So.. since X and Y just came out, I decided it was time to put the first competitive team I ever made up on my Black and Black 2 cartridge for rating. It's a Trick Room team I managed to put together after discovering RNG Abuse (I'd like to thank the Pokécheck staff), understanding EVs, and seeing that, since Speed oriented teams were the most common in VGC, why not try to turn their advantage into a problem?
Before you start reading, I'd like to note I try not to use Legendaries ; First for the fact you can only get them once per game, making them kinda hard to Abuse, and for the fact it makes wins against teams using legendaries more satisfying.
I'd also like to note this team was mainly made for Randoms and the Pokémon Global Link competitions hosted over Wi-Fi, as I don't remember Smogon having Doubles at the time of B2W2's releases, and I mainly took info from the VGC section for the sets.
Team Preview :
Dota
Brongzong @ Normal Gem
Trait: Levitate
EVs: 252 HP/254 Sp.Def/4 Atk
IVs: 0 Speed
Nature: Relaxed
~ Trick Room
~ Gyro Ball
~ Earthquake
~ Explosion
My standard Trick Room setter and Suicide Lead.
It's always the first Pokémon I send out, along with Lich. His EV Spread and Nature is a bit particular - it originally was just me having accidentally checked the wrong Nature when I was RNGing him, but it turned out to be rather beneficial as, so far, it never got OHKOed.
When it's out, the usual course of action is activating Trick Room, then a Normal Gem-boosted Explosion on the next turn. Gyro Ball and Earthquake are mainly there for a minimal offensive presence (Hey, Gyro Ball on Choice Scarf Terrakion, or even normal Terrakion hurts. A lot.) or to throw off the opponent if he tries using his own Trick Room, intending to cancel mine.
Lich
Chandelure @ Fire Gem
Trait: Flash Fire
EVs: 254 HP/252 Sp.Atk/4 Sp.Def
IVs: 4 Atk/0 Speed
Nature: Quiet
~ Trick Room
~ Shadow Ball
~ Heat Wave
~ Protect
My other lead, and my first Special Sweeper.
It's always the second Pokémon I send out, kind of like a partner to Dota, taking advantage of his Ghost typing to have Dota use Explosion safely. The fact I don't need to invest in Speed allowed me to max out his HP, making him a little bit more bulky. His Atk IVs were deliberately chosen to be low to lower damage potentially inflicted by confusion.
With him, I usually Protect on the first turn, while Dota readies Trick Room, to avoid attacks hitting both Pokémon, then I start sweeping hard with a boosted Heat Wave to get rid of the opponent's first two Pokémon or at least do huge damage, or a Shadow Ball if a nuisance able to cancel Trick Room or an opposite Ghost/Psychic-type Pokémon is out. Then, if Lich survived that turn, it's just normal sweeping.
In particular cases where the opponent may use Fake Out on Dota, Lich uses Trick Room instead.
Slowdown
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 130 HP/252 Atk/128 Sp.Def
IVs: 0 Speed
Nature: Brave
~ Mach Punch
~ Hammer Arm
~ Stone Edge
~ Facade
One of my two physical sweepers. There's nothing really particular about him, it's a standard Guts set, but it works very well.
Slowdown usually stays in the back, unless I spot a troublesome Dark Pokémon or a Special Wall.
If I need him, he switches on a physical or not very effective attack destined to one of my Pokémon weak to Dark, Ghost, or Insect, and he starts wrecking everything in sight with Hammer Arm, Stone Edge in case a Flying Pokémon is out, Facade if the target does not resist Normal or just Mach Punch to get that tiny sliver of HP off before my opponent's attack.
Cyto
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 194 HP/64 Def/252 Sp.Atk
IVs: 0 Speed
Nature: Quiet
~ Trick Room
~ Psyshock
~ Focus Blast
~ Shadow Ball
The other Special Sweeper of the team.
Well, it's another simple but effective set. Psyshock for STAB, Focus Blast and Shadow Ball for coverage, Trick Room as a failsafe if the match lasts too long, Life Orb for massive damage, Magic Guard to stop taking damage from Life Orb and laughing off Burn or Poison. Due to being perfectly fit for Trick Room and hitting like a truck while having the defenses of a tank, it's pretty much my trump card.
Excalibur
Escavalier @ Bug Gem
Trait: Swarm
EVs: 250 HP/252 Atk/8 Sp.Def
IVs: 0 Speed
Nature: Brave
~ Megahorn
~ Iron Head
~ Pursuit
~ Protect
Excalibur is the other Physical Sweeper, and the Pokémon that gave me the idea of making a Trick Room team. His Megahorn, boosted by the Bug Gem, is more or less sure to OHKO any Pokémon that is not a Physical Wall or resistant to Bug. Iron Head and Pursuit are here for coverage and, in Pursuit's case, having the opponent think twice before trying to use a Ghost.
Trojan
Porygon2 @ Eviolite
Trait: Trace
EVs: 254 HP/252 Sp.Atk/4 Sp.Def
IVs: 0 Speed
~ Trick Room
~ Thunderbolt
~ Ice Beam
~ Recover
That guy.. is a little bit odd. While not really being defense-oriented, he serves the purpose of a tank allowing me to put Trick Room back on if the battle is lasting too long, and also has offensive power and BoltBeam coverage, and while he isn't my most used Pokémon on the team, he saved my butt several times against Rain teams.
