Welcome to an exciting battle in my new Raid simulator! Today we have Engineer Pikachu, and Eternal Drifter, ready to test their skills in this place. First, the rules of the match.
So, let's begin!
"Initiate, Simulator Omega."
A weird voice reverberates around the room...
"YOU ARE UNFIT TO WIELD SUCH POWER. DIE DIE DIE..."
Hmm. Odd.
"You do not surrender? Very well then, we will be forced to kill you."
"WE??????"
"You don't recognize me? My name is Zarel, but you may call me---"
"Zarel, what the fuck is going on?"
"I simply reprogrammed this simulator such that it can only be controlled by me. Oh, and I locked the doors and changed the access code. Have fun trying to get out!"
Another voice appears.
"You wish to anger the gods? Fine, have it your way."
Suddenly, two figures come into the battlefield. You recognize them as the Egyptian gods, Horus and Set. They are in battle against each other, but they notice your presence.
Horus
Type: Flying/Fighting
HP: 5000
Atk: 5
Def: 4
SpA: 2
SpD: 4
Spe: 120
Ability: Eternal combat: Whoever has the highest threat against Set hosts Horus. As a host, Horus chooses its moves. It cannot die as long as Horus is alive.
Set
Type: Dark/Fire
HP: 6000
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 120
Ability: Eternal combat: Whoever has the highest threat against Horus hosts Set. As a host, Set chooses its moves. It cannot die as long as Set is alive.
"So...guys...let's battle here while I try to stop the simulator. And, try to stay alive if at all possible."
Temporary restrictions:
-No powers are available yet.
Order of operations:
-Eternal Drifter sends out
-Engineer Pikachu sends out, and orders.
-Eternal Drifter orders.
-I try to reboot the simulator.
Rules said:Arena:
Field type: Neutral
Complexity: Asinine
Format: Any
This arena was built to simulate Raiding after the Raid Zone collapsed. In this arena, the HP of every Pokemon is multiplied by 10, and every Pokemon gets infinite Energy. Every Pokemon also gets two special abilities in addition to its normal ones, assigned by the ref, which is only known for the player who controls the Pokemon. The abilities can be anything from immunity to all damage to giving the opponent the ability to control that Pokemon for a few actions. The special abilities cannot be removed or moved via Skill Swap, Entrainment, Role Play, Gastro Acid, Mold Breaker, or any other ability-modifying moves or abilities. They may only be removed in special ways.
In addition to the abilities, every Pokemon gets an alpha, beta, gamma, and omega power. The alpha power is a weak power, while beta is stronger, gamma is even stronger, and omega is the strongest. Every Pokemon's alpha, beta, and gamma powers are known to every battler, but the omega power is only known to the person that controls that Pokemon. The omega power may only be used once per Pokemon per battle, but the other powers can be used as many times as you want. The alpha power has no cost, but the beta power incurs Sluggishness after use, the gamma power requires a cooldown action after use, and the omega power requires a charge-up action and a cooldown action. If a Pokemon takes over 100 damage while charging the omega power, the charging stops, and the Pokemon is Stunned for the rest of the round-it cannot act and takes double damage from everything. If the omega power is disrupted, it does not count as a use of the power. The powers may not be used while Sluggish.
In addition to the powers and abilities, every Pokemon gets the Raid nature in addition to their normal nature, which raises every stat. Any status inflicted on a Pokemon will fade within 6 actions.
Also, the ref may choose to create weird arena effects and even summon some wild Pokemon.
Summary:
-Every mon gets HP multiplied by 10
-Every mon gets infinite EN.
-Every mon gets two special abilities in addition to its normal ones, assigned by the ref for each Pokemon, that is only known by the user of the Pokemon.
-Every mon gets an alpha, beta, gamma, and omega power, picked by the ref. The alpha, beta, and gamma powers are known to everyone, but the omega power is only known to the user of the Pokemon.
-The alpha power is like a normal move.
-The beta power incurs Sluggishness after use.
-The gamma power requires a cooldown action after use.
-The omega power requires a charge-up and a cooldown action.
