i won't get too elaborate with my teambuilding process, but basically i wanted to use the ferrocent core. this core loves rain support so i threw in politoed. i also chose to include zapdos in the core and i will explain why later. Ferrothorn (F) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Relaxed Nature - Stealth Rock - Spikes - Leech Seed - Gyro Ball standard support ferrothorn. it needs to run stealth rock as none of the other pokes on this team do. it can wall all the dark, ghost, grass and electric type attacks jellicent can't. Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 252 Def / 8 Spd Bold Nature - Recover - Scald - Will-O-Wisp - Protect eats up all the fighting and fire attacks ferrothorn can't take. scald is great for the burn chance. will-o-wisp is great against physical attackers and also for stalling alongside recover and protect. Zapdos @ Leftovers Trait: Pressure EVs: 248 HP / 220 Def / 40 SDef Calm Nature - Roar - Thunder - Roost - Thunder Wave zapdos is an invaluable component of my defensive core as with its great typing and movepool, it is able to counter the pokemon that threaten both ferrothorn and jellicent, namely tornadus-t and breloom. timid LO tornadus-t's hurricane does about half to my ferrothorn, which means it doesn't really counter it. however, with this EV spread and nature a hurricane only does about 30%, which means zapdos can switch into it even if rocks are on the field. not only that but it can OHKO with thunder(which hits like a truck even uninvested) or catch a switch in with thunder wave or roar. also, zapdos cannot be trapped by dugtrio, while jirachi can. zapdos can also take on breloom if something has been sleep foddered, as it resists its dual STABs and bullet punch. it also works decently as a parashuffler Politoed (M) @ Leftovers Trait: Drizzle EVs: 252 HP / 252 Def / 4 Spd Bold Nature - Scald - Toxic - Perish Song - Encore besides the rain it provides, politoed can screw up a baton pass chain with perish song, stop setup sweepers with encore, and poison or burn with toxic or scald respectively. Tornadus (Tornadus-T) (M) @ Life Orb Trait: Regenerator EVs: 4 Atk / 252 SAtk / 252 Spd Naive Nature - Hurricane - Superpower - U-turn - Taunt STAB 100% accurate LO hurricane wrecks a lot of pokemon. superpower's great for cleaning up weakend steel and rock types. u-turn's for scouting and extra damage, while taunt is for stall breaking. regenerator keeps tornadus healthy, though rocks still hurt. Terrakion @ Choice Scarf Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - X-Scissor - Earthquake - Close Combat - Stone Edge has good offensive synergy with tornadus by taking out the rock, steel and electric pokemon tornadus-t can't take out with hurricane. also outspeeds a lot of threats like opposing scarfers and setup sweepers. And that's my team. i've been playing with it for a while and it does quite well. i have noticed a couple of flaws though. rocks really hurt this team, specifically zapdos, as it loses a quarter of its health on switch in, which greatly undermines its walling capabilities. also, if i lose even a single member of the core due to a misplay, etc. it can cost me the game as my cores are slightly overly dependent on each other. running stealth rocks on ferrothorn wastes a useful moveslot. a solution to this is replacing zapdos with bronzong, as with levitate it doesn't fear dugtrio while also being able to take on tornadus-t and breloom and also sporting a resistance to rocks. however zapdos has access to roost, a powerful thunder and phazing support. so pls help me improve my team with your suggestions. Thnx!