Chill: Restores 12 energy
Crit roll (1-625): 8620/10000
Thunderbolt: (9 [BP] + 3 [STAB] - 2.5 [Stat Dif] + 4 [Lightning Stone]) * 1.5 = 20 damage, 6 energy
Crit roll (1-625): 3253/10000
Crunch: (8 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 18 damage, 5 energy
Crit roll (1-625): 7913/10000
Aqua Tail (Tyranitar): (9 [BP] - 2.5 [Stat Dif]) * 1.5 = 10 damage
Crit roll (1-1250): 2989/10000
Stone Edge: (10 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 6 energy
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Heal Pulse (Tyranitar): 20 HP restored, 14 energy
Crit roll (1-625): 5367/10000
Thunder: (11 [BP] + 3 [STAB] - 2 [Stat Dif] + 4 [Lightning Stone]) * 1.5 = 24 damage, 7 energy
Crit roll (1-1250): 6972/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1 [Stat Dif]) * 1.5 = 21 damage, 6 energy
Crit roll (1-625): 6513/10000
Aqua Tail (Tyranitar): (9 [BP] - 2.5 [Stat Dif]) * 1.5 = 10 damage
Chill: Restores 12 energy
Gravity for 2 more rounds
Erratic Weather roll: 4/4
Erratic Weather (Clear Skies)