-If the Pokemon using its omega power takes over 100 damage in its charge-up action, the move is disrupted, and the Pokemon is Stunned (cannot move, takes double damage from everything) for the rest of the round.
-Every Pokemon gets the Raid nature (+everything) in addition to their normal nature.
-Status only lasts 6 turns on each Pokemon.
-Weird arena effects happen at the ref's discretion.
4v4 FE (strongmons preferred) Doubles
3 Day DQ
Infinite recoveries/lol chills
3 Substitutions
Items=Off
Abilities=All
Switch=OK
Arena: Raid simulator (see above)
Engineer Pikachu's team said:![]()
Volcarona (Taiyo) (F)
NATR: Timid (+15% Speed, +15% [15.20%] Acc, -1 Atk)
TYPE: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
ABILITIES
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
STATS: 85 / 60 / 65 / 135 / 105 / 100
HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)
SC: 3
WC: 3
BRT: 22
EC: 6 / 6
MC: 0
DC: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [61]:
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Silver Wind
String Shot
Take Down
Thrash
Whirlwind
Endure (#)
Foresight
Harden
Morning Sun (#)
Zen Headbutt (#)
Giga Drain
Magnet Rise
Roost
Sleep Talk
Snore
Tailwind
Acrobatics
Aerial Ace
Calm Mind
Double Team
Fire Blast
Flamethrower
Fly
Frustration
Giga Impact
Hidden Power [Water 7]
Hyper Beam
Incinerate
Light Screen
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Safeguard
SolarBeam (#)
Struggle Bug
Substitute
Sunny Day (#)
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp (#)
Powers:
Alpha Power (Knowledge of Thoth): Scry any of your own Pokemon. You will learn that Pokemon's true name after three uses of this power.
Beta Power (Self-reflection): Scry yourself. You will learn your Volcarona's true name after three uses of this power.
Gamma Power (Return of the Sun): Post the following: "Return of the Sun (Target: <target Pokemon nickname>, the <target Pokemon species>, <target Pokemon's true name>)". Using the true name of a Pokemon, you may allow that Pokemon to use its Omega Power again after it has already used it. (You may target yourself.) The abilities of the Pokemon you target will be publicly revealed.![]()
Metagross (Hagane) (U)
NATR: Careful (+1 SpD, -1 SpA)
TYPE: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (Unlocked): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
STATS: 80 / 135 / 130 / 95 / 90 / 70
HP: 100
Atk: ***** (5)
Def: ***** (5)
SpA-: ** (2)
SpD+: **** (4)
Spe: 70
SC: 4
WC: 9 (550 kg)
BRT: 22
EC: 9 / 9
MC: 13
DC: 5 / 5
Levitate: The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
ATTACKS [71]:
Agility
Bullet Punch
Confusion
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Block
Body Slam
DynamicPunch
Endure
Fury Cutter
Gravity
Headbutt (#)
Ice Punch
Icy Wind
Iron Head (#)
Mimic
Mud-Slap
Signal Beam
Swift
ThunderPunch
Trick
Zen Headbutt (#)
Aerial Ace
Brick Break
Bulldoze
Cut
Double Team
Earthquake
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power [Fire 6]
Hone Claws
Light Screen
Protect
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sludge Bomb
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Flash
Sleep Talk
Stealth Rock
Powers:
Alpha Power (Virus): Creates a Virus, a Poison-type Pokemon with 25/1/1/1/1/10 stats, no ability, and no nature. Metagross cannot be attacked if a Virus is alive. When Virus is killed, the Pokemon who killed it becomes Toxic poisoned.
Beta Power (Duplicate): Summons two Beldums, which behave like normal Beldums.
Gamma Power (Hammer Drop): Uses Earthquake. The move has 15 BAP and lowers the Speed of each target. Move is named Hammer Drop.![]()
Syclant* (Hyomu) (M)
NATR: Mild (+1 SpA, -1 Def)
TYPE: Ice / Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
ABILITIES
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Unlocked): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
STATS: 70 / 116 / 70 / 114 / 64 / 121
HP: 100
Atk: **** (4)
Def-: ** (2)
SpA+: ***** (5)
SpD: *** (3)
Spe: 121
SC: 3
WC: 4
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [50]:
Avalanche
Bug Bite (*)
Bug Buzz
Focus Energy (*)
Hail
Ice Beam
Ice Punch
Ice Shard (*)
Icicle Drop
Icicle Spear (*)
Icy Wind (*)
Leech Life (*)
Leer (*)
Scratch
Sheer Cold
Slash (*)
X-Scissor
Counter
Earth Power (*)
Pin Missile
Spikes
Tail Glow (*)
Water Pulse (*)
Electroweb
Superpower
Acrobatics (*)
Aerial Ace
Avalanche
Blizzard (*)
Brick Break
Bulldoze
Dig
Double Team
Earthquake
False Swipe
Focus Blast
Frost Breath
Hidden Power [Electric 6]
Protect
Quash
Rock Slide (*)
SolarBeam
Stone Edge
Struggle Bug
Substitute
Taunt
Toxic
U-turn
Venom Shock
Endure
Alpha Power (Scry): You learn the true name of an opponent.
Beta Power (Snowstorm): Summons heavy Hail, heavy Hail has twice the effects of normal Hail. Effect lasts for three rounds, and afterwards the weather goes back to what it was before.
Gamma Power (Liquid Gas): Freezes an opponent. Cannot be used unless heavy Hail is under effect.![]()
Revenankh (Maila) (F)
NATR: Relaxed (+1 Def, -15% Speed, -10% Eva)
Type: Ghost / Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
STATS: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: **** (4)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 56 (65 / 1.15)
SC: 3
WC: 3
BRT: 20
EC: —
MC: 0
DC: 5 / 5
ATTACKS [66]:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out
Counter (#)
Destiny Bond
Force Palm
Mach Punch
Shadow Sneak (#)
Vacuum Wave
Wide Guard
Bind
Drain Punch (#)
Dual Chop
Helping Hand
Ice Punch
Knock Off
Pain Split
Sleep Talk
Snore
Superpower
Attract
Brick Break
Bulldoze
Double Team
Dream Eater
Earthquake (#)
Facade
Giga Impact
Hyper Beam
Focus Blast
Frustration
Low Sweep
Payback
Poison Jab
Protect
Psych Up
Psychic
Rest
Return
Rock Slide (#)
Rock Smash
Round
Safeguard
Sandstorm
Shadow Ball
Smack Down
Substitute
Swagger
Taunt (#)
Telekinesis
Torment
Toxic
Endure
Powers:
Alpha Power (Channel Ankh): Revenankh channels the energy of its Ankh, gaining a random number between 20 and 30 HP.
Beta Power (Good Intent): Revenankh gains the Psychic type for 2 rounds. It also gains an immunity to Dark, Ghost, and Bug during these two rounds.
Gamma Power (Corrupt): If you know the true name of an opposing Pokemon, you may post, "Corrupt (Target: <target Pokemon nickname>, the <target Pokemon species>, <target Pokemon's true name>)" This will allow you to Corrupt an opponent, making them unable to attack you, and take 20 damage per action, for 4 rounds.
Eternal Drifter's team said:Demon Lord Itsumo the Spiritomb
<===>![]()
![]()
Itsumo (Male Spiritomb)
Serious Nature
Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 5/5
Spare KOC: 2
Attacks: (65/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse
Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen
Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room
Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Swagger
Substitute
Snarl
Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)
Powers:
Alpha Power (Channel Keystone): Itsumo taps into the power of the Odd Keystone, adding a rank to each of its stats permanently.
Beta Power (Pharoah's Curse): Itsumo uses its ancient bloodline to place a curse on the target Pokemon, draining 5 HP from it each round for 10 rounds.
Gamma Power (Scepter of the Demon King): Itsumo animates his scepter, creating a Dark/Ghost natureless abilityless Pokemon with 90/2/2/2/2/50 stats that joins him in battle. Until his scepter is killed, Itsumo is invincible.
