[Fairy] Leader jayelt413 vs Challenger Matezoide

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
The Pixisphere said:
2 days ago
You hear the obnoxious sound of your dog ferociously barking at the door, signaling that the mailman is here, yet again. You considered ignoring it, but decided to go see what came in the mail today. When you flipped open the mailbox, you saw a letter, stamped with a certain seal. Having never seen something like it, you check the address on it, and realize that it might finally be time. Yep, it is, your gym challenge has been accepted. So, you immediately rush to your room, prepare your pokemon, and set off on your travels to the arena.

Present Day
You arrive at the building, take a moment to check the address, then you go in. When you enter, you see a sign that reads "Continue this way." and has an arrow leading you through a doorway. You do this 3 times, and suddenly you find yourself moving up through a pile of gold, coins, and cash. You think to yourself, this definitely cannot be it. You look behid you for the way out, only to find there is no escape, and so you continue to pace as you moving up. When you emerge from the pile, you spot a gentlemen sitting behind a desk, working hard on...well whatever it is, since you can't tell from here. You take your first step, making a lot of noise as the gold and coins rustle, alerting the worker to your presence. The worker looks up, points in the direction of a hallway, then goes back to work. You carry on, about 0.1 miles forward, and you think you have finally arrived. Now there is another gentlemen, meditating by the spring. Without provocation, he speaks as if he already knew you were here,

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"Why, hello there! You must be my opponent for today!"

You struggle to understand how he already knows that you are there, but respond with a simple "Yes" before returning to you silence. The Gym Leader rises up, dusts himself off, and says, "Let me show you around a bit. First, in case this hasn't sunk in yet, we are no less than 150ft beneath the surface. We dwell here because the real world isn't ready to deal with the Fairies yet. There are, a couple alterations though. For example, even though we are very far beneath ground, we do have pretty good lighting here, because we believe that sight is important, and keeps your battling refined. We have 4 naturally occuring springs down here, since creating water tunnels has never been so easy. The grass that you, while artificial, is fundamentally the same as standard grass in the world above, just needed to be reformulaicly developed to respond to the substancde difference in the lighting. Take a look about the certain of the arena.

You lool, and see a massive floating stone, glowing with a light pink aura.

The gym leader continues on, sayng, "It took us a while to understand exactly what that it seemed to get more prevalent as we trained down here more and more. Overall, we figured out that is harness the more float-based and low weight characteristics of the fairies, and transmutes the effect around the arena. We only turn it on when we are battling though, as training in it provides very minimal benefit to us. This increased lightness offsets everyone a little bit in combat, and as a result, makes all attacks hit more often. Moreover, since it is charged wih the aura of Fairy-typed Pokemon, they receive an added bonus while in the presence of the stone, in the form of less exhaustion."

You stare very blankly, trying to take it all in, then recompose yourself, this time with a look of determination, saying, "So shall we get started then?"

The leader smiles, then claps twice. You feel everything begin to change, and a you see a pixie floating above the arena, who says, "Alright, seeing as everyone here knows what the conditions of this battle are, combatants, take your sides, and let's get ready for one hell of a battle!" The pixie turns the stands, which have now filled up, saying, "Welcome to The Pixisphere, hope you enjoy the show!"

Effects
- All Pokemon have their actual weight halved
- All attacks gain 10% Accuracy
- Fairy STAB's reduction of the consecutive EN penalty is extended to all moves used by Fairy-typed Pokemon. The actual reduction is unaffected.

Codifications
- Camouflage makes the user a Fairy-type
- Nature Power calls the move Earth Power
- Secret Power has a chance to reduce the SpA of the target by 1 stage.
- All resources are available, all weathers are allowed
- Arena is well lit, but inside. So Synthesis/Morning Sun/Moonlight/etc. heal for their middle amount
3v3 Gym Singles (Gym Leader Brings 6)
DQ: 72h, 2 Warnings
Free-Edit Period: 30 mins, Players can still edit beyond this time as long as it is before they would have reached DQ. Opponents/Refs have to wait a minimum of the 30 minutes after ordering before they can ref/order, unless waived in thread by the poster.
3 Substitutions
Switch: OK
Abilities: All
Items: On
Megas: 1
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first

*After Ooraloo's gym battle*
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Alright thx for the paycheck Jayy! Good luck in life and stuff. cya!

*Toon and his fairies begins to walk towards the doors that lead out of the Pixisphere, you hear in the distance a smol "reeeee". It grows louder and louder*

BOOM
*The doors slam open hitting Toon in the face*

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THE ONE
THE ONLY
YOLOL HAS ARRIVED TO TAKE YOUR BADGE!

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@_@ ow.

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*snickers* That must of hurt. Since you're already here Toon, you should ref it while me and Azul go off and steal some icecre- I mean play with the others fairy :>

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oioioi >3< meh wynaut
*goes back to reffing spot*
Yo, yo, YO! Welcome People (again) to the Pixisphere, home of the fai- yeah you already know the gist of it: Our Fairy Gym Leader will be defending his badge against the yolol himself, Matezoide.

Here are the teams!
Gym Leader Jayy
gardevoir.png
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Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy

[Abilities]
Synchronize (Passive)
Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [102|102] [+6 CC]
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel​
togekiss.png

Togekiss [F] [Bae]
Nature: Timid
Type: Fairy / Flying

[Abilities]
Hustle (Toggle)
Serene Grace (Passive)
Super Luck (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [120|120] [+8 CC]
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Counter
Covet
Dizzy Punch
Double-Edge
Drain Punch
Endeavor
Extreme Speed
Facade
Fling
Fly
Focus Punch
Frustration
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Natural Gift
Peck
Pluck
Present
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Sky Attack
Steel Wing
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Stored Power
Swift
Tri Attack
Twister
Uproar
Water Pulse
Zap Cannon

OTHER
After You
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Work Up
Yawn

RAID
Dispel​
mawile.png
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Mawile [M] [Crusher]
Nature: Sassy
Type: Steel / Fairy

[Abilities]
Hyper Cutter (Passive)
Intimidate (Trigger)
Sheer Force (Toggle) (H) (Unlocked)
Huge Power (Passive) (Mega)​
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14​
[Mega Stats]
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]​
EC: N/A
MC: 1
AC: 5/5

[Moves] [76|102]
PHYSICAL
Astonish
Bite
Body Slam
Brick Break
Counter
Crunch
Double-Edge
Dynamic Punch
Facade
Feint Attack
Fire Fang
Focus Punch
Foul Play
Giga Impact
Headbutt
Ice Fang
Ice Punch
Iron Head
Knock Off
Metal Burst
Payback
Play Rough
Poison Fang
Power-Up Punch
Punishment
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Stone Edge
Sucker Punch
Super Fang
Thunder Fang
Thunder Punch
Vice Grip

SPECIAL
Ancient Power
Charge Beam
Dark Pulse
Fairy Wind
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Grass Knot
Hidden Power [Ground]
Hyper Beam
Shadow Ball
Sludge Bomb
Solar Beam
Spit Up

OTHER
Baton Pass
Double Team
Endure
Fake Tears
Growl
Iron Defense
Magnet Rise
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Rest
Sandstorm
Sing
Sleep Talk
Snatch
Stealth Rock
Stockpile
Substitute
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Torment
Toxic​
azumarill.png

Azumarill [M] [Zenith]
Nature: Brave
Type: Water / Fairy

[Abilities]
Thick Fat (Passive)
Huge Power (Passive)
Sap Sipper (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]​
EC: 9/9
MC: 0
AC: 5/5

[Moves] [78|98]
PHYSICAL
Aqua Jet
Aqua Tail
Body Slam
Bounce
Brick Break
Bulldoze
Covet
Dig
Dive
Dizzy Punch
Double-Edge
Dynamic Punch
Facade
Fling
Focus Punch
Frustration
Giga Impact
Ice Punch
Iron Tail
Knock Off
Natural Gift
Play Rough
Power-Up Punch
Present
Rollout
Seismic Toss
Slam
Superpower
Tackle
Waterfall

SPECIAL
Blizzard
Bubble
Bubble Beam
Focus Blast
Future Sight
Grass Knot
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Muddy Water
Scald
Surf
Uproar
Water Gun
Water Pulse
Whirlpool

OTHER
Aqua Ring
Belly Drum
Camouflage
Charm
Copycat
Curse
Defense Curl
Double Team
Encore
Endure
Fake Tears
Foresight
Hail
Helping Hand
Light Screen
Mimic
Perish Song
Protect
Rain Dance
Refresh
Rest
Sing
Sleep Talk
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport​
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Mr. Mime [F] [Skillz]
Nature: Bold
Type: Psychic / Fairy

[Abilities]
Soundproof (Passive)
Filter (Passive)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 1-
Def: 4+
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19​
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [123|123] [+8 CC]
PHYSICAL
Aerial Ace
Bide
Body Slam
Brick Break
Counter
Covet
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Payback
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thunder Punch
Wake-Up Slap
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fire]
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Uproar
Zap Cannon

OTHER
Attract
Barrier
Baton Pass
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Copycat
Curse
Double Team
Encore
Endure
Flash
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room​
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Granbull [F] [Gnash]
Nature: Brave
Type: Fairy

[Abilities]
Intimidate (Trigger)
Quick Feet (Passive)
Rattled (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​
EC: 6/6
MC: 0
AC: 5/5

[Moves] [84|108]
PHYSICAL
Bite
Body Slam
Brick Break
Bulldoze
Close Combat
Counter
Covet
Crunch
Dig
Double-Edge
Dynamic Punch
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Focus Punch
Giga Impact
Headbutt
Ice Fang
Ice Punch
Iron Tail
Lick
Low Kick
Outrage
Payback
Play Rough
Power-Up Punch
Rage
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Smelling Salts
Stone Edge
Super Fang
Superpower
Tackle
Thief
Thunder Fang
Thunder Punch
Wild Charge

SPECIAL
Dazzling Gleam
Fire Blast
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Incinerate
Overheat
Shadow Ball
Sludge Bomb
Snarl
Solar Beam
Thunder
Thunderbolt
Water Pulse
Zap Cannon

OTHER
Bulk Up
Charm
Curse
Detect
Double Team
Endure
Heal Bell
Lovely Kiss
Metronome
Mimic
Protect
Reflect
Rest
Roar
Scary Face
Sleep Talk
Substitute
Swagger
Tail Whip
Taunt
Thunder Wave
Torment
Toxic​
Challenger Matezoide
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<Volkraken> [Zoe] (F)

Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type: Fire/Water


Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.



Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: A very timid Volkraken, Zoe often has trouble properly expressing herself. When scared, worried or otherwise feeling awkward, she releases a stream of ink, further embarassing herself. While she greatly enjoys the company of her friends and allies, Zoe often prefers to be left alone in the water, relaxing between rocks.


Abilities:
Analytic: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Pressure (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves:
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Heat Wave
Hydro Pump
Power Gem
Destiny Bond
Dive
Aqua Ring
Memento

Fire Blast (*)
Torment (*)
Scald (*)
Flamethrower
Thief
Incinerate
Scary Face
Double-Team
Round
Toxic
Bind
Rest
Sleep-Talk
Will-O-Wisp (*)
Surf (*)
Pain Split
Overheat
Protect
Substitute
U-Turn
Snatch
Rain Dance
Sunny Day
Hyper Beam
Flash Cannon
Hidden Power (Grass)


Aqua Jet (*)
Assurance (*)
Captivate (*)
Scary Face (*)
Water Pulse (*)
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<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
5rXahi3.png
->
megabanette2_zpsf304da45.png



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Mega Evolution only, Passive):

This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick
Shadow Claw
Embargo

Dazzling Gleam
Giga Impact
Thunder-Wave
Roleplay
Trick
Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Ice)
Hyper Beam
Icy Wind
Magic Coat
Magic Room
Pain Split
Payback
Phantom Force
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Skill Swap
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Foresight
Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray
Let's get this party started
jayelt413 Send out and Equip
Matezoide Send out, Equip, and Order
jayelt413 Orders
I Ref!​
 
9869ffac89.png

"Ahh, welcome Mate! I hope you find it to your liking down here. Let's begin with haste, shall we?"
mrmime.gif

Mr. Mime (F) @ Odd Incense, time for battle!
 
Male-040.png


Yolol yolol


megabanette2_zpsf304da45.png
@ Banetite

Yokekekekekekek

[MEGA EVOLVE] Knock Off -> Gunk Shot -> Phantom Force

If Self-Switching move and you arent taunted and Mime is not taunted, use Taunt that action
If Encore A2 or A3 and you arent taunted and Mime is not taunted, use Taunt that action
If Reflect and you arent taunted and Mime is not taunted, use Taunt that action
 
Last edited:
9869ffac89.png

"Well, this couldn't have gotten any easier."
mrmime.gif

Mr. Mime (F) @ Odd Incense

Teleport [Evasive] - Barrier - Foul Play
 
Last edited:
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
90/100
1/4/4[5]/5[6]/90
Status: OK!
//VS//
banette.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body
100/100
4/3/4/3/56
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

BANETTE Mega Evolves!

1ST ACTION

MRS MIME uses Teleport
-6en

BANETTE uses Knock Off
missed
-7en

2ND ACTION

MRS MIME uses Barrier
-4en

BANETTE uses Gunk Shot
Barrier'd
-8en

3RD ACTION

MRS MIME uses Foul Play
Crit: 9871 (625)
Damage: (10[BAP]+10[Atk]-4.5[Def])*1.5=23.25
Cursed Body: 3250 (3000)
-7en

BANETTE uses Phantom Force
Crit: 6880 (625)
Damage: (9[BAP]+3[STAB]+10[Atk]-6[Def]-2[Filter])*1.5+(-4)=17
-11en

TL;DR
122.png
-17HP -17EN
354-m.png
-23HP -26EN
=======
kRlstt3.png

Jayy leads off with his trusty Mrs. Mime spreading around an odd scent from her Odd Incense. Mate retatliates by sending out Chuck the Banette, with a Banettite around his neck.

While Chuck Mega Evolves, Skillz disappears, leaving no trace of where she is going. Chuck wasn't aware of the Mime's disappearance and striked at air.
The Mime reappears on the field, and Chuck throws trash full of gunk towards her direction. Immediately, Skillz summoned a Barrier to hide behind and protect herself from getting taking damage and getting dirty.
Skillz finally goes offensive, and makes a mean Foul Play on the Banette. Chuck hides in the shadow realm for a few moments and then reappears behind the Mime successfully hitting it the first time this round.

Not bad defensive plays from our Gym Leader, making this a pretty even match so far, what will Jayy do about this situation?​
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!

jayelt413 Orders
Matezoide Orders
I Ref!
 
Last edited:
9869ffac89.png

"Balls, have you met walls?"
mrmime.gif
icon-arrow-right-b-128.png
granbull.gif

Switching Mr. Mime out! Granbull (F) @ Rare Candy will replace her! Would you like to counterswitch?
 
Ah, yes! Now this is getting interesting! Uncommon(ish) mon!


Muk @ Rare Candy


Sludge Wave -> Sludge Bomb -> Sludge Wave


If Granbull is to use Dig AND you are faster AND you are not taunted, use Imprison (Dig, Taunt, Endure) that action, but only once
If Earthquake AND you are faster AND you are not taunted, use Acid Armor that action, but only once.
If Granbull is to use a Switch-forcing move AND you are not taunted, use Taunt that action, but only once.


FIGHT

I am guessing you wanted me to switch to Muk, but yolol.

Edit: Fuck didnt mean to put a faster clause on the Dig sub reee
 
Last edited:
Keen observation, I was expecting this switch.

9869ffac89.png

"Oh baby, this is going to be good."
granbull.gif

Granbull (F) @ Rare Candy

Bulldoze - Dig - Dig
 
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
100/100
6[8]/3/2/2/39
Status: OK!
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
110/100
4[5]/3/4/4/43
Status: OK!
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GRANBULL dates MUK

1ST ACTION

MUK uses Sludge Wave
Crit: 4071 (625)
Effect: 1790 (1000)
Damage: (10[BAP]+3[STAB]+6[SpA]+2[RC]-3[SpD])*1.5=27
Stench: 2399 (1000)
-6en

GRANBULL uses Bulldoze
Crit: 6242 (625)
Damage: (6[BAP]+11[Atk]-4.5[Def])*1.5=18.75
-5en

2ND ACTION

GRANBULL uses Dig
-5en

MUK uses Sludge Bomb
missed
-5en

GRANBULL uses Dig
Crit: 2138 (625)
Damage: (8[BAP]+11[Atk]-4.5[Def])*1.5=21.75
Poison Touch: 6979 (3000)
-5en

3RD ACTION

GRANBULL uses Dig
-6en

MUK uses Sludge Wave
missed
-6en

GRANBULL uses Dig
Crit: 1409 (625)
Damage: (8[BAP]+11[Atk]-4.5[Def])*1.5=21.75
Poison Touch: 7143 (3000)
-6en

TL;DR
210.png
-27HP -27EN
089.png
-62HP -17EN
=======
kRlstt3.png

Our Gym Leader switches to Gnash the-

184.gif

The person that sings "I hate you, I love you"???!? I didn't know they were a fairy type!

... the Granbull (awwh ;n:) eating her favorite Rare Candy! Jayy offers the counterswitch and Mate accepted immediately replacing Chuck with Bosco the Muk who's favorite candy is also Rare Candy (surprise surprise)
Bosco spread it sludgey body at the Granbull like a wave of gunk. The stench is horrid, but Gnash covered her nose and shaked the arena.
With Bosco being slowed down, Gnash digs into the ground, avoiding the Muk's Sludge Bomb. She then rise back up striking him in the face!
Gnash does a the same move again; avoiding and then attacking, hurting the Muk quite a lot.

Things aren't looking to good for Bosco right now, Can Mate turn this around?


granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
73/73
6[8]/3/2/2/39
Status: OK!
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
48/83
4[5]/3/4/4/43[24.57]
Status: -1 Atk, -1 Spe
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!

jayelt413 Orders
Matezoide Orders
I Ref!
 
9869ffac89.png

"Push it to the max!"
granbull.gif

Granbull (F) @ Rare Candy

Earthquake - Earthquake - Earthquake

IF you are tormented and you used Earthquake last action, THEN Crunch that action
IF Muk is to use Endure, THEN Initiate Action String [Taunt - Earthquake - Earthquake]
IF Muk is to use a Damaging Poison Combination, THEN Substitute 15 and push back
 
Male-040.png


Well, this has been less than ideal thus far. Lets try a huge EN sink!


Pain Split -> Pain Split -> Sludge Wave


Feels weird not actually using Gunk Shot, but i dont want this thing to get poisoned lol
 
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
73/73
6[8]/3/2/2/39
Status: OK!
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
48/83
4[5]/3/4/4/43[24.57]
Status: -1 Atk, -1 Spe
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GRANBULL uses Earthquake
Crit: 7610 (625)
Damage: (10[BAP]+11[Atk]-4.5[Def])*1.5=24.75
-7en

MUK uses Pain Split
+25HP
Granbull -25HP
-31en

2ND ACTION

GRANBULL uses Earthquake
Crit: 3074 (625)
Damage: (10[BAP]+11[Atk]-4.5[Def])*1.5=24.75
-11en

MUK uses Pain Split
+12.5HP
Granbull -12.5HP
-22.5en

3RD ACTION

GRANBULL uses Earthquake
Crit: 5666 (625)
Damage: (10[BAP]+11[Atk]-4.5[Def])*1.5=24.75
-15en

MUK uses Sludge Wave
Crit: 6410 (625)
Effect: 9752 (1000)
Damage: (10[BAP]+3[STAB]+6[SpA]+2[RC]-3[SpD])*1.5=27
-6en

TL;DR
210.png
-65HP -33EN
089.png
-37HP -60EN
=======

granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
8/40
6[8]/3/2/2/39
Status: OK!
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
11/23
4[5]/3/4/4/43
Status: -1 Atk
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!

Matezoide Orders
jayelt413 Order
I Ref!
 
Sludge*3

If Endure, use Infestation that action and replace your next action with Protect, but only once.
If Granbull is under the effects of a P/E move, Chill that action.
If Granbull is to use Rest AND Granbull used Endure previously, use Sludge that action. This sub takes priority.

I also think Granbull should have 9 HP, as the first Pain Split heals/damages for a total of 49,75. But that shouldnt matter too much other than making it so Gunk Shot on the previous round into Infestation doesnt KO, making me feel slighty competent despite managing to get in this position on this match-up.
 
Last edited:
Endure - Metronome [Heal Order, Synthesis, Aqua Ring, Moonlight, Morning Sun, Roost, Lunar Dance, Shadow Force, Hyperspace Fury, Sandstorm] - Bulldoze
 
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
9/46
6[8]/3/2/2/39
Status: OK!
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
11/23
4[5]/3/4/4/43
Status: -1 Atk
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GRANBULL uses Endure
-15en

MUK uses Infestation
Crit: 8433 (625)
Damage: (4[BAP]+6[SpA]-3[SpD])/1.5=4.666
-5en

GRANBULL is trapped -2HP

2ND ACTION

MUK uses Protect
-7en

GRANBULL uses Metronome
!roll 10=1
[Heal Order]
+20HP
-15en

GRANBULL is trapped -2HP

3RD ACTION

GRANBULL uses Bulldoze
Crit: 3046 (625)
Damage: (6[BAP]+11[Atk]-4.5[Def])*1.5=18.75
-5en

GRANBULL is trapped -2HP

TL;DR
210.png
+9HP -35EN
089.png
-19HP -12EN
=======

granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
18/11
6[8]/3/2/2/39[68.25]
Status: +1 Spe, no endure (1r), Infestation (1a)
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
muk.gif
rarecandy.png
#Rare
Stench/Sticky Hold/Poison Touch
KO/11
4[5]/3/4/4/43
Status: -1 Atk
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!

Matezoide replace Muk
jayelt413 Orders
Matezoide Orders
I Ref!
 
Last edited:
9869ffac89.png

"Time for a change in style!"
granbull.gif
icon-arrow-right-b-128.png
gardevoir.gif

Switching Granbull out! Daisy the Gardevoir (F) @ Gardevoirite will replace her, tracing Analytic! Would you like to counterswitch?
 
9869ffac89.png

"Let's bring the power!"
gardevoir-mega.gif

Mega Gardevoir (F) @ Gardevoirite

[Mega Evolve] Thunderbolt - Future Sight - Thunderbolt

IF Volkraken is under the effects of a Protective/Evasive Move, THEN Wish the first instance, Misty Terrain the second instance, pushing back each instance.
IF Volkraken is to use a Partial Trapping Move outside of a combination, THEN Teleport [Evasive] and push back. Only activate this substitution once.
IF Volkraken is under the effects of a Damaging Evasive Move, THEN Misty Terrain the first instance, Wish the second instance, pushing back each instance.
 
Cri


Whirlpool -> Fire Spin -> Overheat


If for some reason you are faster A1, use Dive that action and push-back

Dont remember if speed is effectively immediately for Megas in asb (Since that rarely matters) and i cant look up.
 
gardevoir.gif
gardevoirite.png
#Mega
Synchronize/Trace/Telepathy
100/100
2/3/5/4/92
Status: OK!
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
18/11
6[8]/3/2/2/39[68.25]
Status: +1 Spe, no endure (1r), Infestation (1a)
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
volkraken.gif
bindingband.png
#Binding
Analytic/Infiltrator/Pressure
110/100
1/3/5/4/110
Status: OK!
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

GARDEVOIR Traced -6en
GARDEVOIR Mega Evolved!

1ST ACTION

GARDEVOIR uses Teleport
-6en

VOLKRAKEN uses Whirlpool
missed
-4en

2ND ACTION

GARDEVOIR uses Thunderbolt
Crit: 7511 (625)
Effect: 9540 (625)
Damage: (9[BAP]+10[SpA]-6[SpD])*1.5=19.5
-9en

VOLKRAKEN uses Fire Spin
Crit: 4805 (625)
Damage: (4[BAP]+3[STAB]+2[Analytic]+7.5[SpA]+4[BB]-7.5[SpD])=12
-4en

GARDEVOIR is trapped -6HP

3RD ACTION

GARDEVOIR uses Future Sight
-9en

VOLKRAKEN uses Over Heat
Crit: 7149 (625)
Damage: (13[BAP]+3[STAB]+2[Analytic]+7.5[SpA]-7.5[SpD])=18
-8en

GARDEVOIR is trapped -6HP

TL;DR
282-m.png
-43HP -30EN
Y8a6Q3q.png
-20HP -16EN
=======

Daisy Tried to avoid being trapped, but to no avail. Wow that Binding band is doing some damage, and since Volkraken used Overheat, Mate will probably switch in Banette cause -2 SpA isn't fun, but the Gardevoir predicted such and got someone in her sight in the future.​

gardevoir-mega.gif
gardevoirite.png
#Mega
Synchronize/Trace/Telepathy/Pixilate
57/70
2/3/7/5/115
Status: Trace Analytic (3a) Fire Spin (2a)
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
18/11
6[8]/3/2/2/39[68.25]
Status: +1 Spe, no endure (1r), Infestation (1a)
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
volkraken.gif
bindingband.png
#Binding
Analytic/Infiltrator/Pressure
90/84
1/3/5/4/110
Status: -2 SpA, Sighted
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!

Matezoide Orders
jayelt413 Orders
I Ref!
 
