Format: 5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular
Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."
"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (Right of Way). From there, the loser of each round chooses who sends out first in the following matches."
"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought). Official formes are considered the typing they are upon send-out; should they ever change typing due to forme change, they automatically lose that round. An example would be Rotom leaving its appliance and the challenger has already brought a Dusknoir."
"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."
"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, the Gym Leader will send out a most powerful Pokemon, one that is banned from competing in normal rounds. This most powerful Pokemon does not take up one of the leader's team slots. In this final match, the challenger may send out any Pokemon they possess, whether they have previously fought in this gym or not. Their selection may break Rule Number Three, meaning they can bring any Pokemon to the tiebreaker, no limits. Finally, the challenger receives the Right of Way in the final round against this most powerful Pokemon."
"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows, their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
Summarized:
1) Best of Series (1 vs. 1).
2) Battler with Right of Way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight.
Leader Birkal


Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]AC: 5 | 5
MC: 0
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Flying
[Abilities]
Limber
Unburden
Mold Breaker (✓)
Unburden
Mold Breaker (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
S&W: 2 | 3
Total: 20
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
S&W: 2 | 3
Total: 20
[Tokens]
AC: 5 | 5
MC: 0
MC: 0
[Learned Moves]
[73 | 79]
Acrobatics
Aerial Ace
Agility
Ally Switch
Attract
Baton Pass
Bounce
Brick Break
Bulk Up
Cut
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
False Swipe
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Roost
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-turn
Wing Attack
X-Scissor
Zen Headbutt
Acrobatics
Aerial Ace
Agility
Ally Switch
Attract
Baton Pass
Bounce
Brick Break
Bulk Up
Cut
Detect
Dig
Double Team
Drain Punch
Dual Chop
Encore
Endeavor
Entrainment
Facade
False Swipe
Feather Dance
Fire Punch
Fling
Fly
Flying Press
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
High Jump Kick
Hone Claws
Iron Head
Karate Chop
Last Resort
Low Kick
Low Sweep
Me First
Mud Sport
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Roost
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Tackle
Tailwind
Taunt
Thunder Punch
Torment
Toxic
U-turn
Wing Attack
X-Scissor
Zen Headbutt


[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link [Mega]
[Stats]Guts
Moxie (✓)
Skill Link [Mega]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]AC: 5 | 5
MC: 0
[+5 CC]
[Learned Moves]
[83 | 83]
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up
Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Curse
Cut
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]Iron Fist (✓)
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[69 | 98]
Aqua Jet
Arm Thrust
Belch
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Return
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn
Aqua Jet
Arm Thrust
Belch
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Hyper Beam
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Return
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Whirlpool
Wrap
Yawn

[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Effect Spore
Poison Heal
Technician (✓)
[Stats]Poison Heal
Technician (✓)
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[60 | 84]
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed
Absorb
Body Slam
Brick Break
Bullet Seed
Charm
Counter
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Tears
Feint
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Growth
Headbutt
Helping Hand
Hidden Power [Ice]
Hyper Beam
Iron Tail
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mimic
Mind Reader
Poison Powder
Power-Up Punch
Protect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Snatch
Snore
Spore
Stone Edge
Stun Spore
Substitute
Sunny Day
Superpower
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Wake-Up Slap
Worry Seed


[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]Speed Boost (✓)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]AC: 5 | 5
MC: 1
[80 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blast Burn
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double-Edge
Double Kick
Double Team
Dual Chop
Dynamic Punch
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Smelling Salts
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp


[Nature]
Jolly (+15% Spe | +10% Accuracy | +15% Accuracy [Mega] | -SpA)
[Type]
Fighting | Psychic
[Abilities]
Pure Power
Telepathy (✓)
[Stats]Telepathy (✓)
HP: 90
Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
[Mega Stats]Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
HP: 90
Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
[Tokens]Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]AC: 5 | 5
MC: 1
[81 | 96]
Acupressure
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Mud-Slap
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt
Acupressure
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Mud-Slap
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt

[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Thick Fat
Guts
Sheer Force (✓)
[Stats]Guts
Sheer Force (✓)
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
S&W: 4 | 6
Total: 19
[Tokens]Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
S&W: 4 | 6
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[81 | ??]
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up