Fear, Terror, and Despair the Hydreigon, Eaters of Worlds
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Fear, Terror, and Despair (Female Hydreigon)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability:
Levitate: Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%
EC: 9/9
MC: 0
Attacks: (52/82 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage
Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Aqua Dail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Hyper Voice
Roost
Signal Beam
Superpower
Zen Headbutt
Toxic
Protect
Earthquake
Fire Blast
Thief
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Stone Edge
Thunder Wave
Dragon Tail
U-Turn
Substitute
Flash Cannon
Fly
Surf
Wing Attack
Powers:
Alpha Power (Summon Serpent): After three uses of this power, a three-headed Dark-type serpent is summoned, with the stats 300/3/3/3/3/33. The serpent takes triple damage from all attacks. Hydreigon cannot be attacked until the serpent dies. The serpent has no abilities and no nature.
Beta Power (Seismic Shock): Hydreigon uses Earthquake, but it is 20 BAP instead of 10.
Gamma Power (Cloak of Darkness): Hydreigon takes half damage from all sources for 3 actions.
Achisuto the Smeargle
![]()
Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Passive
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 20
DC: 5/5
Attacks: (21 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Earth Power
Explosion
Fake Out
Heal Pulse
Helping Hand
Ice Beam
Memento
Metal Claw
Pay Day
Protect
Rock Blast
Self-Destruct
Shell Smash
Transform
Volt Switch
Sketch (6)
Powers:
Alpha Power (Scry): You learn the true name of an opponent.
Beta Power (Animation): Smeargle summons a 80/1/1/1/1/100 Pokemon to fight alongside it. This Pokemon has abilities, nature, typing, and movepool created by the ref.
Gamma Power (Suppress): Smeargle suppresses the special abilities of any Pokemon for 3 actions.
Decoy the Electrode, Bomber of Itsumo
![]()
Decoy (Genderless Electrode)
Naive Nature
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Soundproof: Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Passive
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Passive
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 1
DC: 5/5
Attacks: (32/60 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat
Foul Play
Headbutt
Magic Coat
Mimic
Signal Beam
Sucker Punch
Toxic
Zap Cannon
Protect
Thunderbolt
Thunder
Teleport
Double Team
Shock Wave
Thunder Wave
Agility
Refresh
Powers:
Alpha Power (Explosive Heiroglyphs): Electrode detonates a heiroglyph in front of its target, dealing a random number between 10 and 50 damage.
Beta Power (Evil Intent): Electrode turns itself into an Electric/Dark type, and gains an immunity to Fighting and Bug. This effect lasts 2 rounds.
Gamma Power (Sonic Grenade): Electrode detonates a sonic grenade, which gives every Pokemon except Electrode Stunned (cannot act and takes double damage from everything) for 3 actions.
So, let's begin!
"Initiate, Simulator Omega."
A weird voice reverberates around the room...
"YOU ARE UNFIT TO WIELD SUCH POWER. DIE DIE DIE..."
Hmm. Odd.
"You do not surrender? Very well then, we will be forced to kill you."
"WE??????"
"You don't recognize me? My name is Zarel, but you may call me---"
"Zarel, what the fuck is going on?"
"I simply reprogrammed this simulator such that it can only be controlled by me. Oh, and I locked the doors and changed the access code. Have fun trying to get out!"
Another voice appears.
"You wish to anger the gods? Fine, have it your way."
Suddenly, two figures come into the battlefield. You recognize them as the Egyptian gods, Horus and Set. They are in battle against each other, but they notice your presence.
Horus
Type: Flying/Fighting
HP: 5000
Atk: 5
Def: 4
SpA: 2
SpD: 4
Spe: 120
Ability: Eternal combat: Whoever has the highest threat against Set hosts Horus. As a host, Horus chooses its moves. It cannot die as long as Horus is alive.
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Set
Type: Dark/Fire
HP: 6000
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 120
Ability: Eternal combat: Whoever has the highest threat against Horus hosts Set. As a host, Set chooses its moves. It cannot die as long as Set is alive.
"So...guys...let's battle here while I try to stop the simulator. And, try to stay alive if at all possible."
Temporary restrictions:
-No powers are available yet.
Order of operations:
-Eternal Drifter sends out
-Engineer Pikachu sends out, and orders.
-Eternal Drifter orders.
-I try to reboot the simulator.