Last edited:
BANETTE SAVE ME

Jayy cant counter switch etc etc


Phantom Force -> Gunk Shot /> Phantom Force

If damaging Ghost type move, use Imprison (Shadow Ball, Taunt, Endure, Pain Split)
If P/E action, Chill that action, but not consecutively

ThatsallsorryfreeWi-FisuxicantwinanywayiamsorryBosco
 
9869ffac89.png

"There's no escape... full obliteration is the only option!"
gardevoir-mega.gif

Mega Gardevoir (F) @ Gardevoirite

Shadow Ball - Draining Kiss - Hyper Beam

IF you are poisoned when you are to act, THEN Hyper Voice
 
gardevoir-mega.gif
gardevoirite.png
#Mega
Synchronize/Trace/Telepathy/Pixilate
57/70
2/3/7/5/115
Status: Trace Analytic (3a) Fire Spin (2a)
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
18/11
6[8]/3/2/2/39[68.25]
Status: +1 Spe, no endure (1r), Infestation (1a)
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//
banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
77/74
7/3/4/3/65
Status: OK!
volkraken.gif
bindingband.png
#Binding
Analytic/Infiltrator/Pressure
90/84
1/3/5/4/110
Status: -2 SpA, Sighted
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GARDEVOIR uses Shadow Ball
Crit: 8851 (625)
Effect: 8802 (2000)
Damage: (8[BAP]+2[Analytic]+10[SpA]-4.5[SpD])*1.5=23.25
Cursed Body: 9284 (3000)
-6en

BANETTE uses Phantom Force
Crit: 4220 (625)
Damage: (9[BAP]+3[STAB]+11[Atk]-4.5[Def])*1.5=27.75
-11en

GARDEVOIR is trapped -2HP

FUTURE SIGHT
Damage: (12[BAP]+3[STAB]+10[SpA]-4.5[SpD])=20.5

2ND ACTION

GARDEVOIR uses Draining Kiss
Crit: 5117 (625)
Damage: (5[BAP]+3[STAB]+10[SpA]-4.5[SpD])=13.5
Recover: 10.125
Cursed Body: 1262 (3000) YES
-6en

BANETTE uses Gunk Shot
Hit: 4707 (9000)
Crit: 1636 (625)
Effect: 4880 (3000)
Damage: (12[BAP]+11[Atk]-4.5[Def])*1.5=27.75
-8en

GARDEVOIR is trapped -2HP

3RD ACTION

GARDEVOIR uses Hyper Beam
Crit: 804 (625)
Damage: (15[BAP]+3[STAB]+2[Pixilate]+10[SpA]-4.5[SpD])=25.5
-9en

TL;DR
282-m.png
-45HP -21EN
354-m.png
-83HP -19EN
=======

A this and a that and a boom boom boom and a Hyper Beam later, Banette is KO'd, but he left Daisy feeling a little sluggish, With Matezoide done to his last Pokemon, what will our Gym Leader do now?​

gardevoir-mega.gif
gardevoirite.png
#Mega
Synchronize/Trace/Telepathy/Pixilate
12/49
2/3/7/5/115
Status: Cursed Body (4a), Sluggish
granbull.gif
rarecandy.png
#Rare
Intimidate/Quick Feet/Rattled
18/11
6[8]/3/2/2/39[68.25]
Status: +1 Spe, no endure (1r), Infestation (1a)
mrmime.gif
oddincense.png
#Odd
Soundproof/Filter/Technician
73/83
1/4/4[5]/5[6]/90
Status: +2 Def
//VS//

banette-mega.gif
banettite.png
#Mega
Frisk/Insomnia/Cursed Body/Prankster
KO/55
7/3/4/3/65
Status: OK!
volkraken.gif
bindingband.png
#Binding
Analytic/Infiltrator/Pressure
90/84
1/3/5/4/110
Status: -2 SpA, Sighted

jayelt413 Orders vs Volkraken
Matezoide Orders
I Ref!
 
9869ffac89.png

"Let's close this one out right!"
gardevoir-mega.gif
icon-arrow-right-b-128.png
mrmime.gif

Switching Daisy out! Mr. Mime @ Odd Incense will replace her! Counterswitching is not an option!
Thunder - Thunderbolt - Thunder
IF Volkraken is under the effects of a Damaging Evasive Move, THEN Barrier the first instance, Future Sight the second instance, Trick Room the third instance, pushing back each instance
[ONCE] IF Volkraken is to use a Partial Trapping Move, THEN Initiate Action String [Encore - Thunder - Thunder]
[ONCE] IF Volkraken is to use Substitute, THEN Initiate Action String [Encore - Skill Swap (Mr. Mime's Soundproof <=> Volkraken's Infiltrator) - Thunder]
 
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