Hey Smogon, I'm back with another UU RMT. I just want to take a minute to say how much I've appreciated all the help you guys have given me on past teams, and hope you can once again give me some pointers:)
The last team I built was a UU sun team, and I really really wanted so badly to like it... needless to say I ended up losing hope and scrapped the team, and started building a new team. I tend to prefer defensive/stall teams (gee, I wonder why I like UU XD), but I wanted to try a team based around my second favoritye playstyle: bulky sweepers. So, without further dudes (I think I made that joke before on a previous RMT), on to the teambuilding:)
To start with, I wanted to build a team based around a pokemon whom I hated until about a month ago. I battled one, re-read the smogon post about it, and changed my mind quickly.
Sigilyph is my main win condition, and can absolutely wreck unprepared teams. but i needed something to take care of Dark types that ruin his sweep.
Another unsung hero of UU, Scrafty, is the perfect teammate for Sigilyph. This hoodlum can force switches and cause panic if he gets a good switch in.
Next was Nidoqueen, my Rocker and Bulky lead (not calling her fat). Her handy resistances to Scrafty's weaknesses are a great offense/defense core.
Can't have a bulky offense team without darkwing duck. While providing more bulk than offensinve pressure, he can cause decent damage and be an absolute pain to take down.
"And then the lord said, let there be pimp-ass steel emperor penguins..." Empoleon has been a favorite of mine, and can be used to great effect on a bulky offense team.
I needed another Fighting resist, so I opted for OTR Cofag as a sort of "backup" win condition. He does his job well, but is my least favorite on the team :/
Rhino-Hoe-Nidoqueen@ Life Orb
Sheer Force
Modest Nature
EVs:100Hp, 252SpAttk, 156Spd
-Stealth Rock
-Earth Power
-Fire Blast
-Focus Blast
Darkwing Duck- Porygon2@ Eviolite
Trace
Modest Nature
EVs:252Hp, 252SpAttk, 4Def
-Tri Attack
-Discharge
-Ice Beam
-Recover
Alfred-Empoleon@ Petaya berry
Torrent
Modest Nature
EVs:252SpAttk, 248Spd, 8SpDef
-Substitute
-Agillity
-Surf
-Grass Knot
Machamp's Ghost- Cofagrigus@ leftovers
Mummy
Quiet Nature
EVs:248Hp, 252SpAttk, 8Def
IVs:2Attk, 30SpA/SpD/Def, 2Spd
-Trick Room
-Nasty Plot
-Shadow ball
-Hidden Power Fighting
The last team I built was a UU sun team, and I really really wanted so badly to like it... needless to say I ended up losing hope and scrapped the team, and started building a new team. I tend to prefer defensive/stall teams (gee, I wonder why I like UU XD), but I wanted to try a team based around my second favoritye playstyle: bulky sweepers. So, without further dudes (I think I made that joke before on a previous RMT), on to the teambuilding:)
To start with, I wanted to build a team based around a pokemon whom I hated until about a month ago. I battled one, re-read the smogon post about it, and changed my mind quickly.
Sigilyph is my main win condition, and can absolutely wreck unprepared teams. but i needed something to take care of Dark types that ruin his sweep.
Another unsung hero of UU, Scrafty, is the perfect teammate for Sigilyph. This hoodlum can force switches and cause panic if he gets a good switch in.
Next was Nidoqueen, my Rocker and Bulky lead (not calling her fat). Her handy resistances to Scrafty's weaknesses are a great offense/defense core.
Can't have a bulky offense team without darkwing duck. While providing more bulk than offensinve pressure, he can cause decent damage and be an absolute pain to take down.
"And then the lord said, let there be pimp-ass steel emperor penguins..." Empoleon has been a favorite of mine, and can be used to great effect on a bulky offense team.
I needed another Fighting resist, so I opted for OTR Cofag as a sort of "backup" win condition. He does his job well, but is my least favorite on the team :/
:)LETS MEET THE TEAM:)
Windchime- Sigilyph@ Flame orb
Magic Guard
Bold Nature
EV:252Hp, 248Def, 4SpAttk, 4Spd
-Cosmic Power
-Stored Power
-Psycho Shift
-Roost
Windchime- Sigilyph@ Flame orb
Magic Guard
Bold Nature
EV:252Hp, 248Def, 4SpAttk, 4Spd
-Cosmic Power
-Stored Power
-Psycho Shift
-Roost
In depth: I built the team around this unassuming odd little bird thingy after one swept me 6-0. I've had almost no exposure to it, and once I tried it it was massively fun. Magic Guard makes him take no indirect damage and allows him to take advantage of the burn status given from Flame Orb, and sneek it onto an opponents physical sweeper. After several Cosmic Power boosts, not only does this thing become hard to kill, but deals MASSIVE damage with STAB stored power. Roost to shrug off damage as it boosts. DARK TYPES ARE ITS BANE!!! I'm having trouble with its EVs though, and almost want to make him more specially defensive, but havent tried it yet.
Str8 Thug- Scrafty@ Leftovers
Shed Skin
Jolly Nature
EVs:252Attk, 252Spd, 4Def
-Dragon Dance
-Drain Punch
-Crunch
-Ice Punch
Shed Skin
Jolly Nature
EVs:252Attk, 252Spd, 4Def
-Dragon Dance
-Drain Punch
-Crunch
-Ice Punch
In Depth: I used to use a Moxie Lum/LO DDance Scrafty, but it was almost always burned and stalled before it took too many lives. I've tesed out a couple scraftys, and I like this one the best. lefties and shed skin for staying power, and the EVs and DDance to allow it to still boost and hit like a truck without moxie. Drain Punch over HJK for accuracy and healing without the horrible miss recoil, Crunch for reliable STAB, and Ice Punch for a good coverage move against Gligar and Flygon and a few others.
Rhino-Hoe-Nidoqueen@ Life Orb
Sheer Force
Modest Nature
EVs:100Hp, 252SpAttk, 156Spd
-Stealth Rock
-Earth Power
-Fire Blast
-Focus Blast
In Depth: I had never used Nidoqueen until this team (confession bear). She's naturally bulkier than her husband and hits almost as hard with Sheer Force and LO. Rocks to help my team with sweeps, Earthpower for reliable STAB. I have most ofter seen Bolt-Beam coverave for the last two slots, but since I have a few other pokes with that coverage, I opted for more powerful/ less accurate moves in Fire Blast and Focus Blast. All in all, however, despite her being bulky and useful, she never tends to last too long.
Darkwing Duck- Porygon2@ Eviolite
Trace
Modest Nature
EVs:252Hp, 252SpAttk, 4Def
-Tri Attack
-Discharge
-Ice Beam
-Recover
In Depth: For me, the hardest part about using this guy is deciding between trace and download. I love the boost from download, but lots of pokes are now adjusting EVs and IVS to make it give attk boosts now, and Tracing Chandelure's Flash Fire on a switch into fire blast is amazing. Tri attack for STAB, boltbeam coverage (went with discharge for 30% paralysis chance, which my team SORELY needs), and recover to keep him alive.
Alfred-Empoleon@ Petaya berry
Torrent
Modest Nature
EVs:252SpAttk, 248Spd, 8SpDef
-Substitute
-Agillity
-Surf
-Grass Knot
In Depth: Sub Petaya Empoleon can be used very effectively. Modesnt empoleon at +1/+2 behind a sub in torrent range wrecks house. Surf over HPump for accuracy (I already have some piss-poor accuracy on NQueen), and grass knot to deal with Swampert, suicune, and other bulky waters expecting ice beam as a coverage move.
Machamp's Ghost- Cofagrigus@ leftovers
Mummy
Quiet Nature
EVs:248Hp, 252SpAttk, 8Def
IVs:2Attk, 30SpA/SpD/Def, 2Spd
-Trick Room
-Nasty Plot
-Shadow ball
-Hidden Power Fighting
In Depth: OTR Cofag is my spinblocker and my answer to choiced mienshao and heracross. I usually switch into them, get a free TR setup, and proceed to Plot Nastily until I decide to sweep. Shadow ball and HP Fight have unresisted coverage, and can rip holes in entire teams.
SUMMARY
This team has been pretty successful, but I believe just a few minor tweaks could make it much better. It takes a moment for it to gain momentum, but once it does theres no stopping it. I'm too tired to write a threat list, so I'l have to do one later, sorry:( I will appreciate any and all help:)