Reuniclus [Bubble] (F)
Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.
Type: Psychic
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (77/81):
Physical
Astonish
Dizzy Punch
Drain Punch
Endeavor
Explosion
Facade
Fire Punch
Fling
Focus Punch
Giga Impact
Gyro Ball
Ice Punch
Knock Off
Power-Up Punch
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Superpower
Thunder Punch
Zen Headbutt
Special
Dream Eater
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Infestation
Night Shade
Psychic
Psyshock
Psywave
Round
Signal Beam
Shadow Ball
Shock Wave
Snore
Thunder
Status
Acid Armor
After You
Attract
Calm Mind
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Iron Defense
Light Screen
Magic Coat
Pain Split
Protect
Psych Up
Rain Dance
Recover
Reflect
Rest
Role Play
Safeguard
Skill Swap
Snatch
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Raid
Dispel

Salamence [Gadzooks] (M)
Gadzooks only speaks in hrrrs, making him incredibly difficult to understand. Fortunately, he never goes anywhere without his notepad and pencil. Unfortunately, being made out of hardened clay, neither of them can actually be used for writing.
Type: Dragon / Flying
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Salamence [Gadzooks] (M)
While selling his excess Berries in the market, a shady dealer approached Mowtom, offering him a magic stone that can make a Salamence more powerful. Mowtom was skeptical, but Oracle told him it was a good buy. When Mowtom presented the stone to Gadzooks, the latter transformed and then hrrred in delight.
Type: Dragon / Flying
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
- By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: 6
Def: 4 (-)
SpA: 5
SpD: 3
Spe: 138 (+) (+22% Acccuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
MC: 1
AC: 5/5
Attacks (47/84):
Physical
Bite
Body Slam
Brick Break
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Fire Fang
Fly
Earthquake
Giga Impact
Headbutt
Outrage
Rage
Rock Slide
Rock Tomb
Stone Edge
Thrash
Thunder Fang
Zen Headbutt
Special
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Hydro Pump
Hyper Beam
Hyper Voice
Swift
Status
Defog
Double Team
Dragon Dance
Endure
Focus Energy
Leer
Protect
Refresh
Rest
Roar
Roost
Sleep Talk
Substitute
Tailwind
Toxic
Wish

Conkeldurr [Sos] (M)
Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.
Type: Fighting
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (51/71):
Physical
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Facade
Fire Punch
Focus Punch
Force Palm
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Reversal
Rock Slide
Rock Throw
Smack Down
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap
Special
Grass Knot
Hyper Beam
Status
Attract
Block
Double Team
Endure
Focus Energy
Helping Hand
Leer
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Toxic
Wide Guard

Necturna [Groot] (F)
Groot is Groot. Everyone knows this. Or rather, everyone knows that Groot wants to be Groot. Unfortunately for her, she is both the wrong gender and the wrong species. This...hasn't stopped Groot from screaming her name loudly. For all to hear. All the time. ALL. THE. TIME. *eye twitch*
Type: Grass / Ghost
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
- Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the Pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
- This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 70 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (41/73):
Physical
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Poison Fang
Power Whip
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thunder Fang
Vine Whip
Special
Absorb
Energy Ball
Future Sight
Giga Drain
Hex
Hyper Beam
Infestation
Leaf Storm
Ominous Wind
Psychic
Shadow Ball
Solar Beam
Status
Ingrain
Leer
Pain Split
Protect
Rest
Skill Swap
Sleep Talk
Snatch
Soak (Sketched)
Substitute
Swagger
Synthesis
Torment
Toxic
Toxic Spikes
Will-O-Wisp
Worry Seed
Raid
Dispel
Shadow Mend

Mawile [Koboi] (F)
Nobody trusts Koboi. And with good reason. She doesn't have any regard for the rights of others, and in general thinks torture is fun. Fortunately for all, she...isn't very good at getting her way.
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile [Koboi] (F)
When Mowtom participated in his first flash battle ever, he chose Koboi to come along with him. The battle awarded Mowtom 1 CC, pushing him over 10. Koboi flatly refused to come back home unless Mowtom spent those 10 CC on a certain stone. What choice did he have?
Type: Steel / Fairy
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]
MC: 1
AC: 5/5
Attacks (46/102):
Physical
Astonish
Bite
Brick Break
Counter
Crunch
Fire Fang
Focus Punch
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Head
Knock Off
Metal Burst
Payback
Play Rough
Rock Slide
Stone Edge
Sucker Punch
Super Fang
Thunder Fang
Thunder Punch
Vice Grip
Special
Fairy Wind
Status
Baton Pass
Double Team
Endure
Fake Tears
Growl
Iron Defense
Magnet Rise
Misty Terrain
Pain Split
Protect
Rest
Sandstorm
Sleep Talk
Snatch
Stealth Rock
Substitute
Swagger
Sweet Scent
Swords Dance
Taunt
Torment
Toxic
Firelord: Leader

Right of Way goes to Mowtom!
Good luck Mowtom and Birkal!
Mowtom will start us off by determining the sendout order.
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