What is going on you guys this is TheKingKarp here and welcome back to my second RMT ever! Some of you might know me from YouTube, where I upload regularly or you just know me from playing. I decided to make a fancy RMT so I hope you enjoy! Whatever the case is lets get into this RMT :]
Basically what drove me to make this team is my frens Wheezer and Fr33dom were all making really good teams and laddering up and I was still struggling to create a team of my own that was good. After making a bulky offensive team around Mega Latias, I realized even though the team was bad I really liked playing bulky offense/semi-stall. And that got my gears turning. I decided that I would look into the good cores thread on the forums and then I discovered a beautiful core of Sableye-M, Tentacruel, and Jirachi :]. I was determined to create a team that would rise above.
What intrigued me was that back in XY basically stall was pretty bad. Mega Medi and Mega Cross were everywhere and the trappers controlled the game. Basically stall was just FWG of Venu, Tran, and Quag plus skarmchans or something like that. But ORAS stall got some new toys to play with and imo Stall got a lot better! So this is my new take on stall. Hope you enjoy!
Something nice to listen to while you read
Eye of the Stall
Welcome to the team
much color-no more rachi
Started with these three because they handle each other's weaknesses pretty well while also providing rapid spin support and niceparaflinch stealth rocks
Added gliscor because the team was looking weak to ground-types and gliscor provided a nice check to heatran and gengar, while also toxicing some annoying mons
Unaware clef was added because set-up sweepers were looking pretty scary and it provided heal bell support for our good friend sableye it also dark resist
Added chesnaught because we didn't have much to take strong physical hits and also provided spikes which is amazing
Lets go in-depth!
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
At first the thread said that the Sableye set should be some taunt, knock off contraption. I decided that set was sub-par compared to CM Sableye. Giving this CM gives stall I decent win condition that can set up on a lot of things. Mega Sableye is the new face of stall as it allows you to always win the hazard game against offensive teams, as the only rocker that threatens this is Clefable. The EV's are standard for a CM user. The choice of Dark Pulse of Shadow Ball was there as Shadow Ball hit more pokemon neutrally and super-effectively but Dark Pulse hits everything. I decided to stick with Dark Pulse. Now Will-O-Wisp might seem a bit odd on this set but because Sableye has prankster before it mega evolves and can abuse priority WOW. Mega Evolving Sableye has to be done at the right time. Usually if I see greninja I try to keep Sableye in its base form so I can get the priority CM vs. Gren. Usually I lead Sableye and Mega Evolve in order to stop rocks from getting on my side of the field
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Knock Off
- Rapid Spin
Ahh Tentacruel, OU last gen, fallen to the land of UU this gen but nevertheless a vital member of the team. Tentacruel serves as my standard specially defensive wall and as a spinner. My immediate switch in for Keldeo and Clefable, and can handle non-Extrasensory Greninja, which is quite common. EVs are standard, maximize special defense and 32 in Spe allow it to outpace Jolly Tyranitar. The moves may seem a little bit weird but allow me to explain. Acid Spray allows this Tentacruel to always beat CM Clef 1v1. Scald is there for that nice burn chance which slightly mitigates Tentacruel's piss-poor defense. Knock Off is just there for utility and it also allows it to beat SubDisable Gengar although sometimes I feel like toxic spikes could be nice. Lastly if the opponent manages to get up hazards I can rapid spin them away with relative ease. Sableye's presence on the team really takes off a lot of pressure for Tentacruel to do its job.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 136 SpD / 124 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
BW Hero, XY Zero, or so you think. Jirachi is amazing on this team. Walling Mega Gardevoir and other fairy types which is really nice. EVs are standard and the Speed allows it to get the jump on Stallbreaker Mew. Stealth Rocks are standard and Body Slam and Iron Head are to create the infamous paraflinch strategy. You have to be really good to perfect it. Lastly U-Turn is there to grab momentum and just makes Jirachi an excellent pivot. Jirachi is really only there for fairies which threaten Sableye and Psychics who threaten Tentacruel. He's a great switch in for Lati@s and Sub DD Mega Altaria. Long live the king of BW!
