Fighting some hard gold! Fighterman481 vs. S0L1D G0LD

1v1 NFE Singles
2 Day DQ
2 Subs
2 Recovers
5 Chills
ASB Arena
Training Items only
All abilities
All else standard
Team Fighterman481:
281.png
Kirlia [M] [Kaladin]

Type: Psychic/Fairy

Abilities: Synchronize / Trace / Telepathy (H)

Nature: Quiet (+1 SpA -15% Speed, -10% Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 43 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 4
AC: 3/5

Attacks:
Level Up
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Hypnosis
Future Sight
Dream Eater

Egg
Skill Swap
Will-O-Wisp
Confuse Ray
Disable
Shadow Sneak

TM/HM
Protect
Psyschock
Thunderbolt
Shadow Ball
Grass Knot
Reflect
Team S0L1D G0LD:
2hb7.png
Doublade (Infinity Blade)[M]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

No Guard:

Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 7/9
MC: 0
DC: 0
KOC: 0

Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Retaliate
Iron Defense
Iron Head
Sacred Sword

Destiny Bond
Wide Guard

Brick Break (*)
Shadow Ball (*)
Flash Cannon (*)
Protect (*)
Rock Slide (*)
Reflect (*)
Double Team (*)
Toxic (*)
Shadow Claw
Rest
Sleep Talk
Substitute
SXueoOp.png
Frogadier (警備員) [M]
Nature: Hasty
Type:
Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent: Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 112 (+22% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Moves:

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Double Team
Bounce
Hydro Pump

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Blizzard
Grass Knot
Surf
Substitute
Rock Slide
Hidden Power Fire
Acrobatics
U-turn
Rest
Sleep Talk
Toxic
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Fighterman481 sends out+equips
S0L1D G0LD sends out+equips+orders
Fighterman481 orders​
 
Frogadier @ Exp Share

Protean ON

Taunt - Blizzard - Blizzard

If successful p/e move, use Substitute (15 Hp) the first time, and chill any others, pushing back each time.
If damaging combo is used, use Dig (hold) that action and Dig (release) the next, and pushing back each time.
 
Pre-round:
281.png

Kaladin the Kirlia
HP: 90
EN: 100
Stats: 2/2/4/2/43
Other: -10 Evasion
SXueoOp.png

警備員 the Frogadier
HP: 90
EN: 100
Stats: 3/1/3/2/112
Item: Exp. Share
Other: +22 Accuracy​
Action 1:
Order: Frogadier, Kirlia

Frogadier used Taunt
-10 Energy
Frogadier energy: 90

Kirlia used Grass Knot
Crit(4885): No
Damage: (5+0+0+6+0+0+0-3)(3/2)=12
-5 Energy
Frogadier health: 78
Kirlia energy: 95


Action 2:
Order: Frogadier, Kirlia

Frogadier used Blizzard
Frogadier became an Ice-type
Crit(9852): No
Effect(1910): No
Damage: (11+3+0+4.5+0+0+0-3)=15.5
-8 Energy
Kirlia health: 74.5
Frogadier energy: 82

Kirlia used Psychic
Crit(7475): No
Effect(24): Yes
Damage: (8+3+0+6+0+0+0-3)=14
-6 Energy
Frogadier's Special Defense fell (-1)
Frogadier health: 64
Kirlia energy: 89


Action 3:
Order: Frogadier, Kirlia

Frogadier used Blizzard
Crit(7719): No
Effect(5976): No
Damage: (11+3+0+4.5+0+0+0-3)=15.5
-12 Energy
Kirlia health: 59
Frogadier energy: 70

Kirlia used Psyshock
Crit(8522): No
Damage: (8+3+0+6+0+0+0-3)=14
-6 Energy
Frogadier health: 50
Kirlia energy: 83
The battle begins. The two participants are both experienced players, S0L1D G0LD and Fighterman481. Fighterman481 seneds out his Kirlia, and S0L1D G0LD sends out a Frogadier.

To start things off, thhe Frogadier taunts the Kirlia into a rage. Kirlia then brings up some Grass in a Knot, and trips Frogadier with it, dealing some damage. The Frogadier then proceeds to bring forth a Blizzard, freezing the arena. Kirlia, though, slams Frogadier into a wall using its Pyschic powers. Frogadier keeps his Blizzard going, and Kirlia unleashes a Psyshock, slamming Frogadier with its mental powers.

Post-round:
281.png

Kaladin the Kirlia
HP: 59
EN: 83
Stats: 2/2/4/2/43
Other: -10 Evasion, Taunt (3a)
SXueoOp.png

警備員 the Frogadier
HP: 50
EN: 70
Stats: 3/1/3/2(-1)/112
Item: Exp. Share
Other: +22 Accuracy​
Fighterman481 orders
S0L1D G0LD orders​
 
Last edited:
Kirlia: Psychic~Psyshock~Psychic
If
Frogadier uses Dark Pulse, use Thunderbolt that action and all later actions (how do you phrase that? Essentially, if he uses Dark Pulse A2, then only use thunderbolt A2 and A3, but not A1)
If Frogadier is under the effects of a P/E move, use Future Sight and push actions back

(Also, I just realized I had trace and missed my window lol)
 
I believe frogadier gets stab energy reduction on the second blizzard. Also, what in God's name do you need all those zeros for?

Dark Pulse - Grass Knot - Bounce
 
Sorry, I include all those zeroes out of habit from when I had just started and forgot to include various factors frequently. I will exclude them since they no longer have a purpose and you obviously dislike them.

Pre-round:
281.png

Kaladin the Kirlia
HP: 59
EN: 83
Stats: 2/2/4/2/43
Other: -10 Evasion, Taunt (3a)
SXueoOp.png

警備員 the Frogadier
HP: 50
EN: 70
Stats: 3/1/3/2(-1)/112
Item: Exp. Share
Other: +22 Accuracy​
Action 1:
Order: Frogadier, Kirlia

Frogadier used Dark Pulse
Frogadier became a Dark-type

Crit(2468): No
Effect(2478): No
Damage: (8+3+4.5-3)=12.5
-6 Energy
Kirlia health: 46.5
Frogadier energy: 64

Kirlia used Thunderbolt
Crit(2784): No
Effect(3849): No
Damage: (9+6-3)+(0-(-1))*2=14
-7 Energy
Frogadier health: 36
Kirlia energy: 76


Action 2:
Order: Frogadier, Kirlia

Frogadier used Grass Knot
Crit(9820): No
Damage: (5+4.5-3)=6.5
-5 Energy
Kirlia health: 40
Frogadier energy: 59

Kirlia used Thunderbolt
Crit(7825): No
Effect(110): Yes
Damage: (9+6-3)(2/3)+(0-(-1))*2=10
-11 Energy
Frogadier health: 26
Kirlia energy: 65
Frogadier was paralyzed (15%).


Action 3:
Order: Kirlia, Frogadier

Kirlia used Thunderbolt
Crit(3409): No
Damage: (9+6-3)(2/3)+(0-(-1))*2=10
-15 Energy
Frogadier health: 16
Kirlia energy: 50

Frogadier sprang up

Frogadier used Bounce
Frogadier became a Flying-type

Paralysis(9301): No
Crit(5979): No
Effect(7625): No
Damage: (8+3+4.5-3)=12.5
-8 Energy
Kirlia health: 27.5
Frogadier energy: 51
Flavor: Frogadier hits Kirlia with a Pulse of its Dark thoughts. Kirlia causes a Thunderbolt in return, shocking Frogadier. Frogadier then forms a Knot out of Grass, and trips Kirlia with it, causing it to resist Kirlia's next Thunderbolt. However, Frogadier was paralyzed by it. The paralysis enabled Kirlia to execute another Thunderbolt before Frogadier could react. Frogadier Bounces up high, and then falls on top of Kirlia, despite its paralysis.

Post-round:
281.png

Kaladin the Kirlia
HP: 27
EN: 50
Stats: 2/2/4/2/43
Other: -10 Evasion
SXueoOp.png

警備員 the Frogadier
HP: 16
EN: 51
Stats: 3/1/3/2/112 28
Item: Exp. Share
Other: +22 Accuracy, Paralysis (10%)​
S0L1D G0LD orders
Fighterman481 orders​
 
I don't have a huge problem with the zero's, just makes me think there is a lot more modification going on.

Well then, let's finish this, eh? Good game, if not a bit unlucky for me.

Rest - Sleep Talk (Hydro Pump, Blizzard, Scald, Bounce) - Sleep Talk (Hydro Pump, Blizzard, Scald, Bounce)
If you are awake when you would act a2 or a3, use Hydro Pump for all remaining actions
If damaging combo, use Dig (hold) that action and Dig (release) the next, pushing back

Not my finest work, but it suffices.
 
Pre-round:
281.png

Kaladin the Kirlia
HP: 27
EN: 50
Stats: 2/2/4/2/43
Other: -10 Evasion
SXueoOp.png

警備員 the Frogadier
HP: 16
EN: 51
Stats: 3/1/3/2/112 28
Item: Exp. Share
Other: +22 Accuracy, Paralysis (10%)​
Action 1:
Order: Frogadier, Kirlia

Frogadier used Rest
Paralysis (9546): No
-15 Energy
+12 HP
Frogadier health: 28
Frogadier energy: 36

Kirlia used Thunderbolt+Thunderbolt combo
Damage: ((9*2.25)+6-3)(3/2)=24.875
-31.5 Energy
Frogadier is KOed.
Kirlia energy: 18.5
Flavor: Frogadier starts to Rest, restoring some HP. Kirlia unleashes a Thunderbolt combination

Post-round:
281.png

Kaladin the Kirlia
HP: 27
EN: 50
Stats: 2/2/4/2/43
Other: -10 Evasion, +1 KOC
SXueoOp.png

警備員 the Frogadier
HP: 16
EN: 51
Stats: 3/1/3/2/112
Item: Exp. Share
Other: KOed
Prizes:
Mulan15262 3 UC

Fighterman481 1 CC
Kirlia: 1 EC, 2 MC, 1 AC, 1 KOC

S0L1D G0LD 1 CC
Frogadier: 1 EC, 3 MC, 1 AC
 
Good game.

Although, I could just be a huge pain in the ass and insist my clearly illegal sub be taken into effect.

But I won't.

Good game Fighterman, and thanks for reffing quickly, Mulan.
 
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