Approved by The Immortal, Eevee General, and unfixable thinks it's cool
Who hasn't watched an episode of the Pokemon anime when they were a kid and gasped at the battles, marveling at the cross-counters and double knock outs when a Pokemon is on its last breath? Now what would that be like to play?
Rules:
Example sets:
Pineco @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 252 Spe
Hasty Nature
IVs: 0 HP
- Stealth Rock
- Spikes
- Toxic Spikes
- Pain Split
Have you met annoying? Now you have! With berry juice and sturdy, Pineco guarantees 3 turns of being alive, and those 3 turns can be divided between setting up hazards, or halving the HP of the opposing Pokemon. A very powerful hazard setter set.
Rampardos @ Choice Band / Focus Sash / Life Orb
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stone Edge / Head Smash
- Earthquake
- Brick Break
- Dragon Tail
I AM DINOSAUR. HEAR ME ROAR. When Rampardos doesn't have to worry about speed, we have a terrifying beast on our hands. Focus Sash gives Rampardos two guaranteed attacks, while Life Orb and Choice Band will boost its damage to terrifying levels. A very powerful Pokemon that will certainly punch holes in things.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Spore
- Rock Tomb
- Force Palm / Focus Punch
- Bullet Seed
The famous punchshroom only gets better, with a guaranteed spore followed into a powerful Force Palm or Focus Punch. With priority no longer being that important, Force Palm hits 90 base power after technician, and can cause paralysis.
Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Spear
- Rock Blast
- Hydro Pump
- Shell Smash
Even though sweepers are going to be much harder to use, Cloyster stands out for a few factors. The first is Skill Link. Multi hit moves will break sashes and sturdy, already weakening strategies that revolve around it. Secondly, King's Rock + Skill Link will result in a 40% to flinch, and a fast Pokemon CAN still use flinch to disable the opponent from moving, effectively continuing a sweep. Cloyster's low speed also means that it will shell smash after the opponent attacks, so it doesn't have to take massive damage right off the bat.
Banlist:
Life Orb works like this:

Who hasn't watched an episode of the Pokemon anime when they were a kid and gasped at the battles, marveling at the cross-counters and double knock outs when a Pokemon is on its last breath? Now what would that be like to play?
Rules:
- Pokemon will only faint at the end of a turn, even if their hp is knocked to, or below 0
- Battles function normally otherwise
- If both Pokemon would faint, the faster one faints second, resulting in a win for the owner of the faster Pokemon
- Self-ko clause will be enforced, so using self-destruct or a similar move will result in the user's Pokemon fainting first
- To prevent certain moves from being too powerful, pain-split and endeavor will FAIL if the user has 0 hp
- If the user is at 0 hp, healing will NOT restore any HP to prevent immortality
Example sets:

Ability: Sturdy
Level: 1
EVs: 252 Spe
Hasty Nature
IVs: 0 HP
- Stealth Rock
- Spikes
- Toxic Spikes
- Pain Split
Have you met annoying? Now you have! With berry juice and sturdy, Pineco guarantees 3 turns of being alive, and those 3 turns can be divided between setting up hazards, or halving the HP of the opposing Pokemon. A very powerful hazard setter set.

Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stone Edge / Head Smash
- Earthquake
- Brick Break
- Dragon Tail
I AM DINOSAUR. HEAR ME ROAR. When Rampardos doesn't have to worry about speed, we have a terrifying beast on our hands. Focus Sash gives Rampardos two guaranteed attacks, while Life Orb and Choice Band will boost its damage to terrifying levels. A very powerful Pokemon that will certainly punch holes in things.

Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Spore
- Rock Tomb
- Force Palm / Focus Punch
- Bullet Seed
The famous punchshroom only gets better, with a guaranteed spore followed into a powerful Force Palm or Focus Punch. With priority no longer being that important, Force Palm hits 90 base power after technician, and can cause paralysis.

Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Spear
- Rock Blast
- Hydro Pump
- Shell Smash
Even though sweepers are going to be much harder to use, Cloyster stands out for a few factors. The first is Skill Link. Multi hit moves will break sashes and sturdy, already weakening strategies that revolve around it. Secondly, King's Rock + Skill Link will result in a 40% to flinch, and a fast Pokemon CAN still use flinch to disable the opponent from moving, effectively continuing a sweep. Cloyster's low speed also means that it will shell smash after the opponent attacks, so it doesn't have to take massive damage right off the bat.
Banlist:
- Standard OU banlist
So what's the purpose of priority moves or speed?
Not much, unless it's for the final showdown, in which case being faster might decide the victor of the battle!
What happens if my Pokemon uses Giga Drain or Drain Punch but it faints?
You'll still deal the damage, but your Pokemon won't get healed (since it's already fainted)
Will Rapid Spin or Knock Off still activate its secondary effect even if my Pokemon faints?
Yes, you'll still remove hazards or remove your opponent's item
Not much, unless it's for the final showdown, in which case being faster might decide the victor of the battle!
What happens if my Pokemon uses Giga Drain or Drain Punch but it faints?
You'll still deal the damage, but your Pokemon won't get healed (since it's already fainted)
Will Rapid Spin or Knock Off still activate its secondary effect even if my Pokemon faints?
Yes, you'll still remove hazards or remove your opponent's item
Life Orb works like this:
Pokemon A has 56% hp. Pokemon B has 34%
>Pokemon A uses Fire Blast, Pokemon B takes 30% (now has 4% left)
>Pokemon B uses Close Combat, Pokemon A takes 56% (now has 0%)
>Pokemon B's Life Orb takes 10% away from Pokemon B (now has 0%)
>Pokemon A faints (first), then Pokemon B faints
>Pokemon A uses Fire Blast, Pokemon B takes 30% (now has 4% left)
>Pokemon B uses Close Combat, Pokemon A takes 56% (now has 0%)
>Pokemon B's Life Orb takes 10% away from Pokemon B (now has 0%)
>Pokemon A faints (first), then Pokemon B faints