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Toxic
- Stealth Rock
- Gyro Ball
Decided to drop Rachi because it compounded on my landorus-i and glalie weakness and too an extent mega metagross. Bronzong seemed to really handle these three threats to my team and really made a great fit imo. Standard Specially Defensive spread in order to handle threats. 4 into Attack because that one ev gurantees a 2hko on landorus after rocks. (crazy huh?). Toxic for wearing down walls and Earthquake so we can hit Mega Metagross. Stealth Rock of course is for stealth rock lol. Really glad with this addition to the team.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 SpD / 72 Spe
Careful Nature
- Toxic
- Earthquake
- Roost
- Knock Off
As of now the team looked quite weak to Ground types, I looked for a ground immunity which could still beat LO Gengar and SpDef Heatran. Lucky for me Taunt Roost Gliscor did the trick. The EVs are standard allowing it to toxic stall pokemon that the physically defensive set couldn't. The Speed EVs again allow it to outspeed max speed jolly Tyranitar. The moveset is standard. Toxic for toxic lol. EQ for Tran and Knock Off for Gengar which gives my team some trouble. Lastly roost for some reliable recovery. Unfortunately I had to drop taunt for Knock Off as I lost to LO Gengar, and taunt really didn't seem to be doing much.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
Unaware Clefable is the glue of this team. It handles BD Azu, SD Hawlucha, and DD Mega Gyara quite nicely. I just assumed that stall needed an unaware mon so I added clef. It also got access to Heal Bell which is really nice because Mega Sableye absolutely hates being burnt by scald/lava plume or para'd.
The EVs are the standard ones that people always use allowing Clef to take on special attackers while giving her some bulk. The moves are simple as well. Moonlight because with Unaware Clefable can't have Soft-Boiled. Heal Bell to heal status. Moonblast for your standard STAB move andFlamethrower for Skarm and Ferro which are everywhere and are quite annoying. Decided to add wish as Flamethrower targets were easy set up for Sableye and Chesnaught. Wish allows me to pass to tenta and rachi if they get weakened
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Chesnaught got amazing this gen. Checking almost every offensive water type and being able to do so much in return. Bulletproof gives it protection from so many moves its really nice! The EVs are standard allowing it to take many strong physical hits. The moves as well are quite standard. Spiky Shield is just an upgraded version of Protect. Spikes support is really nice for this team as the opponent usually does a lot of switching and wearing down their team is always nice. Drain Punch is Chesnaught's new toy that gives it sooo much more longevity than Hammer Arm. Lastly Leech Seed is really nice for getting residual damage on the opponents team. The Grass typing is really nice for blocking Spore and has a lot of very nice resists.
Now that's the team but it's not the end of this RMT!
Threats:
Not many but if they have more than one of the following the game becomes much more difficult.
Basically what drove me to make this team is my frens Wheezer and Fr33dom were all making really good teams and laddering up and I was still struggling to create a team of my own that was good. After making a bulky offensive team around Mega Latias, I realized even though the team was bad I really liked playing bulky offense/semi-stall. And that got my gears turning. I decided that I would look into the good cores thread on the forums and then I discovered a beautiful core of Sableye-M, Tentacruel, and Jirachi :]. I was determined to create a team that would rise above.
What intrigued me was that back in XY basically stall was pretty bad. Mega Medi and Mega Cross were everywhere and the trappers controlled the game. Basically stall was just FWG of Venu, Tran, and Quag plus skarmchans or something like that. But ORAS stall got some new toys to play with and imo Stall got a lot better! So this is my new take on stall. Hope you enjoy!
Eye of the Stall
Welcome to the team
much color-no more rachi
Started with these three because they handle each other's weaknesses pretty well while also providing rapid spin support and nice
Added gliscor because the team was looking weak to ground-types and gliscor provided a nice check to heatran and gengar, while also toxicing some annoying mons
Unaware clef was added because set-up sweepers were looking pretty scary and it provided heal bell support for our good friend sableye it also dark resist
Added chesnaught because we didn't have much to take strong physical hits and also provided spikes which is amazing
Lets go in-depth!
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
At first the thread said that the Sableye set should be some taunt, knock off contraption. I decided that set was sub-par compared to CM Sableye. Giving this CM gives stall I decent win condition that can set up on a lot of things. Mega Sableye is the new face of stall as it allows you to always win the hazard game against offensive teams, as the only rocker that threatens this is Clefable. The EV's are standard for a CM user. The choice of Dark Pulse of Shadow Ball was there as Shadow Ball hit more pokemon neutrally and super-effectively but Dark Pulse hits everything. I decided to stick with Dark Pulse. Now Will-O-Wisp might seem a bit odd on this set but because Sableye has prankster before it mega evolves and can abuse priority WOW. Mega Evolving Sableye has to be done at the right time. Usually if I see greninja I try to keep Sableye in its base form so I can get the priority CM vs. Gren. Usually I lead Sableye and Mega Evolve in order to stop rocks from getting on my side of the field
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Knock Off
- Rapid Spin
Ahh Tentacruel, OU last gen, fallen to the land of UU this gen but nevertheless a vital member of the team. Tentacruel serves as my standard specially defensive wall and as a spinner. My immediate switch in for Keldeo and Clefable, and can handle non-Extrasensory Greninja, which is quite common. EVs are standard, maximize special defense and 32 in Spe allow it to outpace Jolly Tyranitar. The moves may seem a little bit weird but allow me to explain. Acid Spray allows this Tentacruel to always beat CM Clef 1v1. Scald is there for that nice burn chance which slightly mitigates Tentacruel's piss-poor defense. Knock Off is just there for utility and it also allows it to beat SubDisable Gengar although sometimes I feel like toxic spikes could be nice. Lastly if the opponent manages to get up hazards I can rapid spin them away with relative ease. Sableye's presence on the team really takes off a lot of pressure for Tentacruel to do its job.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 136 SpD / 124 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
BW Hero, XY Zero, or so you think. Jirachi is amazing on this team. Walling Mega Gardevoir and other fairy types which is really nice. EVs are standard and the Speed allows it to get the jump on Stallbreaker Mew. Stealth Rocks are standard and Body Slam and Iron Head are to create the infamous paraflinch strategy. You have to be really good to perfect it. Lastly U-Turn is there to grab momentum and just makes Jirachi an excellent pivot. Jirachi is really only there for fairies which threaten Sableye and Psychics who threaten Tentacruel. He's a great switch in for Lati@s and Sub DD Mega Altaria. Long live the king of BW!
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- Toxic
- Stealth Rock
- Gyro Ball
Decided to drop Rachi because it compounded on my landorus-i and glalie weakness and too an extent mega metagross. Bronzong seemed to really handle these three threats to my team and really made a great fit imo. Standard Specially Defensive spread in order to handle threats. 4 into Attack because that one ev gurantees a 2hko on landorus after rocks. (crazy huh?). Toxic for wearing down walls and Earthquake so we can hit Mega Metagross. Stealth Rock of course is for stealth rock lol. Really glad with this addition to the team.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 SpD / 72 Spe
Careful Nature
- Toxic
- Earthquake
- Roost
- Knock Off
As of now the team looked quite weak to Ground types, I looked for a ground immunity which could still beat LO Gengar and SpDef Heatran. Lucky for me Taunt Roost Gliscor did the trick. The EVs are standard allowing it to toxic stall pokemon that the physically defensive set couldn't. The Speed EVs again allow it to outspeed max speed jolly Tyranitar. The moveset is standard. Toxic for toxic lol. EQ for Tran and Knock Off for Gengar which gives my team some trouble. Lastly roost for some reliable recovery. Unfortunately I had to drop taunt for Knock Off as I lost to LO Gengar, and taunt really didn't seem to be doing much.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Wish
Unaware Clefable is the glue of this team. It handles BD Azu, SD Hawlucha, and DD Mega Gyara quite nicely. I just assumed that stall needed an unaware mon so I added clef. It also got access to Heal Bell which is really nice because Mega Sableye absolutely hates being burnt by scald/lava plume or para'd.
The EVs are the standard ones that people always use allowing Clef to take on special attackers while giving her some bulk. The moves are simple as well. Moonlight because with Unaware Clefable can't have Soft-Boiled. Heal Bell to heal status. Moonblast for your standard STAB move and
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Chesnaught got amazing this gen. Checking almost every offensive water type and being able to do so much in return. Bulletproof gives it protection from so many moves its really nice! The EVs are standard allowing it to take many strong physical hits. The moves as well are quite standard. Spiky Shield is just an upgraded version of Protect. Spikes support is really nice for this team as the opponent usually does a lot of switching and wearing down their team is always nice. Drain Punch is Chesnaught's new toy that gives it sooo much more longevity than Hammer Arm. Lastly Leech Seed is really nice for getting residual damage on the opponents team. The Grass typing is really nice for blocking Spore and has a lot of very nice resists.
Now that's the team but it's not the end of this RMT!
Threats:
Not many but if they have more than one of the following the game becomes much more difficult.
Replays!
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Knock Off
- Rapid Spin
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 136 SpD / 124 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 SpD / 72 Spe
Careful Nature
- Toxic
- Earthquake
- Roost
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Flamethrower
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Recover
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Acid Spray
- Scald
- Knock Off
- Rapid Spin
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 136 SpD / 124 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Iron Head
- U-turn
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 140 SpD / 72 Spe
Careful Nature
- Toxic
- Earthquake
- Roost
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonlight
- Heal Bell
- Moonblast
- Flamethrower
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spiky Shield
- Spikes
- Drain Punch
- Leech Seed
Ok now you have seen the team in-depth all rates are much appreciated and I hope you guys enjoyed! Definitely check out my YouTube channel if you are interested and I'll see you guys later! Have a nice day!
Last edited: