Heracross @ Heracronite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Pin Missile
- Rock Blast
- Close Combat
Azumarill @ Sitrus Berry
Ability: Sap Sipper
Level: 99
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Perish Song
- Protect
- Substitute
- Dive
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Blast Burn
- Ancient Power
- Air Slash
Sure, this isn't a "complete team" by the guidelines, but you can only have 3 Pokemon in 1v1 so w/e
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Pin Missile
- Rock Blast
- Close Combat
Azumarill @ Sitrus Berry
Ability: Sap Sipper
Level: 99
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Perish Song
- Protect
- Substitute
- Dive
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Blast Burn
- Ancient Power
- Air Slash
Sure, this isn't a "complete team" by the guidelines, but you can only have 3 Pokemon in 1v1 so w/e
Welcome to my first RMT! This team by no means is special, but it works pretty well on the ladder.

Heracross @ Heracronite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Pin Missile
- Rock Blast
- Close Combat
The main reason I chose Mega-Heracross is because of its ability, Skill Link. This, combined with it's massive 185 attack, makes Heracross a true threat in 1v1. This Pokemon can easily beat all the Arons, Donphans, and Golems in the meta, as well as Dragonite. It also provides a nice counter for Kyurem-B, as it can tank an Outrage before OHKO'ing it with Close Combat.

Azumarill @
Ability: Sap Sipper
Level: 99
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Perish Song
- Protect
- Substitute
- Dive
A typical Perish Song set. This Pokemon is meant to be slower than the opponent, so that the opponent faints first by Perish Song. After pulling off a Perish Song turn 1, this mon tries to stall the opponent out. Protect and Substitute are essential for Azumarill, as they block attacks, helping the stall. Dive is a useful move as it take 2 turns to hit, causing the opponent to miss a move. Finally, the level 99 is to beat out the other Azumarills, and Sap Sipper is used to protect it from Grass moves. The only problem that this has is that any move that can 2HKO it can beat it.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Solar Beam
- Blast Burn
- Ancient Power
- Air Slash
This is my ace on my team. Most of the moves are self-explanatory: A sun-boosted Blast Burn can OHKO almost every mon, while Solar Beam KO's most of the other Pokemon. Ancient Power is used to beat the other Charizards in the meta, while Air Slash is useful STAB against Dragons, which this mon has a weakness to.
Once again, this is my first RMT, so all opinions are welcome. Thank you!
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