Well, that's all. I'll try to put up a little chapter on Team History when I get more time. Thanks for having taken your time to rate my team!
Before you start reading, I'd like to note I try not to use Legendaries ; First for the fact you can only get them once per game, making them kinda hard to Abuse, and for the fact it makes wins against teams using legendaries more satisfying.
I'd also like to note this team was mainly made for Randoms and the Pokémon Global Link competitions hosted over Wi-Fi, as I don't remember Smogon having Doubles at the time of B2W2's releases, and I mainly took info from the VGC section for the sets.
Team Preview :
Dota
Brongzong @ Normal Gem
Trait: Levitate
EVs: 252 HP/254 Sp.Def/4 Atk
IVs: 0 Speed
Nature: Relaxed
~ Trick Room
~ Gyro Ball
~ Earthquake
~ Explosion
My standard Trick Room setter and Suicide Lead.
It's always the first Pokémon I send out, along with Lich. His EV Spread and Nature is a bit particular - it originally was just me having accidentally checked the wrong Nature when I was RNGing him, but it turned out to be rather beneficial as, so far, it never got OHKOed.
When it's out, the usual course of action is activating Trick Room, then a Normal Gem-boosted Explosion on the next turn. Gyro Ball and Earthquake are mainly there for a minimal offensive presence (Hey, Gyro Ball on Choice Scarf Terrakion, or even normal Terrakion hurts. A lot.) or to throw off the opponent if he tries using his own Trick Room, intending to cancel mine.
Lich
Chandelure @ Fire Gem
Trait: Flash Fire
EVs: 254 HP/252 Sp.Atk/4 Sp.Def
IVs: 4 Atk/0 Speed
Nature: Quiet
~ Trick Room
~ Shadow Ball
~ Heat Wave
~ Protect
My other lead, and my first Special Sweeper.
It's always the second Pokémon I send out, kind of like a partner to Dota, taking advantage of his Ghost typing to have Dota use Explosion safely. The fact I don't need to invest in Speed allowed me to max out his HP, making him a little bit more bulky. His Atk IVs were deliberately chosen to be low to lower damage potentially inflicted by confusion.
With him, I usually Protect on the first turn, while Dota readies Trick Room, to avoid attacks hitting both Pokémon, then I start sweeping hard with a boosted Heat Wave to get rid of the opponent's first two Pokémon or at least do huge damage, or a Shadow Ball if a nuisance able to cancel Trick Room or an opposite Ghost/Psychic-type Pokémon is out. Then, if Lich survived that turn, it's just normal sweeping.
In particular cases where the opponent may use Fake Out on Dota, Lich uses Trick Room instead.
Slowdown
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 130 HP/252 Atk/128 Sp.Def
IVs: 0 Speed
Nature: Brave
~ Mach Punch
~ Hammer Arm
~ Stone Edge
~ Facade
One of my two physical sweepers. There's nothing really particular about him, it's a standard Guts set, but it works very well.
Slowdown usually stays in the back, unless I spot a troublesome Dark Pokémon or a Special Wall.
If I need him, he switches on a physical or not very effective attack destined to one of my Pokémon weak to Dark, Ghost, or Insect, and he starts wrecking everything in sight with Hammer Arm, Stone Edge in case a Flying Pokémon is out, Facade if the target does not resist Normal or just Mach Punch to get that tiny sliver of HP off before my opponent's attack.
Cyto
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 194 HP/64 Def/252 Sp.Atk
IVs: 0 Speed
Nature: Quiet
~ Trick Room
~ Psyshock
~ Focus Blast
~ Shadow Ball
The other Special Sweeper of the team.
Well, it's another simple but effective set. Psyshock for STAB, Focus Blast and Shadow Ball for coverage, Trick Room as a failsafe if the match lasts too long, Life Orb for massive damage, Magic Guard to stop taking damage from Life Orb and laughing off Burn or Poison. Due to being perfectly fit for Trick Room and hitting like a truck while having the defenses of a tank, it's pretty much my trump card.
Excalibur
Escavalier @ Bug Gem
Trait: Swarm
EVs: 250 HP/252 Atk/8 Sp.Def
IVs: 0 Speed
Nature: Brave
~ Megahorn
~ Iron Head
~ Pursuit
~ Protect
Excalibur is the other Physical Sweeper, and the Pokémon that gave me the idea of making a Trick Room team. His Megahorn, boosted by the Bug Gem, is more or less sure to OHKO any Pokémon that is not a Physical Wall or resistant to Bug. Iron Head and Pursuit are here for coverage and, in Pursuit's case, having the opponent think twice before trying to use a Ghost.
Trojan
Porygon2 @ Eviolite
Trait: Trace
EVs: 254 HP/252 Sp.Atk/4 Sp.Def
IVs: 0 Speed
~ Trick Room
~ Thunderbolt
~ Ice Beam
~ Recover
That guy.. is a little bit odd. While not really being defense-oriented, he serves the purpose of a tank allowing me to put Trick Room back on if the battle is lasting too long, and also has offensive power and BoltBeam coverage, and while he isn't my most used Pokémon on the team, he saved my butt several times against Rain teams.
Well, that's all. I'll try to put up a little chapter on Team History when I get more time. Thanks for having taken your time to rate my team!
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