Haven't had one of these yet.
GOLEM
Rock/Ground typing
HP: 80
Atk: 110
Def: 130
SpAtk: 55
SpDef: 65
Spd: 45
Traits:
ROCK HEAD: No recoil damage
STURDY: OHKOs fail
Physical movepool:
Rock Blast
Rock Slide
Stone Edge
Double-edge
Explosion
Earthquake
Focus Punch
Gyro Ball
Hammer Arm
Flail
Not too shabby if I do say so myself. The only new additions are Stone Edge, Gyro Ball and Hammer Arm, but they can all be quite useful.
Special movepool:
Fire Blast
lol. Only if you're paranoid about Skarmory.
Other movepool:
Rock Polish
Roar
Rest
Sandstorm
Stealth Rock
Sleep Talk
Block
Substitute
Not as big as the physical movepool, but these have their uses.
Golem was the UU equivalent to Rhydon in Advance, and did do a nice job of being one of the premier physical walls. Let's see if it's changed much (my EVs are probably shit, and I can't give exact numbers, so maybe if there's a better way of doing EVs someone could suggest it):
Golem @ Choice Band
Adamant nature
Rock Head
EVs: Max Atk, plenty of HP, rest in Def
- Double-edge
- Earthquake
- Stone Edge
- Focus Punch/Explosion
I used this set a fair bit in Advance, with Rock Slide over Stone Edge obviously, and it worked quite well. I don't know what else to say, although for the more inexperienced players, if you want to use this set as your wall you'll want Wish support, since with the Choice Band it can't take hits forever.
Golem @ Leftovers
Impish nature
Sturdy
EVs: Max HP, lots of Def, rest in Atk
- Earthquake
- Stone Edge
- Rest
- Sleep Talk
Apparently this was also a decent Golem set, which I haven't actually seen anyone use, but I could see it working fairly well. Staying power with Resttalk, and Quakeslide gives decent type coverage.
Golem @ Life Orb
Relaxed nature
Sturdy
EVs: Max Atk, 20 SpAtk, rest in HP (maybe some Def)
- Earthquake
- Stone Edge
- Fire Blast
- Explosion
I listed Fire Blast in its Special movepool, so I thought I should use it in a set. This doesn't get walled by Skarmory, but does get stopped by Flygon and any other Quakeslide resist that also resists Fire; I can't think of any off the top of my head, sorry. The 20 SpAtk EVs get it to 151 SpAtk, which can 2HKO no SpDef max HP Skarmory. Since odds are you're slower than it, even if you don't get the 2HKO, you can knock it far enough to force it to Roost, then you can Earthquake it to hell.
Golem @ Life Orb/Leftovers
Adamant nature
Sturdy
EVs: Max Spd and Atk, rest in HP
- Rock Polish
- Earthquake
- Stone Edge
- Explosion
Yeah, this thing can also play around with Rock Polish. Without a +Spd nature it can't hit the magic 198, but it can hit a maximum of 189 with a neutral nature, which outspeeds +Spd base 120s, which is quite cool for something that's typically this slow. Life Orb lets Golem hit harder, which it may need since 110 base isn't that intimidating, but Leftovers gives you a bit of staying power. With Life Orb you could theoretically knock stuff down until you reach low HP, then Explode on something, but I dunno if Golem's really fast enough for that.
Golem @ Leftovers
Brave/Impish nature
Sturdy
EVs: Max Atk and HP, rest in Def
- Hammer Arm
- Gyro Ball
- Earthquake
- Stone Edge
This is a gimmick I came up with when I was going through Golem's movepool. Gyro Ball will already be fairly powerful against most things with Golem's base 45 Spd and a -Spd nature, but Hammer Arm dropping your Spd even further would make it powerful against nearly everything. Either nature works, depending on if you want more power or if you want to stick around for longer.
Everything suddenly becoming more offensive may hurt Golem's capabilities as a go-to wall, but it does have a decent Atk stat, so one could use that as an attacker, as seen in the sets I came up with. Any other opinions on this walking ball of rocks?
