Hello guys, International here, and this is my first rated team! I accept any criticism or things you may need to be changed. The point of this team is for life orb sand rush excadrill, and revenge killer scizor.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def
Hardy nature
- Earthquake
- Slack Off
- Toxic
- Stealth Rock
Main sand streamer as well as stealth rocker. used mainly for those 2 things as those help in the run for excadrill. he also has slack off to scout moves or heal up to take more physical hits, and toxic to weaken the defensives of tanky pokes.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Main sweeper, job is to wait for sand to be up and safely switch in for the x2 speed boost moves. also runs rapid spin to get rid of entry hazards which cant really get stopped other then by a ghost type.
Scizor @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- Bullet Punch
- U-turn
- Roost
- Knock Off
Revenge killer, easy switch in on hurt targets to revenge kill with bullet punch, or get rid of items with knock off. u-turn also for high damage and semi-free switches into another poke that can take a hit better.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm nature
- Scald
- Psychic
- Ice Beam
- Slack Off
Main Sp.def wall, Only poke with the possibility of taking a fire attack (which is a high weakness on my team) as well as hitting back hard with a psychic or scald.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- U-turn
- Superpower
- Flare Blitz
- Rock Slide
Sweeper 2, used as a pivot switch or even a start as not much can outspeed it unless it has a scarf of it's own. good type coverage as not much can switch in to take a hit.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed nature
- Spikes
- Gyro Ball
- Leech Seed
- Power Whip
Main Def. wall, used mainly to take a hit from physical attackers (mostly contact) and can lay down more hazards with spikes, or even set up a leech seed. great for fake-outters.
Again, any help is appreciated as this is my first rated team, i have won plenty of games with it, just want other's imputs. *edit: descriptions for each poke have been added, if more info is needed, feel free to ask, i apoligize for not having it before hand*
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def
Hardy nature
- Earthquake
- Slack Off
- Toxic
- Stealth Rock
Main sand streamer as well as stealth rocker. used mainly for those 2 things as those help in the run for excadrill. he also has slack off to scout moves or heal up to take more physical hits, and toxic to weaken the defensives of tanky pokes.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Main sweeper, job is to wait for sand to be up and safely switch in for the x2 speed boost moves. also runs rapid spin to get rid of entry hazards which cant really get stopped other then by a ghost type.
Scizor @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- Bullet Punch
- U-turn
- Roost
- Knock Off
Revenge killer, easy switch in on hurt targets to revenge kill with bullet punch, or get rid of items with knock off. u-turn also for high damage and semi-free switches into another poke that can take a hit better.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Calm nature
- Scald
- Psychic
- Ice Beam
- Slack Off
Main Sp.def wall, Only poke with the possibility of taking a fire attack (which is a high weakness on my team) as well as hitting back hard with a psychic or scald.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature
- U-turn
- Superpower
- Flare Blitz
- Rock Slide
Sweeper 2, used as a pivot switch or even a start as not much can outspeed it unless it has a scarf of it's own. good type coverage as not much can switch in to take a hit.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SDef
Relaxed nature
- Spikes
- Gyro Ball
- Leech Seed
- Power Whip
Main Def. wall, used mainly to take a hit from physical attackers (mostly contact) and can lay down more hazards with spikes, or even set up a leech seed. great for fake-outters.
Again, any help is appreciated as this is my first rated team, i have won plenty of games with it, just want other's imputs. *edit: descriptions for each poke have been added, if more info is needed, feel free to ask, i apoligize for not having it before hand*
Last edited: