So what the hell is the appropriate response to dealing with a possible uncooperative town member who has a 4 in 14 shot to be anti-town? (15 players - me)
You tell me. I doubt I'm really being that uncooperative but it's not my place to tell you how you should feel (or react for that matter).
I feel like if we keep him he will do more dumb stuff to distract us. I don't know if he is trustworthy enough to use a roll to help the town even if he is something important. Feels like a lost cause and I have reason to suspect he might be based on his actions and the words of both Von and rssp1.
I'm sorry you feel that way but I think that if you move past that and look at my actual content you might be surprised to find that I'm actually providing good "content" in comparison to others.
If we vote him out and he is town, we lose trying to "reform" him and get the village on track. If he's a power roll, then we literally screw ourselves. However, that's the case with anybody we decide upon. No matter who we vote we run the risk of voting out a power roll in town. And we have already agreed a lynch is a best practice. And then again there is that 29% chance he's anti-village just by random chance.
You aren't going to reform me, so if that's stopping you, don't let it.
I honestly feel like if we keep him we can't trust him and it would require added time to keep him and then deal with him. And that can be better spent going after other people. I feel like he is just going to be a drain on resources and it's best to knock him out and see what we got now than waste any more time on this case.
Fair enough, but you learn more from dissenting opinions than if everyone just agrees with each other.
That's my stance and thoughts. Anyone who has a differing opinion or a comment on my thoughts or something I am missing, please respond to me. Like I said, I'm not just trying to win the game but to also get more information on how to play the game the best way. And I feel that leaving a wildcard in him poses no additional risk in knocking out a power roll and lets us know what we got up front to save valuable time later on.
Good. You are doing a fantastic job for a beginner play. Don't stop.
Jalmont for your last part, a counterargument to that could be a point brought up by... someone (I forget who) who stated that mafia who know how mafia have traditionally played will try to do something different, meaning that a mafia can put themselves in a position of danger from which they can remove themselves (like your situation, although i'm not at all saying that makes you scummy); they may also do this, as you said, if they are "a really fucking good player."
People like to make that case but I would be willing to bet that the actual odds of people doing that are very low. I mean, even I try to fit in as a mafia? I guess that doesn't mean much, but you have to be really ballsy to do something completely different for the sake that fucking up puts a tremendous amount of pressure on the mafia; not so much for the villager.
I think Serious Bananas is the only player who could qualify as "a really fucking good player" in this game if I'm honest but that's for another discussion.
Some rules/patterns of outside mafia do apply to actual mafia, and vice-versa (unless we're thinking of different "outside mafia"s, in which case whoops).
For sure, but since in NOC people have to post it's easier to gather a sense of what their playstyle is like on how they posted in past games (which is a lot harder to do in outside mafia).