sets up Stealth Rock while denting steels as well.
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Rotom-H @ Leftovers ** "Rutilus Phasmatis"
Ability: Levitate
Ev's: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-=-=:Commentary:=-=-
This is the Rotom-H I started using a while back and I have to say, It is my favorite set. A lot of opponents really aren't prepared for a Sub variant, expecting Resttalk or Scarf. Once the Sub is up, I have a huge advantage on the opponent. His role is not needed as an Anti-Spinner so much as a mid-late game mop up cleaner. Max Spe and Max SpA with Timid lets me get the most out of my Easy Bake Oven.
-=-=:Move Analysis:=-=-
Substitute is what makes this set so useful. Scout for status, on the switch, and just to annoy the opponent. Thunderbolt + Shadowball for great coverage and STAB. The last slot is a toss up. I switch it around all the time. Overheat may seem a bit redundant based off the rest of the team, but it is nice to have something that can handle Breloom once it's sub is gone or Celebi if Heatran has bit the dust. (Scizor, Meta, etc. are all 2HKO'd with Thunderbolt.) HP Ice, however, will cleanly kill any dragons (Salamence) who think they can come in and DD + Roost my damage off. You'd be suprised how many people actually switch DNite or Mence in on it, expecting to take pittance.
Synergy: Takes Fighting and Ground moves aimed at Heatran and and Scizor. Every team I make will have this little fellow. He's just so damn useful.
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Suicune @ Leftovers ** "Unda Somnus"
Ability: Pressure
Ev's: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Def, -Atk)
-=-=:Commentary:=-=-
The "Water" to my defensive core. It was a choice between Vappy or Suicune, and I chose 'Cune. The first time I fought Crocune, I realized how deadly it is late game. It can easily take most special hits and CM + Rest in their face. The things that do threaten it are easily handled by the rest of my team. Even Blissey can't touch me, letting me get to +6 and sweeping if they don't stop it. Crocune also shows it's use in taking weak or unstabbed neutral physical hits, as with it's spread it is surprisingly bulky on the physical side.
-=-=:Move Analysis:=-=-
Standard Crocune set. Surf is for STAB and power. Calm Mind for boosting said power, and Rest + Sleep Talk to tank hits and regain health. Very simple, yet so deadly. Once their Bulky Waters and Dragons are gone, then it allows Suicune to sweep rather unhindered.
Synergy: Takes Fire moves aimed at Celebi and a good portion of non-SE physical moves.
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Flygon @ Choice Scarf ** "Puteulanus Extraho"
Ability: Levitate
Ev's: 4 HP / 252 Atk / 252 Spe
Nature: Adamant (+Atk, -SpA)
-=-=:Commentary:=-=-
I've always preferred Flygon as my Dragon of choice. His typing and ability make him an easy switch in on most attacks, while with a Scarf and Ev's he out speeds most of the Metagame. With his attacks he gets excellent coverage. The fact that he also has a resistance to SR is very helpful when switching in. As you can probably tell from the scarf, he is also my designated Revenge Killer. (I'm probably only mentioned that a hundred times in this post besides.) Mop Up, Clean Up, and general provider for the rest of the team is Flygon's job. Being a speedy little twat, he outruns most of the things my team would have problems with otherwise.
-=-=:Move Analysis:=-=-
U-Turn for scouting and bringing in the proper counter. Earthquake and Outrage for powerful STAB. Thunderpunch may seem odd, but I really needed something that could revenge kill a +1 DD Gyara if Rotom was out of the picture. Thunderpunch replaced Fire Blast (I mean, I have a fiery presence already) after I lost to a DDDos sweep. Since then, Gyarados in all of his forms fails to adequately bother my team that much.
Synergy: Takes Electric moves aimed at the team while being immune to Ground also. Provides another great scouter and Revenge Killer.
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Weaknesses/Problem Areas/Thoughts and Suggestions
Weaknesses/Problem Areas/Thoughts and Suggestions
Suprisingly, this is the first team I've built that hasn't had any major issues. All of my losses were sheer misprediction or calculation issues. It even amazed me how flawlessly the team seems to run. It has been so successfull that I wanted to share it on the RMT forum. If you do see something that could help the team flow more seemlessly, such as another Celebi set (with power of course), or changing a move around then I would greatly appreciate it.
Updates/Changes
- Replaced Tyranitar with CB Scizor.
- Tried Jirachi but opted to keep Flygon as the synergy is nearly perfect with Scizor now.
- Replaced Thunderwave with Stealth Rock on Celebi.
- Replaced U-Turn with HP Fire on Celebi.
If there any corrections I need to make outside of my team (E.G. Spelling, grammar, unclear wording, or something being labeled wrong) please let me know as well.
- Replaced Tyranitar with CB Scizor.
- Tried Jirachi but opted to keep Flygon as the synergy is nearly perfect with Scizor now.
- Replaced Thunderwave with Stealth Rock on Celebi.
- Replaced U-Turn with HP Fire on Celebi.
If there any corrections I need to make outside of my team (E.G. Spelling, grammar, unclear wording, or something being labeled wrong) please let me know as well.