Hi all! I am fairly new to competitive pokemon battling and wanted to put my team up here to get feedback. Because I am so green any and all changes/comments/critiques would be much obliged. Anyways here is the team.
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Protect
- Earth Power
- Diamond Storm
- Moonblast
The first pokemon of my offensive core. I run protect to get a free turn for mega evolution. This is necessary so I can cover for normal Diancie's awful speed. Moon blast and Diamond Storm are the best STABs Diancie has, meaning she must go mixed unfortunately. The 32 Atk evs are for a OHK on physically defensive Zapdos after rocks, per Smogon Dex. The rest go into SpA and Spe to allow her to hit as hard and fast as possible. I choose a plus speed nature because of a special attack booster I will reveal later.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
The second pokemon of my offensive core. I chose the basic substitute attacker from the Smogon Dex because its wall/stall breaking capabilities are much appreciated by M-Diancie. Additionally, Kyurem-B forces a lot of switches allowing for free substitutes. And let me tell you once Kyurem-B has a sub set up everything must take at least one hard hit before forcing a switch.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
The final pokemon of my offensive core. Since Scizor's bullet punch is such a threat to both M-Diancie and Kyurem-B, I felt that Magnezone's ability to trap him and kill him with a HP fire. Also, Magnezone can threaten M-Gradevoir, a major threat to Kyurem-B. Finally, VoltSwitch is a very nice momentum grabber to keep my offensive team on pace.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Recover
- Giga Drain
- Baton Pass
- Nasty Plot
Celebi is awesome on this team because it is both a win condition and a check to a big threat. First, the win condition. If it is able to get a Nasty Plot to any member of my F-D-S core it could be gg for my opponent. Secondly, it acts as a check to scarfed keldeo a big threat to my core. The evs are taken from the "Set Details" from the Smogon Dex. This is chosen over the standard defensive set to better check scarfed keldeo, especially if it is lacking HP bug (and who runs that).
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
TankChomp is a beast plain and simple. Earthquake still hits hard and he can reliably set up rocks to get my core some much needed KOs. Additionally, he checks talon flame pretty consistently, which is important due to the pressure his priority puts on my core. Despite running Fire Blast, I chose to run an Impish Nature to preserve little bit of Special bulk Chomp brings to the table.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Staraptor is my revenge killer and the physical threat of my team. I chose Scarf over Band because in my opinion a Banded pokemon should have priority. However, I felt that Adamant over Jolly didn't miss out speeding any major threats, so I chose to hit hard as possible. Brave bird and Double-Edge give great double STABs and both get reckless boosts. Close Combat is for steel and rock types. U-Turn is to keep up momentum and adds a slight bit of VoltTurn with Magnezone.
Threats:
If I don't trap Scizor I struggle to stop him before he sweeps my team.
If Magnezone is taken out M-Gradevoir is a huge threat to my team.
Offensive Varieties of Heartan are almost unchecked by my team.
Thanks, in advance, for the rates.
P.S. sorry about the image sizes
Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Protect
- Earth Power
- Diamond Storm
- Moonblast
The first pokemon of my offensive core. I run protect to get a free turn for mega evolution. This is necessary so I can cover for normal Diancie's awful speed. Moon blast and Diamond Storm are the best STABs Diancie has, meaning she must go mixed unfortunately. The 32 Atk evs are for a OHK on physically defensive Zapdos after rocks, per Smogon Dex. The rest go into SpA and Spe to allow her to hit as hard and fast as possible. I choose a plus speed nature because of a special attack booster I will reveal later.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SpA / 236 Spe
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
The second pokemon of my offensive core. I chose the basic substitute attacker from the Smogon Dex because its wall/stall breaking capabilities are much appreciated by M-Diancie. Additionally, Kyurem-B forces a lot of switches allowing for free substitutes. And let me tell you once Kyurem-B has a sub set up everything must take at least one hard hit before forcing a switch.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
The final pokemon of my offensive core. Since Scizor's bullet punch is such a threat to both M-Diancie and Kyurem-B, I felt that Magnezone's ability to trap him and kill him with a HP fire. Also, Magnezone can threaten M-Gradevoir, a major threat to Kyurem-B. Finally, VoltSwitch is a very nice momentum grabber to keep my offensive team on pace.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
- Recover
- Giga Drain
- Baton Pass
- Nasty Plot
Celebi is awesome on this team because it is both a win condition and a check to a big threat. First, the win condition. If it is able to get a Nasty Plot to any member of my F-D-S core it could be gg for my opponent. Secondly, it acts as a check to scarfed keldeo a big threat to my core. The evs are taken from the "Set Details" from the Smogon Dex. This is chosen over the standard defensive set to better check scarfed keldeo, especially if it is lacking HP bug (and who runs that).
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
TankChomp is a beast plain and simple. Earthquake still hits hard and he can reliably set up rocks to get my core some much needed KOs. Additionally, he checks talon flame pretty consistently, which is important due to the pressure his priority puts on my core. Despite running Fire Blast, I chose to run an Impish Nature to preserve little bit of Special bulk Chomp brings to the table.
Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Staraptor is my revenge killer and the physical threat of my team. I chose Scarf over Band because in my opinion a Banded pokemon should have priority. However, I felt that Adamant over Jolly didn't miss out speeding any major threats, so I chose to hit hard as possible. Brave bird and Double-Edge give great double STABs and both get reckless boosts. Close Combat is for steel and rock types. U-Turn is to keep up momentum and adds a slight bit of VoltTurn with Magnezone.
Threats:
If I don't trap Scizor I struggle to stop him before he sweeps my team.
If Magnezone is taken out M-Gradevoir is a huge threat to my team.
Offensive Varieties of Heartan are almost unchecked by my team.
Thanks, in advance, for the rates.
P.S. sorry about the image sizes