GOLEM
Rock/Ground typing
HP: 80
Atk: 110
Def: 130
SpAtk: 55
SpDef: 65
Spd: 45
Traits:
ROCK HEAD: No recoil damage
STURDY: OHKOs fail
Physical movepool:
Rock Blast
Rock Slide
Stone Edge
Double-edge
Explosion
Earthquake
Focus Punch
Gyro Ball
Hammer Arm
Flail
Not too shabby if I do say so myself. The only new additions are Stone Edge, Gyro Ball and Hammer Arm, but they can all be quite useful.
Special movepool:
Fire Blast
lol. Only if you're paranoid about Skarmory.
Other movepool:
Rock Polish
Roar
Rest
Sandstorm
Stealth Rock
Sleep Talk
Block
Substitute
Not as big as the physical movepool, but these have their uses.
Golem was the UU equivalent to Rhydon in Advance, and did do a nice job of being one of the premier physical walls. Let's see if it's changed much (my EVs are probably shit, and I can't give exact numbers, so maybe if there's a better way of doing EVs someone could suggest it):
Golem @ Choice Band
Adamant nature
Rock Head
EVs: Max Atk, plenty of HP, rest in Def
- Double-edge
- Earthquake
- Stone Edge
- Focus Punch/Explosion
I used this set a fair bit in Advance, with Rock Slide over Stone Edge obviously, and it worked quite well. I don't know what else to say, although for the more inexperienced players, if you want to use this set as your wall you'll want Wish support, since with the Choice Band it can't take hits forever.
Golem @ Leftovers
Impish nature
Sturdy
EVs: Max HP, lots of Def, rest in Atk
- Earthquake
- Stone Edge
- Rest
- Sleep Talk
Apparently this was also a decent Golem set, which I haven't actually seen anyone use, but I could see it working fairly well. Staying power with Resttalk, and Quakeslide gives decent type coverage.
Golem @ Life Orb
Relaxed nature
Sturdy
EVs: Max Atk, 20 SpAtk, rest in HP (maybe some Def)
- Earthquake
- Stone Edge
- Fire Blast
- Explosion
I listed Fire Blast in its Special movepool, so I thought I should use it in a set. This doesn't get walled by Skarmory, but does get stopped by Flygon and any other Quakeslide resist that also resists Fire; I can't think of any off the top of my head, sorry. The 20 SpAtk EVs get it to 151 SpAtk, which can 2HKO no SpDef max HP Skarmory. Since odds are you're slower than it, even if you don't get the 2HKO, you can knock it far enough to force it to Roost, then you can Earthquake it to hell.
Golem @ Life Orb/Leftovers
Adamant nature
Sturdy
EVs: Max Spd and Atk, rest in HP
- Rock Polish
- Earthquake
- Stone Edge
- Explosion
Yeah, this thing can also play around with Rock Polish. Without a +Spd nature it can't hit the magic 198, but it can hit a maximum of 189 with a neutral nature, which outspeeds +Spd base 120s, which is quite cool for something that's typically this slow. Life Orb lets Golem hit harder, which it may need since 110 base isn't that intimidating, but Leftovers gives you a bit of staying power. With Life Orb you could theoretically knock stuff down until you reach low HP, then Explode on something, but I dunno if Golem's really fast enough for that.
Golem @ Leftovers
Brave/Impish nature
Sturdy
EVs: Max Atk and HP, rest in Def
- Hammer Arm
- Gyro Ball
- Earthquake
- Stone Edge
This is a gimmick I came up with when I was going through Golem's movepool. Gyro Ball will already be fairly powerful against most things with Golem's base 45 Spd and a -Spd nature, but Hammer Arm dropping your Spd even further would make it powerful against nearly everything. Either nature works, depending on if you want more power or if you want to stick around for longer.
Everything suddenly becoming more offensive may hurt Golem's capabilities as a go-to wall, but it does have a decent Atk stat, so one could use that as an attacker, as seen in the sets I came up with. Any other opinions on this walking ball of rocks?