1v1 NFE Singles
2 Day DQ
2 Subs
2 Recovers
5 Chills
ASB Arena
Training Items only
All abilities
All else standard
2 Day DQ
2 Subs
2 Recovers
5 Chills
ASB Arena
Training Items only
All abilities
All else standard

Type: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (H)
Nature: Quiet (+1 SpA -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 43 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 4
AC: 3/5
Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Future Sight
Dream Eater
Egg
Skill Swap
Will-O-Wisp
Confuse Ray
Disable
Shadow Sneak
TM/HM
Protect
Psyschock
Thunderbolt
Shadow Ball
Grass Knot
Reflect
Team S0L1D G0LD:
Doublade (Infinity Blade)[M]
Nature: Brave
Type:
Ghost/Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 0
KOC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Retaliate
Iron Defense
Iron Head
Sacred Sword
Destiny Bond
Wide Guard
Brick Break (*)
Shadow Ball (*)
Flash Cannon (*)
Protect (*)
Rock Slide (*)
Reflect (*)
Double Team (*)
Toxic (*)
Shadow Claw
Rest
Sleep Talk
Substitute
Frogadier (警備員) [M]
Nature: Hasty
Type:
Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 112 (+22% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 5/5
Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Double Team
Bounce
Hydro Pump
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Taunt
Blizzard
Grass Knot
Surf
Substitute
Rock Slide
Hidden Power Fire
Acrobatics
U-turn
Rest
Sleep Talk
Toxic
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse

Nature: Brave
Type:
Ghost/Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 0
KOC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Retaliate
Iron Defense
Iron Head
Sacred Sword
Destiny Bond
Wide Guard
Brick Break (*)
Shadow Ball (*)
Flash Cannon (*)
Protect (*)
Rock Slide (*)
Reflect (*)
Double Team (*)
Toxic (*)
Shadow Claw
Rest
Sleep Talk
Substitute

Nature: Hasty
Type:
Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 112 (+22% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 5/5
Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Double Team
Bounce
Hydro Pump
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Taunt
Blizzard
Grass Knot
Surf
Substitute
Rock Slide
Hidden Power Fire
Acrobatics
U-turn
Rest
Sleep Talk
Toxic
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse