[Fairy] Leader Jjayyfeather vs Challenger Geodude6

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
The Pixisphere v1.1 said:
2 days ago
You hear the obnoxious sound of your dog ferociously barking at the door, signaling that the mailman is here, yet again. You considered ignoring it, but decided to go see what came in the mail today. When you flipped open the mailbox, you saw a letter, stamped with a certain seal. Having never seen something like it, you check the address on it, and realize that it might finally be time. Yep, it is, your gym challenge has been accepted. So, you immediately rush to your room, prepare your pokemon, and set off on your travels to the arena.

Present Day
You arrive at the building, take a moment to check the address, then you go in. When you enter, you see a sign that reads "Continue this way." and has an arrow leading you through a doorway. You do this 3 times, and suddenly you find yourself moving up through a pile of gold, coins, and cash. You think to yourself, this definitely cannot be it. You look behid you for the way out, only to find there is no escape, and so you continue to pace as you moving up. When you emerge from the pile, you spot a gentlemen sitting behind a desk, working hard on...well whatever it is, since you can't tell from here. You take your first step, making a lot of noise as the gold and coins rustle, alerting the worker to your presence. The worker looks up, points in the direction of a hallway, then goes back to work. You carry on, about 0.1 miles forward, and you think you have finally arrived. Now there is another gentlemen, meditating by the spring. Without provocation, he speaks as if he already knew you were here,


"Why, hello there! You must be my opponent for today!"

You struggle to understand how he already knows that you are there, but respond with a simple "Yes" before returning to you silence. The Gym Leader rises up, dusts himself off, and says, "Let me show you around a bit. First, in case this hasn't sunk in yet, we are no less than 150ft beneath the surface. We dwell here because the real world isn't ready to deal with the Fairies yet. There are, a couple alterations though. For example, even though we are very far beneath ground, we do have pretty good lighting here, because we believe that sight is important, and keeps your battling refined. We have 4 naturally occuring springs down here, since creating water tunnels has never been so easy. The grass that you, while artificial, is fundamentally the same as standard grass in the world above, just needed to be reformulaicly developed to respond to the substancde difference in the lighting. Take a look about the certain of the arena.

You lool, and see a massive floating stone, glowing with a light pink aura.

The gym leader continues on, sayng, "It took us a while to understand exactly what that it seemed to get more prevalent as we trained down here more and more. Overall, we figured out that is harness the more float-based and low weight characteristics of the fairies, and transmutes the effect around the arena. We only turn it on when we are battling though, as training in it provides very minimal benefit to us. This increased lightness offsets everyone a little bit in combat, and as a result, makes all attacks hit more often. Moreover, it's loaded with the same aura that is found in Odd Incenses, which causes Screens to maintain their strength, no matter how many people it protects."

You stare very blankly, trying to take it all in, then recompose yourself, this time with a look of determination, saying, "So shall we get started then?"

The leader smiles, then claps twice. You feel everything begin to change, and a you see a pixie floating above the arena, who says, "Alright, seeing as everyone here knows what the conditions of this battle are, combatants, take your sides, and let's get ready for one hell of a battle!" The pixie turns the stands, which have now filled up, saying, "Welcome to The Pixisphere, hope you enjoy the show!"

Effects
- All Pokemon have their actual weight halved
- All attacks gain 10% Accuracy
- Screening Moves (Light Screen, Reflect, Aurora Veil) reduce BAP by 50%, even in formats larger than Singles.
- 2 Actions per Round.

Codifications
- Camouflage makes the user a Fairy-type
- Nature Power calls the move Earth Power
- Secret Power has a chance to reduce the SpA of the target by 1 stage.
- All resources are available, all weathers are allowed
- Arena is well lit, but inside. So Synthesis/Morning Sun/Moonlight/etc. heal for their middle amount
4v4 Gym Doubles (Gym Leader Brings 7)
DQ: 72h, 2 Warnings
3 Substitutions per Pokemon
Switch: OK
Abilities: All
Items: On
Megas: 1
2 Recoveries / Infinite Chills per Pokemon
Gym Leader sends out first



When am I going to get my own room/house in this place? Just like HMS Tesla, it's tiring going back and forth from home to arena =u=; but enough of me complaining.

Yo yo YO! Welcome to The Pixisphere 1.something, where our gym leader all of a sudden changes his format from singles to double! His first test subject, challenger in this format is the former Dark GL and the former Fire GL, the john himself: Geodude6! Let's check out these teams and go straight to the action~!
JJayyFeather

Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy

[Abilities]
Synchronize (Passive)
Trace (Trigger)
Telepathy (Passive) (H) (Unlocked)
Pixilate (Toggle) (Mega)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 5
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 25​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [102|102] [+6 CC]
PHYSICAL
Body Slam
Double-Edge
Facade
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Ice Punch
Natural Gift
Return
Secret Power
Shadow Sneak
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mud-Slap
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Stored Power
Swift
Synchronoise
Thunderbolt

OTHER
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Defense Curl
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

RAID
Dispel​

Togekiss [F] [Bae]
Nature: Timid
Type: Fairy/Flying

[Abilities]
Hustle (Toggle)
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace (Passive)
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Super Luck (Passive) [Hidden]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats]
HP: 100
Atk: 1-
Def: 3
SpA: 5
SpD: 4
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [121|121] [+8 CC]
PHYSICAL
Aerial Ace
Body Slam
Brick Break
Counter
Covet
Dizzy Punch
Double-Edge
Drain Punch
Endeavor
Extreme Speed
Facade
Fling
Fly
Focus Punch
Frustration
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Natural Gift
Peck
Pluck
Present
Retaliate
Return
Rock Smash
Rollout
Secret Power
Seismic Toss
Sky Attack
Smart Strike
Steel Wing
Zen Headbutt

SPECIAL
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mud-Slap
Ominous Wind
Psychic
Psyshock
Round
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solar Beam
Stored Power
Swift
Tri Attack
Twister
Uproar
Water Pulse
Zap Cannon

OTHER
After You
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Soft-Boiled
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Work Up
Yawn

RAID
Dispel​

Mawile [M] [Crusher]
Nature: Sassy
Type: Steel/Fairy || Steel/Fairy (Mega)

[Abilities]
Hyper Cutter (Passive)
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Sheer Force (Toggle) [Hidden]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Huge Power (Passive) [Mega]
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

[Mega Stats]
HP: 90
Atk: 4 [7 HP]
Def: 5
SpA: 2
SpD: 4+
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 HP]​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

[Moves] [102|102] [+6 CC]
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip​

Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [98|98] [+6 CC]
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double-Edge
Double Team
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool
Work Up​

Mr. Mime [F] [Skillz]
Nature: Bold
Type: Psychic / Fairy

[Abilities]
Soundproof (Passive)
Filter (Passive)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 1-
Def: 4+
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19​
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [123|123] [+8 CC]
PHYSICAL
Aerial Ace
Bide
Body Slam
Brick Break
Counter
Covet
Double Slap
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Mega Kick
Mega Punch
Natural Gift
Payback
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thunder Punch
Wake-Up Slap
Zen Headbutt

SPECIAL
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fire]
Hyper Beam
Icy Wind
Infestation
Magical Leaf
Mud-Slap
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunder
Thunderbolt
Uproar
Zap Cannon

OTHER
Attract
Barrier
Baton Pass
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Copycat
Curse
Double Team
Encore
Endure
Flash
Follow Me
Guard Swap
Healing Wish
Helping Hand
Hypnosis
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Metronome
Mimic
Mind Reader
Misty Terrain
Nasty Plot
Nightmare
Power Split
Power Swap
Protect
Psych Up
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Teleport
Thunder Wave
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Wonder Room​

Granbull [F] [Gnash]
Nature: Brave
Type: Fairy

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [108|108] [+7 CC]
Attract
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Charm
Close Combat
Confide
Counter
Covet
Crunch
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Tears
Feint Attack
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Heal Bell
Hidden Power
Hyper Beam
Hyper Voice
Ice Fang
Ice Punch
Incinerate
Iron Tail
Last Resort
Leer
Lick
Lovely Kiss
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Outrage
Overheat
Payback
Play Rough
Power-Up Punch
Present
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Smelling Salts
Snarl
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thief
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Water Pulse
Wild Charge
Work Up
Zap Cannon​

Clefable [F] [Fluffy]
Nature: Quiet
Type: Fairy

[Abilities]
Cute Charm (Passive)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Passive) [Hidden]
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 9/9
MC: Maxxxed!
AC: 5/5​

[Moves] [149|149] [+9 CC]
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubblebeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Dizzy Punch
Double-edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamicpunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt​


Geodude6

Hades [Nidoking] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 73-
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Chip Away
Megahorn
Thrash
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand
Poison Jab
Toxic Spikes
Earth Power
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Toxic
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Earthquake
Fissure
Dig
Shadow Ball
Double Team
Bide
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Skull Bash
Torment
Focus Blast
Giga Impact
Rock Slide
Substitute

Drill Run
Fire Punch
Focus Punch
Ice Punch
Iron Tail
Stealth Rock
Super Fang
Thunder Punch

Lovely Kiss
Morning Sun
Sweet Kiss

Persephone [Nidoqueen] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 66-
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Superpower
Growl
Tackle
Tail Whip
Scratch
Double Kick
Poison Sting
Fury Swipes
Bite
Chip Away
Body Slam
Helping Hand
Toxic Spikes
Poison Fang
Earth Power
Crunch

Counter
Disable
Endure
Skull Bash
Take Down

Toxic
Horn Drill
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Earthquake
Fissure
Return
Dig
Shadow Ball
Double Team
Bide
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Torment
Focus Blast
Giga Impact
Rock Slide
Poison Jab
Surf

Fire Punch
Focus Punch
Ice Punch
Iron Tail
Stealth Rock
Super Fang
Thunder Punch

Lovely Kiss
Moonlight
Sucker Punch

Nanamorpha [Necturna] (F)
Nature: Impish (+1 Def, -1 SpA)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5+
SpA: Rank 2-
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves:
Poison Fang
Super Fang
Thunder Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Natural Gift
Shadow Ball
Pain Split
Forest's Curse
Power Whip

Future Sight
Gravity
Helping Hand (Sketch)
Ingrain
Leaf Blade
Leaf Storm

Toxic
Hidden Power [Fire]
Protect
Telekinesis
Solarbeam
Leech Life
Double Team
Torment
Rest
Shadow Claw
Payback
Giga Impact
Stone Edge
Infestation
Grass Knot
Sleep Talk
Substitute
Nature Power

Bind
Giga Drain
Knock Off
Skill Swap
Snatch
Synthesis
Worry Seed

T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22


T-X [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam

Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Aerial Ace
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon

Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Trick
Zen Headbutt

Hold Back

LET'S GET THIS PARTY STARTED
JJayyFeather Send Out
Geodude6 Send Out, Equip, Orders
JJayyFeather Orders
I Ref!​
 

Geodude6

Look at my shiny CT!
Metagross @ Metagrossite
Necturna @ Focus Sash

Metagross: [MEGA EVOLVE] Meteor Mash Mr. Mime~Iron Head Mr. Mime
IF you are targeted by Encore THEN Dodge.
IF Mr. Mime is under the effects of a p/e action THEN Thunder Punch Azumarill the first time and Meteor Mash Azumarill the second time, pushing actions back.
IF your target is under the effects of Reflect THEN use Brick Break.

Necturna: Power Whip Mr. Mime~Leaf Blade Mr. Mime
IF you are targeted by Encore THEN Dodge.
[Forewarn] IF Mr. Mime uses Reflect THEN use Snatch and push actions back.
IF Azumarill uses Focus Punch THEN Shadow Claw Azumarill and push actions back.
IF Mr. Mime is under the effects of a p/e action THEN Will-O-Wisp Azumarill the first time and Shadow Claw Azumarill the second time, pushing actions back.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Let's see what I can make out of these orders.


Counter - Fake Out (Metagross)


Encore (Necturna) - Knock Off (Necturna)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Geo your Megagross says Hasty but it has the correct stats for Careful so w.e

Leader JJayyFeather

(F)
Odd Incense | HP/EN: 90 / 100 | TYP/ABI:
Soundproof/Filter/Technician | Stats: 1/4/4[5]/5[6]/90 | S/W/BRT 3/4/19 | Status: -
(M)
Mystic Water | HP/EN: 110 / 100 | TYP/ABI:
Thick Fat/Sap Sipper/Huge Power | Stats: 3[6]/3/1/3/50 | S/W/BRT 2/3/16[19] | Status: -

Challenger Geodude6

(-)
Metagrossite | HP/EN: 100 / 100 | TYP/ABI:
Clear Body/Light Metal/Tough Claws Stats: 6/6/3/5/110 | S/W/BRT 4/11[9]/27 | Status: -
(F)
Focus Sash | HP/EN: 100 / 100 | TYP/ABI:
Forewarn/Telepathy | Stats: 5/5/2/5/81 | S/W/BRT 3/3/23 | Status: -

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

METAGROSS Mega Evolves!

ORDER
>
>
>


1ST ACTION

NECTURNA uses Dodge
-5en

METAGROSS uses Meteor Mash (Mrs Mime)
Crit: 8212 (625)
Effect: 2209 (2000)
Damage: (9[BAP]+3[STAB]+2[TC]+9[Atk]-6[Def]-2[Filter])*1.5=22.5
-6en

AZUMARILL uses Encore (Necturna)
-10en

MRS or MS MIME uses Counter (Metagross)
Damage: 33.75
-17.25en

2ND ACTION

MRS or MS MIME uses Fake Out (Metagross)
Crit: 2710 (625)
Damage: 1
-5en

METAGROSS flinched!

NECTURNA uses Leaf Blade (Mime)
Crit: 5608 (1250)
Damage: (9[BAP]+3[STAB]+7.5[Atk]-6[Def])=13.5
-6en

AZUMARILL uses Knock Off (Necturna)
Crit: 6121 (625)
Damage: (10[BAP]+9[Atk]-7.5[Def]-2[FS])*1.5=14.25
-7en

TL;DR
-36HP -22EN
-0HP -17EN
~~
-35HP -6EN
-14HP -11EN
=======
Leader JJayyFeather

(F)
Odd Incense | HP/EN: 54 / 78 | TYP/ABI:
Soundproof/Filter/Technician | Stats: 1/4/4[5]/5[6]/90 | S/W/BRT 3/4/19 | Status: -
(M)
Mystic Water | HP/EN: 110 / 73 | TYP/ABI:
Thick Fat/Sap Sipper/Huge Power | Stats: 3[6]/3/1/3/50 | S/W/BRT 2/3/16[19] | Status: -

Challenger Geodude6

(-)
Metagrossite | HP/EN: 65 / 94 | TYP/ABI:
Clear Body/Light Metal/Tough Claws Stats: 6/6/3/5/110 | S/W/BRT 4/11[9]/27 | Status: -
(F) None | HP/EN: 86 / 89 | TYP/ABI:
Forewarn/Telepathy | Stats: 5/5/2/5/81 | S/W/BRT 3/3/23 | Status: -

JJayyFeather
Geodude6
Toon
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

I like those results. Let's carry out the plan!

Switch phase initiated! Recalling Mr. Mime, sending out Togekiss w/Scope Lens in her place!


Counterswitch?
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Apologies for the delay, my cat needed some... arrangements...


Heat Wave - Heat Wave
IF Necturna AND Mega Metagross are KO'd, THEN Light Screen that action, Tailwind the next
IF Necturna is KO'd, THEN replace all future actions with Fire Blast (Mega Metagross)
IF Mega Metagross is KO'd, THEN replace all future actions with Fire Blast (Necturna)
IF Mega Metagross AND Necturna are under the effects of a P/E move, THEN Reflect
IF Necturna is under the effects of a P/E move, THEN Fire Blast (Mega Metagross)
IF Mega Metagross is to use a Self-KO move, THEN Protect


Ice Punch (Necturna) - Aqua Tail (Necturna)
IF Necturna AND Mega Metagross are KO'd, THEN Aqua Ring that action, Chill the next
IF Necturna is KO'd, THEN replace all future actions with Aqua Tail (Mega Metagross)
IF Mega Metagross is KO'd, THEN replace all future actions with Ice Punch (Necturna)
(ONCE) IF Necturna is to use Skill Swap AND not in a combination AND you would act second by speed order, THEN Encore (Necturna) and push back
IF Mega Metagross is to use a Self-KO move, THEN Protect and push back
IF Necturna is under the effects of a P/E Move, THEN Aqua Tail (Mega Metagross) and push back
 

Geodude6

Look at my shiny CT!
Metagross: Meteor Mash Togekiss~Meteor Mash+Giga Impact Togekiss (toon approved the combo)

Necturna: Will-O-Wisp Azumarill~Helping Hand (Giga Impact)

p sure this KOs assuming no misses
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Leader JJayyFeather

(F)
Scope Lens | HP/EN: 100 / 100 | TYP/ABI:
Hustle/Super Luck/Serene Grace | Stats: 1/3/5/4/92 [+10%] | S/W/BRT 3/3/20 | Status: -
(M)
Mystic Water | HP/EN: 110 / 73 | TYP/ABI:
Thick Fat/Sap Sipper/Huge Power | Stats: 3[6]/3/1/3/50 | S/W/BRT 2/3/16[19] | Status: -
(F)
Odd Incense | HP/EN: 54 / 78 | TYP/ABI:
Soundproof/Filter/Technician | Stats: 1/4/4[5]/5[6]/90 | S/W/BRT 3/4/19 | Status: -


Challenger Geodude6

(-)
Metagrossite | HP/EN: 65 / 94 | TYP/ABI:
Clear Body/Light Metal/Tough Claws Stats: 6/6/3/5/110 | S/W/BRT 4/11[9]/27 | Status: -
(F) None | HP/EN: 86 / 89 | TYP/ABI:
Forewarn/Telepathy | Stats: 5/5/2/5/81 | S/W/BRT 3/3/23 | Status: -

Battle Calcs! said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

METAGROSS Mega Evolves!

ORDER
>
>
>


1ST ACTION

METAGROSS uses Meteor Mash (Togekiss)
Crit: 864 (625)
Effect: 4553 (2000)
Damage: (9[BAP]+3[STAB]+2[TC]+9[Atk]-4.5[Def])*1.5=27.75
-6en

TOGEKISS uses Heat Wave
Effect: BRN (2000)
Metagross: 3052
Necturna: 1298
Damage:
Metagross: (7.5[BAP]+3[CRIT]+7.5[SpA]-7.5[SpD])*1.5=15.75
Necturna: (7.5[BAP]+3[CRIT]+7.5[SpA]-7.5[SpD])*1.5=15.75
-7en

NECTURNA uses Will-O-Wisps (Azumarill)
-7en

AZUMARILL uses Ice Punch (Necturna)
Crit: 6118 (625)
Effect: 1643 (1000)
Damage: (8[BAP]+9[Atk]-7.5[Def]-3[BRN])*1.5=9.75
-6en

AZUMARILL is BRN -2HP
NECTURNA is BRN -2HP

2ND ACTION

NECTURNA uses Helping Hand
-23.5en

TOGEKISS uses Heat Wave
Effect: no BRN
Metagross: 6503
Necturna: 5568
Damage:
Metagross: (7.5[BAP]+3[CRIT]+7.5[SpA]-7.5[SpD])*1.5=15.75
Necturna: (7.5[BAP]+3[CRIT]+7.5[SpA]-7.5[SpD])*1.5=15.75
-11en

AZUMARILL uses Aqua Tail (Necturna)
Crit: 734 (625)
Damage: (9[BAP]+3[STAB]+7.5[Atk]-7.5[Def]-3[BRN])/1.5+(4[MW])=10
-6en

METAGROSS uses METEOR IMPACT (Togekiss)
Crit: 9417 (625)
Damage: (39[BAP*HH]+3[STAB]+2[TC]+9[Atk]-4.5[Def])*1.5=72.75 KO'd
-31.4en

AZUMARILL is BRN -2HP
NECTURNA is BRN -2HP

TL;DR
-101HP -18EN
-4HP -12EN
~~
-32HP -37EN
-55HP -31EN
=======
Jayy recalls Skillz and sends out Bae the Togekiss to fulfill his plans. Geodude kindly refuses and waits to see what kind of 'plan' our Gym Leader has up his sleeve. Round 2 lgi

Being the fastest on the field, T-1000's arms glow white and become extremely blinding, it then punches Bae with the strength of a meteor smashing down on the earth. The Togekiss soars away shaking off the pain and flies back in, flapping her wings and releasing a wave of fire towards her enemies. Nanamorpha summons ghostly wisps around her and floats them towards Zenith, burning the him in the process. The Azumarill tries to retaliate with an Ice Punch, but the burn turns the punch soggy and wet and not worthwhile.

Necturna moves immediately all of a sudden and cheers her ally, giving it a helping hand in confidence. Bae continues to flap her wings, not giving her opponents a break. Zenith tries a different tactic, he runs covers his tail with water where ever it came from and wacks Nanamorpha with it like a wack-a-mole. T-1000 finally moves with not only its arms glowing this time but his whole body. He hovers above the Togekiss undetected and falls on top of it, slamming Bae straight to the ground with major impacts to not only the Togekiss herself, but the arena around them. Wonder who's going to pay for that >3>;
Leader JJayyFeather

(F)
Scope Lens | HP/EN: KO / 82 | TYP/ABI:
Hustle/Super Luck/Serene Grace | Stats: 1/3/5/4/92 [+10%] | S/W/BRT 3/3/20 | Status: -
(M)
Mystic Water | HP/EN: 106 / 61 | TYP/ABI:
Thick Fat/Sap Sipper/Huge Power | Stats: 3[6]/3/1/3/50 | S/W/BRT 2/3/16[19] | Status: BRN
(F)
Odd Incense | HP/EN: 54 / 78 | TYP/ABI:
Soundproof/Filter/Technician | Stats: 1/4/4[5]/5[6]/90 | S/W/BRT 3/4/19 | Status: -


Challenger Geodude6

(-)
Metagrossite | HP/EN: 33 / 57 | TYP/ABI:
Clear Body/Light Metal/Tough Claws Stats: 6/6/3/5/110 | S/W/BRT 4/11[9]/27 | Status: cooldown, SLUGGISH (1)
(F) None | HP/EN: 31 / 58 | TYP/ABI:
Forewarn/Telepathy | Stats: 5/5/2/5/81 | S/W/BRT 3/3/23 | Status: BRN

JJayyFeather replaces Togekiss
Geodude6 Orders
JJayyFeather Orders
I Toon!
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Calling DQ Geodude6 - Come back when your life is back together, I have a line so I can't be waiting on you.

Toon to wrap this up :D

Sending out Clefable for the rewards
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
DQ

JJayyFeather +3+8+6+8+9CC

I get 7uc i think idk

Unreleased Pokemon will receive their basic EC/MC/DC from a disqualified match only for the player that is not DQ'd. (e.g. if Player 2 DQ's Player 1 in a 4v4 that is after player 2's second Pokemon is released, Player 2 will get their usual bonus, any training item bonus on their released Pokemon, and the EC/MC/DC only on their unreleased Pokemon, even if they have additional training items. The Disqualified battler will receive no rewards.)

Apparently the GL gets to send out one mon to get rewards
 
Last edited:

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